Race Builder & Subtypes


Rules Questions


OK so, a DM I have is starting a new campaign after our 3 year long one ended a few weeks ago. He wants us to use the race builder and create a non standard race, as in, not humanoid. Now this poses a problem for the simple fact that most racial archetypes require a humanoid sub-type to qualify for.

I can't seem to find any rules for it, but is there anything stopping a Plant type creature, from getting the Elf sub-type? Normally I think those sub-types are for humanoid only right? I wanted to make an offshoot of the Elven race that embraced druidism so much that they became plant creatures, but retained their Elven heritage, thus the Elf sub-type. Would this break anything in a dramatic way? My DM will most likely let me do the combo, but I wanted the opinions of the community at large on the matter. Thank you in advance. ^_^

PS: I hope this is posted in the right area. If not let me know XD


Seems like you need to be half-plant half-elf.

If you notice there already exist half-construct and half-undead. You and your GM just need to come to an agreement on what is acceptable for a half-plant. The other half is generally humanoid, and you could just select elf.

Personally I'd go with something like:
•Half-Plants have the low-light vision racial trait.
•Half-Plants get +2 to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
•Half-Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
•Half-Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.

For 5 race points. It's similar to the half-undead type, though the immunities are a bit stronger maybe. However those effects are less common and less debilitating than energy drain effects.


Claxon wrote:

Seems like you need to be half-plant half-elf.

If you notice there already exist half-construct and half-undead. You and your GM just need to come to an agreement on what is acceptable for a half-plant. The other half is generally humanoid, and you could just select elf.

Personally I'd go with something like:
•Half-Plants have the low-light vision racial trait.
•Half-Plants get +2 to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
•Half-Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
•Half-Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.

For 5 race points. It's similar to the half-undead type, though the immunities are a bit stronger maybe. However those effects are less common and less debilitating than energy drain effects.

Yeah I like that idea. I'm looking for a mix of the two so the half plant thing sounds good. I mainly wanted the Elf race, but with a few plant themed traits. Was thinking of a spellbinder wizard with the water arcane school.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Race Builder & Subtypes All Messageboards

Want to post a reply? Sign in.