[Pathfinder] Forgotten Realms (pre-4th ed) / Homebrew / Other


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RPG Superstar 2009 Top 32

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(Not sure if this is the right forum.)

As things go on, I am not as "enthusiastic" about Golarion as I once was.

Since my current RotRL campaign is winding down, I am looking at other options. So, here is my questions:

  • What other campaign settings do people like?
  • What APs are easily portable?

    The reason I brought up Forgotten Realms in the title is that I do have a lot of old FR material, and (since no one is developing for it anymore) I don't have to worry about things changing on me.

    But, that is neither my only option, nor necessarily the best one.

    Spoiler:
    Or, should I look at taking a break from the entire Fantasy Genre? If so, what other systems are not "dead."


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    I liked the Realms, and had tonnes of the books, but I consider converting them to updated pf specs to be more work than I want right now.

    Since I moved to PF, I've run almost exclusively in homemade settings. That's more fun for me because I can decide how things work, and I can use all of the strange ideas I come up with. :P


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    My suggestions as to what PF APs could work in FR:

    Legacy of Fire (LoF)
    Calimshan, or Zakhara. This AP is in 3.5 so it needs a bit of conversion work to PF, but that is most likely available on-line either on the boards here or other places.

    Kingmaker (KM)
    In the Border Kingdoms?

    Serpent's Skull (SS)
    Chult. Or some place off-map?

    Carrion Crown (CC)
    Not in FR itself, but as an excuse to break out some Ravenloft support material?

    Reign of Winter (RoW)
    Re-invent Sossal as Irrisen. Part 4 could be in either FR's star system or Golarion's. Part 5 as written. :)

    Mummy's Mask (MM)
    Mulhorand. Not yet completely out as of time of writing.

    And if you have access to Dungeon magazines (either hard copies or those PDFs which Paizo is still allowed to sell):

    Shackled City AP (SCap)
    On the outskirts of Chult. The magazine adventures are 3.0, I believe, but the hardcover collected version is 3.5.

    Savage Tide (STap)
    Start in a city near Chult, then take the party "off-map" when they set sail. This one is in 3.5. You will need to chase down hard copies of the individual Dungeon magazine (and the useful support articles in Dragon magazine), as WotC yanked the PDF license before Paizo could make the PDFs available.

    Age of Worms (AoW)
    The middle of the three Dungeon magazine APs is in 3.5. There might be too many old-school Greyhawk easter eggs to 'port it comfortably to FR. On the other hand, if your players have met personalities like Brazzamel in GDQ 1-7 and want a re-match ...


    By the way, since this thread is AP-related, it might be better off in the general AP forum.


    Pathfinder Rulebook Subscriber

    I never cared for the Forgotten Realms setting myself. My favorite 1st/2nd edition setting was Dragonlance (minus those damn kender). But I would say my favorite campaign setting made for D&D was Eberron. It did so many things right in my opinion.

    I typically prefer homebrew settings, to be honest. Couldn't really help you on suggestions about which APs can fit into FR, as I don't have much knowledge on the setting.


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    yeah, I always liked FR. Still run my Pathfinder Games there. If you want to mod AP stuff for it I agree with Bellona.

    There is so much great material in the old FR books. I think sub races are awesome and when you allow them with both traits and racial feats there are so many options for players. Lots of fun.

    Wild Elves, Arctic Dwarves, Ghostwise Halflings... Who doesnt want to try that?


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    My home game is an FR campaign in the 1370's DR, so I get where you are coming from.

    Honestly, though, this sounds like something you may also want to talk over with your players. If you decided to run DragonLance, for instance, you may find your players hate the concept of the klepto-Kender that aren't auto-ganked by everyone on the planet. If you go for Eberron, you may find your players hate the concept of Warforged. Etc. ad nauseum.

    If you are looking for something that adapts easily to PF, from what I've seen of the Midgard Campaign setting, it would also be a pretty darn cool setting to run games in (though I'll admit I'm biased because kobolds as a PC race and gnomes as the evil b****rds they really are).

    -TimD


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    My experience with homebrewing elements of Golarion is that it's easy to use anything from Golarion. PFS adventures tend to be very setting specific, but modules and APs can work in a homebrew. And Bellona wrote up how to use APs in Forgotten Realms.

    I only own a few Inner Sea setting books, but those can be ported over to a new work as well. Golarion with the campaign guides is kind of like a 1/2/3E Forgotten Realms or Greyhawk in that there is a lot of stuff, some of it really cool and some of it stuff you might leave out. Forgotten Realms starts with three times as many gods and three times as much setting as a setting needs, so you have a lot to choose from and leave a lot out. Bellona's tour of FR hits most everything I usually use, except I usually start on the Sword Coast before exploring, and will include the Dales and Kara Tur in a campaign. Greyhawk and Golarion start out with a reasonable number of gods and a reasonable amount of setting, and slowly add on to get to a point where you choose what to include and what to leave out.

    RPG Superstar 2009 Top 32

    TimD wrote:
    Honestly, though, this sounds like something you may also want to talk over with your players. If you decided to run DragonLance, for instance, you may find your players hate the concept of the klepto-Kender that aren't auto-ganked by everyone on the planet.

    My players also have no love of the towers of Sorcery.

    Unfortunately, due to finances at the time, I have none of the Eberron material.

    Bellona wrote:

    Serpent's Skull (SS)

    Chult. Or some place off-map?

    Maztica? Or the lands to the south for Maztica?


    Bellona wrote:

    Savage Tide (STap)

    Start in a city near Chult, then take the party "off-map" when they set sail. This one is in 3.5. You will need to chase down hard copies of the individual Dungeon magazine (and the useful support articles in Dragon magazine), as WotC yanked the PDF license before Paizo could make the PDFs available.

    I might be wrong (long time since I read that AP), but IIRC there was some official article or PDF or something like that with a conversion from whatever setting it's set in to FR.

    EDIT: Here.


    ive enjoyed Birthright has alot of interesting ideas

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