Dreamscarred Press Introduces: Akashic Mysteries


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Hmm... Any chance of a Ring veil that traps outsiders? Maybe like a temporary hold monster that also resists that creature from attempting planar travel if you put enough essence into it, and if you bind it you can use charm monster or something on them.

Paizo Employee Design Manager

New Daevic update up. This is likely the final draft, so please give any feedback ASAP. It's heading into layout shortly.


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And now its time for the guru character sheet: https://www.dropbox.com/s/v4gns3iuof5rfs2/guru_sheet.zip?dl=0

Also check out my profile for sheets for other classes by Dreamscarred Press and Interjection Games!

Paizo Employee Design Manager

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Final Daevic update posted, lots of small clarifications and tweaks. Some of the feats and veils have changed since their earlier iterations; the existing classes will be updated to reflect these changes. Of note, Tainted Chakra and Veiled in Purity now more closely mirror each other, with Veiled in Purity granting a sacred bonus to [Good] veil DCs and Tainted Chakra now providing the evil equivalent of ViP's alignment disguise ability.

I'm almost done compiling the Supplemental release and incorporating all of the necessary updates and changes. This will feature magic items, archetypes, a complete veil list with all veils, akashic races, and feats.

Pharaoh is heading over to the Path of War team for review before I link in the new version.


Ssalarn MVP of the day! Time to check out that Daevic update.

Paizo Employee Design Manager

The Pharaoh WIP has been updated. We're still going over the level 3-9 maneuvers, but the level 1 and 2 maneuvers are fully statted out, and all of the class features have been fine-tuned and changed to investment-based effects instead of going off a fraction of the Pharaoh's essence pool.


So, I noticed the Pharaoh document doesn't list what the size of its essence pool is. I assume that it's equal to level, like a normal veilweaver? Or would it be more limited, like some of the stuff in the archetype document?

Paizo Employee Design Manager

Stalchild wrote:
So, I noticed the Pharaoh document doesn't list what the size of its essence pool is. I assume that it's equal to level, like a normal veilweaver? Or would it be more limited, like some of the stuff in the archetype document?

Umm... The essence pool is listed on the main class table. It gets Vizier essence progression, primarily because it's got a ton of places to put that essence (including all its readied maneuvers).


Okay! I have read up on the updated Pharoah. I like how much it gets to play around with its essence.

I did find an inconsisteny though. Veilweaving says that burn recovers at a rate of 1 per minute. Empty Pyramid says it recovers at a rate of 1 per 10 minutes.

Also, is there any chance of there being a feat that allows a veilweaving initiator to move essence into a maneuver as part of the boost's swift action. The essence would only be able to move to the next readied maneuver, and not to any other essence receptacle. That way some of the Pharoah's potential swift action jam is solved but in a very narrow fashion.


Ssalarn wrote:
Stalchild wrote:
So, I noticed the Pharaoh document doesn't list what the size of its essence pool is. I assume that it's equal to level, like a normal veilweaver? Or would it be more limited, like some of the stuff in the archetype document?
Umm... The essence pool is listed on the main class table. It gets Vizier essence progression, primarily because it's got a ton of places to put that essence (including all its readied maneuvers).

Woops... I've been spending too much time on the PoW: Expanded docs. I somehow thought that was a Maneuvers thing. Which, in hindsight, wouldn't make sense since that's it's own table in the document...

Ignoring my previous comment, then, it looks awesome so far! I do love the mask option for the bonded item. Cool imagery, and I do love the 'immortal' feel to it.

Paizo Employee Design Manager

Adam B. 135 wrote:

Okay! I have read up on the updated Pharoah. I like how much it gets to play around with its essence.

I did find an inconsisteny though. Veilweaving says that burn recovers at a rate of 1 per minute. Empty Pyramid says it recovers at a rate of 1 per 10 minutes.

Also, is there any chance of there being a feat that allows a veilweaving initiator to move essence into a maneuver as part of the boost's swift action. The essence would only be able to move to the next readied maneuver, and not to any other essence receptacle. That way some of the Pharaoh's potential swift action jam is solved but in a very narrow fashion.

The inconsistency is my bad; essence burn was lowered to be less painful during the last round of Guru updates, which happened after I wrote up the basic mechanics for Empty Pyramid. The veilweaving recovery rate is correct, and I'll fix it so that Empty Pyramid agrees.

I'll see if there's something we can/should do to ease up the action economy bottleneck, whether that be a feat or some other option.


Anyone know how this project is going? I am looking forward to a PDF of the Daevic and I have a player running a Pharoh right now. Any word on how the work is going would be great, thanks.


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OmNomNid wrote:
Anyone know how this project is going? I am looking forward to a PDF of the Daevic and I have a player running a Pharoh right now. Any word on how the work is going would be great, thanks.

Last I heard the Daevic is in layout and probably happening within 2 weeks. I also know Ssalarn is engaging in incredibly important activity right now, and probably won't be very active for a few more weeks.


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We're stuck waiting for art, which right now clogs a few of our releases from getting out. Once that is solved, expect Daevic ASAP.

Andreas Rönnqvist
- Dreamscarred Press

Paizo Employee Design Manager

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Introducing the playtest for our Supplemental release! It's very much a WIP and will be having new veils and items added regularly. There's also FCBs, two additional PrCs, and a few more archetypes pending.
Supplemental WIP


The archetypes are looking quite good. I don't see any changes in them, but they were fine before.

The prestige classes are looking good too! I am very happy to see the Black Templar showing up. It is a favorite of mine.

Looking good so far! I am a big fan of the Essence Forged weapon. Suqur's Gift looks fairly priced, and makes a great option for Essence based characters who really desire flight but don't want to spend feats getting it. Blood Funnels and Akashic Catalysts are definitely the two magic items I have looked forward to the most.

Its so nice to have magic items that interact with the system like this.

Have the races changed? Again I don't see any changes. I am fine with this though, since they were already great.

My only problems are with the two weapon enhancements. They feel as if they are little overpriced for their effects.

Paizo Employee Design Manager

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Most of the archetypes are just reviewed and polished versions of those from the individual archetype release (same with the races). This is going to collect a lot of the random non-class specific materials that I've been dribbling out for playtest along the way. There's some newly released veils that are unique to this release (with more on the way), and when I get home in about an hour I'll be updating the document with the Gunslinger and Barbarian archetypes. Tomorrow my goal is to get the FCBs pasted in along with the rest of the veils, and maybe (hopefully) the Sculptor, Bounty Hunter, and Evolutionist archetypes for the Vizier, Guru, and Daevic, respectively.

Legend Rider is coming soon as well, probably with a new name since I changed it from a Cavalier archetype to an animal companion archetype like those seen in the Animal Archive. I had to dial the power back a bit, but it means that any class with an animal companion can have a cool veilweaving mount.

The general consensus has been that the weapon properties are just a bit weak for their price point, so I'm reviewing those tonight so I can decide whether it's the price that needs to be dialed back, or the power that needs to be dialed up.


I'm not a huge fan of the name Igniting as a weapon special ability. Thundering does sort of set the precedence for "On crit, get extra damage" abilities being +1. But the problem with the ability is that it's far more useful against akashic foes, so I don't think that precedence really applies. It makes me wish RGG's fractional enhancement bonuses were a thing in the core rules.

It may be better to have it always do 1d6 fire damage (last I checked, it actually wasn't the most resisted element anymore), and on a crit against akashic foes, it does essence burn and the fire damage is untyped. That may be better for the +2 price, given that you're always going to get some benefit out of it, like the <elemental> burst abilities.

Reverberating is a bit odd too. I like the overall idea of it, but I think it may need to go back to the drawing board, as unlike most other abilities, its value changes with the weapon it is placed on. I'm not so sure that makes it unbalanced per se, but it is a bit weak on the design side of things, at least as far as weapon enhancements go. Is there a way to make it static? On critical hit, 2d6 damage at the beginning of the creature's next turn. +1 enhancement. Just spitballin'.

Paizo Employee Design Manager

Cheapy wrote:

I'm not a huge fan of the name Igniting as a weapon special ability. Thundering does sort of set the precedence for "On crit, get extra damage" abilities being +1. But the problem with the ability is that it's far more useful against akashic foes, so I don't think that precedence really applies. It makes me wish RGG's fractional enhancement bonuses were a thing in the core rules.

It may be better to have it always do 1d6 fire damage (last I checked, it actually wasn't the most resisted element anymore), and on a crit against akashic foes, it does essence burn and the fire damage is untyped. That may be better for the +2 price, given that you're always going to get some benefit out of it, like the <elemental> burst abilities.

Reverberating is a bit odd too. I like the overall idea of it, but I think it may need to go back to the drawing board, as unlike most other abilities, its value changes with the weapon it is placed on. I'm not so sure that makes it unbalanced per se, but it is a bit weak on the design side of things, at least as far as weapon enhancements go. Is there a way to make it static? On critical hit, 2d6 damage at the beginning of the creature's next turn. +1 enhancement. Just spitballin'.

Thanks for the insights Cheapy! I was thinking along similar lines regarding the Igniting property.

What do you think of this instead of the igniting property:

Lifescorch: A lifescorch weapon seeks to burn the very life force of its enemies, sheathing itself in fire upon command and dealing an extra 1d8 points of fire damage on a successful hit. The fire does not
harm the wielder. The effect remains until another command is given. The lifescorch weapon also
deals 2 points of essence burn to its target on a successful critical hit. Targets without an essence pool
or whose essence pool has been reduced to zero instead take an additional 1d8 points of fire
damage. Whenever a lifescorch weapon causes essence burn to a target, all fire damage it deals for the next 3 rounds instead becomes untyped akashic energy and is therefore not subject to being reduced by resistance to fire-based attacks.

Strong evocation ; CL 12th; must have an essence pool, Craft Magic Arms and Armor and flame blade ,
flame strike , or fireball ; Price +2 bonus.


I personally like the name a lot better, and the effects are cleaner as well. The average damage compared to flaming burst is spot on, so against a non-akashic foe it's at least as good. The only issue I have remaining is that since it's as good as flaming burst, but also has added versatility in the form of better effect against akashic foes, I'm not certain if +2 is right.

In a game with akashic classes allowed, it feels like the there's little reason to ever take flaming burst, unless you have a x3 or x4 weapon, which are relatively rare as far as weapons go. If the foe is non-akashic and you have a weapon with x2 (most of them), you've just matched the damage output of flaming burst. If the foe is akashic, you've done something far better than an extra d10 of fire damage.

So for that reason, it seems like compared to the established balance points, the enhancement can't be +2. But it's not as good as a +3 is.

I'd almost recommend just abandoning the idea of the actual "burn", so that this is easier to balance. Then it's maybe a +1 enhancement ability that on-crit causes 1 burn (possibly with a save, due to it being +1?).

Or you can just accept that perfect balance may not be worth the time spent and that you've just replaced flaming burst in the game world :)


I'M already excited to see Guru, Daevic et al.! If they're half as good as the vizier...well. Booya.

Re the ability: So what if you added a minor boost to make it on par with +3?

Paizo Employee Design Manager

Endzeitgeist wrote:

I'M already excited to see Guru, Daevic et al.! If they're half as good as the vizier...well. Booya.

Re the ability: So what if you added a minor boost to make it on par with +3?

Hmmm.... Maybe something further playing with critical hits during rounds where the Lifescorch weapon deals akashic energy instead of fire? Or a boost in the damage die during those rounds?

I don't really like the damage die boost idea as much, because the energy being untyped can already be a situational uptick in damage...

What if the weapon actually protected the wielder from essence burn during rounds where the energy buff was active? Like, the wielder can spend rounds of the duration when he would take essence burn? Except then the weapon becomes even more situationally beneficial because now it's even more powerful in the hands of a character like the Guru who self-inflicts essence burn, making it probably a +3 for him but a much more questionable investment for other characters who might want to use the weapon, particularly non-akashic characters who want the weapon specifically to fight akashic foes.

What if you could spend hit points or essence of your own to prolong the energy buff effect after it's triggered? Perhaps feeding it your own essence or hit points (maybe like 1 point of essence burn or 5 hit points) at the start of each round the effect would normally expire to power it for an additional 1-3 rounds? That fits the name and description of the ability, and would be useful enough to justify the bump to +3.


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Yeah, Lifescorch is very metal sounding. I love this renaming. This rebalance is pretty good. I like Lifescorch a lot as far as critical effects go, though I am not the biggest fan of critical effects.

Also, I am very much okay with there being an AC archetype for Akashic goodness. The more classes with Akashic fun to mess with, the better.

Paizo Employee Design Manager

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Just ran a quick update on the Supplemental playtest, adding in the most recent versions of the weapon properties. For anyone who missed it, last night I added the Barbarian and Gunslinger archetypes, and jst now I got the Mega Ma.... ahem, the Marksman archetype added. I'd really appreciate any of you mechanically minded playtesters out there taking a hard look at the Adaptive Gunner for me, I want to make sure that everything makes sense and it feels accessible. I had to play around with when and how it expends its psionic focus quite a bit, and it's got some fluctuating abilities that I want to make sure make sense to people who don't have me watching over their shoulder and explaining. I also did something I normally hate to do and gave it modified versions of two slightly higher level abilities that I think were inappropriately thresholded but mechanically appropriate to the class.


My only question is, does the charged shot multiply static damage such as Deadly Aim?

Also Megamarksman is very cool! I am a big fan of penetrating shot.

Paizo Employee Design Manager

Adam B. 135 wrote:

My only question is, does the charged shot multiply static damage such as Deadly Aim?

Also Megamarksman is very cool! I am a big fan of penetrating shot.

No, just the damage die. And thank you!

Paizo Employee Design Manager

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The Resonant Song bard archetype and Buraq animal companion archetypes have been added to the Supplemental WIP, along with the akashic feats for ease of playtesting. Also made a few tweaks to the Adaptive Gunner marksman archetype, primarily small tweaks to ensure mechanics work together as intended and to shore up the gunner's damage at mid-range levels where it was flagging a bit.

Paizo Employee Design Manager

Favored class bonuses for the new akashic races and all core races now available in the Supplemental playtest document!


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Wow! These are quite nifty. I like that a lot of races get the option to take their racial weapons as philosophy weapons for their gurus. These all appear to be balanced as well. Nothing is jumping out at me as overpowering, or required to optimize a class.

Gnomes are looking like they will become gribbly monsters with their new favored class bonuses. This is pretty great!

Also the Buraq is a great entry. I really want to put it to use on quite a few characters.

Paizo Employee Design Manager

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Adam B. 135 wrote:

Wow! These are quite nifty. I like that a lot of races get the option to take their racial weapons as philosophy weapons for their gurus. These all appear to be balanced as well. Nothing is jumping out at me as overpowering, or required to optimize a class.

Gnomes are looking like they will become gribbly monsters with their new favored class bonuses. This is pretty great!

Also the Buraq is a great entry. I really want to put it to use on quite a few characters.

Yeah, the buraq was my sneaky way of creating a ranger/druid/cavalier/anyone-with-a-companion archetype that opened up the akashic system to a wide variety of characters in a way that preserved iconic class abilities. It also lets you play a cavalier with a flying mount at a reasonably accessible level, so that's cool. The downside of course being that your mount/companion gives up a chunk of its melee offensive capabilities by losing Multiattack, one of its most important defensive abilities by losing evasion (note to self: add note clarifying that the buraq gains evasion at 15th level when it would otherwise have gained improved evasion), and either another defensive ability (light armor proficiency), or a utility ability that can be offensive, defensive, or otherwise useful (share spells).

I think I hit a fair balance of swapped abilities to make the buraq sufficiently cool and useful without making it a strict upgrade to traditional animal companions.

On another note, I like the option to add 1 weapon from your weapon familiarity feature to your list of Philosophy weapons enough that I may actually swap that in for the Orc Guru FCB as well. Lets you play your character with a really iconic weapon or fighting style in a nicely balanced way.

Publisher, Dreamscarred Press

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Just popping in to say the daevic should be out in the next week or so. :)

Sorry for the delays - they're largely my fault in getting the artwork over to layout.


Jeremy Smith wrote:
Just popping in to say the daevic should be out in the next week or so. :)

Yay.

Paizo Employee Design Manager

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Jeremy Smith wrote:

Just popping in to say the daevic should be out in the next week or so. :)

Sorry for the delays - they're largely my fault in getting the artwork over to layout.

Word on the street is, our fans will forgive us the delay if we show off some of that Daevic art on Facebook....


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I think showing it off might hype some people up. Maybe. Just a little. SHOW ME THE ART.

Publisher, Dreamscarred Press

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Ssalarn wrote:
Jeremy Smith wrote:

Just popping in to say the daevic should be out in the next week or so. :)

Sorry for the delays - they're largely my fault in getting the artwork over to layout.

Word on the street is, our fans will forgive us the delay if we show off some of that Daevic art on Facebook....

I think I can manage that.

Paizo Employee Design Manager

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Just thought I'd drop in to say that three new veils have been added to the Supplemental playtest: Crown of Inevitable Command, Lashing Spinnerets, and Plaguebringer Gauntlets.

Crown of Inevitable Command and Lashing Spinnerets in particular have some fairly unique mechanics, so I'd appreciate any playtesters trying them out and letting me know if you find yourself with any questions about how they function.


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Lashing Spinnerets - I see what you did there.

That's potentially a lot of mobility. Granted it's less mobility then say flying.


On Lashing Spinnerets, with 3 points of essence invested, I can throw the rope at a building 50 feet away and move a total of 100 feet movement, from one wall to another wall. Is that correct?
If it is correct, then a misteryal monk with Access Middle Chakra Slot (Wrist) and the Lashing Spinnerets veil can become Spiderman as early as 10th level. This is amazing.

Paizo Employee Design Manager

VM mercenario wrote:
On Lashing Spinnerets, with 3 points of essence invested, I can throw the rope at a building 50 feet away and move a total of 100 feet movement, from one wall to another wall. Is that correct?

Yes, that's correct, though you still need a clear path of movement and failure on the Acrobatics check will cause you to provoke from any enemies along the line of your movement.

VM mercenario wrote:


If it is correct, then a misteryal monk with Access Middle Chakra Slot (Wrist) and the Lashing Spinnerets veil can become Spiderman as early as 10th level. This is amazing.

Obviously, part of my goal is to make sure that there as many character concepts achievable as possible within the akashic system. I've got character pregens labeled "Mega Man X", "Spider-Man", "DMC Dante", "Cable", and "Wolverine", just for when my friends want to try something with a really different feel from our normal games. That being said, we still usually play in either Dark Sun-esque or futuristic post-apocalyptic settings, with the occasional trip to Eberron. So far the veils have felt right at home in each setting.

Kcinlive wrote:

Lashing Spinnerets - I see what you did there.

That's potentially a lot of mobility. Granted it's less mobility then say flying.

Yeah, it's meant to allow you to do something really cool in a really unusual way that evokes a real heroic atmosphere. Considering the really big movement is coming online at roughly the same time as flight, I think it manages to be fairly balanced. The only thing that might need some tweaking is the Acrobatics DC.


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Spider-Man is my favorite hero of all time. This supplemental release is just what the doctor ordered. Lashing Spinnerets is easily the coolest mobility power in Pathfinder.

Also we have affectionately nicknamed the Crimson Totem veil the "Con-stick." I can't wait to run a Solhofaat Daevic with one. It will be truly a thing of beauty.

Will any of the new veils showing up in the supplemental be added to the Daevic's Passion Veils in the compiled book? This is highly relevant to my interests...


IMO totem, essence forged weapons, hand cannons and any other weapon-like receptacles should all work the same way. I find it weird that cannons have predefined sub-optimal abilities and require 2 essence per 1 flat enhancement bonus, essence forged's abilities can be set on creation (and for 5000gp per pop it would be weird not to have at least holy and unholy one) and totem's abilities can be changed as a swift action without any limits, including holy, unholy and bane, not to mention vampiric regeneration up to 16 from bind.
Speaking of which, "any successful attack" should be reworded, to prevent abuse of kittens, trees and ground.

Paizo Employee Design Manager

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Daevic is up on DriveThruRPG, should be available here shortly :)


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Fantastic! Now the triple threat has been completed.

Paizo Employee Design Manager

Adam B. 135 wrote:
Fantastic! Now the triple threat has been completed.

Next up (and final!) the Supplemental release! I'm finishing statting up the akashic monsters as we speak in the new "False Gods" section of the Supplemental (I haven't uploaded it yet, but I'll let you know as soon as it's ready), and there's one last PrC to add. Then it's Talents, Domain, possibly Revelation, and we're going to be pretty much good to go :)

President, Jon Brazer Enterprises

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I'm not sure why, but the Daevic is my favorite so far.


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It's because it has the coolest name.


Pathfinder Starfinder Roleplaying Game Subscriber
Ssalarn wrote:
Adam B. 135 wrote:
Fantastic! Now the triple threat has been completed.
Next up (and final!) the Supplemental release! I'm finishing statting up the akashic monsters as we speak in the new "False Gods" section of the Supplemental (I haven't uploaded it yet, but I'll let you know as soon as it's ready), and there's one last PrC to add. Then it's Talents, Domain, possibly Revelation, and we're going to be pretty much good to go :)

Out of idle curiosity, if there's going to be a new domain, will there be warpriest blessings to go with it?

Paizo Employee Design Manager

Luthorne wrote:
Ssalarn wrote:
Adam B. 135 wrote:
Fantastic! Now the triple threat has been completed.
Next up (and final!) the Supplemental release! I'm finishing statting up the akashic monsters as we speak in the new "False Gods" section of the Supplemental (I haven't uploaded it yet, but I'll let you know as soon as it's ready), and there's one last PrC to add. Then it's Talents, Domain, possibly Revelation, and we're going to be pretty much good to go :)
Out of idle curiosity, if there's going to be a new domain, will there be warpriest blessings to go with it?

Probably...? I'm going to be honest, prior to this moment I hadn't really thought about the Warpriest much (not because I have any issue with the class, I just haven't played with them much so they're not really on my radar). I can certainly look into it though and see about including a Blessing since there's material for virtually every other core class.

Dark Archive

Ssalarn wrote:
Luthorne wrote:
Ssalarn wrote:
Adam B. 135 wrote:
Fantastic! Now the triple threat has been completed.
Next up (and final!) the Supplemental release! I'm finishing statting up the akashic monsters as we speak in the new "False Gods" section of the Supplemental (I haven't uploaded it yet, but I'll let you know as soon as it's ready), and there's one last PrC to add. Then it's Talents, Domain, possibly Revelation, and we're going to be pretty much good to go :)
Out of idle curiosity, if there's going to be a new domain, will there be warpriest blessings to go with it?
Probably...? I'm going to be honest, prior to this moment I hadn't really thought about the Warpriest much (not because I have any issue with the class, I just haven't played with them much so they're not really on my radar). I can certainly look into it though and see about including a Blessing since there's material for virtually every other core class.

Warpriest Psionic and Martial Maneuver like Blessings would be nice to have too.

Paizo Employee Design Manager

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Dale McCoy Jr wrote:
I'm not sure why, but the Daevic is my favorite so far.

Daevic has a lot of cool things going for it. I think one of the biggest things is that, way more than the Vizier and a bit more than the Guru, it tells you what it's suppose to be. The Vizier is a grab bag of goodies and has a ridiculous number of viable builds; you can play a vizier as a sniper, tank, classic wizard, skill-monkey, necromancer, etc. all with equal success and support. The Guru is more obviously in the skill-monkey role with a side of debuffing, but even within that there's a huge array of combat styles and techniques available to customize him. The Daevic informs your builds a little more decisively; Wrath is going to be DPR focused, likely either natural attacks or THF, Dominion is your sword and board option, and Desire is generally going to be your more ranged combatant and more likely to use veils with activated abilities. Obviously there's still a wide array of directions you can go, but the mechanics help inform those a little more.

It's also more easy to manage the akashic "fiddly bits" since you're working with a smaller essence pool and dedicating half of that (most likely) to your Passion.

And the iconic is a frighteningly calm and good looking gnome chick (yes gnome, not halfling) covered in scars, which is totally badass.

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