Do your sinspawn use their ranseurs?


Rise of the Runelords


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It seems to me that the sinspawn in the catacombs of wrath are much better off using just their natural attacks. The attack chain with the natural attacks has +1 damage over the ranseur, and also the bite attack has a much better chance to hit (which invokes the sinful bite ability).

I am thinking that having my sinspawn use their ranseurs would be a deliberate way to "take it easy" on my players, since that bite will almost never lay a hit on one of the party's front-liners.

Is it meant to be this way? And which way do you guys tend to play it?

Peet


My personal take: Where do the ranseurs come from?

The runewell creates creatures of wrath from blood. How would it create ranseurs?

So all my created sinspawn were nekkid and didn't have ranseurs; it didn't make sense to me that they would have them.

Worked fine for me.


NobodysHome wrote:

My personal take: Where do the ranseurs come from?

The runewell creates creatures of wrath from blood. How would it create ranseurs?

So all my created sinspawn were nekkid and didn't have ranseurs; it didn't make sense to me that they would have them.

Worked fine for me.

I think this is perfectly fine.

I'd also like to suggest that the use of Ransuers is a superb way to introduce your players to the pointy end of having a 'reach' advantage. In many cases it can double the number of their attacks.


Mine used them for their first attack (reach) and dropped them when the PCs closed in taking advantage of their natural weapons.

Ruyan.


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The way I ran it:

Any that are "newly hatched" from the runewell have only their natural weapons (claw/claw/bite). Only if enough time goes by - e.g., party leaves and returns a day or more later - do they get some ranseurs (from Tsuto, made by themselves, found in a secret stash, whatever).

Any that have been created before the party arrives will use ranseurs (and remind the players of reach weapons).


Yeah, good point about reach. I do agree with you guys about "freshly made" sinspawn, so I'll have the one made by Erylium be unarmed.

Peet


That's the way I ran it. The pre-existing ones had ranseurs, but the ones freshly spawned by Erylium just had their natural attacks.

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