Walter’s Guide to Deific Obediences


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Grand Lodge

Resurrection Domain has Raise Dead, Resurrection, and True Resurrection.

Artifice Domain has Fabricate.

Death Domain has Animate Dead, Create Undead, and Create Greater Undead.


Larkos wrote:

The list of summons at the end doesn't have one for Gorum. Does he not get one?

I was also curious what the obediences actually are. You mention a few but I can't afford the book right now and would really like to know.

The obediences are all up on Archives of Nethys under the gods description.


Oh wow, Fabricate as a SLA? Isn't that just "generate arbitrary amount of wealth each day"?

Resurrection can get pretty silly too.

Death meanwhile is limited by your control caps. Nice but not game shattering.


deuxhero wrote:

Oh wow, Fabricate as a SLA? Isn't that just "generate arbitrary amount of wealth each day"?

Resurrection can get pretty silly too.

Death meanwhile is limited by your control caps. Nice but not game shattering.

The main restriction on the Animate/Control spells s SLA's is the very low caster level. I ran through the various options in this thread although I missed Fabricate which is a great catch.


I think the ridiculousness of the "domain spells as SLAs" issue is actually resolved in the ability:

PFSRD wrote:


Expanded Portfolio (Su)

At 5th level, the exalted further increases her already impressive knowledge of her chosen deity's faith and is rewarded with increased powers in one of the spheres over which her deity holds sway. The exalted chooses a domain of her chosen deity to which she gains access, using her exalted level as her effective cleric level.

The exalted can also can use each of the chosen domain's spells once per day as a spell-like ability, with a caster level equal to her exalted level. The exalted can use each spell-like ability only if she is able to cast divine spells of that level. If the exalted has any domain spell slots, she is also able to cast the chosen domain's spells in those slots as normal.
At 5th level, the exalted further increases her already impressive knowledge of her chosen deity's faith and is rewarded with increased powers in one of the spheres over which her deity holds sway. The exalted chooses a domain of her chosen deity to which she gains access, using her exalted level as her effective cleric level.

The exalted can also can use each of the chosen domain's spells once per day as a spell-like ability, with a caster level equal to her exalted level. The exalted can use each spell-like ability only if she is able to cast divine spells of that level. If the exalted has any domain spell slots, she is also able to cast the chosen domain's spells in those slots as normal.

Emphasis mine.

If you only get your exalted level as your cleric level, you'll only get up to 5th level spells, which shouldn't break the game too much by the time you get them.


You missed:

Quote:
The exalted can use each spell-like ability only if she is able to cast divine spells of that level.

So if you can cast level 8 cleric spells you gain access to all of the domain spells as SLA's up to level 8 but at a pretty low caster level.


I think it's worth mentioning, or at least considering for the colouration, how many of the obedience and sentinel boons are largely of even totally redundant for a sentinel as they gain symbolic weapon.

-Cayden's Sentinel boon 2 alternate does nothing for a non-fighter who uses Cayden's favourite weapon, and I can't imagine any character going into Sentinel and not using the favoured weapon.

-Iomedae's Sentinel boon 2 alternate does slightly more than nothing, but not as much as it sounds like it does from the writeup; it increases damage by a maximum of 6 against one evil outsider or dragon at a time a few times per day.

-Pharasma's Obedience boon does nothing for a Sentinel at all once they reach level 3.

-Torag's Obedience boon does nothing for a Sentinel right from level 1.

It's not terribly widespread, but I was rather frustrated with all the non-stacking Sacred bonuses being tossed out when I was trying to find an deity to build a dual-wielding Sentinel around.


Do you have to choose from the list of spells granted in the tier 1 boons? Are they set once you make a choice?


My question is re: the Sentinel's ability

ALIGNED STRIKE.
The sentinel's righteous fervor allows him to cut through certain types of damage reduction.

At 5th level, the sentinel gains the ability to bypass a specific type of damage reduction when wielding his deity's favored weapon. The type of damage reduction his weapon bypasses is based on his chosen deity's alignment. The sentinel chooses this type of damage reduction when he gains this ability and this choice can't be changed. He can choose only one of the aligned weapon types regardless of how many options he has based on his deity's alignment. For example, a sentinel of the Inheritor can treat his weapon as axiomatic or holy, but not both. The choices are as follows.

Lawful: The sentinel can treat his weapon as axiomatic if his deity is lawful.
Chaotic: The sentinel can treat his weapon as anarchic if his deity is chaotic.
Good: The sentinel can treat his weapon as holy if his deity is good.
Evil: The sentinel can treat his weapon as unholy if his deity is evil.
Neutral: The sentinel can choose one of the four other weapon alignment types if his deity is neutral.

So if I am a Sentinel who chooses GOOD would it just refer to overcoming DR or would it act like a Holy weapon for overcoming DR & doing +2d6 damage to evil creatures?

Silver Crusade

Which new Obediences have been released since the main book was released? I know about Brigh and Zyphus.


I feel like the Gorum Evangelist 2nd boon should recive a different rating. It is rated at Red/Green, but I think it should be red/purple. The best case is probably mounted summoner. +4 to attack and damage for the eidolon is incredible and mounted skirmisher/quick runner's shirt etc makes it not that hard to pull off. Any other mounted character could also benefit quite a bit, especially if they have a mount with pounce(Hunter etc).


Hey Walter. I like your guide and it's very informative. However, you'll want to look over Nethys' 2nd Evangelist boon again. It does allow you to summon an Arcane Eye 3/day, but what you missed is the Arcane Eye has Arcane Sight on it as well, which is another 4th level spell.

This means, you have a mobile arcane sight with no distance limitation. You can safely scout anything you want, anywhere, any time for 1 minute per level. Note that during this time, you can see every aura and study creatures to determine their spell casting abilities and spell-likes without a knowledge check! This is an amazing ability and right now my GM is getting rather frustrated with it :). We're running Rise of the Runelords and I'm making use of this thing everywhere we go.

I'd say this deserves *at least* blue, if not purple. Having a safe, invisible scouter that reveals any dangerous enemies, immediately identifies equipment and allows you to knowledge check buffs they have on from literally any range, AND it can squeeze into any hole of at least 1 inch in diameter. This is an ability with value that outweighs anything I've ever seen before.

I hope this information helps.

Dark Archive

ZanThrax wrote:
I think it's worth mentioning, or at least considering for the colouration, how many of the obedience and sentinel boons are largely of even totally redundant for a sentinel as they gain symbolic weapon.

Sacred boni do not stack with each other, but they should stack with proface boni?

Some of them specifically mention sacred, but others (Pharasma) offer both options. Does this mean you could take a sacred bonus from Symbolic Weapon, and then a profane bonus from the obedience?

This obviously doesn't help Iomedae, Torag, or the drunk, and I'm not sure how many dagger wielding Sentinels there are out there (has anyone ever seen one? Heard of one even?) but it might be an option for anyone who wants to go down that route, or if any other non Good or Evil deities have similar issues.

Dark Archive

By "proface", I of course mean "profane".


I notice that the guide is missing Zyphus and Brigh obediences, that have been introduced in Iron Gods


Milani's obedience was introduced in Hell's Rebels as well.


Librain wrote:
ZanThrax wrote:
I think it's worth mentioning, or at least considering for the colouration, how many of the obedience and sentinel boons are largely of even totally redundant for a sentinel as they gain symbolic weapon.

Sacred boni do not stack with each other, but they should stack with proface boni?

Some of them specifically mention sacred, but others (Pharasma) offer both options. Does this mean you could take a sacred bonus from Symbolic Weapon, and then a profane bonus from the obedience?

This obviously doesn't help Iomedae, Torag, or the drunk, and I'm not sure how many dagger wielding Sentinels there are out there (has anyone ever seen one? Heard of one even?) but it might be an option for anyone who wants to go down that route, or if any other non Good or Evil deities have similar issues.

Profane and Sacred bonuses have been explicitly stated to not stack.


Any chance this will get updated when Inner Sea Faiths comes out? Really hoping so, but I don't expect as much.


Anything new we will be seeing in inner sea faiths? More obedience options?


Well, according to some of the comments on here, more of these have write ups than I thought, but there's going to be 15 deities getting full write ups, including boons and obediences. So like 12 more I think. Not that Zyphus, Brigh, and Milani are included in the guide yet anyways. Maybe someone will take this and expand on it if Walter doesn't update it. That would be excellent to have those included. I'm personally looking forward to Naderi's.


Khrysaor wrote:
Do you have to choose from the list of spells granted in the tier 1 boons? Are they set once you make a choice?

Agreed. I'd like to know the answer to this as well.


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roguerouge wrote:
Khrysaor wrote:
Do you have to choose from the list of spells granted in the tier 1 boons? Are they set once you make a choice?
Agreed. I'd like to know the answer to this as well.

According to the latest book of the damned: yes you choose one and yes they are set.


Also, there are thirty or so new obediences in there.

Liberty's Edge

Thank you for this.

Liberty's Edge

This is helpful. I just took my 1st level as a bard/evangelist of Sheyln.


is there a guide with all/most other obediences.


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It's not a guide exactly, but I do have a searchable summary of the abilities granted by various gods. Its based on the information found on the Archives of Nethys Deities pages. They are difficult to search though so I'd developed the tables to make it easier to figure out what bonuses are available for any particular build I'm considering.As a result they are part of my character concepts document. I recognize people looking at this thread are probably only interested in the Obediences portion though, so I've extracted those tables as its own document and put it here.

If you want specifics you'll still need to look at the related page on AoN.


LordKailas wrote:

It's not a guide exactly, but I do have a searchable summary of the abilities granted by various gods. Its based on the information found on the Archives of Nethys Deities pages. They are difficult to search though so I'd developed the tables to make it easier to figure out what bonuses are available for any particular build I'm considering.As a result they are part of my character concepts document. I recognize people looking at this thread are probably only interested in the Obediences portion though, so I've extracted those tables as its own document and put it here.

If you want specifics you'll still need to look at the related page on AoN.

thanks this is extremely helpful :)


Hey Walter, will you consider adding the deific obediences from Faiths of Golarion? I think it would be very useful and I'd certainly appreciate your thoughts regarding each of the boons contained therein.

J

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