What's The Absolute Worst PC You've Ever Seen?


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Dark Archive

6th level.
Alchemist/Druid/Sorcerer/Rogue/Gunslinger/Barbarian.
See any problems here?

RPG Superstar 2008 Top 32

Overpowered saving throws?


Not overpowered... clever... lol


DungeonmasterCal wrote:

At GenCon I saw a girl dressed as a cat on the floor playing with a ball of yarn while her (I assume) her boyfriend held onto her leash.

All kinds, man. All kinds.

It wasn't the catgirl. It was when the player had the summon introduce him as her master. The PCs, given the locale, thought that meant she was his slave.


Pathfinder Lost Omens, Rulebook Subscriber

This is my fault for letting the player get away with because I was the GM for this, but it was my first time actually GMing for any lengthy game that wasn't just a straight up no story dungeon crawl. Second Darkness using 3.5 rules of course.

A Dragonborn Warforged Paladin with wings, who rode a Dragonelle and worshipped Bahamut.

Dragonborn being the 3.5 original version of the race where it was a template anyone who underwent a special ritual of Bahamut worship where they were magically reborn from a giant egg as a dragon man looking creature. Warforged being a sentient race of robots.

A robot reborn from a giant egg, and becoming.. a dragonshaped robot. Whose oil and fuel that powered him was alchemically magicked up dragonblood, to explain the 'dragonblood' subtype.

God I hated that character.

Sczarni

Any type of fighter outside of a gnome two weapon fighter with daggers in each hand and a strength of 5 (-3) and wearing full plate.

:D


ebon_fyre wrote:
DungeonmasterCal wrote:

At GenCon I saw a girl dressed as a cat on the floor playing with a ball of yarn while her (I assume) her boyfriend held onto her leash.

All kinds, man. All kinds.

It wasn't the catgirl. It was when the player had the summon introduce him as her master. The PCs, given the locale, thought that meant she was his slave.

I gathered. What I saw was real... lol

Grand Lodge

Cr500cricket wrote:

6th level.

Alchemist/Druid/Sorcerer/Rogue/Gunslinger/Barbarian.
See any problems here?

The player didn't pick each class in order alphabetically?


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Cr500cricket wrote:

6th level.

Alchemist/Druid/Sorcerer/Rogue/Gunslinger/Barbarian.
See any problems here?

Anyone remember the "advanced adventurer" from Dragon #342?


Ulfen Death Squad wrote:

Any type of fighter outside of a gnome two weapon fighter with daggers in each hand and a strength of 5 (-3) and wearing full plate.

:D

Well, there was the time my buddy Pat thought the campaign was getting boring, so he brought in a new character: a CN halfling fighter wearing full plate, fighting with nothing but a dagger.


TarkXT wrote:

@FuelDrop: Don't you just hate wanna-be street samurais? :/

Riggers for life.

I love shadowrun but the system has issues.


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It's interesting to read this thread. It feels a bit like a few different threads mashed together.

Some people are talking about the worst combination of mechanics they've seen.

Others are talking about obnoxious players making the game difficult for everyone involved.

Some are talking about the difficulty of playing with inexperienced players trying (and failing) to play the game at the level of the rest of the party.

A couple have even brought up situations involving perfectly capable characters purposefully coming up with obnoxious character concepts.

Makes me wonder which of these things the OP intended as the focus of the discussion.

Don't get me wrong, I love the stories in this thread. I'm just amused that there are so many different interpretations of the original premise.


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Freehold DM wrote:
TarkXT wrote:

@FuelDrop: Don't you just hate wanna-be street samurais? :/

Riggers for life.

I love shadowrun but the system has issues.

Want to play a decker? Cool, everyone else will have so much fun as the game grinds to a screeching halt for two hours every time you need to hack a computer.


David M Mallon wrote:
Freehold DM wrote:
TarkXT wrote:

@FuelDrop: Don't you just hate wanna-be street samurais? :/

Riggers for life.

I love shadowrun but the system has issues.
Want to play a decker? Cool, everyone else will have so much fun as the game grinds to a screeching halt for two hours every time you need to hack a computer.

Threadjack!

I've always felt that Deckers were best handled similarly to mages. Their programs aren't "spells" that they cast on things in cyberspace, they're spells that let them use technology interfaces to effect the real world.

Cut out the entire cyberspace sub-system. Its slow, not very dramatic and pretty much isn't necessary. Instead, let the decks themselves handle the majority of the system cracking.

Decks can be pre-loaded with programs designed to interface with the computer controlled systems around them. For any given job the Decker just decides whack programs they have readily available before they go in.

The decker crouched next to the security panel and plugged in a transmitter. Her deck linked up remotely and opened the panel's maintenance interface. She pressed a few keystrokes executing a program she wrote last night for this job. The deck went to work. "Alright Berks, I'm plugged in. I have their cameras, so they don't have eyes on us yet, but its going to ping them eventually and they're going to send a crew up to take a look in person. Find firing positions"

The progress bar wasn't even half done when an icon popped up on the display strapped to her forearm. She cursed and drew her sidearm. "I'm tripped. They're coming. We need to hold the room until the decryption finishes. Get ready."

-------------------

Ares security was caught with their pants down. Two went down in the first volley. The Decker sent a few more rounds down range as cover fire and tapped an icon on her touch display. Her deck reached out and grabbed every wireless transmitter in about 200 feet and spun it up into a feedback loop. It didn't do drek to most systems, but everything with an audio output was suddenly screaming at the highest decibel it could put out. The Ares Secmen started clawing at their helmets and yanking at earpiece cords."

-------------------

Through the cameras the Decker could see that Lonestar was set up on the balcony above the lobby. The whole ground floor was going to be a shooting gallery. She pressed a few keystrokes and activated a few programs. ten seconds later she had control of non-crytical systems inside the hotel. "Set a charge on the wall over there like we're blasting in, but get ready to silent breech the north door when the charge goes off. By the time the figure out we didn't come in through the blast, we'll be through the killzone. Nightvision on. I'm killing all the lights in 5…"

Doing things that way creates the same end result, but makes the game much more faced paced and dramatic.

/threadjack


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A Lawful Good half-fiend paladin of Asmodeus. And the player was not playing it as a joke.

Let that sink in for a moment.


LG Paladins of Asmodeus were a mistaken mention in some of the early Golarion materials that a LOT of people seem to have latched onto very fondly. I remember at least two or three people mentioning that they prefer the "older" Golarion, warts and all, with things like that remaining part of their personal chosen canon.


Orthos wrote:
LG Paladins of Asmodeus were a mistaken mention in some of the early Golarion materials that a LOT of people seem to have latched onto very fondly. I remember at least two or three people mentioning that they prefer the "older" Golarion, warts and all, with things like that remaining part of their personal chosen canon.

This guy didn't even have that excuse since he has never touched any Golarion material before, and we weren't playing on Golarion.

Also, Yknow, the whole thing about half-fiends ALWAYS being evil.


Eh I've played with enough people with half-fiends who started Evil and moved up to Neutral, and at least a few that just plain started Neutral and at least one that was Good from the get-go, so that part didn't particularly stand out to me all that much.


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Orthos wrote:
Eh I've played with enough people with half-fiends who started Evil and moved up to Neutral, and at least a few that just plain started Neutral and at least one that was Good from the get-go, so that part didn't particularly stand out to me all that much.

If someone wants to play a paladin with fiendish heritage, what's wrong with a tiefling? His guy specifically wanted to play a half fiend, who, by the book, MUST be evil, or at least start off as evil. I guess a GM could overrule that, but my point stands: be a tiefling ya donk.


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Neongelion wrote:

A Lawful Good half-fiend paladin of Asmodeus. And the player was not playing it as a joke.

Let that sink in for a moment.

Think of it this way: at least they weren't playing a CG dark elf ranger with twin scimitars.

Scarab Sages

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Did someone already mention the Harsk pregen?


Neongelion wrote:
Orthos wrote:
Eh I've played with enough people with half-fiends who started Evil and moved up to Neutral, and at least a few that just plain started Neutral and at least one that was Good from the get-go, so that part didn't particularly stand out to me all that much.
If someone wants to play a paladin with fiendish heritage, what's wrong with a tiefling? His guy specifically wanted to play a half fiend, who, by the book, MUST be evil, or at least start off as evil. I guess a GM could overrule that, but my point stands: be a tiefling ya donk.

Tieflings don't generally make really good paladins, statistically. Though I imagine some of the alternate heritages might, I'm too lazy to go looking it up.

There's also the level of direct reference - a half-fiend could be expected to face off against their direct fiendish parent, a long-respected storytelling trope, whereas a tiefling at best would have a much more distant heritage.

I'd call this one less a "worst PC ever" and more a difference of expectations from table to table. I know I'd allow it with a decent enough backstory, though I'd require some sort of balancing mechanism like 3.5's Level Adjustment or something.

Dark Archive

Orthos wrote:
Neongelion wrote:
Orthos wrote:
Eh I've played with enough people with half-fiends who started Evil and moved up to Neutral, and at least a few that just plain started Neutral and at least one that was Good from the get-go, so that part didn't particularly stand out to me all that much.
If someone wants to play a paladin with fiendish heritage, what's wrong with a tiefling? His guy specifically wanted to play a half fiend, who, by the book, MUST be evil, or at least start off as evil. I guess a GM could overrule that, but my point stands: be a tiefling ya donk.

Tieflings don't generally make really good paladins, statistically. Though I imagine some of the alternate heritages might, I'm too lazy to go looking it up.

There's also the level of direct reference - a half-fiend could be expected to face off against their direct fiendish parent, a long-respected storytelling trope, whereas a tiefling at best would have a much more distant heritage.

I'd call this one less a "worst PC ever" and more a difference of expectations from table to table. I know I'd allow it with a decent enough backstory, though I'd require some sort of balancing mechanism like 3.5's Level Adjustment or something.

Demon spawn tiefling. Add FCB for amazing self heal. Plus people tend to get over that blood of fiends thing when you pull out your holy avenger.


Orthos wrote:
Neongelion wrote:
Orthos wrote:
Eh I've played with enough people with half-fiends who started Evil and moved up to Neutral, and at least a few that just plain started Neutral and at least one that was Good from the get-go, so that part didn't particularly stand out to me all that much.
If someone wants to play a paladin with fiendish heritage, what's wrong with a tiefling? His guy specifically wanted to play a half fiend, who, by the book, MUST be evil, or at least start off as evil. I guess a GM could overrule that, but my point stands: be a tiefling ya donk.

Tieflings don't generally make really good paladins, statistically. Though I imagine some of the alternate heritages might, I'm too lazy to go looking it up.

There's also the level of direct reference - a half-fiend could be expected to face off against their direct fiendish parent, a long-respected storytelling trope, whereas a tiefling at best would have a much more distant heritage.

I'd call this one less a "worst PC ever" and more a difference of expectations from table to table. I know I'd allow it with a decent enough backstory, though I'd require some sort of balancing mechanism like 3.5's Level Adjustment or something.

Given that his father was Asmodeus himself, I doubt he'd be able to face his fiendish parent and win.


Okay, now THAT I would have issue with - I tend to be a bit more picky about characters being descended from deities; I don't outright disallow it (I do like SGG's Godling classes) but the backstory has to be pretty solid. Also I would consider the Half-Fiend template inadequate.


Sounds like quite the special snowflake.


Doomed Hero wrote:
Sounds like quite the special snowflake.

Indeed.


Gnome Barbarian. No armor. 12 strength while raging. Constantly using oversized weapons to attempt to make up for his lack of damage through strength.


I played an Eberron game where I was a warforged cloistered cleric. In 3.5 cleric was all kinds of stupid crazy and everybody looked at my character and built the 5th guy character. Everybody else built something that had a gimmick or abused a funny rule. I was the knowledge monkey, tank, face, healer, buffer, blaster, etc. I was a one man party, when I soloed a dragon I was having fun. But after I realized everybody else was useless I started having less and less fun because I was being relied on for everything. I wanted everybody else to contribute, but because they were so specialized they couldn't. I put up with that for a few games before I talked to the other players.


It was a 3.5 game and the player took feats like run, skill focus, and the feats the add bonus to two skills. Unlike in Pathfinder those feats did not get better at level 10. He was dead by the end of the 2nd session.


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A human monk who had his background rolled from the Central Casting book.

He was 2'2", wild talent psionic, son of the head of the Chinese pantheon, 3rd in line of succession of an entire continent.

Oh, wait. That's the most awesome PC I can remember.


David M Mallon wrote:
Neongelion wrote:

A Lawful Good half-fiend paladin of Asmodeus. And the player was not playing it as a joke.

Let that sink in for a moment.

Think of it this way: at least they weren't playing a CG dark elf ranger with twin scimitars.

Thank the lord.


DungeonmasterCal wrote:

At GenCon I saw a girl dressed as a cat on the floor playing with a ball of yarn while her (I assume) her boyfriend held onto her leash.

All kinds, man. All kinds.

Eh, not so weird to me. I've got some interesting friends like that. Hell, one of my ex-girlfriends used to take me for walks around Sydney with a leash and my dog collar. Though I wasn't actually dressed as a dog or anything, just had my big ol' spiked collar on.

As for the worst PC I've ever seen. The on and off campaign that ran most of the way through high school... I dunno why, but the GM just favoured one of the guys like you wouldn't believe. He was running a half dragon elf who apparently wasn't just a half dragon, he was able to turn into a true dragon, including all special abilities and so on. Not only that, but he had magic gear that gave him the abilities of pretty much every class, so there was no point to any of us being there, because he could do everything we could, but better. He also had a crystal ball so powerful that it could apparently scry the gods themselves, so he'd just automatically know everything about the BBEGs. God it used to tick me off.

Liberty's Edge

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One time I actually ran a humorous game with a party of drizzt's. It was freakin' hilarious.


I was the worst player once in a Shadowrun campaign.

I came up with the concept of the Action Jack. He was, essentially, a reality-show celebrity who uploaded a constant stream of his perceptions and experiences for broadcast. So equipped, his job was to go out and do as many incredible and outrageous stunts as possible. So, he joined a shadowrun team.

Of course, the rest of the team didn't appreciate all their activities being filmed, and they eventually ditched the guy. The players all recognized that I wasn't actively trying to screw the party, so I just ditched the character and made a new one. But it's an example of someone who just doesn't fit in with the rest of the group.

Action Jack was still seen from time to time, and the PCs could always just tune in to see what shenanigans he was up to.


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Dwarf clan trying to reclaim a dwarven hall that they had been driven out of several generations ago by drakes and kobolds. Old trope storyline, but this GM was like that. This GM would never tell us what we could or couldn't bring, but it was understood that the bad guys wouldn't do dumb stuff just because we were being stupid.

Was a very large group (I think we had at least 8 or 9 PC's). Everyone makes a dwarf or something that makes sense to be closely allied to dwarves and underground. One was a earth elemental blooded homebrew race cave druid. I think one was a deep gnome ranger.

One guy brings a gnoll pirate.

What? Really? Like a sea ship pirate?
Absolutely!
You know we're going to be underground the whole time right? In tunnels designed for short people?
Well, probably not the whole time. And they would make some big halls and such. But I think it will be fun trying to find ways to make use of his skill in another environment.
Doesn't sound like fun to me but whatever.

After a couple of sessions he started whining about how he couldn't be expected to fight bent over in a 4' high tunnel. It was stupid and unfair that most of them were that small. Why can't the GM put in things and places where he could do stuff like lots of chandeliers to swing from. The GM should put in some side quest with an ocean trip or a giant underground ocean/river that he could sail on. You guys are just being mean because you don't like how powerful my pirate is. Etc...

-----------------------------------------------------------

Next campaign (different GM same group) is social, court intrigue, spy/mystery setup.

Everyone brings humans, elves, half elves, bards, rogues, clerics, etc...

This same guy brings a reclusive, anti-social, anarchist, lizardman, swamp & blight druid with a giant diseased leech as his animal companion.

Remember how much fun you didn't have with the pirate? This is even more so.
No this will be great. Really! No one will want this guy around so they'll tell us anything just to get me to leave.
Uhmm... No they just won't let us in in the first place.
It will be great, just trust me.

It wasn't great and we lost even the little bit of trust we had for him.

Next campaign, the rest of the party said we would kill and not even try to resurrect his characters until he made one that at least kinda fit in with the campaign.


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The absolute worst PC I've ever seen was a good few years ago, it was a Packard-Bell monstrosity with some kind of in-house menu system layered over the installed Windows 95 OS.

The Exchange

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Ba dum tish!!

And I had a Packard myself back in the 90s, it was the first computer my family ever owned. I know exactly the overlay menu you're talking about and I sympathize completely.


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Game premise: outlaws on the border of two warring countries, caught in the middle, trying to survive and save people from being trampled by the two factions. Dark, gritty, half special forces combat stuff, half infiltration/espionage.

The group is a bunch of grim and gritty soldier types that would have been right at home in a Black Company novel.

And then there's Rob Boss, the painter bard.

He had a kobold slave with an easel strapped to it's back. Whenever combat would start Rob would break out his brushes to "capture the essence of our struggle." He'd give tactical advice (inspire courage) in the form of artistic direction. "Cheat the Orc towards me so I can see it's snarl!" "Go to the other side of that lion, it makes for better framing." "Get out of the way, you're blocking the sightlines!"

He would occasionally do useful things with Marvelous Pigments and/or Summon spells that would "bring his paintings to life."

Once when his easel was sundered he went totally b++%%!+ on the ettin that broke it (he was carrying around 5 Elemental Gems that we didn't even know about, and he broke them all, summoning 5 "watercolor elementals" screaming about how he was going to "paint over that stupid mistake!")

He has played to the hilt, and in the right game would have been hilarious.

In this one, he killed the game in 6 sessions.


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Anything this one guy in my game plays. Anything.

....wait, maybe it's him.


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Doomed Hero wrote:

Game premise: outlaws on the border of two warring countries, caught in the middle, trying to survive and save people from being trampled by the two factions. Dark, gritty, half special forces combat stuff, half infiltration/espionage.

The group is a bunch of grim and gritty soldier types that would have been right at home in a Black Company novel.

And then there's Rob Boss, the painter bard.

He had a kobold slave with an easel strapped to it's back. Whenever combat would start Rob would break out his brushes to "capture the essence of our struggle." He'd give tactical advice (inspire courage) in the form of artistic direction. "Cheat the Orc towards me so I can see it's snarl!" "Go to the other side of that lion, it makes for better framing." "Get out of the way, you're blocking the sightlines!"

He would occasionally do useful things with Marvelous Pigments and/or Summon spells that would "bring his paintings to life."

Once when his easel was sundered he went totally b&#~~#* on the ettin that broke it (he was carrying around 5 Elemental Gems that we didn't even know about, and he broke them all, summoning 5 "watercolor elementals" screaming about how he was going to "paint over that stupid mistake!")

He has played to the hilt, and in the right game would have been hilarious.

In this one, he killed the game in 6 sessions.

I... I want to make this character. I need to play this character. Yeah.

Scarab Sages

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Seriously, Rob Boss sounds fantastic.


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I had a Frankin Ace 4000 that sucked pretty bad, but it played Bards Tale so I allowed it to live. But the worst PC I had ever seen ran windows 2.0. I must have had about 4 different boot up disks that would tweek the boot up process so you could run certain types of games.

Worst PC ever!

-MD

Liberty's Edge

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Sounds like Rob Boss the character was playing in the wrong game. In the right game, however, he could make a campaign.


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Cr500cricket wrote:

6th level.

Alchemist/Druid/Sorcerer/Rogue/Gunslinger/Barbarian.
See any problems here?

Are they playing an Illumian?


I have examples from two terrible types of player. One was, quite frankly, an a+@#@!+. And the GM's favorite because they were friends IRL. He was rude, arrogant, and very thin-skinned. Let's call him Grumpy.

The other is actually my friend IRL but he's really distracted all the time. He isn't stupid but he has hard time paying attention and often plays on his computer when everyone else is trying to play Pathfinder. This leads to some really strange comments. Let's call him Dopey.

I played a total of two campaigns with these two. Dopey joined late in the first one but Grumpy was an as from the start.

First off, he was a total Mary Sue. He was a TN human wizard who was also a part of this super special awesome criminal organization that Grumpy made up and the GM went along with it. He neglected to tell me about it even though I was a rogue so I floundered in the RP while he got a bunch of secret benefits and no drawbacks.

Because our GM was a railroader par excellence, his world was filled with all-powerful NPCs to punish us for not following the script. Our fighter, who was played by a veteran D&D player, got into a spat with an intelligent door that wouldn't let us pass. Grumpy sided with the door over his party member and that led to an argument. It ended with the wizard dumping oil all over the fighter, who was restrained by a summon, and then lighting him on fire.

He later nearly ran Dopey out of the campaign when Dopey tried to roleplay for the first time in his life.

Dopey didn't do much in that campaign which was why I was hopeful for the next campaign. The world for both campaigns was a homebrew world populated mostly by Gnomes (which should tell you all about the GM) and had the typical European fantasy theme. Grumpy, Dopey, and another player - let's call him Sneaky - naturally decided to make characters from Japan. I did like that they were all brothers and had synced their backstories though.

Dopey played the eldest brother who decided to speak entirely in Japanese even though he could speak common. He chose not to. At one point, we were at a high-level diplomatic meeting to end a war. When we discussed trading ties, Dopey finally chimed in and asked "What about the women?" When we were discussing objects to trade. /facepalm.

In his defense, he had read that traditionally women brew sake and we were discussing that right before his comment. /i looked it up and he's wrong but he wasn't being misogynist, just incredibly scatterbrained.

Grumpy played an arrogant monk who ground the campaign to a halt to do an elaborate 6-hour-long tea ceremony. His worst crime in this campaign was stealing my GF's pseudodragon. She bought it, hatched it, and named it. It was a huge hit with the party because it's so cute. Grumpy decided to teach it how to read and write Japanese, tea ceremonies, and spellcasting (it took levels in wizard.) The GM, due to favoritism, basically forgot that my GF was the one who bought it and accepted Grumpy full personality takeover of the pseudodragon which was the last straw for her.

I would like to say that neither of these two players were terrible character builders. The worst character mechanically was myself in the first campaign. He was a dual-kukri wielding rogue and he never hit anything. Then again this was before the whole "rogues can SA undead and constructs." The GM pitted us against undead, constructs, elementals, swarms, and one protean AKA literally everything that can cancel a sneak attack.

I haven't spoken with Grumpy in years but apparently, according to mutual friends, he tried to run another system and everyone quit on him because he's a ass.

Dopey is still in my group and he still doesn't pay much attention though he's gotten a lot better at trying to keeping with the plot.

Scarab Sages

As I was reading through this thread, I started realizing that any bad characters I've ever seen were usually more due to player attitude than terrible builds.

The worst builds I can recall are things I've done myself. A few years ago in a 3.5 campaign, I was playing a bard. I grew frustrated with the spell selection for bards and decided that I really wanted my PC to be able to cast better offensive spells. So I multiclassed as a wizard. Unfortunately I began to find that frustrating, too, as the character now could only cast low-level bard spells *and* low-level wizard spells. Additionally I had to manage two spell lists, two sets of spell slots, and two spell DCs. I'm not always the most gifted at managing some of the complexities of class abilities and I was finding it really challenging. It didn't help that the GM had given us a homebrewed equivalent of Pathfinder mythic tiers, so I was managing those abilities on top of the character's class abilities, and I'd taken a prestige class as well.

Looking back, I don't know what was I was thinking in deciding to multiclass. I didn't need the wizard levels for the prestige class. I should just have learned to use her bardic abilities better, and stopped whining because she couldn't cast magic missile.

Fortunately the GM was a good friend who wants his players to have fun, so he allowed me to "retrain" my character back to bard only. He'd given the character a special construct familiar gifted to her by a relative, and he designed a homebrew feat that I could use to keep the familiar after the reboot. He's an awesome guy.

Now I'm feeling sad for that campaign. It came to an untimely end when one of the players moved out of town. :(


Aeric Blackberry wrote:
Ranger 4/ Sorcerer 1/ Bard 1... (OMG, why?)

We had a rogue/bard/druid in Savage Tide. Thankfully, we found the Prestige Bard variant and the Fochlucan Lyrist PrC, and convinced him to try those. Those managed to keep him useful until about 13th level, and his Diplomacy skill made up for the rest.


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I am partially responsible for the worst PC duo.

My friend and I were playing in a Super Hero game. We created a wrestling tag-team duo who on a goodwill tour of Ukraine back in 1986 got irradiated with chemicals from the Chernobyl disaster and developed super powers.

They decided to "tag-team" up against crime.

The characters had tragically low IQs and drove a monster truck as their super car. The duo arrived on the scene of a crime by leaping the monster truck over (and crushing) a squad of cop cars. Walk-off music blared from the trucks speakers and fireworks shoot out the top of the truck. They brothers jumped out of the vehicle all baby oiled up. After flexing and taunting the enemy one of the brothers jumped into melee while the other went to the corner of the room and begged to be tapped in. "tag me brother!!"

Once tagged they had a few rounds in which they could act together, pummel foes and pulling off combo moves. If there were more than one foe it was considered a "royal rumble".

Like any classic hero they had weaknesses. They were both terrified by folding chairs as the chairs always did double damage when used against them.

We modeled the wrestlers after Randy the macho man Savage and Rick Flair. We each had developed signature moves and never turned down an opportunity to yell in front of a camera and tell kids not to do drugs.

I never laughed so much as a game. We never broke Kayfabe.

It was beyond stupid, but it was fun...

-MD


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Kydeem de'Morcaine wrote:

Dwarf clan trying to reclaim a dwarven hall that they had been driven out of several generations ago by drakes and kobolds. Old trope storyline, but this GM was like that. This GM would never tell us what we could or couldn't bring, but it was understood that the bad guys wouldn't do dumb stuff just because we were being stupid.

Was a very large group (I think we had at least 8 or 9 PC's). Everyone makes a dwarf or something that makes sense to be closely allied to dwarves and underground. One was a earth elemental blooded homebrew race cave druid. I think one was a deep gnome ranger.

One guy brings a gnoll pirate.

What? Really? Like a sea ship pirate?
Absolutely!
You know we're going to be underground the whole time right? In tunnels designed for short people?
Well, probably not the whole time. And they would make some big halls and such. But I think it will be fun trying to find ways to make use of his skill in another environment.

...

Is it bad that I really want to play this character now?

A gnoll pirate who is never seen near the sea. He's basically just a cliché evil pirate in every way except that he's always in adventures set in caves or swamps or cities. When probed about his reasons, he comes up with implausible excuses like "ARRR me ship be run arrgrund right o'er tha there hill, BY ME HOOK!"

Anybody who bothers to check never sees anything resembling a ship. Just weird s&$+ like a dead mule or sack full of baby rust monsters. If pressed further, he'll cite nonsense like "Them damn beavers!" and quickly move on.

The best part is this character (sans the gnoll-ness) works pretty much for any game. Pathfinder, 4E, Call of Cthulhu...

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