Any chance of seeing Sarenrae added along with non Avistan styled armor and weapons for Garundi / Keleshite players?


Pathfinder Online


I know the game has its starting list of gods, but honestly I'm looking to play a Paladin of Sarenrae so I'm wondering if she would be added later on down the line, along with Paladins (and to be honest Garundi/Keleshite styled armor and weapons) I'd really like to have some Serenae type scimitars for example.

Any chance of this happening on any of what I mentioned? Don't get me wrong I more than understand that this is a KS project and am willing to wait, I'd just like to know of any of these things are in the plans later on down the line.

Goblin Squad Member

Well there are meant to be region gear packs, so I assume they'll be some foreign themed gear, but I suspect it will be limited.

Goblinworks Game Designer

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Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).

That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).


Stephen Cheney wrote:

Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).

That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).

*Faints*

YAYYYY!!!!!!

So uh would I be blessed enough to see dreadlocks in the starting character creator? (Hopefully preferred a more pinned up style like the dreads in SWOTOR as I think they will be less resource heavy to prevent clipping on the shoulders)

Oh and last but not least is it possible to dual wield longswords/scimitars?

Goblinworks Game Designer

Don't know on dreadlocks. I am not privy to art's coiffure plans :) .

Initially, our only offhand options are shield, light knife (dagger), short sword, and one-handed blunt (light mace/club/hammer), because there's a nontrivial amount of animation work to get dual wielding to look right with different combos. Long term, other offhand options will likely be crowdforged in priority.

I'd expect we'd try not to introduce dual scimitar anywhere near when we release rangers and/or dark elves, though ;) .


Stephen Cheney wrote:

Don't know on dreadlocks. I am not privy to art's coiffure plans :) .

Initially, our only offhand options are shield, light knife (dagger), short sword, and one-handed blunt (light mace/club/hammer), because there's a nontrivial amount of animation work to get dual wielding to look right with different combos. Long term, other offhand options will likely be crowdforged in priority.

I'd expect we'd try not to introduce dual scimitar anywhere near when we release rangers and/or dark elves, though ;) .

Speaking of Dark Elves any chance of ever seeing full blood Orcs as playable?


Amaziah Hadithi wrote:
Oh and last but not least is it possible to dual wield longswords/scimitars?

That is a very bad idea to do in Pathfinder tabletop (big attack penalties).

The only Scimitar-specific combat style in PF TT that I know of (associated with Qadira, in fact)
allows getting DEX to damage, but requires you keep one hand empty and just use the scimitar 1-handed, i.e. very far from dual-wielding.
A "double sword" fluffed to be scimitar-based would be the most likely viable "2xScimitar" set-up based on PFTT.
Now the mechanics aren't identical, but I don't see why GW would want to change such a basic assumption about how 2WF works,
particularly when scimitars have flavor/game-world association (from Qadira/Kelesh) with 1-handed fighting style,
and they are trying to keep PFO close to the assumptions and lore of Paizo's Golarion (based on PFTT).


Quandary wrote:
Amaziah Hadithi wrote:
Oh and last but not least is it possible to dual wield longswords/scimitars?

That is a very bad idea to do in Pathfinder tabletop (big attack penalties).

There is a Scimitar-specific combat style in PF TT (associated with Qadira, in fact),
which allows getting DEX to damage, but requires you keep one hand empty and just use the scimitar 1-handed, i.e. very far from dual-wielding.
A "double sword" fluffed to be scimitar-based would be the most likely viable "2xScimitar" set-up based on PFTT.
I don't see why they would want to change such a basic assumption about how 2WF works,
particularly when scimitars have flavor/game-world association (from Qadira/Kelesh) with 1-handed fighting style.

I'm fine if they don't put it in. I can deal with a scimitar/short sword combo as long as I can use the scimitar to attack and the short sword to parry with.

Goblin Squad Member

Quandary wrote:
Amaziah Hadithi wrote:
Oh and last but not least is it possible to dual wield longswords/scimitars?
That is a very bad idea to do in Pathfinder tabletop (big attack penalties).

Some people don't care about that.


Ravenlute wrote:
Quandary wrote:
Amaziah Hadithi wrote:
Oh and last but not least is it possible to dual wield longswords/scimitars?
That is a very bad idea to do in Pathfinder tabletop (big attack penalties).
Some people don't care about that.

I'm one of those players. More into the roleplay than min maxing lol

Plus I'm great at picking feats to bring down those penalties and adding abilities to cancel them out altogether.

Goblin Squad Member

Amaziah Hadithi wrote:
Ravenlute wrote:
Quandary wrote:
Amaziah Hadithi wrote:
Oh and last but not least is it possible to dual wield longswords/scimitars?
That is a very bad idea to do in Pathfinder tabletop (big attack penalties).
Some people don't care about that.

I'm one of those players. More into the roleplay than min maxing lol

Plus I'm great at picking feats to bring down those penalties and adding abilities to cancel them out altogether.

Same. It will be interesting to see what options are available in PFO.

In a bit of relation to the OP, I do hope we eventually get the full range of Deities but there are so many and we don't even know what their presence will have on the game.

Goblin Squad Member

Stephen Cheney wrote:

Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).

That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).

This is very exciting news! I mean, I like Iomedae just fine and all, but Sarenrae is by far my favorite.

Goblin Squad Member

Stephen Cheney wrote:

Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).

That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).

Omg! I'm so excited!

This is truly wonderful news.


Khas of Fidelis wrote:
Stephen Cheney wrote:

Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).

That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).

This is very exciting news! I mean, I like Iomedae just fine and all, but Sarenrae is by far my favorite.

Yay more Sarenrae worshippers in OV now!

Goblin Squad Member

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Have other deity changes been made? What deities are in the game now? How do these effect cleric play?

Goblin Squad Member

I also vote for dreadlocks.

Goblin Squad Member

I would say the implementation of Torag and dwarf cultural gear is a far higher priority.

Goblinworks Game Designer

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I think Sarenrae was the only one we subbed in. The starting list is:

LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: Lamashtu

It seems likely to me that the next set of gods we'd include would be another one from each alignment, so every alignment has two options. That will likely mean crowdforging to decide between gods on some of the alignments that still have more than one major* deity left.

*possibly including in the choices minor deities that are really important locally, like Hanspur and Gyronna

Goblin Squad Member

Stephen Cheney wrote:

I think Sarenrae was the only one we subbed in. The starting list is:

LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: Lamashtu

It seems likely to me that the next set of gods we'd include would be another one from each alignment, so every alignment has two options. That will likely mean crowdforging to decide between gods on some of the alignments that still have more than one major* deity left.

*possibly including in the choices minor deities that are really important locally, like Hanspur and Gyronna

[puts on faux tone of utter shock and dismay]

How can Erastil not be the primary choice?

[ends faux tone of utter shock and dismay]

Goblin Squad Member

Stephen Cheney wrote:

I think Sarenrae was the only one we subbed in. The starting list is:

LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: Lamashtu

It seems likely to me that the next set of gods we'd include would be another one from each alignment, so every alignment has two options. That will likely mean crowdforging to decide between gods on some of the alignments that still have more than one major* deity left.

*possibly including in the choices minor deities that are really important locally, like Hanspur and Gyronna

I must say I'm still shocked that Pharasma wasn't included.

Goblin Squad Member

She's worshipped in other ways?


Stephen Cheney wrote:

I think Sarenrae was the only one we subbed in. The starting list is:

LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: Lamashtu

It seems likely to me that the next set of gods we'd include would be another one from each alignment, so every alignment has two options. That will likely mean crowdforging to decide between gods on some of the alignments that still have more than one major* deity left.

*possibly including in the choices minor deities that are really important locally, like Hanspur and Gyronna

*Prays for Osiris* Yeah he isn't local but at least there would be another foreign choice at at least one Garundi god on the list

Liberty's Edge Goblin Squad Member

Saiph the Fallen wrote:
I must say I'm still shocked that Pharasma wasn't included.

It looks like the original list is somewhat focused on more martial deities... and/or possibly those with easy to implement favored weapons.

Goblin Squad Member

I'm wondering if the Horsemen will eventually available as a deity choice. IIRC they are powerful enough to be considered minor deities and grant domains, not really expecting them anytime soon but daemons are one of my favorite themes.

Goblin Squad Member

CBDunkerson wrote:
Saiph the Fallen wrote:
I must say I'm still shocked that Pharasma wasn't included.
It looks like the original list is somewhat focused on more martial deities... and/or possibly those with easy to implement favored weapons.

Quite true.

Goblin Squad Member

Can't wait to find out more about how the alignment with Abadar plays out on a cleric. Will it give bonus/skill to combat, or more fitting will it relate to banks/buildings/civilization?

Also how to align to a LN deity while I'm planning on being in a NG settlement... For that matter, how does one play NG or LN differently if all the examples on the blog are just of "evil" acts like killing NPCs or players (I won't be doing either). Ahhhhh! So many questions!

Goblin Squad Member

I feel pharasma might not be included for specific reasons

Silver Crusade Goblin Squad Member

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BrotherZael wrote:
I feel pharasma might not be included for specific reasons

Agreed, I can see why. Given the "marked" or "twice-marked" status that PCs have in PFO, actually including Pharasma would be rather complex in further explaining why the mark exists.

Surprised they took Gozreh over Nethys though.

Personally, I'm waiting for Zon-Kuthon. Dat Spiked Chain is one of my favorite weapon designs/choices ever.

Goblin Squad Member

Stephen Cheney wrote:

I think Sarenrae was the only one we subbed in. The starting list is:

LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: Lamashtu

Thank you, there does seem to be a following for some of the others (Desna).

Goblin Squad Member

Well they are selling Garundi regional packs so they better have Garundi character options!


Ziggumesh of Katapesh wrote:
Well they are selling Garundi regional packs so they better have Garundi character options!

What are regional packs?

Goblin Squad Member

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Amaziah Hadithi wrote:
What are regional packs?

From the Kickstarter:

"Players can purchase Regional Traits Packs for their characters that give them background elements of coming from a specific country or region in Golarion. A Region Trait Pack will provide the character with an achievement stating the country they hail from, a title, and a small mechanical effect, all based on the country of origin selected when the pack is used. Select one from: Absalom, Andoran, Cheliax, Five King’s Mountain, Galt, Katapesh, Kyonin, Lands of the Linnorm Kings, Mwangi Expanse, Osirion, Qadira, Rahadoum, The Shackles, Taldor, Ustalav, and Varisia. One Regional Trait Pack is required per character."

They're also available at the Goblinworks store, but with less descriptive detail.

Goblin Squad Member

I'm gonna have a lot of fun as a cleric of Norgorber.

Dark Archive Goblin Squad Member

I would be very appreciative of some nice dreads, but mostly just a very diverse set of hairstyles.

I am a big fan of diversity and I loooooove options.

It is kinda funny that all the gods of trickery available are evil. And all the evil gods have the trickery domain.

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