Beyond Fort Horizon, a call for new players


Recruitment

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Beyond Fort Horizon

The link above is to a game that I am struggling to keep alive, and maybe this recruitment is the only thing that will save it.

This is the original Recruitment Thread

The Original Recruitment Thread

The only players remaining are
Derrick – a male, Human Samurai (Sword Saint)
Edren – a male, Human Fighter (Pole Arm Master)
Portia – a female, Human, Ranger (Falconer)
And
Valind – a male, Halfling Cleric

All of the original requirements and requests of the first recruitment apply to this one, and what I would really like to see is maybe an arcane caster or two, another cleric or druid, and perhaps a rogue, maybe a bard.

Is anyone interested in Joining this game?


Would you allow the Malefactor class?

Its a sort of witch/rogue hybrid. Its a WIS based class that focuses on quasi-hexes called "maledictions". Unlike the witch, the Maledictions can be done times/day but they last for several rounds. But, like the rogue, it has 6x skills/level.


no, sorry.


Sounds interesting, will have a think about possible characters.


Building a character right now :)

Will post it when I can


Stats: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stats: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stats: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stats: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats: 2d6 + 6 ⇒ (6, 3) + 6 = 15


I'm interested, think I'd like to play a wizard of the teleportation school, with an interest in old ruins (or more particularly, ancient artifacts).

I'm gonna be busy tomorrow, so I may not get on to it until the day after.


hmmm, I'll have to look into this


So what are your thoughts on an alchemist bomber? I know that's less arcane caster and more explosion, but it seems like your looking for some ranged damage. In any case:

2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (2, 5) + 6 = 13


I might convert this character for submission...

Any clue when you want/need the characters done?


Dotting for interest... I have a druid that I could recrunch...do you have a deadline?

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 6) + 6 = 14


How do you feel about fetchlings?


Hi Gav, not only are you in my game, I see you all over the place on the boards. :) Very active. :)

@GM

I have a ratfolk witch I can tweak, she was recently created for a game, but I ended up dropping out of it due to not really meshing with the gaming style of the game.

I spot checked the game play thread, and don't think that would be an issue.

Thikka's the first witch I've made to play, and would hate to have the work on her completely lost. I'd redo the background, but personality wise, she's a bit of a curmudgeon. She's not all that old, even for a ratfolk, but she was born ancient as far as personality goes. :) She's a good young curmudgeon though, so she's not going to go around attacking people for no reason. She's a healer spec, but she'll likely lecture people who get hurt doing stupid things (or at least, things she considers stupid). :)

Stat: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Stat: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stat: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stat: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Stat: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Stat: 2d6 + 6 ⇒ (4, 4) + 6 = 14


I'd like to have new characters ready to go by the weekend. I'll post tomorrow with answers to questions


For the record Valind is a Negative Channelling cleric.

Grand Lodge

Just to clarify, what races are allowed? Just want to make sure before I get to making a character.....now as for stats....

stats: 2d6 + 6 ⇒ (4, 4) + 6 = 14
stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14
stats: 2d6 + 6 ⇒ (5, 5) + 6 = 16
stats: 2d6 + 6 ⇒ (3, 4) + 6 = 13
stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14
stats: 2d6 + 6 ⇒ (4, 1) + 6 = 11

Grand Lodge

Oh, and forgot to ask..can we use alternate racial abilities, like the fleet foot option for the halfling?

Grand Lodge

Ok here he is....an Elven Sorcerer..

Rolandor:

Name Rolandor Thessalya CR 1
XP 0
Male Elf Sorceror(sage) 1
Medium Humanoid(elf) 18 16 14 12 13 11
Init +5; Senses lowlight 60'; Perception +

Defense
AC 15; Touch 13; Flat-Footed 12; (leather armor)
HP 8 (HD 1)
Fort +1; Ref +3; Will +6
Defensive Abilities na; DR na; Immune sleep;
Resist +2 vs enchantment; SR na

Offense

Speed 30
Space 5ft; Reach 5ft

Melee
shortsword +0 1-6/19-20 x2
dagger +0 1-4/19-20 x2

Ranged
longbow +3 1-6/x3

Special Attacks
Spells, arcane bolt 1d4 +1/7x day

Spell-Like Abilities (CL )
At will—n/a
Spells Known/Prepared (CL 1)
9th (/day, spontanious only)—
8th (/day, spontanious only)—
7th (/day, spontanious only)—
6th (/day, spontanious only)—
5th (/day, spontanious only)—
4th (/day, spontanious only)—
3rd (/day, spontanious only)—
2nd (/day, spontanious only)—
1st (3/day, spontanious only)—dc 15
0 4 (at will, spontanious only)—dc 14
*10% spell failure (leather armor)

Statistics

Str 11, Dex 16, Con 12, Int 18, Wis 14, Cha 11
Base Atk +0; CMB +0; CMD +14 ( +0 vs. trip)

Feats
Combat Casting

Skills
Perception +7
Spellcraft 8(+10 identifying)
Knowledge(arcana) +8
Knowledge(dungeons) +5
Linguistics +5
Knowledge(engineering) +8(bloodline bonus)

Racial Modifiers
+2 Dex, +2 Int, -2 Str

Languages
Common, Elven, goblin, orc, draconic, sylvan, dwarven

SQ
Elven immunities, Elven magic, Keen Senses,
Low-light vision, weapon familiarity, bloodline power
Arcane(sage) bloodline

Trait
Warrior of old-+2 Initiative

Combat Gear
shortsword
2 daggers
longbow 40 arrows
leather armor

Other Gear
Backpack
beltpouch
bedroll
mapcase
4 days rations
inkvial
ink pen
5 parchment
2 torches
waterskin
oilskin
flint+steel
50' silk rope

gp 69
sp 6
cp 8

Spells Known
0(4)-detect magic, ray of frost, dsrupt undead, light
1(2)-magic missile, burning hands


Grixus Nox – an Alchemist Bomber, new to me, but should fit the setting well. I’m okay with it

Andoryn ‘Dorn’ Ironsides – that character could easily be adjusted to fit the setting

Sarpadian – I’m sorry to say that I am not a fan of d20pfsrd material (and the more I see things from there, the less I like it). However, this campaign originally had a Fetchling character that left the campaign early (and did not give a specific reason why the player was dissatisfied). Could you tell me why you want the character to be a Fetchling?

Mdt – a ratfolk character could be worked into the campaign (they are actually native to the campaign world, but getting them to this campaign setting would be a challenge)

Grimdog73 – an elf sorcerer would be fine. The Elves in this setting have a unique “cultural flavor” that is modeled on “Hollywood” versions of south pacific islanders of Earth.


Fetchlings are Paizo material, actually. They're in the ARG.

As to fitting in a Ratfolk, it sounded like the fort is far away on an island? Perhaps a shipwreck?

Grand Lodge

Ah cool...like Samoans or New Zealanders? any specific country flavour? Oh did you want abrief character background?


mdt – it's actually a BIG island (think Australia) discovered only recently by the Aeromnians

Take a look at the linked map (it's crude, I apologize) at the top of the Game Thread linked above (it’s a PDF document showing the “World of Riom”)

The game is taking place on the West coast of Garicadia, while Ratfolk are from the country galled Gowa, on the Eastern Ring (all of the current characters in this game are from the Western Ring, either Dwargleland, or Ilgnorland)

Grimdog73 – either of those will be fine, but I was thinking more like Tahitian/Hawaiian , on the map I talk about above, Elves are from Zieferland, and the island chains that extend away from the east coast of Zieferland toward Garicadia


I want him to be a fetchling because his back story is based on him having come from the Shadow Plane. He starts off as a bard. Dissatisfied with the state of music on the Shadow Plane, he has come to the Material Plane in search of interesting tunes to take home. Eventually his long-lost pet G'Boi will follow him; then he multiclasses into shadow caller summoner (with G'Boi as his eidolon).


Sarpadian - okay, go ahead and work it up that way, and we'll fit it into the campaign, but you might want to read the early posts in the game thread, as this is a lot like the earlier Fetchling character (and if I, as a limited brain power DM, did not handle that PC in a way that made the player feel good about the game, you might be in the same situation)


I think it will be OK. I enjoy your DM style (not sure if you've made the connection or not, but I'm playing Ribat in "The Strangler at Shadow Moor).
Stats:
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 4) + 6 = 15


those are good ability scores! And I had not made the connection, welcome to another game


Hmmm lets see.

2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (2, 3) + 6 = 11

Grand Lodge

Ah cool. I was thinking of a concept that he is a tribal warmage type....kind of like an arcane backup for the warriors. Should I think of a different name for flavour purposes or is that good?


The name is fine - by the way, there is a prominent NPC Elf in this Fort Setting...this alias is her, she is the local cleric


THinking Tiefling rogue/Half-elf if tieflings aren't allowed

Disguised burgalar following the caravans as a travelling artist

SHould be ready to go by tommorrow


OK, well, thanks anyway then.


mdt - I didn't mean to say that you could not play a ratfolk, it is doable. we just need to come to an agreement (that works for both of us) that explains how you got to Fort Horizon.

sentienthydra - either a Tiefling or half/elf will work. I might throw some strange things at you if you choose Tiefling


Could you meet me half way and give me some ideas you'd be ok with? It doesn't really make much sense for me to keep throwing out random ideas without having any idea what you would be ok with. I'm not looking for specifics, but something at the 30,000 ft level would be appreciated. Just so I don't feel like I'm playing hit the moving target. :)


Sure, let's go with your character as you want it to be, a rat folk witch, left stranded on the shores of Garicadia, kicked off a ship after being accused of bringing "bad luck" to the crew. You don't know where to go or what to do, so you find yourself catching a ride on a caravan to Fort Horizon


Sure, that is fine. Hmm, ok, so, I'll go write up a new background for her, as well as how she got there? How about if she was hired onto a ship as a healer, but the Captain got upset when he found out she couldn't cure diseases (after he picked up something nasty in the wrong house of ill repute) and he set her adrift in a boat? She managed to survive to get to shore, and happened across the caravan?


I like it!


Urgh! Busy again today, (should be able to get on tonight), but just stopped by to show continued interest and ask a question:

I see the existing PCs are 2nd level. Will you be expecting us to level up and if so what money do we get and how do you want us to calculate HP?


While I'm here, I might as well roll stats;

Stats: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Stats: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Stats: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Stats: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Stats: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Stats: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Hmm. 3 below average, 1 average, one above average and one really good.

Good thing I chose a SAD class.


Yes, new characters joining this adventure will be second level, and we are doing Max HP to level 3. You start with the starting wealth described in the first recruitment thread, and you don't get any more than that (it is a rather poor setting, economy wise)

Grand Lodge

Oh..guess I have to level him up then....yay!!


Ok, all done updating Thikka down to level 2 and updating her background.


How many of you are ready to go?

By the way, I forgot to mention this, and I hope it doesn't put anybody off

this house rule is in the Campaign Info thread of the Campaign, I hope everyone had a chance to look at this before now

House Rule #1
Perception is now an Intelligence based Skill

Sense Motive as a skill is replaced by (and becomes a use of) a new Skill called
Intuition which is a Wisdom based Skill

You can use both these skills untrained

Intuition is a Class Skill for all Divine Magic using classes, Fighters, Monks, Cavaliers, Samurai, and Barbarians

Perception is a Class Skill for all Arcane Magic using classes, Rogues, Inquisitors, Alchemists, Gunslingers, and Ninjas

Both Skills can be used to collect information about what the Characters are experiencing, and for the most part will reveal the same kinds of information, but you might get to that information in a different way depending on which skill you rely on. You can always choose to use both skills in any situation when you think you need to,

but HERE IS the catch

You have to call out one Skill before the other

So either you rely on Perception first, followed by Intuition, or Intuition first followed by Perception (if you want to use both skills)

A failure or success on the first can affect the second. So be careful of your choices

Perception will tell your character what he/she can deduce based upon the “smarts” you have and what you see, hear, smell, touch, or taste. It tells your character that what he/she perceives IS what it appears to be. It can even clue you in as to how “hurt” a monster is in a combat situation.

Intuition will tell your character what he/she feels is “up with” any particular situation based on your characters past experiences and a gut feeling that something IS NOT what it appears to be.

Remember, Sense Motive is now what you do with the Intuition Skill, so if you want to be able to Sense Motives, put a rank into Intuition.


Updated Thikka's sheet (offline), will upload it if she's chosen. Updated it to use INT for perception and treat it as a class skill, turns her perception skill to a +12


Would you allow Dimensional Agility to work with Shift (The teleportation subschool's power)


It's not much of a stretch to allow that, so sure.


Are you allowing Aasimar as a race?


Yes, why not

I'd like to know who, other than mdt, is still serious about joining and close to being ready.

In the current Game Thread, the player characters have been asked to escort a wagon full of supplies to an outlying settlement a day’s journey from Fort Horizon. The characters that join the game through this recruitment will be

1) Considered to have been already in Fort Horizon before the current active Player Characters arrived (but they have not been there longer than three months, so you still are a bit new to the place and do not know all there is to know about it. You would know, by now, all the residents and a full resident roster will be posted this weekend)

2) Considered to have volunteered to be “responsible” for the wagon and the supplies until they are delivered – for this you will be paid twenty dollars (read up on the game to see how the economy works in Fort Horizon)


Terquem wrote:
It's not much of a stretch to allow that, so sure.

Thanks for that, it's much appreciated.

One other question: I am looking into the possibilities of a bonded item (specifically a ring) and it says that the item can be used to creat a magic item as though I had the appropriate Feat (if I am of high enough level, etc.). Now under Item creation it says I must have Materials, in the case of a ring it says:

Quote:
He also needs a supply of materials, the most obvious being a ring...The cost for the materials is subsumed in the cost for creating the ring

but I already have a ring, so do I still have to pay to create one?


I'm in and will have a character alias created today/tonight yet.


Gavmania wrote:
Terquem wrote:
It's not much of a stretch to allow that, so sure.

Thanks for that, it's much appreciated.

One other question: I am looking into the possibilities of a bonded item (specifically a ring) and it says that the item can be used to creat a magic item as though I had the appropriate Feat (if I am of high enough level, etc.). Now under Item creation it says I must have Materials, in the case of a ring it says:

Quote:
He also needs a supply of materials, the most obvious being a ring...The cost for the materials is subsumed in the cost for creating the ring
but I already have a ring, so do I still have to pay to create one?

So you are trying to get a "free magic ring" ;)

let me do some homework on that one.

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