Twin Fang Evangelist Boon and Multiple Animal Companions


Rules Questions


Erastil wrote:
2: Twin Fang (Ex) Once per day as a standard action, you can summon an exact double of your animal companion. The double acts and thinks like your animal companion in every way, and obeys your commands just as the original would. Your original animal companion and its double understand and trust each other perfectly. The double remains for 1 round for every Hit Die you possess, and then vanishes. If you don’t have an animal companion, you instead gain the ability to use summon nature’s ally V as a spell-like ability once per day.

The second Evangelist Boon for Erastil in Inner Sea Gods, listed above, effectively clones your animal companion for a few rounds a day. What happens if I'm playing an archetype with multiple companions? Would it summon a copy of all of them or only one? Would I choose which one or would it be determined randomly?

Summoning a double of each of your companions sounds like amazingly cool RP material for a Pack Master Wolf Shaman or the like, but that many creatures runs the risk of combat slowing to a crawl. On the other hand, only doubling one would make the ability drastically weaker than for a character with a single full strength companion.


I believe that you would only get one and you can choose which one, so if you have one you designate the alpha, and show this by giving it more levels and whatnot, you could dupe him or one of the others from the pack.

The Exchange Owner - D20 Hobbies

One copy of one Animal Companion, not all.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hate to dig up an old thread, but I was wondering if equipment would also be duplicated.

If my AC had an amulet of might fists +3, would the duplicate have that as well?

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