[Gameday XII] PFS1e #9-09: Beyond the Halflight Path (Core) (Inactive)

Game Master roll4initiative

~MAPS & STUFF~


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Halflight Path

Waiting on Seelah's Fort save. Iovo might need to retcon actions if Seelah fails her save.


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Fortitude save: 1d20 + 9 ⇒ (17) + 9 = 26 Looks good! :-D

"In the name of Iomedae, I will smite you, foul creature!"

Seelah steps towards the wall and brings down her longsword with a mighty swing.

(5-foot-step to open a charge lane for @Markus, swift action to activate smite)

+1 longsword, PA, Diviner’s Fortune, IC smite: 1d20 + 9 - 2 + 1 + 2 + 3 ⇒ (9) + 9 - 2 + 1 + 2 + 3 = 22
magic slashing, PA, IC, smite: 1d8 + 4 + 6 + 2 + 4 ⇒ (5) + 4 + 6 + 2 + 4 = 21

Add another +4 damage if it’s an outsider with the evil subtype, an evil-aligned dragon, or an undead creature. Smite also bypasses any DR. However, if the creature isn't evil, the smite has no effect at all.


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GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None
Iovo Apastron wrote:
Why is it all the creatures want to grab you, Seelah?

"I wouldn’t know, Iovo. But I don't like it at all!"

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

As Seelah steps to the side, Markus charges forward, his Ki aura surrounding him protectively. As he closes with the monster, he lashes out with a fist, attempting to stun the inhuman thing!

CHARGE! Stunning Fist, IC: 1d20 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
Damage, IC: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
If this thing can be stunned DC 15 Fort save vs Stun Effect
Spend 1 Ki pool for +4 AC, AC is now 22 after the charge


Halflight Path

Farlen calls out to the group that this creature is a Chaos Beast (CN Medium Outsider [chaotic, extraplanar]). Its most infamous abilities are its Resistance to Transmutation effects (polymorph, petrification, etc...) and the Incorporeal Instability curse that it can inflict with a successful attack. This curse causes a creature to become a spongy, shapeless mass.

Damiar inspires courage in her teammates.

Iovo casts diviner's fortune on Seelah.

Seelah brings holy wrath down on the alien creature. Unfortunately, the creature dodges the swing of the blade. (Not evil).
She does continue to feel quite ill, however.
Need another Fort save at the beginning of your turn.

Markus charges with all of his might. The creature rolls aside just in time to avoid the blow.

The Chaos Beast unleashes a flurry of its clawed tentacles. Two lash out at Seelah...
Clawed Tentacle: 1d20 + 13 ⇒ (7) + 13 = 20
claw dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Clawed Tentacle: 1d20 + 13 ⇒ (5) + 13 = 18
claw dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Both tentacles miss their mark.

And another two lash out at Markus...
Clawed Tentacle: 1d20 + 13 ⇒ (3) + 13 = 16
claw dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Clawed Tentacle: 1d20 + 13 ⇒ (20) + 13 = 33
claw dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Crit Confirm: 1d20 + 13 ⇒ (6) + 13 = 19
claw dmg: 1d6 + 3 ⇒ (2) + 3 = 5

One claw digs deep into Markus' flesh.

Markus now feels incredibly strange as if his insides are turning to mush.
Markus, please make a Fortitude save before you take any actions.
The beast shambles away from Seelah.
5' step.

Due to the slippery floor, the DCs of Acrobatics checks are increased by 5 throughout this area.

Combat Tracker (Round 2). Pathfinders may act!
Creature:
Farlen:
Markus: -9 hp (Need Fort save, 1st)
Seelah: -9 hp (Need Fort save, 2nd)
Damiar:
Salvio:
Iovo:

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Iovo says a couple of words of power and an arrow shoots out towards the beast.
Acid Arrow ranged touch attack, IC, in melee: 1d20 + 7 + 2 - 4 ⇒ (12) + 7 + 2 - 4 = 17
Acid damage, IC: 2d4 + 2 ⇒ (3, 3) + 2 = 8


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Fortitude save: 1d20 + 9 ⇒ (10) + 9 = 19 +1 if diviner's fortune is applicable

Seelah heals herself and attacks again. (swift action to lay on hands on herself)

Lay on Hands: 2d6 ⇒ (2, 3) = 5

+1 longsword, PA, IC: 1d20 + 9 - 2 + 2 ⇒ (1) + 9 - 2 + 2 = 10
magic slashing, PA, IC: 1d8 + 4 + 6 + 2 ⇒ (2) + 4 + 6 + 2 = 14

Unfortunately, it seems that standing so close to the wall makes it difficult for the paladin to use her longsword effectively.

"..."

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Seeing Iovo have success with acid, Farlen follows it up with more.
"Ah, acid is a good call. That should work well."
acid arrow ranged touch attack w/ pb and precise and inspire courage: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
dmg acid: 2d4 + 2 ⇒ (2, 2) + 2 = 6


Halflight Path

I forgot to mention in last update that Farlen's scorching ray missed. Sorry!

Iovo sends a magical bolt of acid at the beast, striking it between a pair of its many eyes. The beast squelches in pain.
AA will do another 2d4+2 next round.

Seelah continues to fend off the bizarre feeling of her insides melting. She quickly heals her wounds with divine power, then swings her blade at the beast. The wall at her back makes it difficult for her to swing her sword arm.

Farlen also sends a magical bolt of acid at the beast. The bolt sizzles into the beast's rubbery flesh.
AA will do another 2d4+2 next round.

Markus, Damiar, & Salvio are up!
Need Fort save from Markus.

Combat Tracker (Round 2, cont.)
Creature: -14 hp
Farlen:
Markus: -9 hp (Need Fort save, 1st)
Seelah: -4 hp (Success 2nd Fort save)
Damiar:
Salvio:
Iovo:

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

GM R, did you resolve Farlen's scorching ray last round?

Salvio steps up behind the line and casts a spell, filling Seelah's limbs with strength. "Hit it!"

Casting bull's strength.


Halflight Path
Salvio Perovsky wrote:

GM R, did you resolve Farlen's scorching ray last round?

Yep. Read the first sentence of this post.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Remember that it's a ranged touch attack.


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None
Salvio Perovsky wrote:
Remember that it's a ranged touch attack.

Was going to say the same thing. Farlen (scorching ray) and Iovo (AA) both rolled 17 vs. touch AC, so either both missed or both hit. Of course there could be some circumstances we players do not know about...

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Magic +1 Long Bow + I.C.+PBS: 1d20 + 8 + 1 + 1 + 2 ⇒ (12) + 8 + 1 + 1 + 2 = 24
Piercing Damage: 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11

Damiar renews the Inspire Courage and takes a bow shot.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Fortitude: 1d20 + 7 ⇒ (17) + 7 = 24+2 from Hardy?

I don't feel well, that thing is dangerous! Let's see how it likes this? he says stepping forward and delivering three swift kicks trying to incapacitate the creature.

Fob1, Stunning Fist, IC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Fob2, Stunning Fist, IC: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Spend 1 Ki for +1 attack
FOB3, stunning fist, IC: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Halflight Path

Omg. So sorry, Farlen. I totally missed it was a touch attack. Strange, since everyone else's were, too. My bad! Creature's hit points will be updated appropriately.


Halflight Path

Markus resists the transformation trying to take over his body. Success. 2 more Fort saves to go.

He throws 3 swift kicks at the beast, the first and third ones striking the blubbery mass.
Beast Fort Save DC 15: 1d20 + 9 ⇒ (14) + 9 = 23
Beast Fort Save DC 15: 1d20 + 9 ⇒ (18) + 9 = 27

Damiar fires an arrow while continuing to inspire courage. The arrow sinks into the creature's central mass.

Muttering an incantation, Salvio gives Seelah the strength of a bull.

The Chaos Beast unleashes a flurry of its clawed tentacles. Two lash out at Seelah...
Clawed Tentacle: 1d20 + 13 ⇒ (7) + 13 = 20
claw dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Clawed Tentacle: 1d20 + 13 ⇒ (3) + 13 = 16
claw dmg: 1d6 + 3 ⇒ (4) + 3 = 7

And another two lash out at Markus...
Clawed Tentacle: 1d20 + 13 ⇒ (17) + 13 = 30
claw dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Clawed Tentacle: 1d20 + 13 ⇒ (5) + 13 = 18
claw dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Markus gets smacked twice.

The beast shambles away to the east.
5' step.

Due to the slippery floor, the DCs of Acrobatics checks are increased by 5 throughout this area.

Combat Tracker (Round 3) Pathfinders may act!
Creature: -54 hp
Farlen:
Markus: -18 hp (Need Fort save, 2nd)
Seelah: -4 hp (Need Fort save, 3rd)
Damiar:
Salvio:
Iovo:

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Fortitude Save 2: 1d20 + 7 ⇒ (17) + 7 = 24+2 from Hardy?

Markus again focuses his will protecting himself from the creature's attacks Spend 1 ki for +4 AC 3/5 day and punches twice more, driving the creature before him.

FOB1, IC: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
FOB2: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

AC is now 24


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Fortitude save, 3rd: 1d20 + 9 ⇒ (3) + 9 = 12 Uh-oh...

I'll wait with my actions until the save is resolved.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

If it is a failure, it is likely that Damiar would be willing to give you the benefit of her Campaign Coin for a reroll.

This time Iovo goes for the guaranteed damage, unleashing a flurry of magic missiles.
Magic Missile, force damage: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10

She then gets a pearl out in her free hand.


Halflight Path

Seelah's body suddenly becomes a spongy, shapeless mass. She feels her willpower drain away.

You can use a Standard action to regain control of your body for 1 minute with a Will save. Not giving the DC due to possible use of boons & rerolls with, "after rolling but before success is known"). You need to continue making Fortitude saves each round (3 successes in a row) to remove the curse.

Here's the gist of your curse:
A creature cursed with an amorphous body becomes a spongy, shapeless mass. Unless the victim manages to control the effect (with a Will save), its shape constantly melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim's Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Magic +1 Long Bow + I.C.+PBS: 1d20 + 8 + 1 + 1 + 2 ⇒ (8) + 8 + 1 + 1 + 2 = 20
Piercing Damage: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5

Damiar renews the Inspire Courage and takes a bow shot.

Iovo Apastron wrote:
If it is a failure, it is likely that Damiar would be willing to give you the benefit of her Campaign Coin for a reroll.

Campaign Coin Time!: 1d20 + 9 + 5 ⇒ (10) + 9 + 5 = 24

For Seelah!


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

I assume that a 24 saves - otherwise Seelah's 19 (or 20 with diviner's fortune) would have failed.
Thank you, Damiar!

Feeling stronger, Seelah hustles around Markus and the creature (provokes an AoO) to get into a favorable tactical position.
She swings her sword with all her might.

"For Iomedae!"

+1 longsword, PA, IC, bull's strength, flank: 1d20 + 9 - 2 + 2 + 2 + 2 ⇒ (13) + 9 - 2 + 2 + 2 + 2 = 26
magic slashing, PA, IC, bull's strength: 1d8 + 4 + 6 + 2 + 2 ⇒ (2) + 4 + 6 + 2 + 2 = 16

If Seelah gets hit by the AoO:
The paladin also heals herself. (swift action to lay on hands)

Lay on Hands: 2d6 ⇒ (1, 2) = 3

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio takes a quick step forward and tries to put a crossbow bolt into the creature. Its malleable anatomy saves it from serious damage, though.

Light crossbow attack, including PBS and inspiration: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
Crossbow damage, including PBS and inspiration: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Farlen, frustrated his spells, tries his loaded crossbow instead.
crossbow shot with PB and precise shot and inspired courage: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
dmg p w PB and inspire: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
"Well, heck ... I, I guess I will try a dagger next."

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

@Salvio, 20 is a crit threat!!! Roll to see if you confirm or do we knowthis thing is immune to them?

Forgot to roll the second round of the acid arrow.
acid damage round 2: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Halflight Path

From somewhere high above, a voice calls out,
"Oh, no, my dear Seelah. You're not going down yet."
Through divine intervention from her deity (actually a Campaign Coin), Seelah does not succumb to the creature's horrid transformative curse.

Markus throws a powerful right hook, nailing the creature straight in its central mass. First punch hit.

Iovo palms a small pearl from her pocket, most likely to recall a spell that's already been cast.

Damiar continues her inspiring tale and shoots an arrow at the beast. The arrow pierces one of its many eyes.

With renewed vigor, Seelah dashes to get into a flanking position. The beast lashes out as she darts past...
AoO Clawed Tentacle: 1d20 + 13 ⇒ (4) + 13 = 17
claw dmg: 1d6 + 3 ⇒ (3) + 3 = 6
...and she returns with a mighty whack with her sword.

With Salvio's deadly shot on the creature, and the corrosive acid from the magical acid arrows, the creature drops dead, a blob of rubbery flesh now lifeless on the floor. No need to fire that bolt, Farlen...

Pathfinders victorious!!! Combat over!

Markus still feels a bit under the weather.
@Markus: Need one more Fortitude save.

Party Status:
Creature: dead.
Farlen:
Markus: -9 hp (Need Fort save, 3rd)
Seelah: -4 hp
Damiar:
Salvio:
Iovo:

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio starts to grin, then stops as he realizes that Markus isn't safe yet. Instead, he looks around, turning a bit green as he finally sees the jars of brains smashed on the floor.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Since I already acted in the round, I don’t think that I can give Marcus my Diviner’s Fortune this round. If there are any more saves to be made, I will use it for those.

Iovo happily says “Yay! We win again!

Looking at the surroundings, she then asks “So what was that icky thing?” It is obvious from her expression that she doesn’t care for the decor here.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Damiar high fives her sister. "Huzzah!"

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Iovo returns the high-five.

Well, let’s get back to the city and report on this. Then get a bath and have a nice meal.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

"And I know just the restaurant!"


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Thank you for your help, Iomedae!

Seelah sends a short prayer to her goddess, thanking her for helping the pathfinders to survive. She stows her sword, draws her wand of CLW and starts to heal Markus and then herself.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"There, as good as new."

Afterwards, the paladin addresses the group.

"Well done, everyone. This wasn't a walk in the park."


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Halflight Path

Markus' final save:

20 + 7 = 27 Hooray!

After congratulations all around and a bit of healing, the group searches throughout the Chaos Beast's lair. They discover a glowing glove, a potion of heroism, and a pouch of void dust. Set against the edges around the cavern, the group also finds dozens of brains of various sizes floating in jars of preservative fluid.

After a job well done, the group returns to Regnald Ardoc. He asks you about the nature of the threat you faced and its location. After telling him everything, Ardoc is pleased with your success.
Ardoc says, “So an alien beast was behind all of this? I can’t even begin to comprehend what was going through its mind when it decided to carry out those attacks. What I do know is that the people of the Warrens stood little chance against such a creature without help.”
Ardoc continues. “It seems the Pathfinders do indeed live up to their reputation. I look forward to working with you and your organization in the future. I will be sending an appraisal of your performance on to Sheila Heidmarch so that you may be commended for your work here today.”

And with that, you decide a delicious, celebratory meal at The Garlic Clove, the quaint little Varisian café, is in order before returning to Absalom.

~The End~

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Thanks! Sorry I was on a jobsite all day yesterday!

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