GM Soul Dragon |
The Doctor is in danger. During the Time War, he has been shot by a powerful Dalek weapon, and now his timeline is unraveling. If this is not stopped, the Doctor will be completely erased from history! Now, a group of adventurers must travel across time and space to save the Doctor and stop the machinations of the Daleks.
Doom of the Daleks is a campaign for the Doctor Who Roleplaying Game by Cubicle 7. I'm a huge fan of Doctor Who and I've really been wanting to play this game and run this campaign. You may play an incarnation of the Doctor, one of his companions, another Time Lord, an alien,or nearly anything you can think of!
Standard starting Character Points, Skill Points, and Story Points as per the core rules.
If creating a Time Lord, you may use the Advanced Time Lord Creation and TARDIS creation systems found in the Time Traveller's Companion book if you wish.
I do not have all the books. If you wish to use a trait or something else from a book I don't have, you will have to explain said trait, etc. to me
Some traits will be restricted. Just ask me if you wish to know if a certain trait is restricted.
You do not necessarily have to make a character if you don't want to. You may choose to play as one of the Doctors or one of his companions from the sourcebooks.
I shall be picking players sometime this week or the next. Good luck :)
GM Soul Dragon |
I love Doctor Who! But haven't even heard of a Doctor Who roleplaying game before - which books would I need to acquire in order to be able to create a character and play the game?
If you'd like, I can provide a link to the core book on Amazon or for their website. I believe it's also available through Paizo.
Thrandr |
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Google was quite helpful, but thanks :-)
The game looks very interesting. Not found a single negative review. My wife is currently working on her last exams and I'm about to have students up for exams in the courses I teach, so I don't know if I'll have the time. But I'll try and see if I can buy a PDF version of the core book and learn enough of the rules to make a submission before the submission deadline. If nothing else then the game looks interesting enough for me to try with my offline group sometime.
GM Soul Dragon |
Google was quite helpful, but thanks :-)
The game looks very interesting. Not found a single negative review. My wife is currently working on her last exams and I'm about to have students up for exams in the courses I teach, so I don't know if I'll have the time. But I'll try and see if I can buy a PDF version of the core book and learn enough of the rules to make a submission before the submission deadline. If nothing else then the game looks interesting enough for me to try with my offline group sometime.
Glad I could make someone else aware of this awesome game! :)
spinningdice |
Musing over this, and picked up the book as I've been looking at it a bit anyway.
If I wanted to be from a short hop in the future (say 20-50 years - so still Tech Level 5) would I need to take the Time Traveller trait?
I'm not married to the idea, just thinking it'd be amusing for a computer-boffin to be working with cutting edge technology of today and musing that they last saw one in a museum.
spinningdice |
Hmm,
Test character here, comments?
A couple of notes, I always find it vaguely irritating with DH that given the vast expanse of human history/future, only a couple of companions have been from outside the modern era (I do understand why though), so thought I'd try something just a little out of sync.
GM Soul Dragon |
Hmm,
Test character here, comments?A couple of notes, I always find it vaguely irritating with DH that given the vast expanse of human history/future, only a couple of companions have been from outside the modern era (I do understand why though), so thought I'd try something just a little out of sync.
Looks good. The Time Traveler trait is mostly for experienced time travelers who have become familiar with the technology of other eras.
spinningdice |
Yeah, I got the impression that it was mostly a trait for familiarity with other era tech/society.
Only picked up the core book in PDF (latest version, I think, with Capaldi on the cover).
Fnord, there's no SRD and the PDF is quite pricey for a whim. But since I'm addicted to looking at new RPGs...
The 'sample characters' are essentially people from the show, I'm not sure if there will be a more techie type Timelord character available anywhere?
If you wanted to have a go at the basics you can look at the character I made.
You have 24 points to split between the Attributes and Traits (It recommends an 18attribute/6trait split. Traits cost between -2 and +2, with a few exceptions (mostly ones for aliens))
18 points to split between the 12 skills (can also spend 1 point on a a skill which you have 3 or more in to gain +2 to a speciality within that skill)
And that's pretty much all there is to it. Anything fancy is done with traits
spinningdice |
Yes, I noticed, that. I may work up an alternative concept, just wanted to do something relatively simple. But too boffin-y characters isn't bad.
Might just shift slightly, let you go with AI/computers and I'll switch to biology/medicine, get a Fitz-Williams thing going (from Agents of Shield if you don't get the reference).
spinningdice |
My book has Twelve, Clara, Danny Pink, Madame Vastra, Jenny Flint, Strax, Kate Stewart, Osgood, Sabira, Psi, Courtney Woods, Rigsy, Robin Hood, Journey Blue, or more genericly: UNIT soldier, Scientist, Rock Star, Adventuring Archealogist.
Or at least I assume they're workable as pre-gens, it doesn't seem to be said explicitly.