Killing cheesers


Advice

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Mojorat wrote:

The best way to deal with percieved cheese (because it is a perception issue) is form a social contract with your players.

One key thing to remember is a crb wizard at 15 pt buy is stronger than anything you might ban.

I think that this needs to be repeated and bolded for emphasis.

If you have a player that you are worried is going to break your game and you just lay out character creation guidelines, then that player is going to see the guidelines as a challenge. They'll come in with a wizard / sorcerer / Oracle / whatever that depends on one stat and they'll break your game in half.

If you address the table like they're a bunch of adults and actually lay out what type of game you want to play and what type of characters you want to see then you are at least justified in being disappointed when that doesn't happen. You've ground to stand on when you approach said power gamer and tell him or her that they've broken that social contract and you'd like them to try again with a second character or consider playing at a different table.


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The one thing I do recommend is that you should be able to understand and prepare for whatever builds the players want to make. Banning books is a perfectly viable option, if it makes it easier to wrap your head around what is possible.

What I've found working well, too, is, as discussed earlier, getting everyone on board regarding the social contract for the game. If everyone feels comfortable describing what they're doing and planning with their characters, and the players are willing to help each other make viable characters, then there won't be an issue.

That said, the "cheese" that I'm most familiar with is the player who wants to play the character that you, as DM, are not prepared for. They want to surprise you with a trick or loophole or loose interpretation. Yes, they will scour through every book looking for the one thing that gets them the upper hand, and that's what you're trying to prevent via banning books. The problem, ultimately, though, is not the books, but the player.

I can't tell you how many conversations I've had that have gone like this:
"Can I play an ABC?"
"Yes, but be aware that the A, B, and C powers don't stack."
"Oh, uh... how about a HPdX?"
"You're thinking that will net you a +11, but because the d cannot be used with X, it'll only be a +6."
"Okay... Maybe... Let me look through more books."
"Do you have a character concept? I'll help you build a powerful whatever."
"I will, I will... I haven't found the sneaky combo concept I like yet..."


MrSin wrote:
graystone wrote:
What 'cheese' is worth cutting off the vast majority of books?
Psionics might be some of the more balanced and less cheesey of the lot too.

Which Psionics? There are many systems, none from Paizo, and they range from OK to Dangerously Cheesy.

The OP limitations are reasonable. I'd add "25 pt build but no points back from taking a dump stat". This also stops a lot of cheese.


I would tend to argue that power gaming is not affected by number of points in point buy, because it's about using resources effectively, not about having all the resources.

The fun part isn't whether you have 15, 25, or 40 points to spend on scores, it's coming up with a use of those points that gives the best possible results for your planned build.

... And yeah, dazing spell is insane. I have actually recommended to my GM that she should nerf it *and I still plan to take it when it is nerfed*.


alchemicGenius wrote:
I think really the only classes I'd look out for is maybe the summoner for the new players. Contrary to what a lot of people say, I don't think it's an overpowered class (Wizard beats it out any day of the week if you're clever enough), though the bookwork for one can be overwhelming for a new guy.

Summoner needs to be banned for two reasons:

It's a HUGE spotlight hog

and

The math is ALWAYS wrong.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

You could also see that your game makes use of whatever the min-maxers in your group are planning to dump. For example, if most of your players dump charisma as low as possible, you could set up situations where social skills are important for all characters, not just the party "face". Similarly, if you are worried about wizards dominating the game, ensure that there will be situations where the characters will be required to engage in physical combat or perform other physical tasks without using magic.

Most importantly, inform the players that you will be doing these things. Players of characters who ignore this warning will be subjected to a great deal of social humiliation in-game.

There seem to be two situations where players min-max their characters in "cheesy" ways -- (1) They are new to your gaming group and are used to combat heavy games and plan accordingly, not knowing that you play things differently, or, conversely (2) they are very familiar with your GMing style and know that, despite your complaints about dumping mental stats, you don't actually make characters do anything with them in game so the logical approach is to dump those stats as low as they can without you thinking they are dumping. The first situation requires you to communicate the nature of your game, while the second requires you to modify the way you run your game to reflect your preference for more well rounded player characters.


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David knott 242 wrote:

You could also see that your game makes use of whatever the min-maxers in your group are planning to dump. For example, if most of your players dump charisma as low as possible, you could set up situations where social skills are important for all characters, not just the party "face".

He's giving 25pts, easier to just say that dumping stats gets no points back. Simple solution to dumping.

And if you really want to play a Low CHA character "for roleplaying reasons" then you still can.


Apg and crb only doesn't avoid cheese. 25 pt doesn't avoid it either. If you want to avoid powergaming why are you doing point buy to begin with and that high? Do 3d6 in order and let the chips fall where they may. They'll have to figure out a concept from there as opposed to another orc bdf barbarian who is out for revenge someone killed his pah derp derp.

Digital Products Assistant

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Removed some posts and replies. Just a reminder: we have all kinds of gamers here on paizo.com and an "us and them" attitude isn't helpful. Take a moment to revisit the messageboard rules. Thanks!


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Yes, orc barbarians are well-known to be the most grossly overpowered combo in the game.

I have a technique guaranteed to stop every single cheeser in their tracks. I mean it. This is my patented, satisfaction 100% guaranteed solution:

Say no.

Was that so hard?


Azten wrote:
MrSin wrote:
graystone wrote:
What 'cheese' is worth cutting off the vast majority of books?
Psionics might be some of the more balanced and less cheesey of the lot too.
This is true.

While this might be, and by might be I mean probably is, true most people have the bad taste of 3.5 psionics in their mouth whenever it comes up, thereby making a flat ban seem reasonable without doing any research.

*shrugs*

Grand Lodge

Wait.

My posts about how hilarious I find the term "cheesers" got deleted?

Them cheesers are at it again!

Get off'a my lawn cheesers!

Grand Lodge

I will be honest just ask the player who stinks of cheese to take a bath and tone down the smell slightly.

I myself tend to lean toward min-maxer "power gamer" as I take optimal feats. But that doesn't mean everyone else in the game is. In PFS now my typically group has some newer players who have less then efficient characters. I feel without my presence they would die or not accomplish everything or have players dropped every combat.

Your just going to have to limit the Stronger player. If they are a charger...limit the charging abilities...if its a smart enemy that knows the PCs then make there strat to avoid providing charging lanes or creatures that stick to the charger not allowing them to charge.

If they are a caster drop a swarm on them or something...you are the DM if you want to kill them you can...if you want it difficult for them you can do that too.

I just think the OP is upset that he is too inexperienced to deal with a good player that they want to ban everything under the sun to try and level out the power for the newer players....But like it was said in previous posts...Core rule book can still provide enough cheese for good gamers to abuse. Wizards/Clerics/Druids are all Core rule books. My PFS character is Core, Advanced Players, Advance races (still halfling), and Animal Archive. I use 4 books and can Min-max to a point you think I smell of cheese but its totally not.


Kobold Cleaver wrote:

Yes, orc barbarians are well-known to be the most grossly overpowered combo in the game.

I have a technique guaranteed to stop every single cheeser in their tracks. I mean it. This is my patented, satisfaction 100% guaranteed solution:

Say no.

Was that so hard?

Here's one problem with that. If you tell group of people that "here are the campaign guidelines" no one takes it amiss. But if you tell one player "Your build it too cheesy- NO!" feelings can be hurt.

The Exchange

taldanrebel2187 wrote:

Does this kill most cheese builds off?

- 25 point build
- Core / APG only assumption (thus synthesist summoners, broodmasters, etc. are banned)
- Above also bans all Magus and Gunslinger builds
- Core races only. No ARG.
- Flat ban on all homebrew, psionics, 3PP, 3.5e etc.

"Engineering is the art of designing things around the lack of a given tool." In other words, no.

You are totally free to limit the books you use in your campaign, of course. Just... don't trick yourself into thinking it will prevent optimization. Even if preventing abuses is your main reason for prohibiting a particular book, citing that as your reason simply invites long, frustrating, unenjoyable debates.

I've told my group: "I'm allowing books X, Y, and Z because I know them well, can refer to them at my leisure, and have taken note of the 2-3 things I am disallowing for balance or flavor reasons. I may approve further books in the future, but right now I'd rather concentrate on designing an interesting campaign than on internalizing a bunch of new rules and analyzing them for balance."


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Why do people game with people they know they have a large style clash with? Rather than get bogged down in a debate (or flame war) about narritivist vs. gamist philosophy, why can't we be civil and realize that calling someone a cheeser is an insult with a "shifting the goalposts" definition.


Dictionary.com wrote:

cheese "cheez"noun

1.
the curd of milk separated from the whey and prepared in many ways as a food.
2.
a definite mass of this substance, often in the shape of a wheel or cylinder.
3.
something of similar shape or consistency, as a mass of pomace in cider-making.
4.
Informal. partly digested milk curds sometimes spit up by infants.
5.
cheeses, any of several mallows, especially Malva neglecta, a sprawling,weedy plant having small lavender or white flowers and round, flat, segmented fruits thought to resemble little wheels of cheese.
[Addendum by Taku Ooka Nin
6.
An exploitative use of a system that is slightly questionable while otherwise being legal.]

The simple reality is that the majority of the SAD classes are in CRB, and all of the "super powerful stuff" is already there.

An Evoker Wizard with a 1 level dip in Crossblooded Sorcerer (Draconic + Orcish) is FAR more deadly than anything found in the later books.
A power-attacking Fighter1/Wizard (Scryer 1)/EK10/Something is leagues ahead of a normal fighter in terms of sheer deadliness.
Hell a Rogue1/Cleric 19 will find every trap in existence while also being a full healer.

If anything the later books introduced classes that were so spread out that they became, on the whole, weaker than the core classes. An Evoker Wizard ALWAYS has a way to deal damage since he adds his Wizard level to all damage spells, including cantrips. So that Ray of Frost turns into 1d3+10 at level 10. Not much, but it is almost an assured hit every time, not to mention that a wand of magic missiles or just casting the spell would be far more useful.

Being "defeated" by cheese is really just a sign that you are running premade modules, or that you refuse to adapt your monsters to fit the party's composition.

Grand Lodge

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I know it is a bit of a derail, but "cheesers" is my favorite word.

The vision of some cane-wielding neckbeard, praising the word of Gygax, and casting down the "cheeser" heretics.

This gives light to a vision of Cheeto dust covered ghoulish wretches, shooting up Mountain Dew, and hanging out on old guys' lawns.


You know what is nice cheesing?
Everyone playing reincarnated druids, and after level 5 just wrecklessly brute forcing EVERYTHING.
Once a week you get a free reincarnate in a safe area. So long as you hide after dying you literally cannot be killed. Though, you do lose all your gear but that is what summons are for.

The Exchange

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Hey, until I got in here, I figured banning Craft (cheesemaker) would fix the whole problem. Turns out that won't be necessary. Blessed are the cheesemakers!


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DrDeth wrote:
Kobold Cleaver wrote:

Yes, orc barbarians are well-known to be the most grossly overpowered combo in the game.

I have a technique guaranteed to stop every single cheeser in their tracks. I mean it. This is my patented, satisfaction 100% guaranteed solution:

Say no.

Was that so hard?

Here's one problem with that. If you tell group of people that "here are the campaign guidelines" no one takes it amiss. But if you tell one player "Your build it too cheesy- NO!" feelings can be hurt.

It's definitely a lot more likely to start an argument. I have never had an issue with a GM putting down a few guidelines/rules during character creation. Everything's clearly lined out, and it's easy to make a character that fits the rules.

"No cheese" is a much murkier requirement. The main issue is that "cheese" as a term is, highly subjective, incredibly vague, and usually comes across as a bit of an insult. In my experience, the dividing line between "cheese" and "competency in the character's chosen role" is almost entirely a matter of opinion. Just look at the forums, where we regularly see things like GMs complaining that a bog standard fighter with a greatsword and Power Attack is cheese because it's doing too much damage.

If a GM said that my build was cheesy, I would probably at least make a token effort to prove that is wasn't. By the time I've finished building a character, I'm at least a little invested in the current setup, and probably have a rough plan for his future development from that point. Obviously I don't think the build is too cheesy, or I wouldn't have made the character in the first place.


You want cheesy?

Wizard Scryer 1/Fighter 1/Eldritch Knight 5/ Arcane Archer 2

You are effectively a full BAB (-1) archer (you get 1 bonus feat from fighter and 2 from EK, which is enough to get the feats you want/need) that can cast Anti-Magic Field on an arrow. This allows you to shut down enemy magical defenses (i.e. damn near everything) and then take advantage of your archery's range and you full BAB to pelt them full of arrows.

Best part about this? You can do it all in CRB and APG. Heck, they only thing not in CRB if I remember right is the Scryer Sub school....

Oh and if you want to get even more cheese:

Aasimar Sorcerer 1/Paladin 2/ EK 4/AA 2

Cha to saves sounds kinda nice... AND smite sounds good to after a Anti-Magic Field


blackbloodtroll wrote:

I know it is a bit of a derail, but "cheesers" is my favorite word.

The vision of some cane-wielding neckbeard, praising the word of Gygax, and casting down the "cheeser" heretics.

This gives light to a vision of Cheeto dust covered ghoulish wretches, shooting up Mountain Dew, and hanging out on old guys' lawns.

You've described the plans I have for my retirement to a t.


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Having played at least a dozen different game systems for both RPGs and table top miniatures I have to say there is nothing more odious than the cheese crying neck-beard.

Its usually cried from the heavens like a divine and irrefutable proclamation that "X is Cheese, Ban it despite strong argument Y proving that the cheesiness isn't nearly as bad as 'acceptable' Z"

Its childish and tiresome to hear after all these years. The very invocation of the word gets me to look closely at the person crying over it. If his lassitude and lack of perspective is without redemption (and it usually is in the case of advanced neck-beard cheese criers) I will refuse to either play with or even associate with said player. I even encourage other players I game with to avoid the infected individual. Because crying cheese is an infectious meme. It leads to tournament organizers banning special characters in 40k(including ones required to run fun theme forces that aren't remotely good). It leads to developers strangling promising advanced game design space after bowing to a vocal minority (primarily video games, but also in mini and rp games). It leads to distorted local meta-games so wrapped up in their own house-rules that they can no longer play with outsiders. In fact it got so bad that the "other" game store in town often is incompatible in terms of how various games are played solely because of an inner circle of friends creating houserules (with various levels of since it beat me or my friend, its cheese, time to ban it/appeal to TO which is also part of the circle).

But mostly I'm just sick of it like the villagers in the "boy who cried wolf". 99 percent of the time I hear it called out, its simply not true. In this threads example we have the gunslinger banned. Really? GM is so lazy they can't properly challenge a 1 trick-shot pony with a low power level cap? Sure it does tons of reliable damage. What else? Its still effectively a fighter. Power level isn't measured in HP damage for people who know the secrets of 3.x based gaming. A fully cheesed out gunslinger has nothing on a 25 point buy equally optimized cleric or druid.

Now if a GM wants to just say, PF, Core only, Final destination... Sure go ahead. Its a completely valid way of playing. But for the love of the game don't call equally valid ways of playing only for "cheesers"


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Taku Ooka Nin wrote:
Azten wrote:
MrSin wrote:
graystone wrote:
What 'cheese' is worth cutting off the vast majority of books?
Psionics might be some of the more balanced and less cheesey of the lot too.
This is true.

While this might be, and by might be I mean probably is, true most people have the bad taste of 3.5 psionics in their mouth whenever it comes up, thereby making a flat ban seem reasonable without doing any research.

*shrugs*

Yeah, I've noticed. But I've no idea why, really.

I mean, I expereinced something similar in my own old 3.5 group:
Group: "Woah, the psion did exactly one amazing thing in the entire game! Compared to the Barbarian, Cleric, Sorcerer, Wizard, and even Swashbuckler who have never stopped doing earth-shattering things! Psionics is so OP!"
Me: "???? ... you guys realize that the psion can't even-"
Group: "SO OP!!!!"
Me: "...? So I'll take that as a 'no' then?"

The 3.5 was the basis for all current psionic balance - it was the single best sub-system in 3.5 at all - even the most broken combos of psionics-exclusive don't compare to those of the other 3.5 magical subsystems, including the Player's Handbook. This is solidly true in PF as well.

The 3.0 Psionics on the other hand was both incredibly brilliant and tremendously stupid simultaneously; pretty much everything was broken, painful, and harsh in a really unique and clever way.

Older editions were... interesting. And imbalanced. And acknowledged that.

Anyway, off-topic. Sorry.


K177Y C47 wrote:

You want cheesy?

Wizard Scryer 1/Fighter 1/Eldritch Knight 5/ Arcane Archer 2

Is that using the Scryer Send Senses SLA to qualify for EK? I can't find a FAQ for it but a quick browse found someone saying no, SLAs aren't spells. So Send Senses doesn't meet the "Able to cast 3rd-level arcane spells" requirement.

What am I missing?

Dark Archive

Smallfoot wrote:
K177Y C47 wrote:

You want cheesy?

Wizard Scryer 1/Fighter 1/Eldritch Knight 5/ Arcane Archer 2

Is that using the Scryer Send Senses SLA to qualify for EK? I can't find a FAQ for it but a quick browse found someone saying no, SLAs aren't spells. So Send Senses doesn't meet the "Able to cast 3rd-level arcane spells" requirement.

What am I missing?

This FAQ/rules clarification.

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow

Digital Products Assistant

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Removed a couple more posts. Knock it off.


Suthainn wrote:
Smallfoot wrote:


So Send Senses doesn't meet the "Able to cast 3rd-level arcane spells" requirement.

What am I missing?

This FAQ/rules clarification.

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow

Thanks. My rules-fu is weak.

Grand Lodge

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Wiktionary has a very hilarious definition of "cheeser".

Seriously, this will likely keep me laughing most of the day.


Smallfoot wrote:
Suthainn wrote:
Smallfoot wrote:


So Send Senses doesn't meet the "Able to cast 3rd-level arcane spells" requirement.

What am I missing?

This FAQ/rules clarification.

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow

Thanks. My rules-fu is weak.

Pretty much what Suthainn said.

You use Scryer for early entry into EK. You then abuse the EKs near full casting and full BAB to work into Arcane Archer so that when you enter AA, you will be full caster-2 and have a full BAB -1. Normally this would be bad, but you can abuse Anti-Magic Field so that most enemies become cake walks (since alot of mid to high level enemies depend on magic)since you strip them of their defenses and then abuse your full BAB and abilities to rain hell on your enemies from afar.

Shadow Lodge

taldanrebel2187 wrote:
MrSin wrote:
graystone wrote:
What 'cheese' is worth cutting off the vast majority of books?
Psionics might be some of the more balanced and less cheesey of the lot too.
It's also completely 3rd party and not even allowed in PFS..

Neither is 25 point buy but you have that.


Fine. Let me rephrase. What would I call cheesing? Dismissively saying grognard and essentially "whatever old man" and then trying to argue a loophole that you can use bludgeoning with Vorpal weapons.

I over and over see people saying things like "Well my way is RAW so clearly you can't read English", when there is no RAW and you're assuming that since it isn't over-abundantly, gratuitously, explicitly stated that there is no actual rule and you just automatically get to do it.

Rule on page 5: 1+1 = 2

Rule on Page 12: 1+2 = 3

Cheeser: Well hold on now! It never said 1+1+1 = 3! RAW it doesn't state that so if I want 1+1+1 to = 12 then it does! You clearly don't understand the rules as written!


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Deadmanwalking wrote:
MrSin wrote:
Define cheese?
Yeah. I'm curious myself.

Off the majority discussion here but I thought I'd interject with the most consistently appliable definition of cheese I ever encountered (from a poster on here actually):

Cheese is using something in the game in a way that cleaves to RAW but not intent.

And you know what, I'd like to press for it to be treated as the definition, if only to stop it being an amorphous word for "I don't like it!"


MattR1986 wrote:

Fine. Let me rephrase. What would I call cheesing? Dismissively saying grognard and essentially "whatever old man" and then trying to argue a loophole that you can use bludgeoning with Vorpal weapons.

I over and over see people saying things like "Well my way is RAW so clearly you can't read English", when there is no RAW and you're assuming that since it isn't over-abundantly, gratuitously, explicitly stated that there is no actual rule and you just automatically get to do it.

Rule on page 5: 1+1 = 2

Rule on Page 12: 1+2 = 3

Cheeser: Well hold on now! It never said 1+1+1 = 3! RAW it doesn't state that so if I want 1+1+1 to = 12 then it does! You clearly don't understand the rules as written!

*sniff-sniff*

Nope.

*walks away, amused*


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Physically Unfeasible wrote:
Deadmanwalking wrote:
MrSin wrote:
Define cheese?
Yeah. I'm curious myself.

Off the majority discussion here but I thought I'd interject with the most consistently appliable definition of cheese I ever encountered (from a poster on here actually):

Cheese is using something in the game in a way that cleaves to RAW but not intent.

And you know what, I'd like to press for it to be treated as the definition, if only to stop it being an amorphous word for "I don't like it!"

While I really like this principle, I disagree (though it's painful to do so) with the final conclusion.

Sometimes it's very difficult to know the intent. And sometimes the intent isn't present in the finished product at all. And sometimes the intent doesn't make for a good gaming experience or story, while the RAW does.

To me, there are just too many cases in which the intent is either unknown or doesn't function as what's best for a game, GM, group, player, some combination thereof, or some other facet that I'm not thinking of for that to be definitive and comprehensive. At least in my own opinion.

Of course, I've been made aware of what some people think of my opinion in no uncertain terms, by posters in this very thread, even, so, you know, your mileage may vary. Which is fine!

Sovereign Court

There are numerous ways to be very potent using just the core book. Regardless of the restrictions you'll find a curve of characters. So, when I DM PFS I ask the following questions to separate the builds.

1. AC, Init, Damage bonus, To Hit, # of attacks.
2. What is your intended optimization chain.
3. Class

From that you can determine how broken something is and whether or not its legal. Most of the time, I learn new things. Sometimes I find a little error...(plus or minus) and can help someone out.


Fetchystick wrote:

Actually, I'm having a similar problem with my group. I have a weird mix of 3 complete noobs, two people with some experience, and one straight powergamer. I decided to do some feat reworking to balance things out, and went ahead and made the flavor of the campaign completely clear to everyone (which meant some things had to be banned/altered).

But the other decision I made was more difficult, please give me some help if I'm utterly wrong here. I'm GMing for a new group soon and have made the following decision:

I had to make sure there wasn't a huge power disparity between the veteran and the newbies, so I decided to take a look at the non-core stuff. I already explained how every class but Summoner and Alchemist was out of flavor, and I also didn't want to deal with either of those classes, so core classes only. Then I looked to the spellbook and decided to ban everything that wasn't core with one stipulation: if they want a non-CRB spell, they can ask me and then we can put it in the game. If you do get a non-CRB spell, then NPC's get it too.

The whole point was to make it more friendly for the newbies, who no longer HAVE to sift through huge spell lists, but can if they want to grab a spell or two. This also puts a stop to the powergamer's antics, as he bends the rules and tries to pull some ridiculous stuff, pulling rules from every book on Paizo and D20.com, I wanted to limit everyone's options a little bit but give them the opportunity to expand once the newer players had become comfortable with their resources.

Please do help me out on this, I want to make sure these new guys get acclimated properly without being thrown into the deep end with a dude who already knows everything better than I do.

Usually the most seasoned player at the table, I personally have made a great effort to offer advice to fellow junior players, or to just talk about strategies for working together closely, and it is never nearly as helpful as I hope. In fact, if it is appreciated at all, I'm doing well. Most people want to make their own decisions about their characters.

I had a DM do something clever to even the playing field. She let the Noob player take stuff from the Book of Nine Swords. That caught her up fast!


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Restricting to Core doesn't really help balance the game. The CRB is the most unbalanced book in the whole game. It has Clerics, Druids and Wizards right next to Fighters, vanilla Monks and Rogues.

Casters still have all sorts of broken spells, which masrtials have even less options.

Want to make the game more balanced? Limit spell selection, not feats and options for martial classes. As things are right now, mundane classes pretty much need some power creep. Especially Fighters, Cavaliers and Rogues.


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Physically Unfeasible wrote:
Deadmanwalking wrote:
MrSin wrote:
Define cheese?
Yeah. I'm curious myself.

Off the majority discussion here but I thought I'd interject with the most consistently appliable definition of cheese I ever encountered (from a poster on here actually):

Cheese is using something in the game in a way that cleaves to RAW but not intent.

And you know what, I'd like to press for it to be treated as the definition, if only to stop it being an amorphous word for "I don't like it!"

Weeeell,

Mostly we can only speculate on what an author means. I speculate that the authors of the Pathfinder rule books meant for us to use the rules to support and stimulate our imaginations to create awesome rpg experiences. And that means thinking of things the authors never intended. Do you really think that the lords and ladies that invented Chess thought of everything Bobby Fisher thought of? Are you going to say Bobby Fisher is a cheese-chess player for going against the intent of the creators?

As a great fan of some aromatic goat cheese spread on my homemade whole wheat soda bread, I have to say that coming up with cool applications of the rules that the authors did not intend is THE VERY HEART AND SOUL of this game!

But DMs and players don't have to speculate about what kinds of rpg experiences they (we) want to have with each other. We can talk to each other to work together to build an awesome narrative.

Sovereign Court

A lot of posters here are arguing cheese doesn't exist... Let me post an old build I found from these forums:

Race: Human
Alignment: CN
Class: Sorcerer
Archetype: Cross-blooded

8 STR
10 DEX
12 CON
14 WIS
12 INT
20 CHA (+2 Human racial)

Skills: Bluff, Perception, Knowledge (arcana)

Feats:

Spell Focus (evocation)
Spell Specialization (Burning Hands)

Bloodline:

-Orc
-Draconic (red, gold)

Giving +2 dmg per die.

Traits:

Gifted Adept: Burning Hands
Signature Spell: Burning Hands

You end up casting Burning Hands (or some other level 1 spell) with 5dX plus 10 damage

Bit of a one trick pony but you end up with AoE spray damage at 5d4 + 10 damage at level one with DC 17 for half. Enterprising min-maxers can likely beat this level of cheese and 20 do even more damage. If anyone wants to argue that 20 DPR in a cone at level 1 isn't cheese... All I can do is just shake my head and disagree :p

Yes I realize that someone can make a natural attack character that gets 5 attacks at level 1 or a gunslinger that attacks twice against touch AC at level 1. Or a zen archer monk with unlimited PS, or an Orc Barbarian with supped up STR/CON. But that's what I mean by cheese.

When one PC clearly eclipses the others, hogs the spotlight, trivializes combat / encounters, forces the DM to specially deal with his absurdly OP character and makes it the "me show" he is disregarding the social contract...

All so he/she can be a cheeser. My 2 copper.


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taldanrebel2187 wrote:
A lot of posters here are arguing cheese doesn't exist...

Cheese definitely does exist, I'm eating it right now. I think someone asked for a definition of cheese.

Sovereign Court

I'd say cheese builds are ones that can easily solo above level CR encounters all day and hog the spotlight and make other players characters effectively worthless. Best example off the top of my head is CoDzilla from 3.5.

Let me make it clear that as a DM, I don't have a problem with super-powered optimized builds. But when it's only one guy doing it and his character is a glory hog, it's sort of a dick move IMO


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taldanrebel2187 wrote:
Let me make it clear that as a DM, I don't have a problem with super-powered optimized builds. But when it's only one guy doing it and his character is a glory hog, it's sort of a dick move IMO

Then your best bet is probably to chat about it. Communication goes a long way. "Hey jeff, I know your having fun, but your character isn't really leaving much for the other players. Can you cut it down some? Maybe throw out some buffs during the first round to help other players feel like they're a part of the game".

Mass bans don't do much to help. Especially without a lot of knowledge of the game. Then again talking doesn't do much unless your great at communication.

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