Cost for buying magic items?


Rules Questions


Here's a quick question that I'm sure is really obvious, but I've looked and couldn't quite figure it out.

The PC's in my campaign have amassed some wealth and are visiting a major city during the downtime between our last session and the next. For the first time, they are ready to purchase some magic items (and maybe sell a few they've found too).

Looking at it now, I realised I'm not sure what the cost should be. I've been assuming the "base cost" (2,000 gp for a +1 weapon, for example) is the price for buying... but now I'm thinking that might be the cost to create (ie. half the cost to purchase). So, what should it generally cost to buy a +1 sword in 'ye old magic shop'; 2,000 gp or 4,000 gp? Conversely, if I want to sell a +1 sword in the same shop, should I be getting 1,000 gp or 2,000 gp?

Lantern Lodge

Use Price, not Cost (the latter being the cost to create). Keep in mind that the price of a +1 weapon is 2000 (+1 enchantment) + 300 (masterwork) + X (cost of the weapon), so a +1 Dagger is 2302 gp.

The basic rule for selling is that you sell items for one-half what it would cost to buy, so our hypothetical dagger can be sold for 1151 gp.

Keep in mind that some GMs might let you buy and sell at higher or lower amounts if you role-play the process or have special skills, but absent such adjustment by a GM, the basic rule is buy at full price and sell at one-half price.


Doh! I see now that both Price and Cost are listed separately, I must be blind. Thank you Captain Zoom!

I had also missed that the price for mastercrafting should be added in (300 gp for weapons, 150 gp for armor and shields, right?), so thanks for also clearing that up for me.


You are correct on the masterwork prices for weapons and armor, good sir.


Also, don't throw the door wide open. Make them roll on a 75% chance of availability as per the rules in the Gamemastery guide. You should also use the rules in that book on settlements for price limits, but at low levels it may not matter too much.

Grand Lodge

Also you may want to use this link to make the random list.

http://donjon.bin.sh/pathfinder/magic/shop.html

It will make a random shop to that has a few items in it based off the town size. Once a month or so just reroll it and you then have fresh items.

Sczarni

Crafting feats are a much more cost effective way to go for players, but also note the special time constraints (a bit of downtime for each item made, so they won't be making every item they have money for). If you want to "aid" them in their crafting, and they have the ability to make masterwork items with a skill, the Fabricate spell works wonders for skipping the starting item (non-magic) requirements for cheap (1/3 cost of buying one). Figure out the cost of the Fabricate spell, and then you know what it is good for (non-standard metals and such). It is especially good for making adamantine weapons with a hardness of 20 instead of 15.


DeathMvp wrote:

Also you may want to use this link to make the random list.

http://donjon.bin.sh/pathfinder/magic/shop.html

It will make a random shop to that has a few items in it based off the town size. Once a month or so just reroll it and you then have fresh items.

I came here to see if I could help out OP. But he had already gotten his answers. And then there was this link. I ended up being the one that got help. Thank you!

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