Menhir Vs Saurian druid


Advice


well...well..... the ring open and the comparison begins...
known facts: i am human, druid level 5.
abilities are : 17,13,14,10,17,10
and i prefer a animal comapnion over a domain (i think its SO much better... always). the world is low magic, and items are rare.
party is ranger archer, useless performance 2 kukri fighter, magus and a bard.
those are facts.
feats are " augument summon + scribe scrolls + naturalspell.
level 7 i will take planar wild shape or power attack.
i need to choose: Saurian Vs Menhir (Vs non archtype..)

why go Saurian?
summoning heaven and king. standard action summon AND amazing templte of young (better than all the list) with augument summon its amazing.
levels 6-8 saurian are the kings of wild shape, but this turn to a hinder after level 8.
free feat is great for a feat starved druid, and vital strike is... amazing.
the hybrid form is usefull, scent while traking and grapple bonus.

why not be saurian ?
after level 8, slow wild shape progress .
at level 6, he miss several forms like earth elementals.

MEnhir:
why play menhir?
no drawnacks, free extra level casting may prolong spells, teleport at level 9 rather than 11, ghost form at level 13 is nice.

why not?
missing the amazing boost to summoning a shaman gains, feellike missing something.


Summoning as a standard action is just too good to pass up, IMO. It just makes everything better - allows effective battlefield control, extra round of attacks, and no chance of losing your spell. Plus, placing dinosaurs on the battlemap can be a huge challenge - by the second round of combat, there might not even be anywhere to put that Huge dinosaur. Better to get it down early.

I would also take Improved Initiative over Scribe Scrolls, for all of the above reason - the faster you can get the dinos on the board, the better they are.


Saurian for me, it will be substantially better for the first part of your career and IMO still better later because of the standard action summoning.

Your feats do not include spell focus conjuration which you need to qualify for augment summoning, but I am assuming you have accounted for this just did not mention it. I would personally drop scribe scroll, you are best in melee or using standard action summons and generally better in wildshaped form making scroll use problematic. Planar wildshape is indeed great.

Its a tough call on power attacks vs improved init, but I think power attack edges it for me. You can take a trait to get +2 Init, so I think power attack has the edge for me, especially since your best defence is killing ASAP.


What kind of campaign is it? The Menhir Savant gets some great, at-will detection abilities. Being able to "Go, go, Godzilla!" is great for combat-heavy campaigns and not so great for intrigue/investigation style.

We've also got a portal/leyline network in our game world that few can access and limited teleportation. The Menhir Savant plays into that pretty well, giving both ability to use that network and sweet roleplaying/plot hooks.

Liberty's Edge

Mechanically, the savant is probably better at levels 5, and (arguably) 9+. The saurian may be better at levels 6 - 8. Neither, however, will be actively bad other than saurian at 5.

(And what's this about using templates on your summons, I thought summoning with a template was a no-no?)


With saurian you won't wild shape till 6th level, but I disagree with the 'slow wild shape progress'.
At 6th, you count as 8th for dinos, so you already have all the available dinosaur shapes.
You won't even miss the others so lacking regular animals, plants, and elemental shapes for levels won't seem like a problem.

I would recomend wild speech.
It lets you talk in dino form, so you won't have to use up your uses of wildshape turning back into a human to talk to your party or give scouting reports.


Totemic Summons (Su): At 5th level, a saurian shaman may cast summon nature's ally as a standard action when summoning reptiles and dinosaurs, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the dragon shaman's totemic summons ability.

Totemic Summons (Su): At 5th level, a dragon shaman may cast summon nature's ally as a standard action when summoning lizards, and summoned lizards gain temporary hit points equal to her druid level. She can apply the young template to any lizard to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.


Cornielius wrote:

With saurian you won't wild shape till 6th level, but I disagree with the 'slow wild shape progress'.

At 6th, you count as 8th for dinos, so you already have all the available dinosaur shapes.
You won't even miss the others so lacking regular animals, plants, and elemental shapes for levels won't seem like a problem.

I would recomend wild speech.
It lets you talk in dino form, so you won't have to use up your uses of wildshape turning back into a human to talk to your party or give scouting reports.

Dm allow to use the spell share laungauges to allow party to speak with me,, true I can't speak outside party but is solve the problam for third level spell.

Won't you miss the great plant forms with 30 feet reach and earth elemental ?


ShadowcatX wrote:

Mechanically, the savant is probably better at levels 5, and (arguably) 9+. The saurian may be better at levels 6 - 8. Neither, however, will be actively bad other than saurian at 5.

(And what's this about using templates on your summons, I thought summoning with a template was a no-no?)

Levels 6-8 Saurian rule for sure .

It's the q of 9 and up....
Vital strike for free , summon fast but slow and lacking wildnshape vs
Free teleport, incorporeal Detect at will and better casting ( mini extend)


While plant forms and elemental forms are pretty nice, I have difficulty not taking a form that planar wildshape works on. Flippable DR Evil/Good 10, and elemental resistance 15 is pretty hard to pass up.

prototype00


You'll have these:

Allosaurus for when you need a T-Rex substitute
Huge animal
Speed 50 ft.
Melee bite +14 (2d6+8/19–20 plus grab), 2 claws +14 (1d8+8)
Space 15 ft.; Reach 15 ft.
Special Attacks pounce, rake (2 talons +14, 1d8+8)

A huge, swift hunter, the allosaurus measures 30 feet in length and weighs 10,000 pounds.

Deinonychus medium, 4 attacks and pounce
Medium animal
Speed 60 ft.
Melee 2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1)
Special Attacks pounce

Elasmosaurus for swim and reach- also works well with vital strike with strong jaw
Huge animal
Speed 20 ft., swim 50 ft.
Melee bite +13 (2d8+12)
Space 15 ft.; Reach 20 ft.

Compsognathus for stealth and scouting, with a minor poison that's based upon your level-see polymorph rules
Tiny animal Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.


Also, past 8th (when you count as 10th for wild shape), this feat can get you into a fast and combat worthy wild shape as a swift action (Dienonychus).

Quick Wild Shape
You sacrifice power for speed in changing form.
Prerequisites: Wild shape class feature, caster level 8th.
Benefit: You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels lower when changing form as a move action, or four levels lower as a swift action.

So your round is standard action summon, quick wild shape, and still move.

Sovereign Court

Note that, if you should take Saurian Shaman, you won't be able to pick up Natural Spell at level 5 as you won't have the Wild Shape class feature yet. Also, I assume that your human bonus feat went to Spell Focus (Conjuration) to meet the Augment Summoning pre-req?


Illeist wrote:
Note that, if you should take Saurian Shaman, you won't be able to pick up Natural Spell at level 5 as you won't have the Wild Shape class feature yet. Also, I assume that your human bonus feat went to Spell Focus (Conjuration) to meet the Augment Summoning pre-req?

Human feat ideas is used for the useless tax feat.

And I may, Dm roles as written, Saurian get wildnshape at lvl 4 but at 6 it's 4/8 progress.


Cornielius wrote:

Also, past 8th (when you count as 10th for wild shape), this feat can get you into a fast and combat worthy wild shape as a swift action (Dienonychus).

Quick Wild Shape
You sacrifice power for speed in changing form.
Prerequisites: Wild shape class feature, caster level 8th.
Benefit: You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels lower when changing form as a move action, or four levels lower as a swift action.

So your round is standard action summon, quick wild shape, and still move.

This feat indeed make the round of combat an amazing one.

It's well worth I think, at level 9 or 11 ... ( taking the spots of vital strike , power attack or divine intervation)


prototype00 wrote:

While plant forms and elemental forms are pretty nice, I have difficulty not taking a form that planar wildshape works on. Flippable DR Evil/Good 10, and elemental resistance 15 is pretty hard to pass up.

prototype00

I agree, except 2 tactics :

Quick wood threatens 60 feet !
Earth elemental can attack, from the feeling with cover.... Many nice options


So; to sum it up:
Saurian will be greater melee at levels 6-8, and equel melee at levels 10+
(Getting free feat vs getting poison immune and higher casting and more options)

Saurian will be signifinally better summoner . Period. No fight here.

Menhirs will be better scout, rp and caster. With free at will detect that paSs a door, heck, you can scout as earth elemental close to floor and detect....
Me hit got panic button ( incorporeal) and also free, 4 times a day, teleport- 2 levels early.

So, if I more summon = Saurian
Melee - Saurian slightly better, ( other than 6-9 than it's god)
Rp and casting = menhir

Right?


Menhir Savant is the best druid archetype, take it always.

You get to at will detect like 1/4 the bestiary (and like 90% of the stuff you couldn't actually see normally). You get +1 CL a lot of times per day. You get a whole lot of free teleportation spells. You get to go ethereal and scout a room before going in. And you lose almost nothing for all of this!

Saurian is better at summoning, but...SNA is plainly weaker than SM in PF anyway, so druid is not a good class to make a summoner out of. I think Menhir Savant can easily be the better melee class, between un-nerfed wild shape and longer buffs (+1 CL), even the ethereal can be leveraged for an advantage with the right weapon / amulet of mighty fist property. Menhir's just better all around, and supplements some areas druids are normally lacking in (late teleportation access, planar detection and travel, etc...)

For companion vs. domain.... why choose? Take Feather (Animal) to get a bunch of flight magic and nice perception bonus and then take Boon Companion feat to make your animal full progression. Long term, you basically get a domain for the price of a feat.


I guess it depends how useful you find detect spells, not very and annoying is my answer for the most part, mostly because of DM response. Personally I think its no contest saurian shaman wins, a caster level up can be purchased, summoning a trex as a standard action is priceless. True Summon Natures ally is not as strong as Summon Monster but its still amazing and the templates forms make it more so.


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666bender wrote:
Menhirs will be better scout, rp and caster.

Heck, the roleplaying can be good with either. It just seems to fit the campaign world and situations our groups tend to find themselves in a little better.

I've got a saurian shaman gestalt with drunken qinggong monk levels that I'd love to play, too.

"Open the door, get on the floor, watch out for the drunken allosaur!"

Sczarni

I feel bad I got here late, because this will be a reiteration of something already said.

Would you consider:

"Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).

Replacement Power: The following granted power replaces the speak with animals power of the Animal domain.

Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.

Replacement Domain Spells: 2nd—feather fall, 3rd—fly, 6th—mass fly."

to be worth a Feat? If so, take Menhir, Feather Domain, and Boon Companion.

Personally, I think it is a no brainer, but that is just me. The lack of SLAs for SNA make me just shrug it off. If you ant to be a summoner type, druids are just not up to par simply because their summoned creatures are not up to par.


The feather domain is indeed awesome and with many DMs the Saurian Shaman can take it, many dinosaurs had feathers and apparently not just the raptor body typed branch. Interesting guardian article online called Feathered Everything. Of course you should check that with your GM.

Having played a saurian shaman at 5th through 11th level my impression was that my summons blew the clerics out of the water, I recall young ankylosaur's being particularly amazing.

Honestly would you rather have +1 caster level over standard action summons? That extra caster level does very little except power up blasting which is a poor choice, and make buffs last incrementally longer. Yes summoning dinosaurs is not always the way to go, but there are few foes who can ignore a trex up in there grill and of course nothing prevents you using full round summons.

Honestly you will not be weak either way.

Sovereign Court

666bender wrote:

And I may, Dm roles as written, Saurian get wildnshape at lvl 4 but at 6 it's 4/8 progress.

Just so long as he knows that there is an FAQ to the contrary.


Few notes and conclusion:
Power level Saurian win. Period.
Rp level menhir give more versitle character and so more option .

The reason I took menhir is because I found 2 things that trouble me with Saurian:
1) wild shape makes. You focus on narrower forms - a bit shame
2) young templet summons is just wrong .... Young ankylosaurus has 30 more hp than any other summon that level, young trex is not right . With 3-4 rounds the game can go really wrong ....

A feather domain with trex AC is what I am going for .... The feather + boon companion combo is so greater than just AC , something Saurian can't have .


Illeist wrote:
666bender wrote:

And I may, Dm roles as written, Saurian get wildnshape at lvl 4 but at 6 it's 4/8 progress.

Just so long as he knows that there is an FAQ to the contrary.

UCK that is terrible.

Liberty's Edge

Cornielius wrote:
Totemic Summons (Su): At 5th level, a dragon shaman may cast summon nature's ally as a standard action when summoning lizards, and summoned lizards gain temporary hit points equal to her druid level. She can apply the young template to any lizard to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.

That's interesting. And what I get for not looking it up myself. I wonder if it means the quick rules or the rebuild rules (they are significantly different, and one is significantly worse than the other).


Now - feat issue :
At level 9 ( I plan ahead ....) I will have 6 feats total.
1 is going for boon companion ( with my feather domain )
1 is natural spell ( Ofc)
1 is power attack ( hybrid Druid must have )
So - 3 open - no dipping .
Option 1 : spring attack ( 3 feats )
Why? To have fly by attacks ( the monster feat is out) or attack and climb or attack and earth glide away... It's a one trick pony - but what a trick it is !

Option 2 :
Planar wildnshape (DR and yammies)&
Augument summoner ( 2 feat) so I can bring with full action ok beasts ( not Saurian strong but ok...)

Option 3:
Planar wildnshape &
Vital strike &
Quick wildnshape or lunge or is there any amazing team feat ?
This will make me hit hard as can be and be a full caster . Vital strike can pass all DR for 8-16 d 8 cheese

Last option:
Planar wildnshape and 2 Meta magic feat ( which?)
Can still fight with power attack and base str if 16, pre buff but as levels grow I go more caster .

Thoughts ?

Sovereign Court

You actually CAN have Saurian Shaman with Feather domain (and potentially any animal companion). Among the domains you're allowed are Animal, and, as a druid, you're entitled to subdomains related to the domain you choose.

Were I to go this route, I'd pick a Roc as, taxonomically speaking, there's no true way to tell where "dinosaur" ends and "bird" begins (look it up, birds have been conclusively proven to be derived from theropod dinosaurs -- and cladistically they are still theropods just as humans are primates etc).

The reason I'm following this thread is that power comes in several forms and for a campaign that emphasized flexibility and scouting, a Menhir Savant is probably a better choice. You won't get the critters down on the board as fast and you won't be able to use templates but you can conceivably handle a lot more stuff.
_______

If I'm doing PFS, I'm not quite sure which is the better option, actually...being able to sense lots of stuff really helps prevent character death, and playing tactically can overcome some slight drawbacks in summoning power. Melee power starts favoring the shaman but the difference is slight and almost disappears later on.

Anyway, here's how I'd do a shaman. If it isn't PFS I might do stuff a little differently.

Race: Aasimar (because I want Celestial Servant; it's too bad that small-sized ones are disallowed...either archon or garuda-blooded gives good bonus traits).

Saurian Shaman -- Feather Domain

1) SF: Conjuration 3) Augment Summoning 5) Boon Companion 7) Celestial Servant 9) Natural Spell + Power Attack (bonus) 11) Superior Summoning
_______

Actually, the char kind of writes itself -- at level 2-5, you're probably mixing it up in melee at least a bit, and after that you start being all about casting.

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