Can the Porter vanity carry Unconscious Players?


Pathfinder Society

Scarab Sages 2/5

With the Porter , they can carry up to 100 lbs worth of items. If an ally is unconscious, can the Porter carry that person around while the Party continues the mission?

To add to this, if so, what would happen if the party goes into another combat? If the Porter can not participate in the combat, where does the unconscious body goes?

1/5

Oh boy, here we go! :) ...gets popcorn...

5/5 5/55/55/5

I'm fine with an unconscious pathfinder popping into the inter dimensional hammerspace of "we forgot about him".

3/5

I would rule the porter runs off into hiding leaving the body there.

Shadow Lodge

You mean to say that the group would have a follower, but no way to bring an unconscious ally back on his feet?

The Exchange 5/5

Dylos wrote:
You mean to say that the group would have a follower, but no way to bring an unconscious ally back on his feet?

sure I could see that.

Dark Archive RPG Superstar 2015 Top 32

There are very few situations where a player, including all their gear, weighs less than 100 lbs. There are even fewer situations where you need to worry about moving your former companion's remains throughout the rest of the dungeon:

Move Bobby's corpse to the next door, listen at door, open it, have combat, clear room, then go fetch Bobby and bring him to the next door.

Now there are the circumstances where the party might get jumped while carrying around poor Bobby, and in these instances, you drop Bobby as a free action at the start of your first turn... if the Porter is carrying or helping to carry Bobby, he should bolt for the bushes first chace he gets, otherwise Bobby is gonna need a new Porter when he recovers from death.

The Exchange 5/5

How about having a Porter carry a Conscious Lazy player?

Say you're in a sewer crawl (not that that would ever happen) and your Halfling just doesn't want to get his feet ...ah... wet?

The Exchange 5/5

Justin Riddler wrote:

There are very few situations where a player, including all their gear, weighs less than 100 lbs. There are even fewer situations where you need to worry about moving your former companion's remains throughout the rest of the dungeon:

Move Bobby's corpse to the next door, listen at door, open it, have combat, clear room, then go fetch Bobby and bring him to the next door.

Now there are the circumstances where the party might get jumped while carrying around poor Bobby, and in these instances, you drop Bobby as a free action at the start of your first turn... if the Porter is carrying or helping to carry Bobby, he should bolt for the bushes first chace he gets, otherwise Bobby is gonna need a new Porter when he recovers from death.

most small spell casters weigh under 100 lbs even with their gear.

5/5 5/55/55/5

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nosig wrote:

How about having a Porter carry a Conscious Lazy player?

Say you're in a sewer crawl (not that that would ever happen) and your Halfling just doesn't want to get his feet ...ah... wet?

Second rule of dming. Made me laugh I'll allow it.

Dark Archive RPG Superstar 2015 Top 32

nosig wrote:

most small spell casters weigh under 100 lbs even with their gear.

Small ones maybe, but the minimum weight of a human is 95lbs for a female, 130lbs for a male. Even at 95, a spellbook in 1 lb, magic belts are 1 lb, magic headbands are 1 lb... you get nickled-&-dimed over 100 easily

Scarab Sages 2/5

To give examples situations, here are two:

- A wizard casts Shadow Projection, becoming a Shadow. The wizard leaves an unconscious body for the duration of the spell.

- A witch casts Swarm Skin. Rather than leaving a body, the witch leaves a pile of bones for the time the witch is using Swarm Skin.

One is an actual body, the other is not so much. What would the call be on each?

Dark Archive RPG Superstar 2015 Top 32

Shadow Projection, my old nemesis, we meet again... (Jason Bulhman has some posts about this spell you might want to look up... or was it James Jacobs?)

Anyhoot, yes the Porter could technically move your body around provided you and all your gear weigh less than 100 lbs (a GM might want to audit your gear if you pull this stunt, just FYI). Keep the porter and your very-easy-target-body far far away from the front lines and out of a GM's cross-hairs. If you are forced into an ambush situation, have the Porter GTFO ASAP. That is my advice for the evening.

3/5

My 5 strength sorcerer gnome and full gear does not break 50 pounds.

He is lazy and has his porter carry him around. Although I use it for humor more than any advantage.

Grand Lodge 4/5

May I recommend floating disc, instead?

5/5 5/55/55/5

Why did i wake up stripped completely naked?

Ermmm .. encumbrance reasons only I assure you...

Sovereign Court

1 person marked this as a favorite.

Im planning a chair for my halfling to sit upon carried by porter 80 lbs tops

3/5

BigNorseWolf wrote:

Why did i wake up stripped completely naked?

Ermmm .. encumbrance reasons only I assure you...

Pfft thats what prestidigitation is for!

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Righty_ wrote:
Im planning a chair for my halfling to sit upon carried by porter 80 lbs tops

I bought a rickshaw (a cart from Ultimate Combat, but I paid triple to get it totally pimped out) for my alchemist, and he uses his porter to pull it around. He even took it on the river boat in "You Have What You Hold." It was kind of cramped.

5/5 5/55/55/5

I always wondered what medieval spinners looked like...


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Throughout this thread I have been trying really hard to figure out how a game abstraction can carry around even the most petite player.

I don't see a problem with player characters -- gnomes and halflings, even fully equipped, usually do weigh less than 100 pounds. But players who weigh less than 100 pounds are relatively rare....

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
BigNorseWolf wrote:
I always wondered what medieval spinners looked like...

Chicks dig the twenty-fo's. Mithril plating and the all Varisian-leather interior don't hurt either.

The Exchange 5/5

David knott 242 wrote:

Throughout this thread I have been trying really hard to figure out how a game abstraction can carry around even the most petite player.

I don't see a problem with player characters -- gnomes and halflings, even fully equipped, usually do weigh less than 100 pounds. But players who weigh less than 100 pounds are relatively rare....

Last game I ran, there were 3 female players under the age of 14... Two of them, and all their equipment (Dice, binders etc.) might have been over 100lbs... but it would have been close and the female adult at the table likely wasn't much over 100...

not typical I admit. but still...

1/5

Porter (5 PP): You procure the services of a strong porter
to help you carry heavy or bulky spoils from your many
explorations. A porter can generally be used to carry up
to 100 pounds of gear without slowing down, or up to 300
pounds of gear at encumbered speed.
The porter may not
assist with any other Strength-based checks.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Cao Phen wrote:

With the Porter , they can carry up to 100 lbs worth of items. If an ally is unconscious, can the Porter carry that person around while the Party continues the mission?

To add to this, if so, what would happen if the party goes into another combat? If the Porter can not participate in the combat, where does the unconscious body goes?

Most pathfinders and their gear will be well over the 100 lbs quota. And is the porter now going to drop all YOUR stuff that he's carrying?

Remember that 100 lbs is his TOTAL capacity.


1 person marked this as a favorite.

As Sitri quoted, the 100 lb limit is to not be slowed. Porter can carry up to 300 at encumbered speed. So unless you are in a party of light armor folks, the porter would move at same speed as your tanks.

As for what would happen, I would think the same as if you have a porter carrying your gear: during combat you do not have access to it. If you need logical explanation, the porter is hiding in a corner somewhere with the body. The combatants are more focused on the actual threats.


Beowulfe wrote:

As Sitri quoted, the 100 lb limit is to not be slowed. Porter can carry up to 300 at encumbered speed. So unless you are in a party of light armor folks, the porter would move at same speed as your tanks.

As for what would happen, I would think the same as if you have a porter carrying your gear: during combat you do not have access to it. If you need logical explanation, the porter is hiding in a corner somewhere with the body. The combatants are more focused on the actual threats.

Yeah, as you say its been clarified (by Mike Brock if memory serves) that anything you give the porter is unavailable the second initiative is rolled. So if you did want a player to be carried around then in my mind they are fireman carrying them, and the second combat starts the porter hides in a corner/as far away as possible, so you can't revive your companion (if you happen to spot a potion during the fight) or take any useful items off their body during the fight.

Of course I'd also say if there was a TPK that the porter (knowing his paycheque just died) would drop the guy and run. :D

The Exchange 5/5

what if the porter in question belongs to the guy being carried?


nosig wrote:

what if the porter in question belongs to the guy being carried?

if "I" was a porter, and my master was unconscious and all his compatriots were dead "I" would rifle through his belongings, steal enough to pay my wages for life and dump his body down the nearest hole.

Mechanically the porter is in no way designed to act as an extra life, if your party is TPKed while you are unconcious then you know your dead.

The Exchange 5/5

CathalFM wrote:
nosig wrote:

what if the porter in question belongs to the guy being carried?

if "I" was a porter, and my master was unconscious and all his compatriots were dead "I" would rifle through his belongings, steal enough to pay my wages for life and dump his body down the nearest hole.

Mechanically the porter is in no way designed to act as an extra life, if your party is TPKed while you are unconcious then you know your dead.

actually I was wondering what if the porter is carrying a PC that was concious or unconcious. I figure when a fight starts and he "phases out" PCs should remain behind (the porter booked out and left you standing/laying there). But I'm wondering how other judges would rule it.


nosig wrote:
CathalFM wrote:
nosig wrote:

what if the porter in question belongs to the guy being carried?

if "I" was a porter, and my master was unconscious and all his compatriots were dead "I" would rifle through his belongings, steal enough to pay my wages for life and dump his body down the nearest hole.

Mechanically the porter is in no way designed to act as an extra life, if your party is TPKed while you are unconcious then you know your dead.

actually I was wondering what if the porter is carrying a PC that was concious or unconcious. I figure when a fight starts and he "phases out" PCs should remain behind (the porter booked out and left you standing/laying there). But I'm wondering how other judges would rule it.

Apologies my tongue was so firmly planted in cheek that I missed the point of your question :)

I would rule the same as you, fight breaks out and porter dumps you (standing) in his place and runs for cover, effectively whereever your porter stood is where you would start as normal. ie the porter makes as little difference as possible (the only difference being the descriptive he dumps you and runs).


For those who missed the last raging argument thread on this subject, there is a distinct mechanical benefit for a character regularly using Magic Jar or similar effects.

There is a distinct advantage if your poor vulnerable unconscious body is suddenly not present during combat while you're mind-jacking that monster from Encounter One.

Personally, I would have the porter put down the body the moment combat starts and hide. The location and condition of an unconscious body can be very important to know depending on the combat. Player gets to decide which square the body gets dropped into and must abide by their choice if stuff happens later.

-j


Jason Wu wrote:


Personally, I would have the porter put down the body the moment combat starts and hide. The location and condition of an unconscious body can be very important to know depending on the combat. Player gets to decide which square the body gets dropped into and must abide by their choice if stuff happens later.

-j

The problem I would have with this is that the Porter is to provide NO mechanical benefit during fights. I for one would see having a choice of 8 (max) possible starting squares (those surrounding the porter) to choose from before anyone else moves to be a big benefit.

The way I would do it is if your porter is carrying you then the porter miniature represents where you are, when a fight breaks out you are dumped in that same square so all you do is swap out your mini for your porters.

5/5 5/55/55/5

You shouldn't be unconcious if you can afford the porter vanity. You should have a potion of clw, clearly labled with the party informed of where it is.

The Exchange 5/5

BigNorseWolf wrote:
You shouldn't be unconcious if you can afford the porter vanity. You should have a potion of clw, clearly labled with the party informed of where it is.

I can recall a PC that had taken WIS damage enough to put him down. We all had lots of healing... but no Lesser Res.... so we went thru the last half of the scenario down our Tank...

unconcious isn't always negitive HP.


Not directly related but I just love this story (even though its not mine to tell).

Friend of mine, who is a great GM had a player at their PFS games who bought a porter with their PP and when playing the porter was always played as advantageously as possible, really abusing it (present when needed but disappeared for damage). The GM didnt even realise that they were making use of them until about 2/3rds through the game they asked where they got something and they said the porter had handed it to them. Anyway because the GM hadnt realised they didnt make an issue of it for the rest of that game, they just said for the last encounter they waited outside or something.

Anyway fast forward 2/3 weeks to another game same GM, same player. Player ends up dying (not due to GM effort) and when they went to see if they could afford a resurrection, but found they had only 11 PP, ie they were short EXACTLY the cost of their porter. The GM told me it was all they could do not to burst out laughing.

:D

5/5 5/55/55/5

Lesser resto: the OTHER wand of CLW.

You can also raise dead with cash, and get a little help from the party.

Scarab Sages 2/5

Other than the +1 Longsword, my level 4 cleric barely has enough to buy the Lesser Restoration Wand. Seeing that the wand costs 4500, I would usually lean towards a Headband, rather than a wand. Though it is my decision and my decision alone, many others also have to decide if they want to pay 5% of their total PFS income for the wand.

The Exchange 5/5

Cao Phen wrote:
Other than the +1 Longsword, my level 4 cleric barely has enough to buy the Lesser Restoration Wand. Seeing that the wand costs 4500, I would usually lean towards a Headband, rather than a wand. Though it is my decision and my decision alone, many others also have to decide if they want to pay 5% of their total PFS income for the wand.

there are several partly charged wands of Lesser Restor appearing on some chronicles...

I've also seen someone pull a +2 headband off thier head and pop it on the Fighter who had Wis damage down to zero to get him back in the game...

Scarab Sages 2/5

Here are the wands on my cleric's chronicle sheets:

- Ray of Enfeeblement
- Magic Missile
- Inflict Light Wounds
- Longstrider
- Cat's Grace
- Invisibility
- Mage Armor

Luck of the draw, I guess. =)

Grand Lodge 5/5 ****

nosig wrote:

How about having a Porter carry a Conscious Lazy player?

Say you're in a sewer crawl (not that that would ever happen) and your Halfling just doesn't want to get his feet ...ah... wet?

Think BIG!

Unfortunately no palanquin is available in Pathfinder. Otherwise take the vanity 2 or 4 times and travel in style.

Might fit best for a Chelaxian or Taldoran. I met several characters that I could envision traveIng this way.

5/5 5/55/55/5

My roguey druid rides in style in a familiar carrier. Total cover has been a life saver.

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