JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

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HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Ouch bad spot Davos :p will cost 10,000 each to bring you back since nothing lower than ressurection will work


Yep, expensive stuff. But that's the price of seriously powerful magic


Loot from Feldgrau. You didn't go everywhere but I have included everything you could have found and you are welcome to take:

Spellbook (2,500)
Quarterstaff +1
Amulet of natural armor +1
Cloak of resistance +2
Ring of protection +1
Wand of animate dead (10 charges)
Lesser silent metamagic rod
Belt of giant strength +2
Pot of marvellous pigments
Potion of cure serious wound x3
+1 breastplate x3
+1 scythe x3
Pearl of power (level 1) x3
Onyx worth 1250gp
Silver dust worth 75gp
Wand of command undead (6 charges) x3
Bloodroot poison x12
Masterwork light crossbow x3
Masterwork shortsword x3
Cloak of resistance +1 x3
Ring of protection +1 x3
700gp
Potion of cure moderate wounds
Silver rapier +1
Composite longbow (+2 strength) +1
Light steel shield +1
158gp
Vial of acid x4
Lens of detection
2250gp
Composite longbow (+4 strength) +1
Breastplate +2
Breastplate +1 x4
Falchion +1 x4
Antitoxin x4
Restorative ointment
Dust of sneezing and choking
50lbs of silver dust (250gp)
2,500gp worth of onyx stones
Scroll of control undead


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Now that is a LONG loot list :D


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Alive people get first dibs sorry cara :p haha nah we will have to sell most of it though I'd like to claim the cloak of resistance +2 if we have enough gold to revive them without it if not we will sell that too


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I'll have to try and workout how much we can make from all the loot(then how much we need to bring people back), but if anyone wants some loot please say now and not in a weeks time. If people want the same loot we'll roll for it.


Before you get heavily bogged down in loot division, let's finish this book. There are a number of leads and events to be revealed/concluded which may well affect your decisions.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

I don't wany any of it. But I think if we keep anything the lense of detection should be it. That will be very useful.


Cara and Davos. Apologies for the forced hiatus. Unavoidable with death in pbp.

However take a look at my post in gameplay. Left the door open for you to have some nice RP at the City of Axis should you choose to :)


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

There is some stuff i would like to keep for the party sebastian and the lense is one of them(Just working out who would benefit from it more)


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Guys, apologies for the absent posting - my youngest scared the s!!# out of me yesterday, and we ended up spending the day in the hospital. I swear I must have aged at least 10 years... Geeeez... Kids. She's bouncing back though.


Wow, no need to apologise and glad everything's ok!


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Yeah no need to apologise family always comes first


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Any thpughts ony atonement j?


I'm working on it :)


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I legistics isn't it all he has to do is make a vow he wi wake up everyday :p lol


Sebastian, the Vow section specifically calls for the use of an atonement spell.

PRD wrote:


If a monk knowingly and willingly breaks his vow, his ki pool is reduced to 0 (as if he had spent all of his ki points) and he cannot replenish his pool or use abilities that require ki or a ki pool until he has redeemed himself. Redemption requires a recommitment to his vow accompanied by an atonement spell. After the redemption, the monk's normal ki pool (without the bonus from the vow) returns. If he upholds the previously broken vow for a full month, his ki pool regains the additional points from taking the vow, and he can decide whether to continue with his vow or forgo his vow without penalty. Once a monk forgoes a vow in this fashion, she can never gain a ki point bonus from that vow.

This is a nice RP opportunity for you and Markus, he is likely your best opportunity for access to the spell you need and to absolve you of your sin.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

No ki points at all ouch


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Ok so if JZ doesnt mind we can talk about loot now?

Since the order was nice to obtain some scrolls for us we can use the loot we obtained to resupply and fight back at the way.

I will sell the loot later and post up money and such for everyone, no one has called any of the loot expect for Morbar for the Cloak of resistance +2. I'd like it too so we should roll d100 highest takes it?

I'd also want to keep Lens of detection giving +5 perception/survival - Im happy to give it to anyone but maybe we should just boost the person with the highest perception so we can't miss anything? I think thats me with +20

There's also Pearl of power (level 1) x3 - Very handy to have.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

I've been thinking about the loot.
I don't want to take all the gear but I could use the breastplate +2, the ring of prot +1 and the amulet of nat armour but that won't leave much to sell.
If no one objects I will take those but it depends how it affects everyone's share of the loot


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Okay 1d100 ⇒ 87


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

It doesnt matter how it affects the share its all balanced out, i will make a note of that for you.


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

J what spells are in the spell book?

Markus can you post the link to the loot please I can't remember my items :)


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Loot This is not updated yet please let me know if there are any changes you need done.

cloak: 1d100 ⇒ 32

Morbar gets the cloak.


Vroods spellbook was almost exclusively necromancy. Every necromancy spell between 1 and 4 and several level 5 and 6. I'll double check.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Happy fof jon to take that stuff. With everyone else's calls too.


There is a 75% chance that any item of 4,000gp or less is available in Lepidstadt. I will roll random items available in addition to that tomorrow.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

4000 is the max limit?


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

I say the cloak should go to whomever has the worst saves - I believe that is most likely Jon or Davos, and me after that maybe?

Apart from that... I don't think there is anything in that loot pile for Caradwen - I guess I can take one Pearl of Power, and my part of the gold if there is any ;)


Aside from unique items that are rolled randomly, 4k is the limit yes


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Cara i was happy to go with whatever but no one spoke up so it was rolled - If you want it please roll away. But again we had plenty of time to sort this out - do we just want to not divide the gold by wealth anymore? and just split it 6 ways? I dont want to bog the game down over gold/loot with us still deciding what we bought when it moves on.

Damn thats low, i might wait to see what's rolled then.

Also you might have given us a cursed item - Dust of sneezing and choking. That could have been funny.

Dust of sneezing and choking:
This fine dust appears to be dust of appearance. If cast into the air, it causes those within a 20-foot spread to fall into fits of sneezing and coughing. Those failing a DC 15 Fortitude save take 3d6 points of Constitution damage immediately. Those who succeed on this saving throw are nonetheless disabled by choking (treat as stunned) for 5d4 rounds.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

If there's gonna be a system other than rolling to get an item i think it should be the person with the lowest wealth value gets first dibs. As for saves I've been using my power points and ability point when we level to increase them so I don't think I should lose out because I did that. It's hard to convey tone in text so that's not me having a go just saying


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Cure Light Wounds 44/100
Lesser Restoration 33/50

Is the current count on wands - I think we'll just get another cure light can you roll on that please Jam?

Gold each of us gets.

Jon 2,927
Markus 5,436
Morbar 7,945
Davos 9,618
Seb 4,182
Cara 6,691
Party 5,018

(Party gets flat 12% of loot - for wands and if anyone needs more money.)

I'll leave this up and not update the loot sheet with money yet just to not confuse anything.

LOOT LIST!

LOOT I KEPT!

Restorative ointment - Held by Markus(Though we might want to split up healing):

A jar of this unguent is 3 inches in diameter and 1 inch deep, and contains five applications.

Placed upon a poisoned wound or swallowed, the ointment detoxifies any poison (as neutralize poison with a +5 bonus on the check). Applied to a diseased area, it removes disease (as remove disease with a +5 bonus on the check). Rubbed on a wound, the ointment cures 1d8+5 points of damage (as cure light wounds).

Lens of detection - On Markus for now:

These circular prisms let their wearer detect minute details, gaining a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking.

Scroll of control undead - Markus can use it and it's very powerful and could come in handy but if you want to sell please speak up.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Markus, I will only very rarely roll for loot, unless it is really toe to toe, and no one really needs it more than the other. That is why I didn't roll. Also, I don't think it should be rolled at all ;)

Morbar, I'm not saying you should lose out - I'm just saying that if someone has more fragile saving throws, he should get the item needed to shore up his defenses. In my opinion, and overall that is the best for the group, so it is the option that makes the most sense to me. If we strengthen the weakest points in our group, we stand only to win I think.

Just my two cents though, since I am actually and most likely not getting any of the loot, so just waiting to know how much cash I'll eventually get.


Random items available in Lepidstadt

13 gp,Arcane Scroll of Ghost Sound
25 gp,Divine Scroll of Cause Fear
300 gp,Potion of Fox's Cunning
2500 gp,Scarab, Golembane
6580 gp,Wand of Phantom Trap (47 charges)
8000 gp,Ring of Protection +2
16000 gp,Scabbard of Keen Edges
18308 gp,+3 Flail (Glowing)
25000 gp,Rod of Withering
32330 gp,+3 Club (Darkwood), Keen
40000 gp,Ring of Wizardry II
170000 gp,Rod of Metamagic, Greater Quicken


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

My loot seems right to me Markus


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

J. A question: could I add a weapon bonus to my amulet of mighty fists (which I forgot I had!)

I am thinking of making it guided which allows me to add wis bonus to damage.

Would that stack with my damage bonus from strength?
And finally could I upgrade it in town and how much would it cost?


You could upgrade it in town but it takes one day per 1k of enchantment.

Unfortunately no to Guided, it specifically says it uses wisdom instead of strength so Woukd replace rather than supplement


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Markus, the gold math - have you already removed from my share the 1k I owe Sebastian (and added it to his numbers?). Also, I was planning on keeping one of the Pearls of Power - were they sold?

Which puts me at 5691gold... Maybe I should start saving for those outrageously priced Bracers of Falcon's Aim ;)

Or make my Longbow +2...


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I didn't give Seb the money you owed him so you at 1k down from what I posted and him 1k up' thanks for reminding me. The 3 pearls were kept back also sorry I didn't post that in my post as I might keep one they are very handy.

Also no idea what I want I would think it was just upgrades though but with teleport it makes that a little more manageable.


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HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

*claps* bravo jam gotta say that was awesome did not see it coming loved the flash backs and all that give yourself a pat on the back mate excellent GMing 3 hero points :p looking forward to trying to out play this player now


:D

Thanks mate, been working on this for a loooong time lol.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

That was awesome. Wow. A lot to take in.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

I'll sort out my shopping later when I have time.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

It is a lot to take in. I knew there was something off about him.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

How much to upgrade my headband of wisdom to a +2?


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Can you roll to see if there a con belt in town jam? Please


Belt: 1d100 ⇒ 46 Yes there is


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

I just want to echo everyone's opinion in saying THAT was devious Jam, and amazingly well constructed around our own words. Don't know how long you have been cooking that in your devious mind but... It turned out amazingly well. Kudos my friend ;)


I think it first occurred to me after Trial of the Beast. I knew I wanted you to meet Adivion early on and then for him to have regular interactions with you and orchestrate things from the shadows.

Im just a devious SOB

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