The Exodus - Choose North, Choose Life


Pathfinder Online

1 to 50 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Goblin Squad Member

This is a call to all good-aligned players, especially those in groups who chose to settle to the South East who have agreed with my concerns about the defensibility of the South East region and already expressed a desire to settle up north with me.

The Setting

For those who do not know the arguments, here are the points: there are three starter zones in Open Enrollment. To the South West, Fort Inevitable controlled by the Hellknights. This is were you should expect most Lawful Evil players to start. To the east, Thornkeep, which is Chaotic Neutral. This is where you should expect most chaotic players (including bandits and psycho killers) to start.

Fort Riverwatch will be added in the North East before Open Enrollment. This is where you should expect many LG, NG, and good-leaning LN players to start.

In PFO, travel time is non-trivial and there is no teleportation. Moving recruits from starter towns to their chosen location will be something every group will have to address. Beyond that, most newbs will venture into the hexes surrounding the safe areas before choosing a group and moving to that group's settlement. It is for these reasons we expect the areas around starter settlements to be settled by groups with similar ideologies to the safe-zone's town. This sets the stage for a predominately evil culture to the south, good culture to the north, lawful culture to the east, and chaotic culture to the west. These cultures will not be defined by hard boundaries but that is what we should generally expect.

The Call

Given this, I am issuing the call to other good-aligned players and groups: come north. It is where our recruits will be. It is where any other good-aligned groups with hope of long-term success will be established. It has been left to us to secure these regions against those who would prey upon their residents.

I will not be leading the groups up north, however, I will be hoping to charter my company in a northern settlement.

If you are a group interested in taking part in the initiative to settle the north, please private message me. If you are a player wishing to join a northern, power please do so as well.

Together, from a position prime for actual in-game growth, we can reclaim what has been lost.

Goblin Squad Member

2 people marked this as a favorite.

I wish you well in your endeavors. May your undertaking be of success and may it bring your joy and fulfillment.

Goblin Squad Member

Andius, could you address a few points that might need clarifying?

Andius wrote:
Fort Riverwatch will be added in the North East before Open Enrollment.

Is this not located in the North West?

Andius wrote:
To the South West, Fort Inevitable controlled by the Hellknights. [...] To the east, Thornkeep, which is Chaotic Neutral.
Andius wrote:
This sets the stage for a predominately evil culture to the south, good culture to the north, lawful culture to the east, and chaotic culture to the west.

How does Thornkeep in the East set up chaotic culture in the West?

What information are you basing Fort Inevitable, and thus the entire South, being evil on? Edit: Found it, but why does this mean 'the South' will be evil?

If Harad's map is woefully inaccurate as to the location of Fort Riverwatch, I am going to be sticking my foot rather far into my mouth of course, but do you have a preference towards the mountains to the North East (which appear to be somewhat defensible) and Fort Riverwatch in the North West (which area appears rather indefensible, excepting that little grassy/swampy area just to the South East)?

Lastly, what demeanor do you have towards setting up trade agreements with us down in the South?


Sounds like North is where my prey is. I shall answer your call Andius! North!

Goblin Squad Member

1 person marked this as a favorite.

If it were the Exalted Exodus, that would be E.E., and then you would win PFO! At least until OE, or course.

I have publicly said it, I believe your position on settlement location was sound advice.

I wish you luck in your new endeavour. You of course know where you can turn if you want to send a message of the folly of the South. Or we can be contracted to give your caravans and outposts a breather, for a term.

Goblin Squad Member

1 person marked this as a favorite.

Good Luck Andius, regardless of any other issues we have had, I can say you are a man of your word.

Goblin Squad Member

Good luck, Andius and others who share his concerns! I'm glad to see that you're still dedicated to the same vision, despite differences in opinion on which path will get us there most successfully.

Although we may end up competing in-game for the same sort of players/characters to join us, I see this as a positive development for the River Kingdoms.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.

The land rush picks we've been working on for Outsiders have been focused towards the north based on similar reasoning. Also, given that Fort Riverwatch is nearly at the northwestern corner of the River Kingdoms it seems unlikely that the map will expand much to the north or west for a long time... if ever. These factors, combined with the presumably decreased likelihood of good aligned settlements attacking each other, seems likely to lead to one or more strong good kingdoms arising in the northwest.

I'm not sure that the entire map for OE will play out along the alignment axes defined by the NPC settlements, but if so it would logically look like this;

LG NG CG
LN TN CN
LE NE CE

The three bolded spots are the locations of the NPC settlements... which will either match or be within one step of the alignments given. If the given alignments are accurate then these three NPC settlements would cover all nine alignments (within one step) with overlap only on LN. While I don't recall seeing 'official' alignments for Riverwatch and Inevitable, these seem the most likely.

Goblin Squad Member

We're in the northwest corner of the River Kingdoms already. So just to clarify, I believe that the initial expansion will be north and west to unlock Riverwatch but after that expansion will be south and east.

Goblin Squad Member

Yes I was in error in stating chaos will be west and law will be east. I meant the opposite. It was late when I wrote the post so you'll have to forgive me.

My thinking in saying the players starting in Inevitable will be predominately LE and evil leaning LN comes from a bit of critical thinking.

When the game is telling you about the three locations you can choose to start, and one is controlled by lawful good crusaders of a god who loves justice, and one is controlled by lawful "neutral" slavers known as the hellknights... I think it's pretty obvious which choice most players to whom good is more than the alignment they need to get their desired abilities will pick.

I will not speak for the Exodus as really I think leaders looking to settle to the north such as CBDunkerson wield more authority on this matter than myself. I personally will render no aid to the groups in the south east until the time comes for them to rebuild elsewhere. I believe good will be stronger when it is united in the proper location so the faster they fall, the better for our cause, and it would be difficult to reach them anyway.

Goblin Squad Member

While I've been very disappointed in how you chose to handle this overall, I do wish you the best in your new endeavor. Good luck.

Goblin Squad Member

3 people marked this as a favorite.

Areks rubs his eyes.

Dammit Andius. It's too early in the morning to be dealing with you trickery.

Don't fall for it people!

The tyrant Andius is trying to cast spells on you!

How dare you be so vile and wretched as to use "Common Sense" and "Logical Thinking" on these people!

Goblin Squad Member

1 person marked this as a favorite.
Andius wrote:
I personally will render no aid to the groups in the south east until the time comes for them to rebuild elsewhere. I believe good will be stronger when it is united in the proper location so the faster they fall, the better for our cause, and it would be difficult to reach them anyway.

Some groups aren't going to have tons of options when it comes to picking landrush spots, and others have almost no idea about these concerns you're bringing up. I for example haven't played Pathfinder, I don't know crap about these places you're talking about. Some people don't visit these boards. It just doesn't seem very "good" to me to say "Well you're too far south, so screw you"

Goblin Squad Member

Would you be willing to fight them to hasten their downfall?

Goblin Squad Member

Broken_Sextant wrote:
Andius wrote:
I personally will render no aid to the groups in the south east until the time comes for them to rebuild elsewhere. I believe good will be stronger when it is united in the proper location so the faster they fall, the better for our cause, and it would be difficult to reach them anyway.
Some groups aren't going to have tons of options when it comes to picking landrush spots, and others have almost no idea about these concerns you're bringing up. I for example haven't played Pathfinder, I don't know crap about these places you're talking about. Some people don't visit these boards. It just doesn't seem very "good" to me to say "Well you're too far south, so screw you"

I will be much more sympathetic to groups who had no choice in the matter or were not warned. Neither is true of the groups currently there. I only help those who make some effort to help themselves. Doing otherwise is not charity but enabling.

@Phylian- No. I think the residents of the surrounding settlements will do that fast enough. However I bear no grudge against those who would.


2 people marked this as a favorite.

I think you are right to advice good alligned new/unexperienced players/guilds to setttle in the north.

Have in mind tho that resources will be unevenly distributed over the map. So while evil alligned settlements can turn to war for gaining resources, and chaotic can rely on banditry, i see good alligned to be heavily relying on trade. And they will most likely have to trade with settlements in the south/east to get the resources they need to develope their settlements. So having allies there might become a must. These don't have to be good alligned tho. I think this is where good look to trade with actually any neutral and/or lawful settlement.

Goblin Squad Member

5 people marked this as a favorite.

I would like to point out that even though they are called Hellknights, the Order of the Pike, at Fort Inevitable are looked upon favorably by many people. Their primary focus is clearing our monsters and bringing stability to small areas.

Blog on Hellknights

"but we didn't want Fort Inevitable to be *too* evil, because we wanted to leave plenty of room for lawful non-evil types to feel okay about starting their careers here."

Essentially, what I am pointing out, is that Fort Inevitable is THE Lawful settlement, more than Evil. While yes there is Slavery, they don't go around forcing random people into slavery, only those that have broken the law or are paying off their debts. Furthermore, the Nail and the Gate are there to wipe out Bandits, and to Research Azlanti ruins.

Also, I want to point out that if we are going by the following:

LG/NG/CG
LN/TN/CN
LE/NE/CE

If we are pigeon holed into choosing settlements based on alignment, which isn't far fetched, then LN, N, LG, and CG, will be able to spawn in Fort Inevitable and Thornkeep.

I truly think there is:
1) so much we don't know yet
2) peoples motivations
3) random factor of the Land Rush
4) people inherently going against the "norm"

that it is really going to be hard to say where everyone is and isn't going to begin the game. Where power vacuums may or may not be, or in fact where the map might expand.

Last, I want to mention that if indeed your goal is to help newbies who are just venturing into the wilderness outside the high security zones, being in the north is moot. If you want to be effective you would have to be near Riverwatch in the Far North, Fort Inveitable in the South West, and Thornkeep in the east, as well as along all the roads. Essentially, you would have to create a massive buffer zone around each city and trade route system.

I salute you for wanting to make the game a better place, but I don't agree with all of your reasoning behind location.

Liberty's Edge Goblin Squad Member

Bigmancheatle wrote:

Also, I want to point out that if we are going by the following:

LG/NG/CG
LN/TN/CN
LE/NE/CE

If we are pigeon holed into choosing settlements based on alignment, which isn't far fetched, then LN, N, LG, and CG, will be able to spawn in Fort Inevitable and Thornkeep.

I don't think so for LG. Thornkeep is CN. Thus, the only way you get a LG character within one alignment step is if Fort Inevitable is LN... but then there is NO settlement within one alignment step for NE characters. Thus, I think it is more likely that Fort Inevitable will be a LE settlement.

Goblin Squad Member

Potentially, but then they would be going against canon of what Hellknight's alignments are. If you look at council of thieves, part 3/6, "What lies in dust," there is a very large article. It shows multiple organizations with LG members. So, LN would have to be the settlement for non-evil Lawful people to join.

I see it more going as, anyone can start anywhere, or they add NE to Fort Inevitable for that flair of Evil they were trying to balance in there.

EE I suspect anyone can start anywhere.

Goblin Squad Member

CBDunkerson wrote:
...Fort Inevitable is LN...

From what we know, Fort Inevitable is under control of the Hellknights:

Ryan Dancey, Live Through This wrote:

For now, we think the initial spread will probably look something like this:

Hellknights (Major Alliance—LN—controls Fort Inevitable)
Knights of Iomedae (Major Alliance—LG—controls Fort Riverwatch)
Pathfinder Society (Major Alliance—N)
Denizens of the Echo Wood (Local Group—CN)
Various Local Groups in Thornkeep

From that, it sounds if as Thornkeep may be the logical Neutral Evil start-point.

On the other hand, a later blog--"Darkness on the Edge of Town"--explicitly says that Inevitable's thought of in-house as the evil starting town, but that they don't want it to be "too evil". Even that blog was 14 months ago, though, so I anticipate we'll learn more before we create our characters.

Goblin Squad Member

Pax Areks wrote:

Areks rubs his eyes.

Dammit Andius. It's too early in the morning to be dealing with you trickery.

Don't fall for it people!

The tyrant Andius is trying to cast spells on you!

How dare you be so vile and wretched as to use "Common Sense" and "Logical Thinking" on these people!

Riddle me this Batman...

If the logic is so sound why did you put your great Capital of everything Lawful dead center on top of Chaos City? There was a perfectly nice Lawful starter city to the south.

Goblin Squad Member

T7V Avari wrote:
... why did you put your great Capital of everything Lawful dead center on top of Chaos City?

I believe Callambea is "Good", not "Lawful". At least, that's the impression I got from The Kingdom of Aeternum (Pax Gaming).

Goblin Squad Member

Nihimon wrote:
T7V Avari wrote:
... why did you put your great Capital of everything Lawful dead center on top of Chaos City?
I believe Callambea is "Good", not "Lawful". At least, that's the impression I got from The Kingdom of Aeternum (Pax Gaming).

Just for clarification. :)

Callambea (Aeternum) is Lawful Neutral. Her Lawful Good sister New Kirke (Fidelis)lives with her, for the time being. Their Lawful Evil sister Golgotha (just Golgotha) is house hunting as we speak, possibly in our neighborhood.

Things have evolved since that post in 2012, but I can understand it being confusing.

Goblin Squad Member

Nihimon wrote:
T7V Avari wrote:
... why did you put your great Capital of everything Lawful dead center on top of Chaos City?
I believe Callambea is "Good", not "Lawful". At least, that's the impression I got from The Kingdom of Aeternum (Pax Gaming).

That is our original thread back in 2012, and the information there is terribly out of date.

Callambea is Lawful Neutral.

As for why we chose our area, we made our choice mostly based on potential trade traffic. That is Callambea's main function.

Where a city is relative to an NPC town is a secondary or tertiary concern IMO.

Goblin Squad Member

Pax Charlie George wrote:


That is our original thread back in 2012, and the information there is terribly out of date.

Callambea is Lawful Neutral.

As for why we chose our area, we made our choice mostly based on potential trade traffic. That is Callambea's main function.

Where a city is relative to an NPC town is a secondary or tertiary concern IMO.

Actually, I'm sure you had a dozen good reasons for it.

Goblin Squad Member

T7V Avari wrote:
Pax Charlie George wrote:


That is our original thread back in 2012, and the information there is terribly out of date.

Callambea is Lawful Neutral.

As for why we chose our area, we made our choice mostly based on potential trade traffic. That is Callambea's main function.

Where a city is relative to an NPC town is a secondary or tertiary concern IMO.

Actually, I'm sure you had a dozen good reasons for it.

/shrug

Possibly.

Anywho, I don't want to hijack the thread any more than is needed to clarify. Cheers!

Goblin Squad Member

I did no such thing. Nor is Callambea the capital of Xeilias. I did voice my opinion in favor of H. We wanted to be centrally located near a road with specific diversified resources. Coin has no alignment. You don't have to be a specific alignment to enter Callambea or to conduct business there.

Only time and gameplay will tell which choice, if any, if not all, were wisest.

As far as the comment, from a personal and military standpoint as a Staff NCO for over 3+ years, Andius's line of reasoning makes tactical and logistical sense for the most part.

I completely disagree with the notion that the chosen location for Brighthaven is indefensible. Its actually the best layout in regards to defensibility. I fully expect TEO to establish outpost check points on the northern terrain entrances and T7V to establish one on the southern entrance. This is going to allow Brighthaven to flourish and fully realize the functionality goals it has set for itself... but location isn't everything.

No Main Supply Route. Completely on the opposite side of the map from the "Good" starting location. That's going to affect recruitment and personnel resources. If it is more difficult to get resources and it is a difficult location to get to, its less attractive point blank. Having to rely on someone else for food, which if disrupted, could cause problems as well. That and being in Inevitable and Thornkeep territory makes it more likely to be harassed by Evil and Chaotics. Is that going to set character development back? Is PvPing and losing half the time worse then only PvPing when you have to and winning most of the time?

The main thing is this... will it get the foot traffic it needs to sustain its numbers if attacked?

Only time is going to tell that. I'm skeptical, but if it does, it's COMPLETELY defensible. This would be the PERFECT location is it's exact layout was located at A.

Again, just my two copper.

Goblin Squad Member

Oh I'm under no illusion the location itself is not defensible. Though it's defensibility during a siege is a bit offset by the fact traders will be predictably funneled though choke points allowing bandits to know exactly where to camp unless they keep guards posted 24/7, and that those chokepoints are not automatically controlled by the settlement.

I believe it is indefensible for a good aligned group for the reasons you already stated. It's secluded in territory that is all probability hostile. It's hard for them to send people / trade goods out, and it's hard for them to being people / trade goods in. I expect their enemies will simply surround them and wait for them to starve to the point they are ripe for the plucking.

For a group who has good relations with the surrounding settlements and is pulling the bulk of it's recruits from Thornkeep / Inevitable, it's a great location. I'm fully expecting a CE or NE group to seize the advantage it could offer them after Brighthaven and Phaeros burn.

Goblin Squad Member

1 person marked this as a favorite.

The bandits are offset by the establishment of outposts. Doing that will allow merchants three different approaches into a controlled hex. I don't think they'll get starved out. T7V will be shuttling food more than likely if things get bad.

Other then that, your assessment is spot on as far as I am concerned. Still foot traffic is an unpredictable variable. If allies take the settlement to the north the mountains, new players could take the road to that settlement and significantly reduce stress on TEO forces.

We can hypothesize all day, but the picture will only get clearer oncer the land rush starts.

Goblin Squad Member

10 people marked this as a favorite.

Disclaimer: I am not a member of TEO or T7V, and I have no idea what process led them to select their initial settlements.

As far as strategy goes, the safe option would be to cluster all the good settlements around Fort Riverwatch.

However, the bold option is to plunk your strongest pieces down right in the heart of enemy territory. If you are confident in your strength, making yourself a huge target for the enemy is the best way to protect weaker allies.

Starting in the south, and trying to extend their control northwards towards Fort Riverwatch is risky, but has the potential for a massive payoff, instead of the cautious option of huddling in the north and trying to fight southwards.

If they can pull it off, TEO and T7V just extended the influence of good across half the map, instead of simply conceding all that territory to the Hellknights and their ilk.

Rivendell might be the safest place in middle-earth, but only the presence of Minas Tirith on the very border of Mordor allowed the Shirefolk to live their peaceful lives.

Will their choice work out well in the end? I have no idea, but Rohan riding to Gondor's aid in their time of need makes a much cooler story than encouraging everyone to cower west of the Misty Mountains.

Goblinworks Executive Founder

1 person marked this as a favorite.

I wish you the best of luck Andius, and I would hold no ill will towards anyone who shared your estimation of the likely outcome of taking the Southeast corner that chose to join with you.

I sincerely belive that your prediction will not come to pass. If it does, at least there's a good chance that there would be somewhere for the refugees to regroup.

Goblin Squad Member

3 people marked this as a favorite.
Gaskon wrote:
As far as strategy goes, the safe option would be to cluster all the good settlements around Fort Riverwatch.

This might be the case if the NPC cities had the kind of weight that they do in theme parks. The analogy is that of starting cities, beginner areas, not that of a capital city or other font of power.

Within months it is going to be these starting cities that are seemingly out of place amidst the much more powerful player cities. The one thing that these places will offer is the NPC regulation of behavior and immutability. They are not going anywhere, neither are they going to be the heights of player focus.

Goblin Squad Member

@Gaskon. There will be a Mordor somewhere on the map. The SE is the optimal placement for it for everyone. That puts it farthest from the starter settlements and allows us to hold the line between Mordor and The Shire. That line is the Mosswater Road. K, J, H, and I are Gondor.

If we can push forward a bit from there, great, but under no circumstances should we attempt to be removing evil from the game entirely. Were you to attempt that I would gladly raise arms against you alongside UNC and Golgotha. That's the point we would need to be at before AC/AD would be a good Gondor until the map has expanded considerably.

Remember Gondor stood on the edges of the lands of the free people. Not in the center of Mordor. That's why I considered and agreed to back ambitious plans like V and labeled AC/AD as a suicidal waste of time. Who are you protecting from the SE of the map? Nobody, you're abandoning your post in order to attempt a suicide mission.

Goblin Squad Member

1 person marked this as a favorite.

In a way picking an alignment as early/first choice does not sound right. For those not of the D&D canon, understanding of this decision will take a time to resolve. Picking skill and developing roles happens over time and experience can improve the choices. Alignment colors the future and does not seem to allow for future changes. It has been discussed that players can change core alignment, but how will that contrast with the skills, roles, and achievements of the past.

Goblin Squad Member

1 person marked this as a favorite.

I don't see how a league of players with numbers, organization and focus-not to mention motivation-will 'just' be surrounded and destroyed no matter where they reside. Especially if they are active from the beginning; because structures will come before siege mechanics, player organizations before warfare mechanics, etc.

Goblin Squad Member

Prophecy may very well be placed somewhere in the northern section of the available land given to us. It will be based on the freedom of Chaos, and though all who desire that are welcome, it won't be with a focus on Evil or Good.

Goblin Squad Member

3 people marked this as a favorite.

I don't know why there is all this talk of making the SE a 'Good' location. Two members are NG, while everyone else is TN/LN. While there is a bias towards good, it is far from non-inclusive. The south east mountain is dedicated to positive gameplay and cooperation not being 'Good'.

Goblin Squad Member

Sepherum wrote:
I don't see how a league of players with numbers, organization and focus-not to mention motivation-will 'just' be surrounded and destroyed no matter where they reside. Especially if they are active from the beginning; because structures will come before siege mechanics, player organizations before warfare mechanics, etc.

Because it's forum numbers. Note how few of the KS backers voted in the landrush. It isn't because they are all secretly Goons. It's because the far majority of people don't join a guild until the game is live, or indeed ever use the forums at all.

The groups in the south east have yet to pass the true test which is getting significant numbers of real players to come out and settle in the SE instead of a "sure I will" on the forums.

Right now as stands none of the organizations in the game really have the active membership to make a serious impact in the game once it goes live. Doing so is going to be based on who's recruitment tactics work best once the actual game goes live.

All I have to say on that, is remember who was primarily responsible for the recruiting efforts that put TEO on the top of the landrush chart. TEO wasn't built as a joint venture, I started with myself and built from there. I don't need the significant distant advantage to win this contest once the game goes live when there are still members in TEO/TSV talking about pulling most of their members from the forums after game release.

Goblin Squad Member

1 person marked this as a favorite.
Gaskon wrote:

Disclaimer: I am not a member of TEO or T7V, and I have no idea what process led them to select their initial settlements.

As far as strategy goes, the safe option would be to cluster all the good settlements around Fort Riverwatch.

However, the bold option is to plunk your strongest pieces down right in the heart of enemy territory. If you are confident in your strength, making yourself a huge target for the enemy is the best way to protect weaker allies.

Starting in the south, and trying to extend their control northwards towards Fort Riverwatch is risky, but has the potential for a massive payoff, instead of the cautious option of huddling in the north and trying to fight southwards.

If they can pull it off, TEO and T7V just extended the influence of good across half the map, instead of simply conceding all that territory to the Hellknights and their ilk.

Rivendell might be the safest place in middle-earth, but only the presence of Minas Tirith on the very border of Mordor allowed the Shirefolk to live their peaceful lives.

Will their choice work out well in the end? I have no idea, but Rohan riding to Gondor's aid in their time of need makes a much cooler story than encouraging everyone to cower west of the Misty Mountains.

What does that make us?

Big Damn Heroes sir.

Goblin Squad Member

Proxima Sin wrote:

What does that make us?

Big Damn Heroes sir.

Custer was a "hero" too, and not even God could sink the Titanic. Let's save those kind of labels until you've actually faced battle.

Goblinworks Executive Founder

Bluddwolf wrote:

If it were the Exalted Exodus, that would be E.E., and then you would win PFO! At least until OE, or course.

I have publicly said it, I believe your position on settlement location was sound advice.

I wish you luck in your new endeavour. You of course know where you can turn if you want to send a message of the folly of the South. Or we can be contracted to give your caravans and outposts a breather, for a term.

I am curious to see if Andius will accept the proposition.

Goblin Squad Member

Aside from Andius cheering for our quick and total eradication in the southeast, my strategic mind likes the idea of having good-aligned, positive gameplay oriented settlements bookending the starter map on its main expansion corners to the NW and SE.

Current Map We have the Evils and Psychos surrounded. By the time alliances are formed big enough to go to war against good-aligned alliances agression on one side may open up a second front where the good group from the other side attacks at least resources and supply lines if not allied or subsidiary settlements directly. Two fronts is not a good situation to be in.

Expanding NW to Riverwatch A Northern Coalition of Good and positive gameplay is the closest and most easily projects influence and support from established settlements and trade networks to the new settlements heading to Riverwatch.

Main game expansion to the SE Since the starter map is in the NW corner of the overall River Kingdoms most of the areas we get after Fort Riverwatch will be southerly and easterly, and the first expansion that direction will have the strongest roots and support from Brighthaven and TSV.

Goblin Squad Member

Audoucet wrote:
Bluddwolf wrote:

If it were the Exalted Exodus, that would be E.E., and then you would win PFO! At least until OE, or course.

I have publicly said it, I believe your position on settlement location was sound advice.

I wish you luck in your new endeavour. You of course know where you can turn if you want to send a message of the folly of the South. Or we can be contracted to give your caravans and outposts a breather, for a term.

I am curious to see if Andius will accept the proposition.

The terms of our contracts is confidential. Even when contracts are publically held, they remain confidential if the employer wishes.

Goblinworks Executive Founder

2 people marked this as a favorite.

Yeah Bludd, I know. I am just expressing curiosity. Because it would be very laughable, if Andius recruited bandits to attack X, to prove that X is in danger.

Goblin Squad Member

Andius wrote:
Sepherum wrote:
I don't see how a league of players with numbers, organization and focus-not to mention motivation-will 'just' be surrounded and destroyed no matter where they reside. Especially if they are active from the beginning; because structures will come before siege mechanics, player organizations before warfare mechanics, etc.

Because it's forum numbers. Note how few of the KS backers voted in the landrush. It isn't because they are all secretly Goons. It's because the far majority of people don't join a guild until the game is live, or indeed ever use the forums at all.

The groups in the south east have yet to pass the true test which is getting significant numbers of real players to come out and settle in the SE instead of a "sure I will" on the forums.

Right now as stands none of the organizations in the game really have the active membership to make a serious impact in the game once it goes live. Doing so is going to be based on who's recruitment tactics work best once the actual game goes live.

All I have to say on that, is remember who was primarily responsible for the recruiting efforts that put TEO on the top of the landrush chart. TEO wasn't built as a joint venture, I started with myself and built from there. I don't need the significant distant advantage to win this contest once the game goes live when there are still members in TEO/TSV talking about pulling most of their members from the forums after game release.

Good points. However, reading the entirety of your comments on this thread, is there just a tad of bitterness involved? I wish you well in your new endeavors-and remember, Steve Jobs was actually fired from Apple (I think you're leaving your past efforts on your own) but welcomed back with much success. I think reasonable players not on these forums will be drawn to the characteristics I mentioned; organization, focus, passion, etc.

Goblin Squad Member

2 people marked this as a favorite.
Andius wrote:
Proxima Sin wrote:

What does that make us?

Big Damn Heroes sir.

Custer was a "hero" too, and not even God could sink the Titanic. Let's save those kind of labels until you've actually faced battle.

You just brutalized a perfectly good Firefly quote. Shame on you.

Goblin Squad Member

Audoucet wrote:
Yeah Bludd, I know. I am just expressing curiosity. Because it would be very laughable, if Andius recruited bandits to attack X, to prove that X is in danger.

Actually, I experienced that very scenario in EvE. Our Alliance leader hired a mercenary group to attack our mining corporation. He then fed the mercenaries all of the information they needed to kill the miners and defeat the military wing (corp) of the alliance. This all in an effort to get the alliance to agree to eject the military corp, because the alliance leader did not agree with the leadership of the military corp. the whole plot eventually backfired and the alliance leader was exiled.

Goblin Squad Member

The quickest way to speed up the process that will take place in Jonestown with or without my intervention; is to attach myself to a settlement interested in building a more attractive alternative to the north. Such a better method than standing on the road with a sword trying to stop them from coming.

No I have not hired UNC to attack them. Even if I would be willing to something tells me they will do it for free. There are still some individuals in the Roseblood Accord who have quite a history of bad blood with UNC.

Goblin Squad Member

7 people marked this as a favorite.
Darcnes wrote:
Andius wrote:
Proxima Sin wrote:

What does that make us?

Big Damn Heroes sir.

Custer was a "hero" too, and not even God could sink the Titanic. Let's save those kind of labels until you've actually faced battle.
You just brutalized a perfectly good Firefly quote. Shame on you.

I'm halfway to proposing a new way to filter players. The Covenant of the Leaf. People will either: ask "Leaf? What's the Leaf?" or say "I am a leaf in the wind, watch how I soar" then you know they're cool and belong in the covenant.

Settlement Name - This Land

Motto - "By my pretty floral bonnet I will end you."

Warning: There will be sudden but inevitable betrayals.

Sovereign Court Goblin Squad Member

4 people marked this as a favorite.
Proxima Sin wrote:

I'm halfway to proposing a new way to filter players. The Covenant of the Leaf. People will either: ask "Leaf? What's the Leaf?" or say "I am a leaf in the wind, watch how I soar" then you know they're cool and belong in the covenant.

Settlement Name - This Land

Motto - "By my pretty floral bonnet I will end you."

Warning: There will be sudden but inevitable betrayals.

Wizard Corps Motto - "I can kill you with my brain."

Alignment - "Can we maybe vote on the whole murdering people issue?"

Allowed Classes - "Thou shalt not suffer a witch to live!"

National Pastime - Juggling Geese

PoI - Jaynestown

1 to 50 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / The Exodus - Choose North, Choose Life All Messageboards

Want to post a reply? Sign in.