Poison damage when consecutive saves are required


Rules Questions


Hi,
I looked around the forums but couldn't find a citation to an interpretation of a rule.

Most round-by-round official poison examples are for cure = 1 save.
My question is for cure = 2 save poisons.

It seems reasonable to me that, while attempting saves during the duration (not the initial got-hit save), if you fail you take the stat damage, but if you pass you take no damage that round and you have ONE save banked (ie: you have passed your save and are safe for this round).

This is how I believe it works (and have seen several people explain it this way) but can't find any actual Paizo documentation (forum or book) that shows this.

Another interpretation could be "you take damage until it's cured" and it's not cured until 2 consecutive saves or its duration runs out. The official 1-save-cure examples don't fully explain this part because after their 1 save they *are* cured.

Example A (2-save cure):
- get hit, fail save, take stat damage
- on your turn, pass save, no stat damage, 1 save banked
- on your turn, fail save, take stat damage, 0 saves banked
- on your turn, pass save, no stat damage, 1 save banked
- on your turn, pass save, no stat damage, 2 saves -- cured

Example B (2-save cure):
- get hit, fail save, take stat damage
- on your turn, pass save, take stat damage (not cured), 1 save banked
- on your turn, fail save, take stat damage, 0 saves banked
- on your turn, pass save, take stat damage (not cured), 1 save banked
- on your turn, pass save, no stat damage (cured now), 2 saves -- cured

I strongly believe Example A is the way it works, but am looking for official wording/ruling.

Thanks!

Silver Crusade

1 person marked this as a favorite.

This Blog Post might help.

Blog wrote:


Poisons fall under the category of afflictions. They each have a save, a frequency, an effect, and a cure. At the most simple level, this means that when a character comes into contact with the poison, she gets a save. If the save succeeds, the poison has no effect, regardless of the cure entry. If the saving throw is failed, the character takes the effect and must continue to makes saves, dictated by the frequency, or continue to take the effect with each failed save. The only way to be free of the poison at this point is to meet the conditions of the cure entry, usually one or more successful saving throws (usually consecutively if more than one).


Awesome, thanks! Didn't read the opening blurb well enough


There is actually a blog on this. It goes into detail and answers a lot of questions about poisons.

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