Are spellcasters as big a problem as some make them out to be?


Pathfinder First Edition General Discussion

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Gaberlunzie wrote:
Likewise, just because a spell has a sor/wiz level that allows the sorcerer to learn and cast it doesn't mean it's automatically on a spell list.

This is the thing you've yet to provide a rules source for, because from where I'm setting the designation is the language to indicate its on the spell list. that's what it means.


Lemmy wrote:
Gaberlunzie wrote:
I love the fact that you've put forth exactly 0 evidence of the contrary - or even an argument.

Do you really think your argument has any merit?

You know what... Nevermind. I'll just adapt CWheezy's advice to your posts as well.

You know, this is actually quite rude. I've provided rules quotes, arguments for both RAW and RAI, and not been passive aggressive. You've not put forth a single shed of evidence or even a decent argument for neiter RAW nor RAI.

It's not a case of like Marthkus ignoring the written rules and continuing to claim something that is not in the rules despite being shown evidence on the contrary.

Instead, my argument is just claimed to be "desperate" or "stupid" rather than putting forth any kind of evidence to the contrary.

Unlike Marthkus, I am VERY willing to change my stance. However, I'd need some kind of argument or evidence to do so, which you seem to refuse to provide. If it is so stupid an argument it should be easy to counter it.

Scavion wrote:
Gaber, for your argument to be valid, you need an example of an unusual spell that already falls under that line.

Blood money. And any other spell that has not been published on an actual list.


Invisibility is weird.


The monk property on a weapon has nothing to do with a monk being automatically proficient with it. It means you can flurry with it.

Meanwhile, a wizard casts spells on the sorcerer/wizard spell list. That's the rule. It's in the Core Rule Book. Why is this even an argument I don't understand


Gaberlunzie wrote:


Blood money. And any other spell that has not been published on an actual list.

You realize that's completely circular, right?

You've also yet to address the fact that Karzoug couldn't cast the spell if it wasn't on the wizard's spell list, because wizards don't have that clause. Neither do maguses incidentally.


Gaberlunzie wrote:
Lemmy wrote:
Gaberlunzie wrote:
I love the fact that you've put forth exactly 0 evidence of the contrary - or even an argument.

Do you really think your argument has any merit?

You know what... Nevermind. I'll just adapt CWheezy's advice to your posts as well.

You know, this is actually quite rude. I've provided rules quotes, arguments for both RAW and RAI, and not been passive aggressive. You've not put forth a single shed of evidence or even a decent argument for neiter RAW nor RAI.

It's not a case of like Marthkus ignoring the written rules and continuing to claim something that is not in the rules despite being shown evidence on the contrary.

Instead, my argument is just claimed to be "desperate" or "stupid" rather than putting forth any kind of evidence to the contrary.

Unlike Marthkus, I am VERY willing to change my stance. However, I'd need some kind of argument or evidence to do so, which you seem to refuse to provide. If it is so stupid an argument it should be easy to counter it.

Scavion wrote:
Gaber, for your argument to be valid, you need an example of an unusual spell that already falls under that line.
Blood money. And any other spell that has not been published on an actual list.

Unlike you I didn't decide to champion a joke argument.

Step back a bit and look at the title of both our arguments

"Invisibility doesn't make you quieter"

"This wizard/sorcerer spell isn't on the wizards/sorcerer spell list"

But no clearly you are better than me!


swoosh wrote:
Gaberlunzie wrote:


Blood money. And any other spell that has not been published on an actual list.

You realize that's completely circular, right?

You've also yet to address the fact that Karzoug couldn't cast the spell if it wasn't on the wizard's spell list, because wizards don't have that clause. Neither do maguses incidentally.

If I claim monks are not proficient with knuckle axes, I don't need to point out a rule that says "monks are not proficient with knuckle axes", because you'd need an actual rule that says "monks are proficient with knuckle axes" (or "monks are always proficient with weapons they can flurry with")

Likewise, you'd need an actual rule that says "blood money is on the sorcerer spell list" (or "spells castable by sorcerers are always on the sorcerer spell list")

And you don't need that clause because the clause isn't needed to cast the spell - that is covered by the magic rules (which I don't want to cite again).

The fact is that Karzoug knows the spell. How he came to know it is irrelevant. He knows it, thus he can cast it, since it has a wizard level designator.


Gaberlunzie wrote:
swoosh wrote:
Gaberlunzie wrote:


Blood money. And any other spell that has not been published on an actual list.

You realize that's completely circular, right?

You've also yet to address the fact that Karzoug couldn't cast the spell if it wasn't on the wizard's spell list, because wizards don't have that clause. Neither do maguses incidentally.

If I claim monks are not proficient with knuckle axes, I don't need to point out a rule that says "monks are not proficient with knuckle axes", because you'd need an actual rule that says "monks are proficient with knuckle axes" (or "monks are always proficient with weapons they can flurry with")

Likewise, you'd need an actual rule that says "blood money is on the sorcerer spell list" (or "spells castable by sorcerers are always on the sorcerer spell list")

And you don't need that clause because the clause isn't needed to cast the spell - that is covered by the magic rules (which I don't want to cite again).

The fact is that Karzoug knows the spell. How he came to know it is irrelevant. He knows it, thus he can cast it, since it has a wizard level designator.

"Level

The next line of a spell description gives the spell's level, a number between 0 and 9 that defines the spell's relative power. This number is preceded by a list of classes whose members can cast the spell. A spell's level affects the DC for any save allowed against its effects." -- pg 212 CRB

"Can cast the spell" is pretty straightforward no?

Trying to say wizards/sorcerers couldn't learn spell because it's not on there list means that they can't cast spell. Being able to cast the spell implies that it is on their list and provided a resource (scroll, wands, or spell slot) they could cast the spell. And to use the spell slot for a spell it has to be prepared for that spell or used by a spont caster who knows the spell.

Saying it is not on the list is the same thing as saying they can't cast it which is not what the rules say about spell descriptors.


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Gaberlunzie wrote:

"monks are always proficient with weapons they can flurry with")

Likewise, you'd need an actual rule that says "blood money is on the sorcerer spell list" (or "spells castable by sorcerers are always on the sorcerer spell list")

The designation at the top of the spells description that says it's a sorcerer/wizard spell.

Quote:
Likewise, you'd need an actual rule that says "blood money is on the sorcerer spell list" (or "spells castable by sorcerers are always on the sorcerer spell list")

Likewise, you'd need an actual rule here that creates this differentiation, because it doesn't exist anywhere in the game's text and you sort of need some justification to create new rules out of thin air.

Quote:
The fact is that Karzoug knows the spell. How he came to know it is irrelevant. He knows it, thus he can cast it, since it has a wizard level designator.

Wizards cast and learn spells from the sorcerer/wizard spell list. They don't have the sorcerer clause about "unusual spells". If it's not on the spell list Karzoug can't cast it because wizards only cast spells on their spell list.


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Gaberlunzie wrote:
-Everything he's been talking about-

TL;DR: Sorcerers can't cast Sorcerer spells.


Yes, it's straight forward. It means that they can cast the spell. Just like Karzoug can. It does not mean that it isn't an "unusual spell" as specified in the sorcerer spell class feature.

And if you're going to claim they're the same thing please show a rules quote. So far there's been none.

Again, I'm very much open to change my stance. I just need some kind of evidence.

Rynjin wrote:
Gaberlunzie wrote:
-Everything he's been talking about-
TL;DR: Sorcerers can't cast Sorcerer spells.

Stop putting words in my mouth. It has never had anything to do with casting spells. My stance is more:

"Sorcerer spells not listed in a "spell lists" section can be learnt through study only and not automatically added to your list of spells known without study".


Gaberlunzie wrote:
And if you're going to claim they're the same thing please show a rules quote. So far there's been none.

I quoted rules...


Gaberlunzie wrote:
Again, I'm very much open to change my stance. I just need some kind of evidence.

The problem here is the stance you've taken is so damn stupid that attempting to show you the evidence makes everybody else feel stupid too.

Us: "The sky is blue."

You: "Prove it."

Us: "Look at the sky. See, here's what the color blue looks like. See that?"

You: "Prove it."

Gaberlunzie wrote:


"Sorcerer spells not listed in a "spell lists" section can be learnt through study only and not automatically added to your list of spells known without study".

So, show me some rules text that backs you up m8.

Because so far we've got "Sorcerers cast spells drawn from the Sorcerer/Wizard spell list" and the fact that Blood Money is listed as "Sorcerer/Wizard 1" (meaning it's on the Sorcerer/Wizard spell list) and all you've got is "Lol, prove it".


Marthkus wrote:
Gaberlunzie wrote:
And if you're going to claim they're the same thing please show a rules quote. So far there's been none.
I quoted rules...

That do not say anything of the sorts. I've already quoted that part of the rules like three times to show that the level designation rules do NOT say anything about spell list. It mentions spell lists exactly 0 times.

Is it so unreasonable to claim that "sorcerer spell list" refers to the "sorcerer" section of the "spell lists" part of the rules?


swoosh wrote:
They don't have the sorcerer clause about "unusual spells".

Funny thing about that line, sorcerers can learn cleric spells through "study" up to the GM (like so many things). Was there some other reason for a dragon to know CLWs? I forget.


Rynjin wrote:
Gaberlunzie wrote:
Again, I'm very much open to change my stance. I just need some kind of evidence.

The problem here is the stance you've taken is so damn stupid that attempting to show you the evidence makes everybody else feel stupid too.

Us: "The sky is blue."

You: "Prove it."

More like,

You: "The sky is always blue"

I: "No, it's sunset now and it's orangey"

You: "No, the sky is always blue, that's what blue means"

I: "I'm fairly certain that's not the definition of blue... Have any evidence?"

You: "You claim the sky isn't blue? How stupid"

Marthkus wrote:
swoosh wrote:
They don't have the sorcerer clause about "unusual spells".
Funny thing about that line, sorcerers can learn cleric spells through "study" up to the GM (like so many things). Was there some other reason for a dragon to know CLWs? I forget.

They can't cast them though, as they don't have a sorcerer spell designation (as by the rules you just quoted).


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Marthkus wrote:

Unlike you I didn't decide to champion a joke argument.

Step back a bit and look at the title of both our arguments

"Invisibility doesn't make you quieter"

Whether or not invisibility makes you quieter is completely irrelevant. The spell provides a +40/+20 bonus to stealth checks. It doesn't matter if the monster can hear you or not. Pathfinder has no specific mechanism for distinguishing perception checks based on hearing versus perception based on vision, it's all part and parcel of the same check.

You can walk around invisible, banging cymbals together and blowing into a tuba. You still get a +20 bonus to your stealth, opposed by your opponent's perception.

For the above example, however, a circumstance penalty may be warranted.

Gaberlunzie - Here's a secret for these forums. When one person tells you that you're wrong, you may still be right and that person doesn't know what they're talking about. When 3 people tell you that you're wrong, There's a small chance that you're still right, and people can't recognize the failings of the English language and the limitations of printed media.

When EVERYONE tells you that you're wrong, you're probably just wrong, and it's time to move on and let it go.

You are wrong.

Oh, and to the OP: Yes, Casters are broken after about level 9.


Gaberlunzie wrote:
Marthkus wrote:
Gaberlunzie wrote:
And if you're going to claim they're the same thing please show a rules quote. So far there's been none.
I quoted rules...
That do not say anything of the sorts. I've already quoted that part of the rules like three times to show that the level designation rules do NOT say anything about spell list. It mentions spell lists exactly 0 times.

I think I have demonstrated my ability to quote the same sections of the rules and argue the opposite point.

You're trying to say sorcerers couldn't cast that spell with resources when they can as per the rules you quoted.


Gaberlunzie wrote:


Is it so unreasonable to claim that "sorcerer spell list" refers to the "sorcerer" section of the "spell lists" part of the rules?

Because that interpretation causes the spells in question to become completely unusable and makes the class designation in a spell's description mean absolutely nothing?

Seems pretty straight forward.


Gaberlunzie wrote:
Marthkus wrote:
swoosh wrote:
They don't have the sorcerer clause about "unusual spells".
Funny thing about that line, sorcerers can learn cleric spells through "study" up to the GM (like so many things). Was there some other reason for a dragon to know CLWs? I forget.
They can't cast them though, as they don't have a sorcerer spell designation (as by the rules you just quoted).

Quote doesn't say anything about being unable to cast.


Rynjin wrote:
Blood Money is listed as "Sorcerer/Wizard 1" (meaning it's on the Sorcerer/Wizard spell list) and all you've got is "Lol, prove it".

This bolded part is what you claim. That is what I need to see any shred of evidence for.

Because it's not in the rules for what spell level designation does (the part Marthkus just quoted).

The alternative reading is that the "spell list" heading means that something is part of a spell list. Which makes sense, since that's what it says.


Marthkus wrote:
Quote doesn't say anything about being unable to cast.
Quote:
This number is preceded by a list of classes whose members can cast the spell


Gaberlunzie wrote:
The alternative reading is that the "spell list" heading means that something is part of a spell list. Which makes sense, since that's what it says.

That list will only include spells in that book though, saying you can't cast the spell because it was written in a book that came after the one you're referencing seems... odd

But let's take this slow:

-When a spell says it's a wizard spell, what does that mean?


swoosh wrote:
Gaberlunzie wrote:


Is it so unreasonable to claim that "sorcerer spell list" refers to the "sorcerer" section of the "spell lists" part of the rules?

Because that interpretation causes the spells in question to become completely unusable and makes the class designation in a spell's description mean absolutely nothing?

Seems pretty straight forward.

Uhm.. No? It makes the spells in question fall under the "unusual that needs study" clause, and makes class/level designation mean exactly what it says it means (as by Marthkus quote).


Robb Smith wrote:
Marthkus wrote:

Unlike you I didn't decide to champion a joke argument.

Step back a bit and look at the title of both our arguments

"Invisibility doesn't make you quieter"

Whether or not invisibility makes you quieter is completely irrelevant. The spell provides a +40/+20 bonus to stealth checks. It doesn't matter if the monster can hear you or not. Pathfinder has no specific mechanism for distinguishing perception checks based on hearing versus perception based on vision, it's all part and parcel of the same check.

You can walk around invisible, banging cymbals together and blowing into a tuba. You still get a +20 bonus to your stealth, opposed by your opponent's perception.

As someone point out, doing any of those things is a -10 or -20 penalty on the check.

I've already said "Nothing I said mattered" turns out the rules take it into account.


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Gaberlunzie wrote:
The fact is that Karzoug knows the spell.
CRB/MAGIC/ADDING SPELLS TO A WIZARD'S SPELLBOOK wrote:
A wizard can only learn new spells that belong to the wizard spell lists.

Can we be done now?


Gaberlunzie wrote:

Uhm.. No? It makes the spells in question fall under the "unusual that needs study" clause, and makes class/level designation mean exactly what it says it means (as by Marthkus quote).

The sorcerer is the only class with the unusual study clause though. Blood Money is also on the Magus, Wizard and Witch spell lists.

You're of the opinion that Maguses, Wizards and Witches can never cast blood money (because you say it's not on their spell lists).

Seems simple here.

BigDTBone wrote:

Can we be done now?

People have been saying that for like, an hour.

He just tends to gloss over and ignore that though, so probably not.


Gaberlunzie wrote:
Marthkus wrote:
Quote doesn't say anything about being unable to cast.
Quote:
This number is preceded by a list of classes whose members can cast the spell

And then specifics override general. Like specific sorcerer ability overrides general rules.


Marthkus wrote:
swoosh wrote:
They don't have the sorcerer clause about "unusual spells".
Funny thing about that line, sorcerers can learn cleric spells through "study" up to the GM (like so many things). Was there some other reason for a dragon to know CLWs? I forget.

Monsters don't need to follow the rules, and in fact rarely do.


swoosh wrote:
Gaberlunzie wrote:
The alternative reading is that the "spell list" heading means that something is part of a spell list. Which makes sense, since that's what it says.
That list will only include spells in that book though, saying you can't cast the spell because it was written in a book that came after the one you're referencing seems... odd

Again, stop putting words in my mouth. It has nothing to do with being able to cast the spell.

Some books contain actual spell lists. Those spells on those lists are part of spell lists. Spells printed outside of spell lists are not part of spell lists.

Quote:


-When a spell says it's a wizard spell, what does that mean?

A spell never says "this is a wizard spell". Wizard spell is not a rules term.

When a spell has a level designation of Sorcerer 1, it means sorcerers can cast that spell as a 1st level spell. Again, see the quote.


Rynjin wrote:
Marthkus wrote:
swoosh wrote:
They don't have the sorcerer clause about "unusual spells".
Funny thing about that line, sorcerers can learn cleric spells through "study" up to the GM (like so many things). Was there some other reason for a dragon to know CLWs? I forget.
Monsters don't need to follow the rules, and in fact rarely do.

Eh they might be.


Gaberlunzie wrote:
When a spell has a level designation of Sorcerer 1, it means sorcerers can cast that spell as a 1st level spell. Again, see the quote.

You dodged again.

When a spell has a designation of wizard 1, as blood money does, what does that mean for the wizard?

Quote:
Again, stop putting words in my mouth. It has nothing to do with being able to cast the spell.

Given that most of the classes we're talking about can't cast spells that aren't on their spell list... yes it does.


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BigDTBone wrote:
Gaberlunzie wrote:
The fact is that Karzoug knows the spell.
CRB/MAGIC/ADDING SPELLS TO A WIZARD'S SPELLBOOK wrote:
A wizard can only learn new spells that belong to the wizard spell lists.
Can we be done now?

That's a really good point. Thanks for the quote (and swoosh, no, you have not posted that quote). Hmmm. Now I feel unsure about this. But if that's the case, what's the point for that sorcerer line at all?


Gaberlunzie wrote:
Stuff that's different now.

EDIT: It seems you have changed your stance while I was typing. I'll let it go at that then.


Gaberlunzie wrote:
That's a really good point. Thanks for the quote. Hmmm. Now I feel unsure about this. But if that's the case, what's the point for that sorcerer line at all?

Fiat I assume.

Like I said that line's been in the game since 3.5 and no one over there really knows what it's for either.

I've heard some people suggest that it'd let the sorcerer learn bard or cleric spells... but that's not particularly clear.


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BigDTBone: See my update. I realize I got overly defensive; was kinda tired after people acting demeaning to me rather than posting evidence. Sorry; you have a really good point.


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I think I'm bound to agree with you now that a spell with a sorcerer level should be considered on the sorcerer spell list in that case. I do think the rules around it are weirdly written though, they seem to beat around the bush about it too much. They could have just said "The sor/wiz spell list contains any spell with a sor/wiz level designator".

Swoosh: That may be. Seems really weird, but I guess the alternative is worse.


Gaberlunzie wrote:
BigDTBone: See my update. I realize I got overly defensive; was kinda tired after people acting demeaning to me rather than posting evidence. Sorry; you have a really good point.

No Worries :)


It isn't on the prd because splatbooks are not on the prd. That is it.


Gaberlunzie wrote:
But if that's the case, what's the point for that sorcerer line at all?

It is a copy/paste from 3.0 and 3.x and honestly it didn't really mean anything back then either. You might use it to argue that the sorcerer could learn spells from other peoples lists but you are well into houserule territory then. More commonly I saw it used to justify sorcerers creating their own spells the same way that a wizard might.


Gaberlunzie wrote:
Lemmy wrote:
Gaberlunzie wrote:
I love the fact that you've put forth exactly 0 evidence of the contrary - or even an argument.

Do you really think your argument has any merit?

You know what... Nevermind. I'll just adapt CWheezy's advice to your posts as well.

You know, this is actually quite rude. I've provided rules quotes, arguments for both RAW and RAI, and not been passive aggressive. You've not put forth a single shed of evidence or even a decent argument for neiter RAW nor RAI.

It's not a case of like Marthkus ignoring the written rules and continuing to claim something that is not in the rules despite being shown evidence on the contrary.

Instead, my argument is just claimed to be "desperate" or "stupid" rather than putting forth any kind of evidence to the contrary.

Unlike Marthkus, I am VERY willing to change my stance. However, I'd need some kind of argument or evidence to do so, which you seem to refuse to provide. If it is so stupid an argument it should be easy to counter it.

Oh, don't get me wrong... I'm still willing to discuss stuff with you. Rules stuff, even. Just not this particular rule, because your stance on it relies on denying such an obvious fact that it borders insanity. You were just being purposely dense to "prove" your point.

Silver Crusade

CWheezy wrote:

*looks at spell list*

*Sees blood money*

Welp, solved that problem. Maybe your issue is that they can't go into the past and update old books with new spells?

Just because a spell is listed for a specific class, doesn't mean you get auto access to it. I would rule that the DM would assign the studying part as a part of the adventure. The player doesn't automatically get to handwave the research part. It's exactly the same as which magic items are in a city. You don't get to pop open the DMG and select whatever you want. You can suggest to your DM that you would like to do some research into a specific spell that you want to learn. He will then go from there and say no problem or no way.


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Umm... are we still debating whether or not spellcasters are as big a problem as some make them out to be, or are we debating what spells they cast?

I still assert that they haven't broken any of my games. I will concede though that they have the possibility of doing so. A lot of things have the possibility of breaking my game; my cats have the possibility of breaking my game.

I have seen a barbarian at 3rd level run 10', jump another 30' and avoid EVERY hazard I had in the scene to attack an ankheg. He subsequently hit, then next round nearly finished the thing and drove it off; the rest of the party was either stuck behind hazards or shooting cantrips.

Could a wizard have taken out an ankheg in 2 rounds? Sure, given the right spells. I don't play/see clerics all that much but I'm sure a cleric could have as well.

The point is that there are a lot of things that can break a game. Arcane spells just happen to be one of the more... obvious and direct ways of doing so. If martial characters or rogues had some kind of "wish" function at 18th - 20th level, would that make the game less or more broken?

And one last thing: this topic is more about opinion than fact. It's not a foregone conclusion that spellcasters are a big problem; that's the opinion of some folks based on what a spellcaster is potentially capable of. My opinion is that they aren't a big problem, or at least not as big as some people have suggested. Everyone is entitled to their opinion and we can't say another person is wrong for theirs.


Kthulhu wrote:
How many wizards actually heavily invest in Stealth?

*raises hand*

Most of my wizards have Stealth. They're naturally pretty decent at it since most have a fair Dexterity and don't have armor check penalties. I supplement them with a masterwork tool, and I generally craft elixirs of hiding that I give out to party members when needed (that +10 competence bonus on Stealth goes a long way for helping turn a difficult sneak into a trivial one, even for our armor-dudes).

We house-ruled invisibility to no longer provide the +20 to Stealth. Sight-based perception checks auto-fail, sure, and you have total concealment so it's a free pass to keep Stealthing every round as needed, and it provides good combat bonuses (you can buff and summon without breaking the spell), so honestly we thought it was strong enough. :P

If we were using the "invisibility makes it harder for the blind man to find you" invisibility that's in core Pathfinder, I'd never be spotted by anything within 10 CRs of my character anytime that it mattered.

EDIT: It serves double duty to invest ranks into Stealth as well, since your familiar uses your skill ranks, and thus it makes him a better scout as well (+8 size, +3 dex, +X ranks, +3 class skill to boot).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Invisibility clearly grants +20 to Stealth, which implies it makes you quieter as well as harder to see. However, it also clearly states that you can make noise.

Most GMs that I know, would say that if the invisible subject picked up a twig and snapped it in two, people close by might be able to hear it "snap."

So why then would it be any different if said invisible subject accidentally snapped a twig by stepping on it?

Logically, it wouldn't be.

Gaberlunzie wrote:

My stance is more:

"Sorcerer spells not listed in a "spell lists" section can be learnt through study only and not automatically added to your list of spells known without study".

I disagree with most of the people here. Phrased that way, your stance strikes me as logical, and I believe an argument could be made for it (though I don't necessarily agree). For example, the fact that Karzoug knows the spell does not prove that it is on his spell list. All it shows is that he is capable of casting it. (Perhaps he researched it independently, which I personally believe IS strongly implied as it was not seen before his appearance.)

However, I still haven't seen any rules content that really strikes me as having backed up your view. (And, unfortunately, they are right in that it falls to you to prove your own assertions.)


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OK, I've waded through the rest of this thread... and it saddens me. First of all, most of the arguing here is off-topic completely.

Rules Lawyers:
The fact is that it is a waste of time to argue specifics with rules lawyers, because they are, by definition, arguing in bad faith. It's a societal issue, not a gaming one (which is why Shakespeare envisioned a perfect world as having no lawyers in Henry VI Part II). When people rules-lawyer, they are not arguing a point... they are arguing to win. So they will twist anything to support their point, no matter how ridiculous their assertion is.

Judge: Your client answered the question "Are you in a sexual relationship with X?" by stating "There is no sexual relationship between us right now." Then I find out that your client had sex with her 3 days before the deposition and 2 days afterward! Why shouldn't I hold your client to have perjured himself?

Lawyer: You honor, it depends on what the definition of "is" is. To my client, "is" means at the present moment, because "is" is the present tense of the verb "to be." My client was obviously not having sex with X during the deposition; so in his mind, he "is" not in a sexual relationship in that very moment. So my client didn't commit perjury...

So stop arguing specifics with these people, as you will never get them to admit they are wrong (be it planar binding or spell lists or invisibility), because they aren't looking for the most logical interpretation. They are looking for the interpretation than makes them "win" the argument. And in this case, that interpretation will be the one that justifies their opinion that Pathfinder spellcasters are not over-powered... every time.

You don't need to argue a specific case to prove the answer to the original question is yes. All you need to do is look at the documented effects of fighter abilities versus spells. What do fighters' abilities do? They give a numerical and mechanical bonus. Period. Martial class abilities almost always do nothing but that (with very few exceptions). What do spells do? They change the actual physical reality of the game-world. Create pit creates an actual absence of matter at a location in the game world... it changes the circumstance of the story. Fly changes the movement of the characters from two dimensional to three dimensional; it adds an entire dimension to the operation of the game world during an encounter. Summoning spells actually add another being to the narrative (if only for a limited time).

The fact is that spellcasters have narrative power in addition to mechanical power, while martials have mostly mechanical power. This is why some forum-goers deride the "blaster" wizard... because it emphasizes mechanical advantage at the cost of narrative advantage. The only way to reconcile this is for:

A. the GM to ignore/houserule/deny the narrative power of spells
B. the players to implicitly agree to not use the full narrative power of their magic.
C. the GM to devise encounters that restrict or adapt away the narrative power of spells.

Which means that, without option B (which can be difficult to establish in constantly varying groups like with PFS), the GM must plan the adventures and rules around the spellcasters, not the martials. So yes, when you have a situation where one group of your players are always more important to your adventure designs than others, simply because of their class, then they are a big problem.

Recognizing this is not "bashing Pathfinder" or its developers. I'm sure the developers probably don't have as large a disparity as some of us see (because I would bet that their groups are so well established that "option B" is an unvoiced expectation at their tables, and their system mastery makes "option C" much easier). But that doesn't mean that the narrative issues with spellcasters don't exist.


Eirikrautha wrote:

A. the GM to ignore/houserule/deny the narrative power of spells

B. the players to implicitly agree to not use the full narrative power of their magic.
C. the GM to devise encounters that restrict or adapt away the narrative power of spells.

For those of us that find a lot of these examples BS (sno cones, infinite wishes, ect.)

A & B would be about things like not casting fly or teleport.

Which I don't agree with. C is the appropriate answer that takes the less work. Rewriting the rules as A to prevent casters from doing ANYTHING is a lot of work and those GMs should just stick to e6 games or PFS like games.

B. Is a sickening concept. Playing at such a table (from any perspective) would be infuriating. If C fails, you mix in some A.

EDIT: Barbars change encounters too. If you want to throw in a melee mob that is even remotely fair, you can't without the barbar instantly destroying it. You have to build the encounter around them, and you can only use spells that don't require a save against the barbar if you want any sort of effect.


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That's a shit judge. Should have asked "Have you been in a sexual relationship with X in the last Y days/weeks/whatever?"


shallowsoul wrote:
CWheezy wrote:

*looks at spell list*

*Sees blood money*

Welp, solved that problem. Maybe your issue is that they can't go into the past and update old books with new spells?

Just because a spell is listed for a specific class, doesn't mean you get auto access to it. I would rule that the DM would assign the studying part as a part of the adventure. The player doesn't automatically get to handwave the research part.

And that's a houserule. By RAW they get 2 spells per level as a prepared arcane, access to all of them as a prepared divine caster, and they learn spells at each level according to the chart as a spont and can learn more through other means(FCB). There isn't any "You must study! No access no spell!" by RAW. You can add it because you find it logical, but the point of the rule is ease of play.

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