Nefreet |
Multiclass... A single class? No.
Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. This is known as “multiclassing.”
It must be a "new" class.
anthonydido |
What you are describing is not called multiclassing. It is just combining archetypes.
Yes, you can combine different archetypes as long as they don't replace the same class abilities.
The favored class bonus pertains to the primary class, not archetypes. So if you are a fighter with 2 archetypes then you are still a fighter and would gain the benefits of your favored class bonus if you chose fighter, but only once per level, not once per archetype.
An archetype must be taken at lvl1 of the class. Archetypes have various compatibility based on what features being swapped but you'd choose all the archetypes at the same time.
This isn't entirely true. You can pick up an archetype at a later level as long as it doesn't replace an ability you would already have.
Orfamay Quest |
What you are describing is not called multiclassing. It is just combining archetypes.
Yes, you can combine different archetypes as long as they don't replace the same class abilities.
I think he's asking about combining archetypes that do replace the same class abilities, for whatever reason. For example, if I'm a (vanilla) ranger with track, but I want to have the Predatory Deduction ability of a first-level Dragon Hunter (a ranger archetype), can I multiclass as Ranger 5/Dragon Hunter 1?
The answer, as far as I can tell, is no, I can't.
This would of course be rather foolish for a caster, since multiclassing only gives me more level 1 spells at first level, where another level of my existing class gives me higher-level spells. But for a martial like a fighter, I could in theory get a lot out of it -- for example, taking first level fighter twenty times could give me twenty bonus feats.....
Ataraxias |
What you are describing is not called multiclassing. It is just combining archetypes.
Yes, you can combine different archetypes as long as they don't replace the same class abilities.
The favored class bonus pertains to the primary class, not archetypes. So if you are a fighter with 2 archetypes then you are still a fighter and would gain the benefits of your favored class bonus if you chose fighter, but only once per level, not once per archetype.
Ataraxias wrote:An archetype must be taken at lvl1 of the class. Archetypes have various compatibility based on what features being swapped but you'd choose all the archetypes at the same time.This isn't entirely true. You can pick up an archetype at a later level as long as it doesn't replace an ability you would already have.
hmm...I don't see rules that actually prohibit it. I know that hero lab throws up a flag when you try to pick archetypes after first level though. There's also the fluff of many archetypes that say "you spent years training at the school of x making you different than a normal class" but of course there's nothing enforcing that.
anthonydido |
Nefreet wrote:If an Archetype gives you no mechanical benefit until, say, 4th level, there is no difference in deciding to take that Archetype at 1st, 2nd, 3rd, or 4th.Official raw says level 1. PFS has a house rule of what you said.
Where are you getting this from? There is no RAW that says you have to take an archetype at level 1. And I am also unaware of any specific PFS rule.
DesolateHarmony |
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If an Archetype gives you no mechanical benefit until, say, 4th level, there is no difference in deciding to take that Archetype at 1st, 2nd, 3rd, or 4th.
The retraining rules in Ultimate Campaign say there is no cost to retrain between archetypes if there is no difference yet at the character's level.
Hang on for link.
Archetype
You can use the retraining rules to acquire an archetype for your class or abandon an archetype you have.
To gain an archetype that replaces standard class abilities you already have, you must spend 5 days for every alternate class feature you would add, subtract, or replace by taking that archetype. At the end of the training period, you lose the standard class features and replace them with the archetype's alternate class features (if any).
To abandon an archetype, you must spend 5 days for every alternate class feature you already have from that archetype. At the end of the retraining, you lose the archetype's class features and gain the standard class features for the class.
Swapping one archetype for another requires two retraining sessions: one to abandon the archetype, and then one to gain the new one.
Note that you don't have to use the retraining rules to take an archetype if your class level is low enough that the archetype doesn't modify any of your current class abilities. For example, if you're a 1st-level fighter who wants the archer archetype, that archetype doesn't replace any class abilities until fighter level 2, so you don't need to use the retraining rules at all—once you reach 2nd level, you can just decide to take the archer archetype.
Example: Logan's 4th-level fighter has the archer archetype. Because he is 4th level, he has two alternative class features from his archetype (hawkeye at 2nd level and trick shot at 3rd level), so he must spend 10 days and 400 gp retraining to abandon this archetype. If he were 5th level, he would also have the expert archer alternative class feature, which would increase his retraining to 15 days and 750 gp.
Rikkan |
Where are you getting this from? There is no RAW that says you have to take an archetype at level 1. And I am also unaware of any specific PFS rule.From the APG I assume:
. When a character selects a class, he must choose to use the standard class features found in the Core Rulebook or those listed in one of the archetypes presented here
anthonydido |
anthonydido wrote:Where are you getting this from? There is no RAW that says you have to take an archetype at level 1. And I am also unaware of any specific PFS rule.From the APG I assume:Quote:. When a character selects a class, he must choose to use the standard class features found in the Core Rulebook or those listed in one of the archetypes presented here
That in no way says that you have to be level 1. You "select a class" at every level up.
James Risner Owner - D20 Hobbies |
What you are describing is not called multiclassing. It is just combining archetypes.
Caution, because you can't combine two that modify, alter, add, remove, tweak, buff, debuff, or any other changing word on the same class feature.
So if it says "you may also take blah with blahbeblaw" then you can't combine that with someone else that changes that blahbeblaw.
anthonydido |
anthonydido wrote:What you are describing is not called multiclassing. It is just combining archetypes.Caution, because you can't combine two that modify, alter, add, remove, tweak, buff, debuff, or any other changing word on the same class feature.
So if it says "you may also take blah with blahbeblaw" then you can't combine that with someone else that changes that blahbeblaw.
Yes, and I explained that in the following sentence:
Yes, you can combine different archetypes as long as they don't replace the same class abilities.
And there is also a FAQ or 2 that clarify this even more but I was generalizing to try and answer what I though the question was.
James Risner Owner - D20 Hobbies |