Your 5 Favorite Classes To Play, Including 3PP Classes


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Ken Pawlik wrote:

Played/Used as an NPC, in no particular order:

1. Spell-less Ranger - Kobold Press
2. Medium - Purple Duck Games
3. Inquisitor
4. Antipaladin (though I still prefer to call them Blackguards)
5. Swordmaster - Dreadfox Games

Looking forward to trying, also in no particular order:
1. Divine Channeler - Rite Publishing
2. Malefactor - TPK Games
3. Illuminatus - Purple Duck Games
4. Every class created by Bradley Crouch/Interjection Games
5. Dread - Dreamscarred Press
6. Occultist - Radiance House

Glad to hear it, Ken. If I can keep the motivation up, I've got two classes filling out nicely that might sneak in as May releases. Here are the high concepts.

1: Maneuver class with loads of bleed effects who powers maneuvers with blood (others or his if need be).

2: Engineer strains of microbes, then inject people.


Interjection Games wrote:

Glad to hear it, Ken. If I can keep the motivation up, I've got two classes filling out nicely that might sneak in as May releases. Here are the high concepts.

1: Maneuver class with loads of bleed effects who powers maneuvers with blood (others or his if need be).

2: Engineer strains of microbes, then inject people.

These both sound very interesting... I've yet to pick up the Brewmaster and the Cartomancer due to lack of funds and time, but I'll get them when I can. Even your work that doesn't tickle my fancy as a high concept (the Herbalist, Truenamer) gives me a lot of inspiration for characters and NPCs upon reading it. It doesn't hurt that, unlike most class write ups, yours infused with wit and humour... [/DERAILMENT]

Dark Archive

Rogue
Barbarian
Ranger
Witch
Swashbuckler

That order.


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In no particular order:

1: Inquisitor, Paizo Publishing: Lots of flavor, plenty of versatility.

2: Dreadnaught, Multiclass Archetypes: This is my version of a sergeant/captain concept. Then I discovered Will McCardell's Inspiring Commander.

3: Direlock* from Forest Guardian Press: yep this my homage to the armored caster, and a spell-eater to boot. You can find the content HERE.

4: Fighter, Paizo Publishing. Simple, rugged. Versatile.

5: Witch, Paizo Publishing: especially the Gauntlet Witch* or Bonewitch*.

*As I am the author there is some bias here.


Countdown style, yeah!

#5 - Magus - Fun mix of martial and wizard. Just being able to wade in and melee after a quick bout of casting (or vice versa) makes this a really fun class.

#4 - Rogue - Okay, so this is thanks to a little character of mine named Caldax, a Drow Rogue of mine who was Neutral FABULOUS (i.e. Evil). Had lots of fun with him.

#3 - Sorcerer - I loved the sorcerer from 3.X, and what Pathfinder did with it was fantastic. Personal favorite bloodline? Imperious. Human only, but man, it's great.

#2 - Ranger - Gotta love this guy. Take feat to beef up your (eventual) animal companion and one weapon, gaining feat for another style, all while tracking everything. EVERYTHING.

#1 - Cleric - This may change once I actually play Warpriest, but right now, hands down my favorite class to play as. Just something about being the mortal instrument of a deity does something for me.


The only reason Direlock isn't on my list is because I haven't yet had an opportunity to play one, PC or NPC. Something I need to rectify quickly.


Psion (egoist)
Druid
Alchemist
Psychic Warrior
Slayer (beta)

Shadow Lodge

Rage prophet
Rogue
Soul knife
Swashbuckler
Sorcerer


Oceanshieldwolf wrote:

In no particular order:

1: Inquisitor, Paizo Publishing: Lots of flavor, plenty of versatility.

2: Dreadnaught, Multiclass Archetypes: This is my version of a sergeant/captain concept. Then I discovered Will McCardell's Inspiring Commander.

3: Direlock* from Forest Guardian Press: yep this my homage to the armored caster, and a spell-eater to boot. You can find the content HERE.

4: Fighter, Paizo Publishing. Simple, rugged. Versatile.

5: Witch, Paizo Publishing: especially the Gauntlet Witch* or Bonewitch*.

*As I am the author there is some bias here.

ah yes, even though ive only used it in one encounter, the direlock dreadmasque archetype. I threw it on an aboleth and it made one of the most memorable battles my old gaming group had.

Scarab Sages

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Monk
Stonelord Paladin
Brawler Fighter
Druid
Hexcrafter Magus

Contributor

I should probably contribute, huh? In no particularly order:
Fighter: He may not be the king of damage dealers, but he is the king of versatility. I love me some bonus feats!
Rogue: Skill points and I are a match made in heaven. I also think that sneak attack is fun because it gets me to think tactically and pay attention to the battlefield.
Cavalier: Cavalier is on the list for the order mechanic. I think its an awesome idea and some of the orders have really powerful, fun benefits.
Sorcerer: The sorcerer is my favorite spellcaster, hands-down. I would rather know a small number of spells that I can cast whenever I want then be able to cast every spell in the game if I'm well enough prepared. I tend to overthink problems and as a result, I'll prepare spells that are helpful in a much more deadly situation then my GM actually prepared. Plus I hate the feeling of wasting your one prepared dispel magic and would rather spend my gold on cool magic items than expendable items.
Swashbuckler: I love the grit/panache mechanic, but ranged martials aren't really my type of playstyle. Combine that with a Charisma-focused martial character and I already know that I'm going to adore this class when it comes out in a few months.

Favorite 3PP Classes
Soulknife (Dreamscarred Press): The 'ego weapon' idea is one of my favorites and Dreamscarred Press only made this class cooler in updating it to Pathfinder. I would have never played one in 3.5, but I would now.
Godling (Rogue Genius Games): I prefer the skilled godling over the other two, but the godling class is an awesome concept that is done well here. It's the product that actually got me into Owen's stuff in the first place.
Technician (Radiance House): I'm cheating with this one because Dario and I haven't released Age of Electrotech yet, but the technician is one of my favorite classes in the game, period. I designed it with characters like Tony Stark in mind; the intelligent gadget-building character. It took a long time to polish this one up, but I'm pleased with the ultimate results. Hopefully we'll be able to get it out and published soon.
Occultist: I'm sure everyone knew that this class was going to be on my list. I love its versatility and the crazy, supernatural powers it receives. More than anything, however, I love its flavor. The binder flavor of "hunted heretic" was one of my favorite elements from the Tome of Magic, and I tried to make sure that same flavor is alive and well in Pact Magic Unbound.


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1. Witch Doctor
2. Hedge Witch
3. Magus/Hexcrafter
4. Pokemon Witch (Speak with animal + charm animal + carry companion = pokemon master)
5. Ragechemist/Drunken Brute (+10 strength at the cost of a move action at 3rd level)

I f#*&ing love Witches


Alexander Augunas wrote:

I should probably contribute, huh? In no particularly order:

Favorite 3PP Classes
Godling (Rogue Genius Games): I prefer the skilled godling over the other two, but the godling class is an awesome concept that is done well here. It's the product that actually got me into Owen's stuff in the first place.

The Godling SGG product was the 1st of owen's that i snagged as well. It finally allowed me to make a concept i had been wanting to for a long time. (my favorite of the 4 is Mighty, AA. I have had many fun times with all 4 however!) i have since picked up almost all of the SGG and RGG class offerings as well as some of the alternate magic ones.

I was a fan of the Binder in 3.5, so picked up and was pleased with the Secrets of Pact Magic publication(Occultist).

Paladin: I'm an old fellow, and the 'holy knight' has been one i have always enjoyed playing since childhood in RPG's as well as other media. Probably my hands-down favorite of all.

The Witch(more then just spells, and wonderful archtypes)

The Magus(fightymage, lots of awesome to play archtypes)

Honorable mention: Time Thief i thought was wonderfully done conceptually, but slightly weak in play. (I would really have preferred a functional sneak attack progression(full or partial) when in bullet time or something similar.-precise strike, judgement, etc etc.)

Finally, i haven't found a class that i refuse to play a 2nd time after a playthrough because i felt it wasn't fun or viable aside from the 3.x Truenamer.

Contributor

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1.Bard
2. Cleric
3. Oracle
4. Witch
5. Fighter

I generally play one character for a long length of time, so I haven't gotten to play the 3PP classes, let alone most of the core ones. I thought many of the things Marc Radle did for Kobold Press looked totally interesting, though.

Btw, not to derail the thread, but Misfit Studios is doing a witch/warlock kickstarter--in case you are interested. We just got Alex Augunas to work with us, since he's a Master of Pact Magic. Marc Radle will be working on something, as well, for the book, and we'll have Owen Stephens' The Talented Witch to offer backers in June or July.


In no particular order:

Monk
Barbarian
Fighter or ranger
Sorcerer
Inquisitor

I like being the in the front line. I should mention that I am yet to play a druid, which will probably kick the fighter/ranger off of this list :P

I tend to have changes of heart between fighters and barbarians. Barbarians have been on top for a while now though :)


1. Summoner
2. Alchemist
3. Magus
4. Wizard
5. Rogue

I've played pretty much every 1st party core class several times already, but the Advanced Player's Guide classes are just so cool and tempting as options!

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