ring of sustanence reseting


Rules Questions


would an anti magic field or a dead magic zone reset the 1 week timer for a ring of sustenance?


Only if you take it off.


wouldn't the magic going away then coming back be the same as if you had taken it off and put it back on?


No, it's just suppressed.


Durngrun Stonebreaker wrote:
No, it's just suppressed.

+1


is there any way, besides taking it off, that it could be reset?

Grand Lodge

Destroying it.

Then repairing it.


Or warping the material, so that it no longer qualifies as being "worn".


Cakeking wrote:
would an anti magic field or a dead magic zone reset the 1 week timer for a ring of sustenance?

I'm curious, why are you asking? Are you wanting to reset a RoS or did this happen and you want to know what is RAW?


the group i am running all have 1, and i think it will be an unexpected challenge for them to feed themselves.


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In general I wouldn't do this. It's no fun as a player when the DM breaks your stuff. Because if they do, they'll see it as "you can't have nice things unless you pay more for it, cuz I'm pissy like that" and they'll have to buy new rings instead of that other cool thing they were saving for.

If you really want to do it, make that into an event of its own. Have an evil wizard cast a spell before he dies that they don't know what it did, untill they start to get hungry and sleepy. Just make it so that the rings don't have any magical powers anymore. And for everyone, not just some of the PCs.

It should be a problem solving phase when nothing else is really happening. Or they may find it annoying to break up the regualr game-play with chores that they DID prepair for, by getting the rings.

And if they can get new rings in the same session, it's pointless.


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If you do it once, it is a cool encounter. If you do it all the time, it is a jerk move.

That said, as DM one of the suggestions for something like this i have alway read is, "Its magic." Just make it happen. Again, only if this is for encounter purposes.


Lol i only planned on once, as an event

Liberty's Edge

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Rub-Eta wrote:
In general I wouldn't do this. It's no fun as a player when the DM breaks your stuff. Because if they do, they'll see it as "you can't have nice things unless you pay more for it, cuz I'm pissy like that" and they'll have to buy new rings instead of that other cool thing they were saving for.

GMs should have the ability to do whatever they want within the game...but with great power comes great responsibility...so they should also consider the ramifications of what they do. Never dismiss an idea simply because it takes something away from a player. the entire game is about give and take between the GM and players. I often find it quite funny that a player will argue tooth and nail that taking or destroying a PC item is so wrong, but killing the PC is perfectly acceptable.

Also, that overused phrase 'we can't have nice things' is just a way for entitled people to whine about things they don't want to accept.

Cakeking, at this point, the opportunity to make food/water/sleep an important element of the story has likely passed (since they all have rings). My suggestion is to table the idea and integrate it later on. For instance, if there is some point in the future where magic does not work the same in an area or if they are on an alternate plane, then the magic in the rings would not function or would function incorrectly (they may get ravishingly hungry and thirsty while wearing them). At that point, introduce the survival aspect.


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I'm all for a DM doing what ever they want, within reason of course. It's no fun if some exciting things can't happen. It just needs to be done in the right way. I'm willing to go along with a DM screwing my character over, if I can attempt to solve the problem. If I'm prevented, not by resisting NPCs but by the DM just not giving anything, that's when it starts to stink.

I once had a DM stealing all my money. Apparently I, my tiger who walked right behind me and my intelligent ring couldn't notice a guy comming up beside me and cutting my purse from my belt underneath my cloak.
The pickpocket was able to get right beside me, inbetween me and my loyal tiger watching my back. In under my clothes and cut my purse. Without me or the tiger, or the ring, noticing. Mind you, I had 16 perception on that character.

I rolled with it and started interrogating people in the area, asking about local gangs and what not. I thought it would lead to some plot advancment. But I only got "oh you shouldn't mess with those gangs". And when the DM got tired of me asking around he just told me that I shouldn't have walked in to the bad neighborhood. I understood that I would never see that money again. And I never did. Because the DM felt like fudging some rules, I only had my tiger, ring and scimitar. Luckily that ring was a ring of sustenance as well, so I didn't starve.


IMO:
All you need do as DM is create a spell (or magical effect) that causes ALL such effects to reset for anyone who goes into the area of effect.

This would effect stat items as well as the rings (and really anything else with a "24 hour" timer of attunement to work).

This makes it less a "well for some reason a mage made a spell to make our.. rings not work so we have to eat now. How petty" into "wow that spell is really useful, why didn't we think of that?".

You could even make the spell available to them as part of the reward at the end. (through a scroll, spellbook, or the item creating the effect).

Just a thought.

-S


It's pretty ambiguous whether a temporary interruption should break things like a ring of sustenance, or the temporary/permanent distinction for enhancement bonuses, etcetera.


RedDogMT wrote:
GMs should have the ability to do whatever they want within the game...but with great power comes great responsibility...so they should also consider the ramifications of what they do.

Yes and no. GMs should have the ability to do whatever they want to make the game fun for all players. Altering rules to create a challenge might not be the fun someone wants to have and could just lead to arguments at the table. Sundering my ring of sustenance is bad luck and I'll deal with it. No biggie. Making my ring not work then forcing me to attune it for a week while starving in some subterranean dungeon at a whim of the GM isn't really fun and just makes you waste resources on create food and water or slowing travel to make survival checks.

Just make sure you're doing it for the right reasons and not because they spent their monetary resources to circumvent magical means or other mundane means and you want to punish them for relying on a magic item.


RedDogMT wrote:
if there is some point in the future where magic does not work the same in an area or if they are on an alternate plane, then the magic in the rings would not function or would function incorrectly (they may get ravishingly hungry and thirsty while wearing them). At that point, introduce the survival aspect.

That is soo genius, i will definitely keep that idea.

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