The Magnificent Seven


Recruitment

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OK here is the idea

The Magnificent Seven meets pathfinder.

Here the game idea, I am going to take a known simple pathfinder scenario and shoot the living bijuzus out of it with Seven Gun Slingers,

The Magnificent Seven

Seven players every one a Gun Slinger

Making a PC

1: 100 to 500 word back story.
Just who is your PC,
they bad or good,
law abiding or head strong.
They like killing or do it for the Bounty?
How did they get to be a slinger?
why did they join up with the other 6.
NOTE: Each PC will know one of the other PCs from the past.
so work out who knows who.

RACE:
I want a mix of races in the PCs so here is a
Races to pick from are.
1:Human
1:Elf
1:Tiefling
1:Goblin
1:Half Orc
1:Gnome
1:Dwarf

CLASS: Level 3

Class: Gun Slinger [min level 2]
and if you wish, You may take 1 level in another class,
Pathfinder CORE/BASE classes Only [other or No 3ed Party]

Stat's
10+ Race + 21 point buy
[or roll 3d6x8 throw the lowest 2, but once you do you have to take the outcome]

The players will be using the Advanced fire Arms rules
for costs/skills and feats v gun use.

Aliment
DO NOT PLACE IT ON YOU SHEET OR RIGHT UP, TELL NO ONE, not even me the GM.

I want players to keep this to themselves and play their PC as they think it should be player. other players will have to work out if your PC good or bad from what a PC dos.

Starting Cash / Items

50+5d10 gold
+ 1 Horse/pony or Riding dog
+ 1 Cow boy/girl hat
+ 1 pair of boots
+ 1 x 10gp Cow-boy/girl clothing [No nude PCs thank you]
+ 1 Advanced fire arm [shotgun, Rifle or revolver]
+ 1 Gunslinger kit.
+ rations for 3 days
+ 1 Water canteen
+ Saddle + 2x bags

GAME PLAY

The idea is for this game to be fun, yes your PC may die,
But is a good way,

Once I feel we have seven and they look cool, we will start play.

Time limit, 2 weeks 12th say.


everyone is a gunsliner. interesting. Is this a wild-wild west theme?


I been wanting to make a goblin gun slinger for quite some time. I'll start working on it tonight


a wild-wild west theme

in a way the players are, the setting is 100% pathfinders fantasy.


Does a gun have to be our only weapon? After all, gunslingers are proficient with all simple and martial weapons.
And do you allow archetypes, or are we just simply gunslingers?


taking my chance with dice, mathematical odds say I can't possibly get that screwed over with the 2 extra dice. I've calculated it all mathematically and it comes out to 28-32 buy points average for rolling and dropping 2 lowest.

1. stats: 3d6 ⇒ (3, 1, 1) = 5
2. stats: 3d6 ⇒ (1, 3, 3) = 7
3. stats: 3d6 ⇒ (6, 6, 3) = 15
4. stats: 3d6 ⇒ (3, 6, 6) = 15
5. stats: 3d6 ⇒ (1, 5, 5) = 11
6. stats: 3d6 ⇒ (1, 5, 1) = 7
7. stats: 3d6 ⇒ (5, 1, 1) = 7
8. stats: 3d6 ⇒ (6, 3, 2) = 11

so, 15, 15, 11, 11, 7, 7 before racial
8 buy points, curse you math!


Are traits permitted? I'm thinking of making an elven sniper.


DoubleGold wrote:
Does a gun have to be our only weapon? After all, gunslingers are proficient with all simple and martial weapons.

Not to mention my favorite character from the titular movie, the knifeslinger.

Nice to see a western on these forums. I'll be keeping an eye on this. A one-shot could be fun.


Maybe I'll try this one.

Gonna take the PB though.


I call dwarf.


Gonna write up a human. Can we wait till after the selection to work on linked backstories or do you want us to try and do so before hand?


I can already tell my guy will probably die due to low stats, that's alright, making a new character should be no problem for me. And I'll keep rolling. This is not to say I would go die on purpose, I mean I'm going to act like this is real life, a death is actual loss, but I do laugh in the face of danger, so I very well could die.

But speaking of death, how are you handling death?


Ebb, Half-Orc Gunslinger 2/Rogue 1
Abilities: 3d6 ⇒ (5, 5, 3) = 133d6 ⇒ (2, 2, 5) = 93d6 ⇒ (5, 6, 4) = 153d6 ⇒ (5, 1, 4) = 103d6 ⇒ (2, 4, 6) = 123d6 ⇒ (2, 4, 2) = 83d6 ⇒ (3, 3, 2) = 83d6 ⇒ (4, 4, 1) = 9
13, 15, 12, 10, 8, 9

Damn it, math.

Str 15
Dex 12
Con 10
Intelligence 9
Wisdom 15
Charisma 8

Feats: Gunsmithing, Skill Focus (stealth), Prone Shooter

Personality: Ebb's not the brightest, the fastest, or even the best with a gun, but he knows the score. At least, people assume he does—Ebb's not talking. All he does is laugh, but it's the way he laughs. Ebb seems to take special joy in shooting out lanterns and killing his enemies in the dark with his trusty falchion.

Backstory and proper build to come. I'm considering going with bard instead of rogue for ventriloquism (and Perform [singing] with creepy laughter).


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The next person should probably roll. The gamblers fallacy says that if you fail so many times in a row, you eventually succeed. Like if you flip head 3 times in a row, the chance that you will get heads on your 4th roll is 1/16. I'm a genius in math. This can't possibly fail 3 times in a row.

Intelligent Math


DoubleGold wrote:

The gamblers fallacy

I like the cut of your jib, mate.


Very interesting. I'll think about an elf or gnome.


Johnny Panic wrote:

1: 100 to 500 word back story.
Just who is your PC,
they bad or good,
law abiding or head strong.
They like killing or do it for the Bounty?
How did they get to be a slinger?
why did they join up with the other 6.
NOTE: Each PC will know one of the other PCs from the past.
so work out who knows who.

I'll hold off on choosing who Ebb knows for now, until more backstories are up.

Ebb's Backstory:

Ebb used to be the closest thing his orc tribe had to a sheriff—as the only man in town who knew which end to point a boomstick, the chief knew better than to give him any manner of hell. Then the damn fools got themselves shot full of holes by a gang of goblins who somehow got their hands on gunpowder. Ebb, ever the pragmatist, took the goblins' side and left his home a basin of blood and ash.

Ebb was a good gunner for the gang...for a time. Then they got ambushed by hobgoblin slavers. Soon as the battle seemed to be turning
against the goblins, Ebb raised his rifle, shot his own captain in the head, and fled on the goblin's dire boar mount into a sandstorm. The mongrel owes nobody any loyalty worth a bean.

Ebb wasn't seen for a long time after. When he finally appeared at the edge of a frontier town two months later, without the boar, the half-orc was different. He didn't talk as much. People would ask him where he'd come from, and he'd just laugh. For a long, long time. Finally, he'd answer. This answer—including the laughter—has always been exactly the same.

"The dust touched blood and turned to mud. Bullets never rust. I been around."

Ebb now spends most of his waking hours looking for folk in need of bullets, scarce caring who he shoots at as long as the bullet hits home. He follows the law, since he's not got enough bullets to sink every deputy in town, but they keep a close eye on him.

He doesn't mind joining a gang. But if he decides the gang would be better off with a few extra chunks of lead, he's always happy to deliver them.


I'm going to work up some sort of Teifling, this should be interesting


I love Ebb's story KC. Fantastic. I like his name too.


Heh. Just noticed I got 7 Point Buy. Fitting, no?

Thanks, Oceanshieldwolf! It's always fun working with a weak character and trying to work out how the heck they made it to level three. I've gotta admit, I have a soft spot for westerns.


Hmmm... I'm guessing this game takes place in the Mana Wastes? If so, I'll take straight slinger. If not... I'll take Magus for a level.


Heh... I started to write that I was interested in a fairly vanilla Tiefling when I realised I was conflating Seven Samurai with Magnificent Seven and had ended up with Sukiyaki Western Django. A Samurai/Gunslinger might still work... or Kusarigama throwing Ninja/Gunslinger....


will we be required to follow the 2/3 gunslinger progression all the way, or is it just a starting point?


It sounded to me like this was a one-shot, so I doubt it'll make a difference.

EDIT: Man, crazy how used I've already gotten to the Dungeon Kobold alias.


I think I'm just going to go straight gunslinger anyway.

Is it ok just to submit a background and a character concept, and then do the crunch if accepted?


Ok here it is

Concept:
Goblin is what so many have called him that he just eventually embraced it as a name, as a sort of way to say "what you gonna do about it". Goblin will be a high Dex build pistolero, secondary skill would be Int to gain skill points to spend on skills common to rogues. Unless frowned upon, he would be dual wielding as soon as possible.

Background:
Raised by a small gang of goblins who made their way with the occasional caravan robbery, he learned to shoot at an early age for one of his kind. Eventually a bounty saw the gang dismantled but Goblin got away.

A lone goblin can only hear 'we don't serve your kind' so many times before he's forced to come to terms with solitude, which he did,though one day he came across a man heating a can of beans on a campfire who changed his life.

The man (insert pc here), unaware of Goblins presence, sat with his beans while Goblin sat and wait for him to fall asleep. After some time a few others approached and surrounded him. There were words exchanged of money and a fight ensued.

Goblin saw opportunity. He only had 4 shots, but if he made them count, that man would certainly owe him something, and it appeared he had the means to settle a debt. Goblin used the humans poor sight in the dark and the element of surprise to his advantage and killed them all before they even realized what was shooting at them. After warning the man not to try anything funny, he helped him up and took it upon himself to finish the mans beans.

After pilfering pockets, Goblin offered to help drag the bodies away from the campsite. The man, intrigued by his truly goblin nature combined with a greater level of wit and capability, wound up asking goblin to tag along for a few days for compensation. It turned out that the man was seeking a bounty and the men that approached the site were competitors. Their attack caused the man to take the idea of a partner a bit more seriously, and Goblin has been a 50/50 partner since.

I can throw more background on the end but I left it as is in hopes to work together with someone in hashing out more. If no ones interested in merging their background with mine here and going from there to get to the group, I'll just introduce another player, my 50/50 partner would die on a job, and id go from there


@DoubleGold

DoubleGold wrote:

Does a gun have to be our only weapon? After all, gunslingers are proficient with all simple and martial weapons.

And do you allow archetypes, or are we just simply gunslingers?

100% no, you can pay for other weapons from your starting coin no problem.

Sorry about the Rolls 7+7 sucks
But it will be fun to see what you do with that.

@Cronax
Are traits permitted? I'm thinking of making an elven sniper.

Yes 2 + a 3ed with a drawback so 3 max.

@Johnnycat93
I think they possible players will find links as PCs get offered up.
Rule here is I need Seven players,
Rule of 7, so linking soon as poss helps pull others in.

@Oceanshieldwolf
I will allow "Advanced" classes so a level of Ninja is ok.

Game Setting,
I'm thinking Stolen Land [King Maker] more than Mana Wastes, but with some twists.
The idea is your a bad a$$ posse put together to sort things, how is up to you.

Your hired by a man/woman hard to tell, elf/human? again hard to tell called, Johnny Panic, who has good paying contracts and bounty's.
You pick which to do, do them and he/she pays, that simple.
Johnny just dos not care how you do them, just that they get done.

Your Guns for hire riding into the bad lands to do bad things.

I'm going to look over PCs now

Could someone make and list of offered PCs thanks.

Johnny


I was gonna compile a list but then I realized I don't know what to consider solid. Should I just include anyone who's said they will make something? I think Kobold Cleaver and I are the only ones who submitted a background so far. I'm not sure if I'm happy with mine though. I wrote it in a hurry


@jimibones83
yep from interested on, lets me prod them later.

ONLY for players

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.

For the setting guns will be Emerging Guns.
Jonny has access to Advanced Firearms, the ones you have.
+ you can get shells and cartages off him.

Notes on Advanced Firearms

Advanced firearms are more reliable and accurate than early firearms. The ammunition of an advanced firearm takes the form of metal (usually brass) cartridges that are loaded into a chamber rather than shoved down the muzzle.

Advanced Firearms: Advanced firearms can misfire, but when they do, they only gain the broken condition. A further misfire does not cause advanced firearms to explode.

Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.

Guns, players pick one.

Advanced Firearms the player can Pic one

1:Revolver capacity 6 DMG1d8 Crit 20x4 Misfire 1-2 Range 30'
2:Rifle+scope capacity 1 DMG1d10 Crit 18/20 x4 Misfire 1 Range 80'
3:Rifle [Winchester] capacity 8 DMG1d6 Crit 20 x4 Misfire 1-2 Range 40'
4:Shotgun [pump] capacity 4 DMG1d8 Crit 20 x2 Misfire 1-2 Range 20'
5:Shotgun, double-barreled capacity 2 Crit19/20 x2 DMG2d8 Misfire 1 Range 20'

Note: If the Gun is small the DMG changes down a dice level.

All guns come with 50 shells free, + Holster Case.


List (added in links 'cause why not?):
Cronax - Elven Sniper
Bane
Johnnycat - Human
Azten - Elf or Gnome
Kobold Cleaver - Ebb, Half-Orc Gunslinger/Rogue (maybe bard) Basic stats
GenThunderFist - Tiefling
Tsiron Ragmar - Gunslinger/Magus
OceanShieldWolf - Gunslinger/Samurai or /Ninja
Jimibones - Goblin, Goblin Gunslinger
DoubleGold


Here is my character submission, all information is in profile. Assumed average HD +1 for HP. Rolling for additional wealth:

5d10 ⇒ (9, 7, 4, 5, 10) = 35

Kobold Cleaver wrote:

List (added in links 'cause why not?):

Cronax - Elven Sniper
Bane
Durran McAnti - Human
Azten - Elf or Gnome
Kobold Cleaver - Ebb, Half-Orc Gunslinger/Rogue (maybe bard) Basic stats
GenThunderFist - Tiefling
Tsiron Ragmar - Gunslinger/Magus
OceanShieldWolf - Gunslinger/Samurai or /Ninja
Jimibones - Goblin, Goblin Gunslinger
DoubleGold

NOT SO FAST


Max HD at 1st averaged or Rolled after that.


Wait, the revolver only has Capacity 1? Doesn't that kinda defeat the point of a revolver?


Kobold Cleaver wrote:
Wait, the revolver only has Capacity 1? Doesn't that kinda defeat the point of a revolver?

Revolver has capacity 6, do you mean rifle?


Nah, looks like he edited it. It's all good.

So, I'm not complaining, but is there a reason we can't start out with an Early firearm? Ebb comes from a backwoods orc tribe, and I'd kinda like him to mainly fight with a basic musket.

Gold: 5d10 + 50 ⇒ (4, 2, 3, 5, 7) + 50 = 71

Also, for everyone's convenience, the firearm rules.


Hello there, Tiefling reporting for duty.

I took a little bit different approach to what a "Tiefling" is/was, so I hope that's alright. If I need to change just give me the word, also the backstory is a bit on the lengthy side so if you would like that cut down I can do that as well.

Gold: 5d10 + 50 ⇒ (2, 3, 9, 2, 8) + 50 = 74

Well that's a nice bit 'o change, I'll purchase equipment in the morning.


Well early firearms could be a revolver who is not using cartridges but have to loaded chamber for chamber by hand.
More chance of misfire. ;-)


Kobold Cleaver wrote:

Nah, looks like he edited it. It's all good.

So, I'm not complaining, but is there a reason we can't start out with an Early firearm? Ebb comes from a backwoods orc tribe, and I'd kinda like him to mainly fight with a basic musket.

Also, for everyone's convenience, the firearm rules.

If you want to start with simpler fire arms that's fine,

The advanced Revolver is 6 shots [Shells aka cartridges] before reload 1 round.
But they use shells and the only place to get them you know of is Johnny.
Local gun smiths cost the emergent price and there tech level is lower.

@Helikon
Im not so keen on that idea as a true Revolver but yes there where some mad early Revolvers like that. Thing about shells is they don't suffer to much from getting wet, where as powder dos.

For Johnny's Guns thing 1870s USA
see http://en.wikipedia.org/wiki/Colt_Single_Action_Army

wile working for Johnny your get a gun as part of the deal.\
how ever Johnny dos not like you selling his guns, lets just say there on lone.


I am oking Michale Cobb right now, thats a fine PC work up and just what I am looking for.

The Magnificent Seven

1:Human
1:Elf
1:Tiefling - Michale Cobb
1:Goblin -
1:Half Orc
1:Gnome
1:Dwarf

Others once worked up to an alt and OK'ed ill list you.


Well I played Deadlands before, a wildwestrpg and there were LOADS of early revolver d.h. single action revolvers compared to the more modern double action revolvers listed. (Quite acuratly I might add).
BUT you are the GM. If you want all your weapons be double action fluffy unicorn shooting waterguns, you may do so. It is your game ;-)
It also would make your life MUCH More simple just to leave it as it is.
And I am a firm beliver of the KISS principle!


Well you got your Tiefling and I wouldn't come up with anything as genuine as Durran for a human, wouldn't want to displace the awesomeness of Ebb and the other races don't really exist for me apart from Goblins and I can't keep a Goblin Gunslinger in mind without feeling ridiculous so I'll bow out of this one. Ride on Wild Bunch!!!


Helikon wrote:

Well I played Deadlands before, a wildwestrpg and there were LOADS of early revolver d.h. single action revolvers compared to the more modern double action revolvers listed. (Quite acuratly I might add).

BUT you are the GM. If you want all your weapons be double action fluffy unicorn shooting waterguns, you may do so. It is your game ;-)
It also would make your life MUCH More simple just to leave it as it is.
And I am a firm beliver of the KISS principle!

Humm I'm not one to NOT take advice, thinking about it, and I do think you have a point, I am going to drop the whole new edit of advanced fire arms as you suggested.

I want to keep it simple and adding in all new guns is any thing but that.

So I'm undoing the new guns, lets go with cannon [look a pun] guns.

As found HERE Advanced-Firearms

(Advanced)

Revolver
400 gp 1d6 1d8 ×4 20 ft. 1 6 4 lbs.

Rifle
500 gp 1d8 1d10 ×4 80 ft. 1 1 12 lbs.

Rifle, pepperbox
700 gp 1d8 1d10 ×4 80 ft. 1–2 4 15 lbs.

Shotgun
500 gp 1d6 1d8 ×2 20 ft. 1–2 1 12 lbs. scatter

Shotgun, double-barreled
700 gp 1d6 1d8 ×2 20 ft. 1–2 2 15 lbs. scatter

ALL DMG B and P

there ya go simple.


Oceanshieldwolf wrote:
Well you got your Tiefling and I wouldn't come up with anything as genuine as Durran for a human, wouldn't want to displace the awesomeness of Ebb and the other races don't really exist for me apart from Goblins and I can't keep a Goblin Gunslinger in mind without feeling ridiculous so I'll bow out of this one. Ride on Wild Bunch!!!

Shame but fully understand.

if I'm short 1 for 7 ill PM you and we can talk race.

:)


Let's throw some rolls out there to see what I can get to work with...

Stats:

3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (4, 3, 4) = 11
3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (5, 1, 6) = 12
3d6 ⇒ (1, 3, 2) = 6
3d6 ⇒ (2, 2, 1) = 5
3d6 ⇒ (1, 3, 6) = 10

7, 7, 10, 11, 12, 14 - 0 Point Buy Build

...oh Pharasma...

Hit Point Rolls:

10 + 4d10 ⇒ 10 + (5, 5, 5, 3) = 28

...oh Pharasma...

Spending Gold:

50 + 5d10 ⇒ 50 + (8, 5, 1, 1, 4) = 69

...oh Abadar...

And so the Tiefling is the only slot currently filled for sure, correct?


For those of us with pending applications: can you provide any feedback on what you would like to see to bring characters up to your standards?


Hit Points: 10 + 2d10 + 1d8 + 3 + 2 ⇒ 10 + (2, 6) + (4) + 3 + 2 = 27

Wow. Somebody up there really hates us.


keep rolling, my mathematical calculations are never wrong. I'm thinking of going guntank gunslinger.


3d6 ⇒ (1, 1, 6) = 8
3d6 ⇒ (4, 3, 6) = 13
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (6, 3, 4) = 13
3d6 ⇒ (5, 5, 3) = 13
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (6, 3, 5) = 14


Above average man!


Johnny Panic wrote:
Oceanshieldwolf wrote:
Well you got your Tiefling and I wouldn't come up with anything as genuine as Durran for a human, wouldn't want to displace the awesomeness of Ebb and the other races don't really exist for me apart from Goblins and I can't keep a Goblin Gunslinger in mind without feeling ridiculous so I'll bow out of this one. Ride on Wild Bunch!!!

Shame but fully understand.

if I'm short 1 for 7 ill PM you and we can talk race.

:)

No problems, sounds good. Or if someone drops out (of the saddle)/dies on the dusty plain. :)

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