Turgan |
I think it is applied to all iteratives (even off-hand). It "does not reduce the penalties from two-weapon fighting" means it does nothing for the -2 (FOB Penalty), -2/-2 (light off-hand weapon + TWF feat), -4/-4 (one-handed off-hand weapon, +TWF feat) etc.
The ieratives for your off-hand attacks are subject to your BAB and thus Precision (Ex) is applied.
That would be my interpretation of the text.
Partizanski |
This ability doesn't reduce the penalties from two-weapon fighting or other situational penalties on attack rolls
When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat.
It seems pretty clear to me that it only applies from the extra attacks you receive from your flurry BaB, and not the extra attacks from flurry
blahpers |
How I came to the conclusion that I did:
Precision (Ex)
Your deadly attacks are far more likely to hit their target than those of others. Whenever you make a full attack, your attack bonus on the additional attacks you gain by having a high base attack bonus is 5 higher. This ability can't give any of these attacks a higher attack bonus than your base attack bonus. For example, a 12th-level fighter normally has a base attack bonus of +12/+7/+2; with this ability, his base attack bonus is +12/+12/+7. This ability doesn't reduce the penalties from two-weapon fighting or other situational penalties on attack rolls (such as Combat Expertise, Power Attack, fighting defensively, or harmful conditions). You can select this ability more than once. Each time you select it, the attack bonus on additional attacks increases by another 5.
Edit for clarification:
A two-weapon fighter does not gain additional offhand attacks by having a high base attack bonus, so their offhand attacks do not benefit from the precision ability. Rather, such a fighter gains additional offhand attacks by having higher-tier feats in the two-weapon fighting chain. Monk flurry is treated as two-weapon fighting, and the additional attacks as you level come from the flurry of blows ability granting the effects of higher-tier feats when flurrying, not from having a higher base attack bonus.
Cat-thulhu |
Agreed. For example, take a monk or fighter level 11, before any penalties:
Fighter imp 2wpn, light weapons
Main +9/+4/-1
Off +9/+4
With precision
Main +9/+9/-1
Off +9/+4
Overall (so it looks same as monk) +9/+9/+9/+4/-1
If you take precision twice. +9/+9/+9/+4/+9
A third time makes no difference at this time
Monk flurry
+9/+9/+4/+4/-1
With precision. +9/+9/+9/+4/-1
With precision twice. +9/+9/+9/+4/+9
In both cases the 2 wpn attacks are still at BAB & BAB -5, since the feats grant an additional attack albeit at a penalty of...
I think the numbers are right.
Legowaffles |
Agreed. For example, take a monk or fighter level 11, before any penalties:
Fighter imp 2wpn, light weapons
Main +9/+4/-1
Off +9/+4With precision
Main +9/+9/-1
Off +9/+4
Overall (so it looks same as monk) +9/+9/+9/+4/-1
If you take precision twice. +9/+9/+9/+4/+9
A third time makes no difference at this timeMonk flurry
+9/+9/+4/+4/-1With precision. +9/+9/+9/+4/-1
With precision twice. +9/+9/+9/+4/+9In both cases the 2 wpn attacks are still at BAB & BAB -5, since the feats grant an additional attack albeit at a penalty of...
I think the numbers are right.
I could be very wrong, but shouldn't that -1 with Precision be a +4? If not, it is quite clear I misread the Precision Ability.
Edit: Bolded the relevant -1s.
Zagyg |
1 person marked this as a favorite. |
How I came to the conclusion that I did:
Mythic Adventures wrote:Precision (Ex)
Your deadly attacks are far more likely to hit their target than those of others. Whenever you make a full attack, your attack bonus on the additional attacks you gain by having a high base attack bonus is 5 higher. This ability can't give any of these attacks a higher attack bonus than your base attack bonus. For example, a 12th-level fighter normally has a base attack bonus of +12/+7/+2; with this ability, his base attack bonus is +12/+12/+7. This ability doesn't reduce the penalties from two-weapon fighting or other situational penalties on attack rolls (such as Combat Expertise, Power Attack, fighting defensively, or harmful conditions). You can select this ability more than once. Each time you select it, the attack bonus on additional attacks increases by another 5.
Edit for clarification:
A two-weapon fighter does not gain additional offhand attacks by having a high base attack bonus, so their offhand attacks do not benefit from the precision ability. Rather, such a fighter gains additional offhand attacks by having higher-tier feats in the two-weapon fighting chain. Monk flurry is treated as two-weapon fighting, and the additional attacks as you level come from the flurry of blows ability granting the effects of higher-tier feats when flurrying, not from having a higher base attack bonus.
It's true that Two-weapon fighting does not allow for additional attacks for higher BAB. But I disagree for for Improved/Greater TWF feats, whose are exceptions to this general rule. If you look at the feats prerequisites, you must have high BAB (+6 for Improved TWF and +11 for Greater TWF) to choose these feats, thus allowing you to make additional attacks when you take the feat. So technically speaking, the Improved/Greater TWF feats allow the character to make additional attacks as they reach high BAB. The difference being that it's keyed to a feat instead of being automatic. For me, this qualifies these additional attacks to receive bonus from Mythic Precision.
The monk Flurry is another problem. If you look at the Monk FAQ, your can see that Monks can Flurry with only one weapon. So it's not because calculating the numbers follows the same rules as the TWF feats, that this is Two-weapons fighting. I would also allow all the lesser bonus attacks from flurry to benefit from the +5 bonus from Mythic precision.
BobtheSamurai |
Just take mythic two-weapon fighting and make ALL your off-hand attacks at your highest BAB. The extra attacks from ITWF and GTWF are expressed as an attack at your highest bonus, but at a -5 and -10 penalty respectively, so MTWF should remove that penalty for x number of rounds as well as the normal TWF penalties (the -2/-2 or -4/-4 for one-handed weapons).