Amulet of Might Fists question for PFS


Rules Questions

Scarab Sages

I searched the existing threads and didn't find my answer, so while I hate to add another thread, I'd like to know before I purchase.

PFS does not require the Amulet to have the +1 enhancement bonus before adding other weapon enchantments

does that mean that not having the enhancement bonus, that the wearer of - for example - an Agile Amulet of Mighty First cannot hit incorporeal creatures because it is not a magic weapon? or does just wearing any Amulet of Mighty Fist conveys the counts as magic weapon property

TIA

Sczarni

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If the Amulet doesn't have a +1 enhancement, or something similar to the effect, it does not count as magic for purposes of bypassing DR or hitting incorporeal creatures.

In other words, PFS doesn't have any special rules regarding the Amulet of Mighty Fists over the basic Pathfinder rules.

Scarab Sages

Nefreet wrote:

If the Amulet doesn't have a +1 enhancement, or something similar to the effect, it does not count as magic for purposes of bypassing DR or hitting incorporeal creatures.

In other words, PFS doesn't have any special rules regarding the Amulet of Mighty Fists over the basic Pathfinder rules.

Thank you,

So taking Flaming or Acid or Holy, without the +1 enhancement, they do not bypass Magic DR or hit incoporeal creatures with their natural attacks - but if they took Bane they would if the target of the Bane was involved since bane adds +2 enhancement bonus to the base.

Though a bane vs undead mighty fist would not help again an incorporeal outsider. So perhaps ghost touch is what I should be adding to them - acutally another thought - would ghost touch amulet of mighty fists allow one to grapple incorporeal creatures?

Would the Holy damage still affect the creatures if they were evil even if the weapon itself could not affect them?

Shadow Lodge

This isn't really a PFS question, since its the same for PFS as it is for regular PF.

Lantern Lodge

Just checking, would the Flaming or Shock weapon qualities's elemental damage do damage to an incorporeal creature? Even if the base weapon do not?

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
Secane wrote:
Just checking, would the Flaming or Shock weapon qualities's elemental damage do damage to an incorporeal creature? Even if the base weapon do not?

Half damage, yes. But any flaming weapon is also magical - so it'd also deal half damage.

Paizo Employee Developer

PRD wrote:

Incorporeal:

Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.

Since the damage from holy, flaming, etc weapons is magical, it seems like half of that would get through. This does not make the unarmed strike itself magical, though, so the unarmed strike damage would not get through. That's how I read it, at least.

Grand Lodge

Alorha wrote:

Since the damage from holy, flaming, etc weapons is magical, it seems like half of that would get through. This does not make the unarmed strike itself magical, though, so the unarmed strike damage would not get through. That's how I read it, at least.

A monk's fists are considered magical weapons once he reaches 4th level if he has Ki Pool and at least 1 Ki point in his pool.

Paizo Employee Developer

bsctgod wrote:


A monk's fists are considered magical weapons once he reaches 4th level if he has Ki Pool and at least 1 Ki point in his pool.

Well, yes, but the amulet isn't limited to monks, nor are unarmed strikes. The amulet doesn't give you that ability, that's what's important for this discussion.


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If you regularly travel with a druid, you could get the amulet of mighty fists with the specials on it (acid, holy etc) and have the druid magic fang you. Just be sure to carry potions of magic weapon in case the druid is off that week.

I know when i see "monk" i set my spell list to "extra animal companion"

Paizo Employee Developer

BigNorseWolf wrote:

If you regularly travel with a druid, you could get the amulet of mighty fists with the specials on it (acid, holy etc) and have the druid magic fang you. Just be sure to carry potions of magic weapon in case the druid is off that week.

I know when i see "monk" i set my spell list to "extra animal companion"

My monk and your druid would be great friends. She's also a big fan of anyone who can use her pearl of power to drop some Mage Armor love.

The Exchange RPG Superstar 2010 Top 16

I wonder about the effects of an amulet of natural armor that conveyed nothing except the ghost touch property. I think that's the only way to get an attack that is non-magical, but still [i]ghost touch[i].


Chris Mortika wrote:
I wonder about the effects of an amulet of natural armor that conveyed nothing except the ghost touch property. I think that's the only way to get an attack that is non-magical, but still [i]ghost touch[i].

Barbarians can get so angry they can punch a ghost with their non magical fist.

Also, they touch AC through the roof with the same rage power.

I think an amulet of natural armor that didn't give you natural armor bonus but did gave you ghost touched would be a really weird amulet of natural armor.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
Alorha wrote:
PRD wrote:

Incorporeal:

Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.
Since the damage from holy, flaming, etc weapons is magical, it seems like half of that would get through. This does not make the unarmed strike itself magical, though, so the unarmed strike damage would not get through. That's how I read it, at least.

You're right. My brain was switched off when I posted (blame crippling sleep deprivation), and forgot the discussion was regarding the AoMF.

The Exchange RPG Superstar 2010 Top 16

MrSin wrote:


I think an amulet of natural armor that didn't give you natural armor bonus but did gave you ghost touched would be a really weird amulet of natural armor.

Oh, psh. (grin)

I keep one next to my amulet of mighty fists that toughens my skin.


1 person marked this as FAQ candidate.
Alorha wrote:
PRD wrote:

Incorporeal:

Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.
Since the damage from holy, flaming, etc weapons is magical, it seems like half of that would get through. This does not make the unarmed strike itself magical, though, so the unarmed strike damage would not get through. That's how I read it, at least.

This is incorrect. The elemental damage only lands if the weapon hits, but the weapon has to be a +1 in order to hit so if the weapon(AoMF) is not a +1 then the elemental damage is never applied.

Remember that +1 is need so the weapon can hit. No +1= no hitting

No hitting = no damage

Lantern Lodge

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bsctgod wrote:
Alorha wrote:

Since the damage from holy, flaming, etc weapons is magical, it seems like half of that would get through. This does not make the unarmed strike itself magical, though, so the unarmed strike damage would not get through. That's how I read it, at least.

A monk's fists are considered magical weapons once he reaches 4th level if he has Ki Pool and at least 1 Ki point in his pool.

Won't work on incorporeal.

"At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction."

The magical weapon on a monk's unarmed stikes only work on damage reduction. Not on incorporeal.

Sczarni

Indeed (pending FAQ). It's a super annoying detail many skip over.

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