Premade APs. How to make them challenging?


3.5/d20/OGL

Grand Lodge

Pathfinder Rulebook Subscriber

Ok so here is the deal.
I am thinking of DMing the Carrion Crown AP, because i really like gothic horror, and i really wanted to play pathfinder again.
But the thing is: I am going to have 6 players. that is 50% more than what the adventure is made for, and it worries me that there will be no challenge.
A couple of them are very good at making effective characters, but i have already told them not to powergame this.

How should I go about making it more challenging? Do I need to make it more challenging?
Should I make each encounter have 50% more creatures? But then, how will bosses work?

I am really worried, and I am looking forward to your answers! Thank you guys very much :)


Make every encounter 1 CR higher - how you do it - increasing numbers of creatures, or giving more boss type enemies 1 extra level, is up to you.
Of course more creatures = more loot for 6 players, but that's ok.

Alternatively: 15 point buy, no increasing loot (so the same treasure is divided among 6 players and not 4 as adventure is wrote for. When granted the same amount of experience as 4 players would get 6 players soon will advance in levels more slowly which balance things.

Still want extra challenge? Ban all Tier 1 classes, and for speeding up fights say no to animal companions, eidolons and leadership feat.

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