Dreamscarred Press Introduces: Akashic Mysteries


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Pathfinder Rulebook Subscriber

Ya'll are gonna make me buy this aren't you...

:)


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That's the plan Jim. That's always been the plan.


Pathfinder Starfinder Roleplaying Game Subscriber
Ssalarn wrote:
Luthorne wrote:
Ssalarn wrote:
Adam B. 135 wrote:
Fantastic! Now the triple threat has been completed.
Next up (and final!) the Supplemental release! I'm finishing statting up the akashic monsters as we speak in the new "False Gods" section of the Supplemental (I haven't uploaded it yet, but I'll let you know as soon as it's ready), and there's one last PrC to add. Then it's Talents, Domain, possibly Revelation, and we're going to be pretty much good to go :)
Out of idle curiosity, if there's going to be a new domain, will there be warpriest blessings to go with it?
Probably...? I'm going to be honest, prior to this moment I hadn't really thought about the Warpriest much (not because I have any issue with the class, I just haven't played with them much so they're not really on my radar). I can certainly look into it though and see about including a Blessing since there's material for virtually every other core class.

Yeah, it's not a big deal, I was just curious, since the blessings are based off of domains, much like shaman spirits are based off of oracle mysteries and such...I don't play warpriests much myself. Bit odd, I like to have religious characters, but I don't really like it when my character's religion is part of the class mechanics...probably because then I find myself picking deities for mechanical reasons over flavor reasons.

Daevic looks interesting, though. Fewer points to invest probably makes it one of the easier ones to handle if you want to dip your toe into the water of akashic material. That or just start at lower levels and get used to having more to allocate as you level...

President, Jon Brazer Enterprises

Ssalarn wrote:

I think one of the biggest things is that ... it tells you what it's suppose to be.

It's also more easy to manage the akashic "fiddly bits" since you're working with a smaller essence pool and dedicating half of that (most likely) to your Passion.

I'll definitely agree with that. Generally, I've stayed away from non-core book/APG/UM classes. Even base psionics took me a long time to really go, "ok they're cool," mostly because I don't want to have to learn a new system.

The daevic, being a full BAB class, you have an idea what to expect going in (someone that hits stuff and makes them fall down). So the new parts are easier to wrap your head around because you're already looking at it from that angle then from there its just a question of what specifics are you going to choose: are you going to choose the claws over the physical weapon, do you want to hurt your enemies when you take a hit over having the hits hurt so much, etc.

That probably is a decent part of why I like it as much as I do after my first reading.

Paizo Employee Design Manager

Luthorne wrote:

***

Daevic looks interesting, though. Fewer points to invest probably makes it one of the easier ones to handle if you want to dip your toe into the water of akashic material. That or just start at lower levels and get used to having more to allocate as you level...

Yeah, Daevic is intended to be a class where it's much easier to "set and forget" your veils. While the player of a Vizier is going to be juggling essence around more and more frequently as his system mastery rises, the Daevic's player has the assurance that investing as much as he can in his Passion is pretty much always the right move.

Kryzbyn wrote:

Ya'll are gonna make me buy this aren't you...

:)

That's the plan! Have you taken a peek at all the cool upcoming archetypes in our Supplemental Playtest? We've also got new akashic monsters and playable races incoming :)

Dale McCoy Jr wrote:
Ssalarn wrote:

I think one of the biggest things is that ... it tells you what it's suppose to be.

It's also more easy to manage the akashic "fiddly bits" since you're working with a smaller essence pool and dedicating half of that (most likely) to your Passion.

I'll definitely agree with that. Generally, I've stayed away from non-core book/APG/UM classes. Even base psionics took me a long time to really go, "ok they're cool," mostly because I don't want to have to learn a new system.

The daevic, being a full BAB class, you have an idea what to expect going in (someone that hits stuff and makes them fall down). So the new parts are easier to wrap your head around because you're already looking at it from that angle then from there its just a question of what specifics are you going to choose: are you going to choose the claws over the physical weapon, do you want to hurt your enemies when you take a hit over having the hits hurt so much, etc.

That probably is a decent part of why I like it as much as I do after my first reading.

Excellent! And I'm glad you liked it :)

The Daevic was really intended to be a good point of entry for the subsystem, but it seemed wrong to lead into the akashic subsystem with anything less than the dedicated master of veilweaving. Daevic was supposed to be the second entry, but it turns out that balancing full BAB martials with fairly robust magical abilities can be a contentious and hair-pulling affair, so it got pushed back to third place so I could spend more time on it (also, there were some... thematic issues with the Desire Passion that took a while to get the right verbage on).


Pathfinder Rulebook Subscriber

I wasn't a fan of Incarnum, but admittedly had little exposure to it.
Everything I'm hearing about this sounds cool though.
I'll head to the DSP site and check it out.


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Incarnum was awesome. It was just... obscure.

Also the feats tended to range from worthless/near-worthless to Psycarnum Infusion level Awesome.

Paizo Employee Design Manager

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Kryzbyn wrote:

I wasn't a fan of Incarnum, but admittedly had little exposure to it.

Everything I'm hearing about this sounds cool though.
I'll head to the DSP site and check it out.

Incarnum had a few little... issues with it, but conceptually it was really cool. I like to think I managed to address the issues while also injecting some cool new flavor and options into it. Let me know what you think!


I am really looking forward to the "False Gods" section. I love getting new monsters to run. This will be extra fun because they will use akashic goodness.

Paizo Employee Design Manager

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Adam B. 135 wrote:
I am really looking forward to the "False Gods" section. I love getting new monsters to run. This will be extra fun because they will use akashic goodness.

There's 3 basic types of daeva, one rakshasa that sacrifices its innate spellcasting to feed a daeva symbiote, 2 creatures that are the result of daeva and bonded hosts passing beyond death (1 is the result of the above rakshasa dying and reincarnating with its soul and the bonded daeva perfectly fused, the other is the equivalent of a Daevic saint), and the Vritra, akashic dragons that look like humongous salamanders wreathed in veils.

Soooo.... Not a huge selection of critters, but enough to have some fun with new critters that are pretty customizable.


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With the diversity of veilweaving, honestly that is enough for me. Small number of monsters with a monstrous amount of options. And that is before templates and class levels are used!


Ssalarn wrote:
and the Vritra, akashic dragons that look like humongous salamanders wreathed in veils.

Crazy question, but have you talked to Rite Publishing about including the akashic dragon in the "In The Company of Dragons" product they currently have in Kickstarter? They have been asking for other dragons that people would like to see included. Jeremy is on tap for the next possible reward, so it would seem that DSP is supporting the Kickstarter.

Kickstarter page

Just a silly thought...

Paizo Employee Design Manager

AinvarG wrote:
Ssalarn wrote:
and the Vritra, akashic dragons that look like humongous salamanders wreathed in veils.

Crazy question, but have you talked to Rite Publishing about including the akashic dragon in the "In The Company of Dragons" product they currently have in Kickstarter? They have been asking for other dragons that people would like to see included. Jeremy is on tap for the next possible reward, so it would seem that DSP is supporting the Kickstarter.

Kickstarter page

Just a silly thought...

It had crossed my mind, but since the Vritra are still being created, it didn't seem like the best form to offer materials based on stuff I was still writing and playtesting. The psionic dragons have already been written, tested, and published, so they're a bit easier to offer as material for a Kickstarter stretch goal. I've got a lot of irons in the fire right now (I'm already 3 weeks behind on a blog post for my Third Party Thursdays event and owe the amazing publishers who provided material for those events, like Four Dollar Dungeons and their amazing "Dance Macabre" module, their reviews), so I really don't want to make a timing specific commitment to another project right now.

If the window's still open when I finish the vritra, I'll try and reach out.


I'm sorry if this has been answered already, but a quick search of the thread and a thorough re-reading of the PDF was fruitless. What's the starting gold for the vizier, guru, and daevic? I'm trying to make a 1st-level vizier for a Mummy's Mask campaign, and I'm holding back on gear because I don't know how much I have to spend :P

Paizo Employee Design Manager

El Ronza wrote:
I'm sorry if this has been answered already, but a quick search of the thread and a thorough re-reading of the PDF was fruitless. What's the starting gold for the vizier, guru, and daevic? I'm trying to make a 1st-level vizier for a Mummy's Mask campaign, and I'm holding back on gear because I don't know how much I have to spend :P

Vizier should be as Wizard, Guru as Bard, and Daevic as Paladin.


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Ssalarn wrote:
El Ronza wrote:
I'm sorry if this has been answered already, but a quick search of the thread and a thorough re-reading of the PDF was fruitless. What's the starting gold for the vizier, guru, and daevic? I'm trying to make a 1st-level vizier for a Mummy's Mask campaign, and I'm holding back on gear because I don't know how much I have to spend :P
Vizier should be as Wizard, Guru as Bard, and Daevic as Paladin.

That's what I was going to guess. Thank you! I'm absolutely loving this stuff, by the way - I've been silently lurking and appreciating for a while. Can't wait for the final release! :-)

Paizo Employee Design Manager

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The Supplemental WIP playtest doc has been updated. In addition to some small verbage tweaks discussed here and on other forums, I've also added two new new veils, the Mantle of Murderous Intent and Tentacles of the Abolethic Sovereignty. These are vizier veils that I think do two things that were really needed: give the Ruler more tools to play with, and allow the Akashic caster to dip into the realms of damaging ability scores. Both veils deal a penalty to a mental ability score, the same way the ray of enfeeblement spell deals damage to the target's Strength score. As such, they're obviously potentially very powerful and I'd appreciate it if all could give them a close read-through and playtest so we can make sure they're appropriately balanced. They also aim at filling different slots than those veils currently most favored by the Ruler, effectively giving him even more options, something the path really needed.
Also made a small tweak to Hands of the Bard, making the SLA it grants useable a number of times per day equal to your primary veilweaving modifier rather than 3/day, which is both another potential boon for the Ruler path and helps the veil conform with the other formulas present in the system.

I'm going to try and get the traits added in tomorrow, and hopefully have the False Gods section ready by the end of this coming week.


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I both like and dislike the Tentacles of Abolethic Slavery. Early on, the charisma damage is usually not going to be useful, unless you face something like an orc that dumped charisma.

However, when it gets its bind I think it shoots up in power, as suddenly you are also hitting a creature's AC, and inflicting a DOT that is relatively good. Also later on, it actually will deal enough charisma damage to disable normal humanoids that aren't sorcerers, bards, and the like, while nuking those charisma user's save DCs.

As for Mantle of Murderous Intent, does the sentence "As a standard action, the veilweaver may blast foes in a 15 foot cone with a
wave of disruptive mental energy that deals 1d4 + veilweaving modifier points of damage (Will save for half)," imply that allies are unaffected if caught in the cone? At first the duration seems very long, but the extra saves the creatures will get help balance this out.

The body bind for MoMI is absurdly strong, but it is a level 20 ability. Still not sure how I feel about it being an infinite use, long duration AOE stun.

Paizo Employee Design Manager

Adam B. 135 wrote:

I both like and dislike the Tentacles of Abolethic Slavery. Early on, the charisma damage is usually not going to be useful, unless you face something like an orc that dumped charisma.

However, when it gets its bind I think it shoots up in power, as suddenly you are also hitting a creature's AC, and inflicting a DOT that is relatively good. Also later on, it actually will deal enough charisma damage to disable normal humanoids that aren't sorcerers, bards, and the like, while nuking those charisma user's save DCs.

As for Mantle of Murderous Intent, does the sentence "As a standard action, the veilweaver may blast foes in a 15 foot cone with a
wave of disruptive mental energy that deals 1d4 + veilweaving modifier points of damage (Will save for half)," imply that allies are unaffected if caught in the cone? At first the duration seems very long, but the extra saves the creatures will get help balance this out.

The body bind for MoMI is absurdly strong, but it is a level 20 ability. Still not sure how I feel about it being an infinite use, long duration AOE stun.

I'm still looking at possibly shoring up Tentacles of Abolethic Sovereignty to make them more appealing pre-bind as a veil that would be regularly shaped instead of something you veilshift into when you realize you're fighting a bard/oracle/sorcerer. So there may be some changes coming there. I don't know if that's going to involve making them more tentacle-y, adding a rider to creatures whose Charisma is fully reduced by the inflicted penalties (aboleths are known for taking mental thralls; I've thought about making it so if a creature's Charisma is completely reduced they have to make a Will save each round or obey whatever order the veilweaver gives them for the duration of the penalty), or something else.

Mantle of Murderous Intent may have been me letting a penchant for prose impede good mechanics; it should affect all creatures within the cone, and I'll tweak it to reflect that. The durations are fairly long, but the panicked condition means affected creatures will be getting their second saves outside of the influence of things like the Ruler's debuff aura fairly quickly, and since the Shoulder bind adds the [Fear] descriptor, it also means that creatures and classes with resistance or immunity to fear will be that much more likely to make their saves or not be affected in the first place (paladins, fighters, etc.). Combined with the relatively low damage, it's more of a control/defensive ability than a strictly offensive one (though it can certainly be used as a primary offensive weapon). The stun ability is a fairly long duration, but the enemy gets an additional save any time they take damage, and it is a level 20 effect. The real danger there is probably more in the fact that the vizier can quickly strip away their Wisdom with multiple penalties while they're stunned, making them less likely to make each subsequent save. Still, compare to some of the 9th level spells a Sorcerer or Wizard picked up 2-3 levels earlier (gate, mass hold monster, dominate monster, power word kill, weird, wail of the banshee, and those just the ones with offensive applications from the CRB), and it's pretty on par, maybe even a little behind since it can't be chained to as many other effects as Vancian spells can (like the old timestop and fill the room with delayed blast fireballs), and it's a mind-affecting effect, which means a vizier will have to dedicate a whole lot of resources (and succeed at a few Knowledge checks) to use it reliably. I think that the power is appropriate to the conditions of the ability and the amount of resources it will take to leverage it consistently.

On another note, and somewhat in the same vein, did you happen to see the Cerebral Catastrophe Cinch? I'd love to hear your thoughts on that one as it's been... Well, over on the GitP forums it's been regarded as fairly weak, which I'm not sure I agree with. I'd love to get more opinions before I start tweaking it.


I don't think that making them more tentacle-y is the best route to go, as Embrace of the Old Ones is already wonderfully tentacle-y. A mental thrall rider could be cool, but you'd have to make sure that it stays balanced to keep players from playing pokemon with enemies.

I think the Mantle of Murderous Intent could use some new attack options as well, since the cone does effect allies. It will be very hard to use this veil when you consider how much you allies will want to get in the action. My suggestion is letting them downscale the veil's cone size at-will, and to allow them to use it as a ranged touch attack as well.

And yeah, I might have overreacted to the body bind for MoMI.

I love the Cerebral Catastrophe Cinch! I think it can lead to some hilarious situations, and provides a great level of protection against some of the nastier spells in the game. It make also lead to hilarity if someone tries to use divination spells on you without your knowledge, as you brain-nuke them from across the planet. My only suggestion for making it "pop" at higher levels, where AOE affects are more common, is to allow CCC to activate when hit by AOE spells as well when enough essence is invested.

Paizo Employee Design Manager

Adam B. 135 wrote:

I don't think that making them more tentacle-y is the best route to go, as Embrace of the Old Ones is already wonderfully tentacle-y. A mental thrall rider could be cool, but you'd have to make sure that it stays balanced to keep players from playing pokemon with enemies.

I think the Mantle of Murderous Intent could use some new attack options as well, since the cone does effect allies. It will be very hard to use this veil when you consider how much you allies will want to get in the action. My suggestion is letting them downscale the veil's cone size at-will, and to allow them to use it as a ranged touch attack as well.

And yeah, I might have overreacted to the body bind for MoMI.

I love the Cerebral Catastrophe Cinch! I think it can lead to some hilarious situations, and provides a great level of protection against some of the nastier spells in the game. It make also lead to hilarity if someone tries to use divination spells on you without your knowledge, as you brain-nuke them from across the planet. My only suggestion for making it "pop" at higher levels, where AOE affects are more common, is to allow CCC to activate when hit by AOE spells as well when enough essence is invested.

I prefer to keep the cone, but what if I changed the essence verbage to "For every two points of essence invested, the veilweaver may increase the cone size by an additional 5 feet (to a 20, 25, 30, etc. foot cone)" and added a tag to the bind descriptions saying "In addition, the veilweaver may exclude a number of allies equal to their primary veilweaving modifier within the veil’s area from its effects" or something along those lines?


Pathfinder Starfinder Roleplaying Game Subscriber

For the Loyal Paladin's Spear of Light, the sidebar lists it as an example of a veil where you can use your veilweaver level in place of your BAB, but I don't see that mentioned in the veil itself?


The introduction of Akashic Catalysts only now has me concerned. Their existence requires the potential power of all veils to be reconsidered, and invalidates a lot of feedback on the long term usefulness of scaling veils.

They really, really should have been included at the very start at the beginning of the playtest. :/

Paizo Employee Design Manager

Luthorne wrote:
For the Loyal Paladin's Spear of Light, the sidebar lists it as an example of a veil where you can use your veilweaver level in place of your BAB, but I don't see that mentioned in the veil itself?

Hmmm... A sentence appears to have been "eaten" from the entry. LP's SoL should have the option to use veilweaver level in place of BAB, which I will fix.

Aratrok wrote:

The introduction of Akashic Catalysts only now has me concerned. Their existence requires the potential power of all veils to be reconsidered, and invalidates a lot of feedback on the long term usefulness of scaling veils.

They really, really should have been included at the very start at the beginning of the playtest. :/

I can't exactly make magic items for a system that's still in development :P

I posted them up in various threads (I believe including this one) as concepts before they were added to the actual playtest doc, and most of the reception was pretty positive. I know that Psybomb has been running the numbers on them for several months now. Is there a particular area of concern you have?


Ssalarn wrote:
I prefer to keep the cone, but what if I changed the essence verbage to "For every two points of essence invested, the veilweaver may increase the cone size by an additional 5 feet (to a 20, 25, 30, etc. foot cone)" and added a tag to the bind descriptions saying "In addition, the veilweaver may exclude a number of allies equal to their primary veilweaving modifier within the veil’s area from its effects" or something along those lines?

That sounds good! Better and smoother than what I wanted at least.


Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, you mentioned them in this thread here, and in another thread over here, though the price has gone up since then (which is fair, they're still really useful). You still thinking about a glacial one?

When it comes to items, the one I think is weird is the Suqur's Gift, which has a price...but is said to be given away for free to those who do a great favor, and be useless when sold or bought...except maybe from another suqur? Since it doesn't specify it has to be the same suqur who gave it originally, I suppose a willing suqur could 'buy' it, but it says it needs to be 'gifted' by one to function, which seems to imply that buying it from a suqur doesn't work? Unless you can slide by on a technicality... "Oh, I could never sell this! It is a gift of my people! Of course, if you happened to gift me with, say, eighteen thousand gold, I could see my way to gifting this priceless feather to you!" I mean, it's neat and all, very flavorful, but it's really weird. And if you make one as a non-suqur, using Spellcraft or the relevant Craft/Profession check to avoid that prerequisite, does it still not function unless gifted by a suque? Like I said, really weird.

One thing about Akashic Catalysts, though, it mentions the Vizier's unique Ring slot, but what about the unique slots for the Guru and the Daevic? Are they supposed to be possible too, or is the Vizier an exception? (Admittedly, 'Blood' is a pretty tricky slot to figure out where it should go over...)

Crown of Inevitable Command is phrased a bit oddly, it keeps saying that it affects creatures who would 'normally' receive a bonus/benefit/be resistant, which seems to imply that they don't receive that benefit from you, but it doesn't explicitly state that they lose it, instead applying a penalty. I'm pretty sure what I'm supposed to read is that they don't lose that benefit, but with enough essence, the penalty essentially negates or even outweighs the bonus received, but one could read the whole normally thing as they lose that bonus against you and get a penalty on top of it, though I feel that's stretching a bit. It's the former interpretation, right?

Paizo Employee Design Manager

Suqur’s Gift, while probably not ever actually purchased, has to have a price for crafting purposes. The price exists for the people creating it more than the people benefiting from it.

Akashic Catalysts can't interact with Blood veils, but the Blood Funnels are an in-development attempt to address that gap.

Crown of Inevitable Command doesn't negate the bonus, but the bonus is what keys it in to apply the penalty, if that makes sense. So if the target gains a +2 to the relevant defense and the veil applies a -4, they're getting a total modifier of -2 (before factoring in any other bonuses or penalties),


Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, that's how I presumed it worked, the term 'normally' just threw me off (since saying something 'normally' has something generally implies the existence of an exception, and in the context of this ability, it feels like the ability is creating the exception. That or it still applies to, say, elves who traded out their bonus to enchantment effects for a different favored class bonus). After all, the bonus is still there, it's just being either mitigated or overpowered. Still, might just be my brain reading too much into things.

...man, I want to play a daevic. Ah well. Sometime after my teleporting android occultist, DM willing. Speaking of which, with these new daevic veils, are you going to add some of them to existing passions, or are you considering, presuming akashic material sells well enough, putting out expansions with more vizier paths and daevic passions, the latter of which might collect some of the new ones, plus hopefully additional ones published in such a product?

Paizo Employee Design Manager

Luthorne wrote:

Yeah, that's how I presumed it worked, the term 'normally' just threw me off (since saying something 'normally' has something generally implies the existence of an exception, and in the context of this ability, it feels like the ability is creating the exception. That or it still applies to, say, elves who traded out their bonus to enchantment effects for a different favored class bonus). After all, the bonus is still there, it's just being either mitigated or overpowered. Still, might just be my brain reading too much into things.

...man, I want to play a daevic. Ah well. Sometime after my teleporting android occultist, DM willing. Speaking of which, with these new daevic veils, are you going to add some of them to existing passions, or are you considering, presuming akashic material sells well enough, putting out expansions with more vizier paths and daevic passions, the latter of which might collect some of the new ones, plus hopefully additional ones published in such a product?

I have no plans to add to the existing Passion veil lists. I have every intention of doing more daevic Passions in future products, which will have as little overlap as possible with the existing Passions. In fact, I had to put the kibosh on a proposal from another DSP freelancer because I already have plans for a Pride passion in a future supplement. Vizier Paths are another thing I would love to expand in future supplements. I've actually already started sketching out plans for "Akashic Mysteries: Secrets of the Sands" and "Akashic Mysteries: Veridian Dreams", though those do hinge to some extent on the success of this main product launch.

Part of those dreams coming true is having you guys help me rigorously playtest the current materials to help ensure they're of the highest quality possible. Nothing makes it into these books without me first giving as many people as possible a whack at it, which is really part of the Dreamscarred philosophy; we want you all to have the product that most closely matches what you're looking for, so we start with the ideas that really draw us and which we're passionate about, and then we let you swing at them and show us where we can do better. That's part of why it's so important to us to have you guys participate in these playtests; not only does it help us recognize what you're looking for, but sometimes we're a little too close to our own projects and that outside perspective helps us catch things that we might overlook since we know how they're supposed to work.

On the "wanting to play a Daevic" note; dude, I feel you. I love all of these classes and options (I wouldn't write anything I didn't think was awesome), and sometimes I just hate that I rarely get to sit back and just be a player unless I'm playtesting. I have no fewer than 4 akashic characters, 1 Unchained monk, a Dread/Soulknife, and a Hunter that are all in the wings waiting for an opportunity to be played by me. My wife has an Orc Daevic who's currently running tank in our Iron Gods campaign and I can't help but be a bit jealous. There's also a Vizier played by one of our close friends, and I constantly have to bite my tongue as the GM to keep from trying to tell her how I would play things in her situation.


I am a big fan of adding new Passions, Paths, and Philosophies instead of expanding the older ones. It is part of what makes Sorcerers and Bloodragers cool, and each one feels like a new archetype.

Your players are running Akasha in Iron Gods? If you don't mind, could you let us know how that goes?

Paizo Employee Design Manager

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Adam B. 135 wrote:

****

Your players are running Akasha in Iron Gods? If you don't mind, could you let us know how that goes?

So far, really well. My wife's orc dominion daevic has done a great job of going all thug on the robots (there's actually been a few hairy encounters where she was the only martial character even capable of dealing damage), and the aasimar Vizier has been using a combination of Riven Darts and Dark Lord’s Ring of Essence-Binding to have her zombie run screen while she peppers the enemy from a safer distance.

The party currently consists of:

Jack, the human Gunslinger
Bagrak, the orc Daevic
Solene, the lashunta Eliciter (Spheres of Power)
Dulcida, the aasimar Vizier

We had two former members,
Gavain, tiefling Cryptic (deceased, briefly employed as a zombie, then destroyed by the townsfolk of Torch in an unfortunate misunderstanding) and Katsu, kitsune Oracle, whose player moved back to the east coast; Katsu dueled his brother who came to claim the family's ancestral sword, which was sundered in the duel, releasing a "demon" who'd been trapped inside it (actually the very first daeva to be used against a party); the party managed to subdue the creature and seal it back in the sword, but not before Katsu's brother, and nearly Katsu himself, was slain. Katsu returned to the east with his brother's body and the party's we'll wishes. That actually happened just last night.


That sounds pretty good!I am glad to hear that the Daevic is slapping people (robots) around so well. Is the Vizier enjoying being a necromancer without having to worry about pesky material components, HD, and all the other necromancy baggage? I know I'd be happy to have my zombie starting at 1st level.

Also that sounds like a rad roleplaying experience! What did Katsu's player think of such a sendoff?

Paizo Employee Design Manager

Hey guys, we're talking about potentially using the Crusader's Shield for a Soulknife archetype in the new Augmented release that focuses on being a mobile tank, so if you have any feedback on the Shield that either

a) you haven't shared

b) I maybe missed and haven't responded to

or

c) you just came up with because you hadn't really looked at it before I posted this

please let me know ASAP.

I think it should be pretty solid, but now that it's looking at possibly crossing into another product, I just want to make sure there aren't any little issues that have been overlooked.

Crusader's Shield (for reference):

[SIZE=4]Crusader’s Shield[/SIZE]
Descriptors: none
Class: Daevic
Slot: Hands
Saving Throw: none
Bands of hardened akasha stretch out from your shield, creating an impenetrable wall of akashic energy.
Unlike most veils, Crusader’s Shield has no effect unless the veilweaver is wielding a shield or buckler. When you shape this veil, it forms around your shield, amplifying its protective abilities. As a move action, you can cause this veil to expand outward, creating a translucent, flat, vertical plane of akashic energy whose area is one 10-foot square wall that stops attacks, movement, breath weapons, and any targeted spells or effects that would pass through it. Teleportation spells or effects that do not require physical contact, such as hypnotic pattern, are not impeded. Effects that deal hit point damage that are intercepted by this akashic wall instead deal damage directly to the veil. The veilweaver cannot move while this wall is shaped, but may dismiss it as a free action.
Essence: For each point of essence invested in this veil, its hardness increases by 2 and the wall extends an additional 5 square feet.
Chakra Bind (Hands): [D4] Binding this veil to your Hands chakra makes it vastly more responsive; you may now activate the barrier as an immediate action a number of times per day equal to your veilweaving modifier.

Paizo Employee Design Manager

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The Supplemental WIP document has been updated with talents that can be taken by the Rogue, Slayer, or Investigator, and new Aegis customizations. This is just about the end of the road guys!


I very much like the Rogue/Slayer/Investigator talents. They seem pretty fair. Life Strike in particular seems pretty strong. Perhaps it should be labeled as an advanced talent? I do like that Life Strike is strongest for rogues and weakest for slayers, while in the middle ground for investigators. Clever Fingers is pretty cool for allowing a lot of rogue archetypes to disable magical traps with a fair amount of investment if their archetype lost trap finding.

I can't really give good feedback on the aegis customization stuff though since I really don't know much about building normal aegis, so I don't know how the abilities presented compare to equally priced customizations.

Paizo Employee Design Manager

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I was also thinking Life Strike might need to be gated as an advanced talent, so.... I'll probably go ahead and do that ;)


Well, when compared to its closest peer, Crippling Strike, this sounds like a good call. I know I would have died for Life Strike back when I last played a rogue.

Paizo Employee Design Manager

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Adam B. 135 wrote:
Well, when compared to its closest peer, Crippling Strike, this sounds like a good call. I know I would have died for Life Strike back when I last played a rogue.

Shifted Life Strike to an Advanced Talent and added the rest of the talents in.

Also, updated the Essence of the Immortal feat so that it now only gives a number of hit points equal to your essence pool instead of twice your essence pool, and those hit points are not lost first like temp hp. And (almost) all of the feats with Con requirements now require either a minimum Con score or a minimum veilweaver level.


Ssalarn wrote:

Hey guys, we're talking about potentially using the Crusader's Shield for a Soulknife archetype in the new Augmented release that focuses on being a mobile tank, so if you have any feedback on the Shield that either

a) you haven't shared

b) I maybe missed and haven't responded to

or

c) you just came up with because you hadn't really looked at it before I posted this

please let me know ASAP.

I think it should be pretty solid, but now that it's looking at possibly crossing into another product, I just want to make sure there aren't any little issues that have been overlooked.

** spoiler omitted **...

I haven't been able to follow the development closely, so this may have been answered, but I'm curious how you adjudicate starting with a 10'-square barrier and adding 5'-square to it. A 5'-square space to one side? Investing for another 5'-square goes puts it on top of that and now you have a barrier 15' across and 10' tall?

Paizo Employee Design Manager

AinvarG wrote:
Ssalarn wrote:
Hey guys, we're talking about potentially using the Crusader's Shield for a Soulknife archetype in the new Augmented release that focuses on being a mobile tank, so if you have any feedback on the Shield that ****
I haven't been able to follow the development closely, so this may have been answered, but I'm curious how you adjudicate starting with a 10'-square barrier and adding 5'-square to it. A 5'-square space to one side? Investing for another 5'-square goes puts it on top of that and now you have a barrier 15' across and 10' tall?

It's meant to work like Legos. With each point of essence you invest, you get another 5' square Lego to click onto the wall.

Paizo Employee Design Manager

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The Supplemental WIP has been updated with a few minor tweaks to clean up veils and feats, and the first of the akashic monsters, the yaksa daeva. Let me know what you think!


The Yaksa is truly very cool, albeit a minion. The Apsara, Namuci, and Yatudhana on the other hand all make really good long-term NPCs or long-term badguys!

I really like the designs styles of these monsters. They are very adaptable, capable of changing their invested essence just like a player can.

Paizo Employee Design Manager

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Adam B. 135 wrote:

The Yaksa is truly very cool, albeit a minion. The Apsara, Namuci, and Yatudhana on the other hand all make really good long-term NPCs or long-term badguys!

I really like the designs styles of these monsters. They are very adaptable, capable of changing their invested essence just like a player can.

Yeah, the goal was to create monsters that were perfectly effective to run as is, but which give GMs that same fun and dynamic ability to adjust essence on the fly and make the enemy a bit more unpredictable and dangerous. I'm glad you like them!


Ssalarn wrote:
Adam B. 135 wrote:

The Yaksa is truly very cool, albeit a minion. The Apsara, Namuci, and Yatudhana on the other hand all make really good long-term NPCs or long-term badguys!

I really like the designs styles of these monsters. They are very adaptable, capable of changing their invested essence just like a player can.

Yeah, the goal was to create monsters that were perfectly effective to run as is, but which give GMs that same fun and dynamic ability to adjust essence on the fly and make the enemy a bit more unpredictable and dangerous. I'm glad you like them!

Especially that Namuci. That thing is crazy, with so many essence receptacles it would be a blast to run. Considering the number of tools it has, I think it would be interesting, having it analyze a party and then invest essence accordingly. Also, creating my own unique daeva from these ones using HD progression, templates, or just changing their shaped veils will be interesting. This bestiary can stretch quite far considering how few creatures are in it. Following the example left by the Yatudhana, I think it would be fun for me to make Daeva bound versions of all the Rakshasa.

I noticed that so far we have Daeva for Wrath and Love. Will we be getting Daeva based on other emotions? I'd love to see what Greed or Desire would spawn.

Also, while I was looking through the supplemental document, I did not see any traits. Will we be getting traits this release?


Actually a Bestiary Template to apply a Daeva to a creature would be pretty cool. I know I'd like to see it happen :)


Adam B. 135 wrote:
I noticed that so far we have Daeva for Wrath and Love. Will we be getting Daeva based on other emotions? I'd love to see what Greed or Desire would spawn.

I'd assume that all of the passions will be getting a daeva eventually.

Paizo Employee Design Manager

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Yeah, the goal is daeva for every passion and/or sub-passion, though honestly there's just not room for all of them in this release. You may have noticed the Supplemental WIP is already 108 pages long ;P

Speaking of the Supplemental... One thing that working on these monsters has led me to realize is how crazy powerful the akashic catalysts get to be at higher levels, so I'm considering changing them to a uses per day limitation, kind of like a metamagic rod. There will be some verbage added indicating the catalysts actually unlock the wearer's potential, so switching to another catalyst after expending your daily uses of the current one has nobfurther effect. If you see any issues with that change let me know.

Sovereign Court

Review posted for Daevic!


Ssalarn wrote:


Hey guys, we're talking about potentially using the Crusader's Shield for a Soulknife archetype in the new Augmented release that focuses on being a mobile tank, so if you have any feedback on the Shield that either

a) you haven't shared

b) I maybe missed and haven't responded to

or

c) you just came up with because you hadn't really looked at it before I posted this

please let me know ASAP.

I think it should be pretty solid, but now that it's looking at possibly crossing into another product, I just want to make sure there aren't any little issues that have been overlooked

I was looking over the Shield, and noticed that whatever it blocks deals damage to the Veil, but you do not mention the HP, or starting Hardness of the wall produced by the Veil.

Would it be the HP and Hardness of the Shield used with the Veil?

Also, what happens if the Wall takes enough damage to destroy it, do you just spend another move, or Intimidate action to bring it back up, or do you have to wait a few rounds before you can produce the wall again?

Also, since the wall is made of Akashic Energy, how light is it?
Could a creature on the other side push against the Wall, and move it back, effectively just doing a bull rush?

What about the Veilweaver who uses this Veil, other than being prevented from moving about, can the character perform other actions while the Shield is up?
Say, cast spells, drink a potion, or use a Use Activated item?

If your allowed to cast spells, what about Teleportation spells, your not physically moving, so could you still move about via Teleportation?


I am playing in a campaign where my Character is a Half-Orc Magus.
I just gained enough XP to level, and am gaining a level in Deavic.

That said, I would love to see a feat that allows a Magus to use his Spellpool to create Temporary Essence.

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