Gnome with a big Hat


Advice


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finally i've decided :D
i want to make an illusionist... a little charismatic gnome with a Big Hat, really big :D

looking for help in:

-Class? (is there a specific archetype or a Prestige Class? Or better a standard class?)
-Skills? (What are most useful?)
-Items? (What are must have?)

Grand Lodge

Goblin Hood wrote:

finally i've decided :D

i want to make an illusionist... a little charismatic gnome with a Big Hat, really big :D

looking for help in:

-Class? (is there a specific archetype or a Prestige Class? Or better a standard class?)
-Skills? (What are most useful?)
-Items? (What are must have?)

Oh my gods, I've done this exact character! Right down to the hat! (He actually had a minor obsession with hats - anybody without a tall hat was obviously suspicious, because where would they keep the knowledge overflowing from their brain? Into the air? Preposterous!)

Anyway, you want somebody personable as well as intelligent. A 1-level dip into Heavens Oracle is AMAZING for an illusionist, and as a Charisma-based class makes it a good fit for Gnomes. There is the issue of the curse to contend with, of course, but you could always choose one of the less obnoxious ones - like Legalistic or Haunted or even Tongues aka "Is This Even a Curse???".

My basic outline looked something like this:

Spoiler:

Gnome Oracle (Heavens) 1/Illusionist 9

STR: 08
DEX: 14
CON: 14
INT: 17 (All bumps go here)
WIS: 10
CHA: 12

(Feel free to play with that, of course, to better fit your playstyle. I'm somewhat averse to stat dumping, so I didn't bring my STR up, but I also didn't drop anything else into the basement to improve my scores.)

If your GM allows traits, I seem to recall one that allows you to use your INT modifier in place of your CHA for social skills. That would let you buy CHA down a little lower for a higher DEX or CON.

Lvl 1 Oracle: Mystery (Heavens - Awesome Display), Curse (Tongues)
Lvls 2-10 Illusionist: Opposition Schools (Necromancy, Abjuration would be my suggestion.)

FEATS:

LV1 (1 Oracle): Spell Focus: Illusion
LV2 (1 Illusionist): BONUS Scribe Scroll
LV3 (2 Illusionist): Silent Spell (Almost a necessity for Illusionists or Enchanters)
LV5 (4 Illusionist): Persistent Spell
LV7 (6 Illusionist): Improved Familiar (Mine was a smart-mouthed Brownie - adjust according to flavor and alignment)
LV9 (8 Illusionist): Dealer's Choice

SKILLS: Obviously you're going to want to max-out your social skills. Diplomacy (Which will be a class skill from your Oracle level), Bluff, Sense Motive, etc. You should have the points to do so due to your high INT. This guy's not a combatant, really, so you should be find to put your favored class bonus into Skill points all the way.

MUST HAVE ITEMS: Headband of Vast Intelligence, duh. Circlet of Persuasion will be good until you can afford that to better play-up the charismatic aspect. A Bag of Holding will be a must for any low STR character.


thank you for the clear explanation!!!

:D ahaha your illusionist seems amazing!

Scarab Sages

Step One: Threatening Illusion
Step Two: ??????
Step Three: Profit!


personally i don't think Threatening Illusion is a must... it only give flank?

i was wondering about: taking a witch level to gain Misfortune Hex (Re-roll) ..is that a bad idea?


Also look into the Inquisitor class, they aren't great with the illusions, but they do get sweet-ass hat as a class ability.

Sweet-ass hat: At first level the inquisitor receives a sweet-ass hat, this class ability does nothing else but give you said hat.


Imbicatus wrote:

Step One: Threatening Illusion

Step Two: ??????
Step Three: Profit!

Step two: Magical Lineage: Ghost Sounds

<edited to add>

Quote:


i was wondering about: taking a witch level to gain Misfortune Hex (Re-roll) ..is that a bad idea?

Not really: Will negates and you've only got 1 witch level so the DC will never be higher than 10+Int. Since you're almost certainly not going with an Int based caster, it will be pretty meh and a wasted action for most of your career.

If you're worried about saves, Persistent Spell does the same thing, and a full round casting time is still better action economy than two standard actions (hex + cast.) The Arcane bloodline is a good one for illusionists for this reason, imo.


IS threatening Illusion a must have?

Scarab Sages

Goblin Hood wrote:

personally i don't think Threatening Illusion is a must... it only give flank?

i was wondering about: taking a witch level to gain Misfortune Hex (Re-roll) ..is that a bad idea?

It depends on your party makeup. If you have martial types to help keep big monsters from smashing you hat, it helps them greatly. Especially if they made the mistake of playing a class that needs flanking for it's core damage mechanic to work.

One level of Witch isn't worth it. Hexes scale with level, so the DC will be low, and Persistant Spell does the same thing without delaying caster level and spell slots. However, a Witch can make a decent illusionist on it's own, especially with the Deception, Shadow, or Trickery patron.


nobody's flanking in my party :D

Witch make decent illusionist...uhm... but oracle/wizard build is actually more stronger and well-oriented?

Shadow Lodge

There's a feat in gnomes of golarion called effortless trickery that allows you to maintain concentration on an illusion as a swift action. Great for making that silent image last all day. Fun for RP shenanigans like wearing illusory clothes that disappear if you get distracted. I prefer sorc over wiz for a gnome illusionist. Works better for the charming con-man type. Bard works too if you want to be more of a charlatan and less of a spellcaster.

Grand Lodge

gnoams wrote:
There's a feat in gnomes of golarion called effortless trickery that allows you to maintain concentration on an illusion as a swift action. Great for making that silent image last all day. Fun for RP shenanigans like wearing illusory clothes that disappear if you get distracted. I prefer sorc over wiz for a gnome illusionist. Works better for the charming con-man type. Bard works too if you want to be more of a charlatan and less of a spellcaster.

As much as I love Sorcerers and I love Gnomes, and love Sorcerous Gnomes, the Illusionist Wizard is simply superior. Especially considering it's such a specialized build, you're going to need that tool box when your Illusions get shut down. Going Wizard will give your gnome a whole spellbook of other options when her go-to's do not work.

The Bard offers some great unique spells, BUT it is a 3/4 BAB and 3/4 casting class - it will eventually be expected to fight. And from the sound of it, he said there's not a whole lot martials in the party, making Inspire Courage a lot less impressive. I know a lot of people like Gnome Bards, but I would never take a gnome Bard. The only way to do a small race effectively in that regard is a Halfling Archer or Dervish Dancing Bard.


Entreris got it.. i wanna be a spellcaster.. don't wanna doing martial things.. that role is covered...


some other advice for my big hat gnome? ^_^

The Exchange

As a fellow big hat gnome illusionist I can only say that the perfect fashion accessory is an elephant! Sylvan sorcerer gives you a nice back up, if illusions fail simply buff your companion.

I suspect wizard is probably stronger, but its also a lot more book keeping and likely less fun.

The Exchange

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Yes, plenty of advice. First of all, hire a basket-maker to provide a wickerwork interior for the superstructure of your hat. Trust me, the first time you take a crushing blow to the head, you'll thank me. Second, remember that if it's an all-out sombrero, you might be able to use the hat to gain a 20% miss chance from concealment just by taking it off and holding it in front of you. (Also a hilarious somatic component for the shield spell, by the way.) And thirdly, remember that a truly big hat has room enough inside for a pocket. You can store spell components there. Or sandwiches. Lastly, have you considered a large and gaudy feather, jewelled hat-band, and other hat accessories?


Pathfinder Maps Subscriber

Any plan where you lose your hat is a BAD PLAN.

The Exchange

How could somebody who visits http://modojiesen.proboards.com as often as I do forget the Third Law of the Jaegerkind?

1. Serve the Heterodyne faithfully in all things.
2. Have an accent, no matter which language you are speaking.
3... Well, SlimGauge already said 3.


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This is probably completely off, but this thread just made me think of this gnomish scarred witch doctor alternate archetype I once homebrewed up:

Fab Hat Doctor (Witch; Gnome)

The fab hat doctor is an archetype of the witch class, available to gnome witches.

The fab hat doctor draws power from her ability to endure unforgivable fashion faux pas. She mutilates her own flesh, in a manner of speaking, inflicting tasteless tattoos and piercings upon it, in order to attract the attention of her patron. Rather than call forth a familiar, she creates a repulsively garish hat that she uses as a repository for her power.

A fab hat doctor has the following class features:

Constitution Dependent

A fab hat doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence.

Hex Tats

Whenever a fab hat doctor learns a hex, she must either get a pretentious tattoo or an inappropriate body piercing to represent this hex. She can disguise these hideous aesthetic choices with mundane or magical means, but they cannot be permanently removed.

Party Hat (Su)

At 1st level, a fab hat doctor forms a bond with a crazy hat. As she gains power, her connection to this hat causes it to grow ever taller and more elaborate and structurally unsound as it absorbs the weight of the self-induced utter lack of sartorial taste that underlies her magic. Her spells derive from the insights her patron grants her while she's enduring the tattoos, piercings, and other sorts of mutilations she inflicts upon herself. Her party hat acts in all ways like a witch's familiar for the purpose of preparing and gaining spells. Rather than communing with a familiar to prepare spells each day, a fab hat doctor hangs her hat on a wall, tree branch, or something similar and contemplates the agony it represents.

When wearing her party hat, a fab hat doctor gains a +2 circumstance bonus on Perform and Intimidate checks and gains a +2 bonus on saving throws against effects that specifically cause pain or have the pain descriptor. If the hat is destroyed, the fab hat doctor can create another party hat (which almost immediately adopts the shocking appearance of the original) for the same price and time it takes a witch to replace a dead familiar.

At 5th level, the fab hat doctor gains the ability to add magical abilities to her hat as if she had the Craft Wondrous Item feat.

This ability otherwise functions like and replaces the standard witch familiar.

Inkshield (Su)

At 1st level, a fab hat doctor learns how to magically form her god-awful tattoos into protective shielding, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her class level. These minutes do not need to be consecutive but she must spend them in 1-minute increments.

This ability replaces the witch's 1st-level hex.


http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/veiled-ill usionist

Also, here are two pictures I shamelessly stole off of Baldur's Gate for you. Neither of their hats are THAT magnificent, but hey, I spend enough time looking for pictures of my own characters.

http://static.tvtropes.org/pmwiki/pub/images/tiax_8260.jpg

http://static.tvtropes.org/pmwiki/pub/images/quayle_7066.jpg


I heard a rumor that in Inner Sea Combat there will be a cavalier that gets to use their hat/sheriff star/eyepatch as their cavalier banner. It's called the Spellscar Drifter and from what I've seen will be a firearm wielding wild west style cowboy as a cavalier. So when that hits in like 2 days you might be able to take a look.

Grand Lodge

haruhiko88 wrote:
I heard a rumor that in Inner Sea Combat there will be a cavalier that gets to use their hat/sheriff star/eyepatch as their cavalier banner. It's called the Spellscar Drifter and from what I've seen will be a firearm wielding wild west style cowboy as a cavalier. So when that hits in like 2 days you might be able to take a look.

Do you mean this archetype?

Scarab Sages

The archetype seems more like Indiana Jones than Wyatt Earp to me. Whip profiecency, the never leave the hat behind trope, and the double threat range to shoot the object of a challenge like this.


Didn't think it would be up there yet. But I am pleasantly surprised, saddened that it keeps the mount, but I like it.


haruhiko88 wrote:
I heard a rumor that in Inner Sea Combat there will be a cavalier that gets to use their hat/sheriff star/eyepatch as their cavalier banner. It's called the Spellscar Drifter and from what I've seen will be a firearm wielding wild west style cowboy as a cavalier. So when that hits in like 2 days you might be able to take a look.

...

this is the greatest thing ive ever seen

ever

seen


thank you all XD but i was creating an illusionist.. not Indiana Jones ahaha xD..


Don't forget to make him old age category, and get "Breadth of Experience" feat.

One of the best in the game, and only available to old gnomes or elves. Also helps you crowbar your stats a little.


Well you cannot expect us to provide advice you if you don't provide enough information.
1) how big is the hat, is it merely really big, or is it comically enormous?
2) what type of hat is it? A bowler is one thing while a Carmen Miranda style fruit covered concoction is a horse of a different color, well it would be if it was a horse. And while a beret shouldn't properly be called a hat it does have enough hatiness that we cannot exclude that the gnome is wearing a beret.


it's comically enormous... i full it with something to make it stay on my head... i would (when i want) enter in it almost completely, hiding myself XD

it's a tuba-- like sir's hat


i've finally created Limace Lietorabbidz, my gnome with a big hat, whit a strange companion: Mr. Waffle, a little white rabbit


Add me to the big-hatted gnome aficionado club. My gnome's hat of choice was a lcomically large stocking cap which hung down to his ankles; a family heirloom. It was magical and functioned as a handy haversack with plenty of room to store all my adventuring gear along with a wide assortment of potions, scrolls & alchemical supplies to suit any oddball circumstance; all retrievable as a move action. The interior space was about the size of a sleeping bag so I could even fit my gnome, familiar or another character inside in a pinch. I'd usually tuck the hat inside the empty knothole of a tree, well off the group, and use it as my character's tent at night. Very cozy. I took the improved familiar feat to acquire an air elemental familiar and occasionally had her ferry me around in the hat for some quick overland travel. Best thing I ever pulled out of my hat? A quintet of previously summoned shadows to surprise strength-drain Black Magga to death in Runelords. Good times.

Shadow Lodge

Make the hat a Hat of Disguise, and disguise yourself exactly like yourself. That way, if anyone is making the will save to disbelieve the illusion[that they are entirely entitled to make], they will see through the disguise but not have any clue why you have it up. Why will you have it up? To mess with people who are looking at you too closely.

Also you can change the hat at will, which is nice for fitting all of the social requirements for different places.


thanks for the advice! :D actually i've a bunny (next level will become my familiar, i'm actually and heaven oracle 1th level) who's named Mr.Waffle, my PC thinks that bunny is an "agent" of his divinity, Pharasma, and it treat him with all comfort... i can actually talk to him (i took the feat to talks with earth animals...)


Pathfinder Maps, Starfinder Maps Subscriber
Goblin Hood wrote:
thank you all XD but i was creating an illusionist.. not Indiana Jones ahaha xD..

That sounds awesome. I can make my character, Stanley Jones, for Pathfinder. He was a gnome archaeologist that fought against the Nizas. I do not recall why he was named Stanley, it seems that I had other jokes built into his background, but that was a good 15 years ago.


Pathfinder Maps Subscriber

Perhaps he was named after Sir Stanley ?

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