spontaneous casting metamagic a spell with higher casting time.


Rules Questions


What happens when I try to use metamagic on a spontaneous spell with 1 round cast time, or 1 full round cast time?

Also what spells does this include? All I've noticed with a quick glance is the summon spells.


Quote:

Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.

For a spell with a longer casting time, it takes an extra full-round action to cast the spell.

Spontaneous Casting and Metamagic Feats: A cleric spontaneously casting a cure or inflict spell, or a druid spontaneously casting a summon nature's ally spell, can cast a metamagic version of it instead. Extra time is also required in this case. Casting a standard action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast. The only exception is for spells modified by the Quicken Spell feat, which can be cast as a swift action.


Rylar wrote:
What happens when I try to use metamagic on a spontaneous spell with 1 round cast time, or 1 full round cast time?

Well...

Core Rule Book wrote:
Casting a standard action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast. The only exception is for spells modified by the Quicken Spell feat, which can be cast as a swift action.

Edit: Dang Ninjas...

As for spells with these casting times... just scan the rule books. Just as an example, Lesser Restoration with its 3-round casting time comes to mind (e.g. if meta'ed by an Oracle), as would Enlarge Person (with its casting time of 1 turn)


Just trying to figure out how relevant it really is. Obviously I'm not going to spend multiple rounds casting 1 spell during combat.


Standard -> Full
Full - > 2 full actions
1 round - > 1 round + 1 full action

Shadow Lodge

Rylar wrote:
Just trying to figure out how relevant it really is. Obviously I'm not going to spend multiple rounds casting 1 spell during combat.

It's quite relevant as that's how the rules says it's supposed to work.

That extra casting time could very well be worth it depending on the spell and what meta is being applied. Think of it as a tax for being able to put a meta you know on any known spell any time you want (which is pretty powerful).


Quote:
1 round - > 1 round + 1 full action

I don't understand what this means.

Anthonydido, I mean how relevant it is to me. I don't mind the increased time as long as it's still one turn. I did not mean that the rule didn't matter.

At what point can I no longer take specific actions, specifically free actions and attacks of opportunity?

For example if the spell is a standard action I can still move. If I use metamagic it becomes a full-round action and I can only move 5 feet. Not sure about free actions or attacks of opportunity at this point.

If it's one round is that the same as a full-round action? Or does that mean something else?

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