lantzkev |
no.
Pathfinder Roleplaying Game: Advanced Race Guide
To create an dhampir, fetchling, grippli, goblin, ifrit, kitsune, nagaji, oread, suli, sylph, undine, vishkanya or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation.
Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).
The new alchemist discovery on page 44 is legal for play for characters of all races.
(from the additional resource entry)
Kysune |
I think that's a general rule placed for anyone that's going through the ARG, meaning an elf, for example, couldn't just browse through the ARG and mix-and-match feats/archetypes/etc normally.
Looking at Racial Heritage I'd be considered both human and tengu and according to post FAQ regarding Racial Heritage that qualifies for Racial archetypes. Is the FAQ answer definitive for this question?
The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
Carlos Ovalle |
No, PFS rules trump the FAQ. While the FAQ addresses general play, the note in the Pathfinder Society quoted section specifically states that racial archetypes are only available for characters of the associated race, which means that the feat would not allow you to take that archetype.
A similar question was discussed and definitively answered here:
http://paizo.com/threads/rzs2okbh?Human-Treesinger#1
Unless a newer ruling has been made that indicates otherwise, that wouldn't be allowed.
You can create a tengu, though. ^^
Kysune |
you can always just not play that archetype if looks matter that much
I appreciate your concern, but I'm wanting the feats to grow wings and turn into a raven. I was hoping for more of a "Howl's Moving Castle" type of character and I didn't want to play an Aasimar and have to wait till the tail end of my PFS career to be able to fly.
So, I'm still wondering if there's other additional ways to boost disguise so I appear to be a human instead of a tengu to my fellow allies and to npcs.
roll4initiative Venture-Agent, Colorado—Denver |
roll4initiative Venture-Agent, Colorado—Denver |
roll4initiative Venture-Agent, Colorado—Denver |
lantzkev |
I wouldn't count on your manuever check working at the end of a charge so you can pounce all the time... or even some of the time at higher levels.
Also. To get bites and claws, you really have to be tengu, as no other race can pick up tengu traits (even without pfs restrictions) Specially not as a half elf.
Kysune |
I wanted to be a rogue or ninja and have the ability to fly. I found Sylphs had a 3 feat progression to get 30ft fly, then realized that the whole Racial Heritage thing didn't work and that Sylphs weren't humanoids, they're outsiders.
Soo...I was trying to figure out how I'd play a rogue / ninja type stealth character in PFS and have the ability to move around the battlefield easily. I initially thought about taking Wall Climber trick and the two acrobatic/jumping tricks but after seeing Sylphs/Aasimars/Tengus I figured maybe there's a way for me to get some sort of access to flying so I can reposition, get past obstacles, etc.
I want a character that can either climb up walls and attack from high places or fly around and spring attack of some sort. Just something different than my drunk master monk or my fire domain cleric that's more vertically "mobile".
Kysune |
I wouldn't count on your manuever check working at the end of a charge so you can pounce all the time... or even some of the time at higher levels.
Also. To get bites and claws, you really have to be tengu, as no other race can pick up tengu traits (even without pfs restrictions) Specially not as a half elf.
I thought we moved past this though? I said I was ok with being Tengu as long as I could "trick" my allies and npcs/enemies into thinking I'm a human via disguise check possibly. Or at least that was the first method that came to mind with disguise checks and Hat of Disguise.
There's a feat I believe that allows you to use your dex instead of your str for cmb checks if I'm not mistaken also.
MrSin |
If it helps, flight is pretty easy to get. They sell it in a potion nowadays for when you really need it. Not quiet as thematic as sprouting claws and wings though imo. Consider Aasimar barbarian with natural attacks maybe? Raging really can make you grow claws, and Aasimar can grow wings through feats and are very human. Another option is alchemist, which can be very rogue like, and their discoveries can allow them to turn into real monsters and grow wings(the most rogueish one is unfortunately not allowed in society play though, vivisectionist actually got sneak attack progression in place of bombs.)
Kysune |
The problem I have with Aasimar though is I'm not able to get the wings feat until level 10. Level 9 was pushing it with Sylph if that would have worked but realistically I'd like to have some form of climb or flying ability at hand each scenario in the early or mid levels.
By the time I hit level 10 I've only got about 6 scenarios to have fun with flying. The ability to fly or climb I'd think would have the most effect during low/mid level gameplay.
EDIT: Also one of the reasons I was kind of ok with the Sylph's fly at level 9 is one of the feats before that allowed me to ignore 30ft of falling which seemed like a fun way to thematically jump down from high areas safely (buildings, cliffs, etc) as long as they were 30ft or less.
EDIT2: Tengu seemed decent with the 2 abilities that allowed flight for a short amount of time, I just didn't want to look like Big Bird and figured maybe there was some way to hide/disguise my race to look like a human.
Kysune |
witch hex, flight lvl 5 you can fly...
like I said before, druid for flight...
Monks with D-door...
Or a thought you might not have had, magus and use things like Telekenitic charge on yourself...
What levels for these (besides the witch hex) and how often per day are we talking? Sorry, I'm not able to lookup each of these atm while working.
Kysune |
witch hex, flight lvl 5 you can fly...
like I said before, druid for flight...
Monks with D-door...
Or a thought you might not have had, magus and use things like Telekenitic charge on yourself...
Monk D-door - lvl 12, poor example
Druid - lvl 4, possible choice but I feel that this is making me more of a caster than a martial build.Telekinetic Charge - I don't see Telekinetic Charge on the magus spell list. Is there an archetype or something that allows this?
Kysune |
Force hook charge seems a bit limited with the reach and being a 3rd level spell. Monsterous Physique 1? Is that even PFS legal?
I think we are straying away from my original intent. I'm wanting a nimble character that can climb walls (or reliably fly at early/mid levels) and is able to dish out some damage. That's why I was aiming at Ninja or Rogue due to the Ninja Tricks available but some of the other races got my attention with some of their flight abilities.
Any suggestions that help me complete my character concept?
EDIT: Also flight gave me the ability to reliably use the feat Death from Above for a +5atk bonus and the rogue's Scout archetype synergized with charging to deal sneak attack dmg. So that's why I was interested in gaining flight along with its obvious ability to get past terrain obstacles that would hinder land based characters.
lantzkev |
you can't take death from above as a pc due to it being in the bestiary...
Additional Resources, please read it
Pathfinder Roleplaying Game: Bestiary
Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus; Familiars: all familiars listed on pages 131–133; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source.
The spell monsterous physique is in ultimate magic...
Spells: all spells are legal for play except blood transcription and those which grant a spellblight (such as curse of magic negation or steal voice);
Kysune |
you can't take death from above as a pc due to it being in the bestiary...
Additional Resources, please read it
Quote:Pathfinder Roleplaying Game: Bestiary
Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus; Familiars: all familiars listed on pages 131–133; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source.The spell monsterous physique is in ultimate magic...
Quote:Spells: all spells are legal for play except blood transcription and those which grant a spellblight (such as curse of magic negation or steal voice);
Um..."Death from Above" is a Combat feat for PC's in Ultimate Combat.
Thanks, I was able to find the spell now but don't think I'm digging it much as I'm not really looking for a character with a bunch of spells.
Kysune |
This thread went downhill a bit, my intent was to find out how to build a martial jumpy/stealth'ish character with the ability to fly at mid level (4-8) or have the ability to jump and climb exceptionally well.
After discovering Racial Heritage did not work as I had hoped it dashed most of my potential builds. Waiting till level 10 for wings as an Aasimar is too long in PFS and I'm not looking to build a weak caster class and I actually would prefer to not have a character that can only use fly/climbing 1 or 2 times a session with the ability to get around via fly or climbing. I'm wanting to make use of the battlefield both horizontally and vertically to make things interesting.
*********
So far my only thoughts are taking the Ninja class and grabbing Wall Climber and Acrobatic Master + High Jumper to make great leaps and bounds across the battlefield and rough terrain.
Or..going the Tengu swordmaster route but that only gives me 2 times a day for a short period with the ability to fly, only reason I still like that is the Tiger trance to full attack with the Scout archetype combined for a full attack charge with SA for each hit.
Are there any good ideas/choices beyond this? I'm not really seeing Monk granting me a stronger mobility than the above (not much verticle capability, but has increase movespeed) and I'm afraid that Druid would not fair well in martial combat or armor/hitpoints.
Secane |
The eagle shaman (druid archetype) can fly at lv 5 with fly speed 30 feet [average].
The shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments.
At lv 6 you can wild shape into a young roc. Note that is Huge sized creature with flying and grab. You can grab people and lift them up and drop them.
Also Young Rocs are a good wild shape for combat.
Note: Check the APG's FAQ for extra info on eagle shamans. They are a little special. No other druid or druid archetype can wild shape into Young Rocs.
May be as close as you can get to Howl of "Howl's Moving Castle" fame. You can wildshape, summon eagles and giant eagles for combat and with the right feats, to combat of your own or cast spells in roc form.
You also won't need too long to get all these stuff.
MrSin |
This thread went downhill a bit, my intent was to find out how to build a martial jumpy/stealth'ish character with the ability to fly at mid level (4-8) or have the ability to jump and climb exceptionally well.
Without using magic, off the top of my head alchemist are the first 3/4 BAB+ guy to get flight that doesnt' depend on transforming into an animal or being using an animal. Beastmorph in particular can get flight outside of the discovery, and at 10th can grab pounce to make a really nasty natural attacker.
Are there any good ideas/choices beyond this? I'm not really seeing Monk granting me a stronger mobility than the above (not much verticle capability, but has increase movespeed) and I'm afraid that Druid would not fair well in martial combat or armor/hitpoints.
Druids can actually make really good martial characters through buffing and wild shape. As can clerics or oracles, though to get flight you'd need feather domain or a revelation at 7th.
nate lange RPG Superstar 2012 Top 32 |
Kysune |
@ Secane - How decent would my dmg keep up if I were to focus on melee attacks and grabs as a young roc? Could you post an example build?
@ Muser - Also wondering how decent a Hexcrafter Magus is in combat. Having the Flight hex from witch while being more melee focused seems like a good mix that I'm looking for. Would you be able to post an example build also? Maybe with some levels of ninja or rogue added in after 5 or so levels of Hexcrafter?
Both of those ideas seem very interesting. On one end I could be a human cursed with transforming into a bird when cornered to defend himself. On the other end I could have a levitating/flying ninja. I'm not really familiar with druid or magus builds though as I've never played them beyond reading the base class. Any feat suggestions or builds would be greatly appreciated!
The Horizon Walker idea was pretty nice also, not sure how I would fit that in though. It gives some nice bonuses but it looks like it would probably cut into my offensive ability to dish out decent damage (or keep up with other damage dealers since I'm not really looking to support).
Kysune |
well, your suggestion of a few telekinesis spells a day wasn't too appealing. Muser presented a magus that has 5mins per a day that can be split up as 5 separate 1min fights of fly per session. That's a bit more of what I requested. At that same level I'm looking at only 2 uses of a 3rd level telekinesis spell with a normal magus.
Muser |
I think taking this to the Advice section or your local PFS community might be more advisable(particularly because I'm miles from what goes for an effective character builder these days), but here goes:
I got a Magus whom I built for archery and he's been pretty effective for the last 6 levels. If we look at his build(14 17 12 15 9 10, all applicaple archery feats sans Deadly Aim since Arcane Strike makes you miss less), the tendencies are obvious. Prioritize your attack stat. See how many spell levels you'll be dealing with and put points into Int accordingly: bonus spells or not, etc.
That's about all there's to it. You are treading on unexplored ground after all. There's no telling how effective a multi-class it might be in actual play.
nate lange RPG Superstar 2012 Top 32 |
i think horizon walker would actually up your offense, or at least could...
sneak is usually a bad way to do damage- you either have to use move actions to stay hidden or to maintain a flanking position, either way that means you're only getting one attack per round. the dimension door SLA lets you take the dimensional dervish line of feats which eventually let you move and still full attack, and even provide yourself with your own flanks...
kinevon |
There is a magical item from APG & UE, Flying ointment, that is a consumable, for 2250 gp, but gives 9 hours of overland flight per use.
As it is overland flight, your speed is only 40 (30 in medium or heavy armor, or with a medium or heavy load), but that duration is pretty good...
You also cannot buy it until you have 13 Fame, so 3rd level, minimum. It looks like it should be legal, but I am too tired to fully research it right now...