PFS for teens?


Pathfinder Society

Liberty's Edge

I'm thinking about taking my little brother ( 14 ) to PFS as he asked me about it. Are there any age restrictions or has anybody made experiences with that? He's quite mature but I guess that's what everybody says.

The Exchange 5/5 RPG Superstar 2010 Top 16

That's cool. I've had teens, and younger at my tables, and they've been great.

A couple of notes:

1) Are you going to be sitting at the table next to him, or is he going to be playing on his own? If the latter, he's going to want to be as independent as possible -- knowing his character, having his Chronicle sheets in order, all that.

2) There are a couple of scenarios that I think are inappropriate for teens. Not many, but I wouldn't recommend, say, "In Wrath's Shadow" or "Severing Ties" to kids. See if you can get a veteran player to make some recommendations.

Good luck.

-- Chris

Liberty's Edge 4/5 5/5

I GMed 'We Be Goblins!' at a convention last year; two of the four players were aged 13, as I recall, and they handled it fine. One was clearly more familiar with the game than the other, and helped his friend out with the rules (I advised at times too).

Liberty's Edge

I'm sure he wants to play on his own but I'll be playing my own character on the same table.

Dark Archive 5/5 5/5 *** Venture-Lieutenant, Indiana—Muncie

I started with my 14 year old son last year and He loved it. I have GMed with 3 teens so far and all have seemed to enjoy PFS

Liberty's Edge

Well my brother has been playing other roleplaying games before (New / classic WoD) so it seems this should work. I was just wondering how others see it.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

There is no age limit in PFS.

As long as the individual is mature enough to play and not disrupt the table, most are fine with young players.

My daughters play PFS, and they started when they were 6 and 9 - playing at tables without me at the table, as I am often GMing at another table - no one had any problems with them (my youngest, when a bit bored, colored quietly at the table - still contributing when she had something to say or do).

Good behavior - no problem.
Bad behavior - a problem, regardless of the age of the player.

Grand Lodge 5/5 ****

Cdecle

There are no age restrictions and I did even run for a while the local 'junior league' which was a group of 10 and 11 year olds.

There are even some GMs who are younger as your brother.

I wholeheartedly support any younger players - and so does Paizo.

My main point off advice

not everyone likes to GM for / play with younger players. Check with the GM / players ahead of time, especially before the first game. This should be a great experience for both your brother as well as everyone at the table.
Don't risk ruining it by having someone at the table who dislikes playing with your brother.

Good luck !!

Liberty's Edge 4/5 5/55/5 *** Venture-Agent, Michigan—Jackson

My rule: if you can add to 30, you can play. I've had kids as young as 8 at my table. If you can sit, add to 30, and be appropriate, you're good to go. Most adults fail that test though....

5/5

I'm starting my son on the beginner box, and he's not quite six. I would say he'll be fine. Additionally, I would add that Murder on the Throaty Mermaid might not be an appropriate scenario, as well. It has some interesting elements that might not quite... Let's just avoid that one, shall we?

The Exchange 5/5

1 person marked this as a favorite.
Chris Mortika wrote:

That's cool. I've had teens, and younger at my tables, and they've been great.

A couple of notes:

1) Are you going to be sitting at the table next to him, or is he going to be playing on his own? If the latter, he's going to want to be as independent as possible -- knowing his character, having his Chronicle sheets in order, all that.

2) There are a couple of scenarios that I think are inappropriate for teens. Not many, but I wouldn't recommend, say, "In Wrath's Shadow" or "Severing Ties" to kids. See if you can get a veteran player to make some recommendations.

Good luck.

-- Chris

I have to chime in here and say - I've been running for a group of young ladies ages 9 to 13. They often have a parent at the table (2 differant families - one brings her mother who is also brand new RPGs, the guy in that family not being a gamer). The group of them are just making the transition to 3rd level, so they have 5 to 6 PFS games in each. So - the OP would be fine bringing his brother to one of our tables, as long as the two of them don't mind being seen at a table playing with "the little girls"! LOL!

But I know what Chirs is saying about "Severing Ties" ... I'm running this group on Sunday and that is the scenario picked to be run (it was the only thing available for all the people playing - long story)... Now I have to come up with a way to describe "the House of the Silken Veil" in a way that passes over the heads of the younger half of the table, but the adult half still "get it"... There are apt to be some major "flavor" changes all thru the scenario, but esp. in the brothel, (which looks like it is going to become a gambling den/restaurant/"adult amusement park"... with emails going out to the parents/adult players before the game to clue them in.

Grand Lodge 5/5 ****

nosig wrote:


I have to chime in here and say - I've been running for a group of young ladies ages 9 to 13.

Snip

. There are apt to be some major "flavor" changes all thru the scenario, but esp. in the brothel,.

Nosig

Thanks for GMing for the young generation - and kudos not to shy away from more difficult scenarios. I'm sure it can be done.

The Exchange 5/5

Thod wrote:
nosig wrote:


I have to chime in here and say - I've been running for a group of young ladies ages 9 to 13.

Snip

. There are apt to be some major "flavor" changes all thru the scenario, but esp. in the brothel,.

Nosig

Thanks for GMing for the young generation - and kudos not to shy away from more difficult scenarios. I'm sure it can be done.

yeah! young kids can be fun. (esp. fun when you get several pre-teens in We-Be-Goblins). I started a GM thread for suggestions on my 4-07 "issue". suggestions there would be nice

The Exchange 5/5 RPG Superstar 2010 Top 16

Well, Severing Ties is problematic in a number of ways.

1) the Caisen Calean sequence is okay, if you just equate drinking beer with being silly.

2) The Silven Veil scequence has prostitutes making offers and [redacted] if they comply. (Whoops. I guess that's a spoiler.)

3) The temple of Besmara has a mother who abandoned her husband and children after going to a tattoo parlor and tattooing a map to her daughter's bare back.

4) The temple of Lissala is probably the most difficult sequence for kids. It's nightmarish, with a doctor's office where some people are surgically flaying other people's skins off, etc. etc.

All in all, Riddleport isn't for kids.

5/5 5/55/55/5

2 people marked this as a favorite.

At 14 they've probably had enough internet access to make most of PFS seem tame by comparison. Kids these days... *rocks in chair*

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Played Severing Ties alongside my (then) 14 & 10 year old sons last summer. GM played down theSilven Veil, but as far as I can tell left everything else as it was. (She did a damn good job.) The, er, detail of the 'Veil went over the younger one's head, but in general the rest of it was with their ability to handle. As 'Wolf says, kids these days get exposed to things very early compared to 20 years ago.

Dark Archive 3/5

Please get your brother involved. 14 is a great age to get into pfs, it is when I got into pfs. Now, 2 years later, I am getting other people from my High School into it and am halfway to my first gm star. Always get teenagers involved, because we are the next generation of gamers. We shall carry the torch once you all are gone. XD

Dark Archive 3/5

And honestly, BNW has it right. There is really no such thing too inappropriate for a teen. Even without internet access, dirty jokes in school and just talking to people will get you a pretty good grasp on what is out there. Temples to Calistra? Today we have another name for those. Temple of Cayden Cailean? Yeah, lets get wasted! Looking for an interesting character concept? I recommend making a pesh addict. Will a teen know exactly what all of these things are and be able to handle it. Of course. It is nothing new, it is life nowadays.

4/5

I started gaming at 12 and loved it. I spent all my extra loot on 2nd ed stuff and magic cards...good times:) I usually would end up GMing (pretty terribly I imagine), though I did get to play some. I actually got to play a lot of RIFTS back then, because thats not a terribly complicated system to learn at 12....

At FLGS we have three different parents.

One has a daughter whose 12. She does a pretty good job. She plays a cleric (she may have other pcs too) and usually knows what her spells do and has a basic understanding of action economy. She can even role play once in a while, though not too often.

We also have two boys, ones 9 and the other is probably 8. The 9 year old seems alright for the most part. He only does anything during combat.

The 8 year old is a menace, has no attention span and flings dice across the board throwing minis everywhere. As long as he's not like that its a great time to start.

The Exchange 5/5 RPG Superstar 2010 Top 16

6 people marked this as a favorite.

ARGH, there is a difference between what a teen-ager honestly knows, and what we want to present to him or her. Yes, of course they know about drugs and strumpets. And yeah, they're probably okay with Lissala torture porn. (The reason movies like SAW are rated 'R' is because teenagers want to go see them.)

But I'm never going to seat anybody under 18 at some of those scenarios, not at a convention or other public venue where I'm responsible for maintaining the Paizo brand name, unless a parent is also sitting there, and I'll waarn the parent.

Maybe that's the school-teacher sensibilities talking.

4/5 *

Keep in mind, if the parent isn't at the table, you as GM have unwittingly taken responsibility for that teen. You need to think about what happens if the teen then goes home and tells mom and dad what the nice man at the game store told him about, and they flip out.

I do not seat teens without their parents if I can help it, and I run a different tone of game when there are under-agers present. But then, I work in the informal education system, and have seen what happens when well-meaning-but-uninformed adults get into trouble with kids they thought were mature enough to handle [insert subject here].

Liberty's Edge

Well, seen strictly I'm still underage aswell ( for like one more month ) but I'm pretty sure my brother will be okay with the thing he may encounter. Thanks for all the replies and thoughts.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

3 people marked this as a favorite.

Chris has the right of it.

The burden of contextualizing adult themes, situations, etc rests with the parents (or guardians) of a minor and no one else (at least no one else in the PFS universe). I don't expect my PFS GMs to sit down and explain [redacted] to teenagers, nor should my GMs have to.

If, however, a teen is mature enough to play the game with those themes, I wouldn't have any problem with them sitting at the table. For some scenarios, like the ones Chris mentioned, it's definitely prudent to run it by the teens parent/guardian and make sure they're OK with it as well.

Yes, yes, I know that kids these days are already exposed to far worse and are often mature enough to handle the content of an "adult" scenario; I too started playing RPGs as a kid. But my logic is this. The headache a GM could run into if a parent or guardian chose to complain about the content present at their table far outweighs the slight inconvenience of running it by them first.

Just utilize sound judgement when it comes to kid gamers and you won't run into trouble.

TLDR: If you're running a scenario with questionable content in it for teenagers, check with their parent or guardian first.
---------------------------------------
Also, here is some advice for the OP's brother, things I learned from being a teen gamer.

  • Ask questions, but don't interrupt. I know this game is FREAKING AMAZING but tone it back when appropriate.
  • Be polite in general. Help erase maps, move other players miniatures (if they're OK with it), etc.
  • You have to work twice as hard as everyone when you sit down at a table to prove you belong there. Try to be the best participant you can be.
  • Save your money and get a hardback CRB as soon as possible. The artwork is amazing and it's great reading material.
  • And lastly, remember to have fun! With a good GM and a good table you'll be roped into this hobby for a long time.

  • 5/5 5/55/55/5

    2 people marked this as a favorite.

    Putting a dm in loco parentis is kinda heavy on the loco...

    Shadow Lodge *

    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
    BigNorseWolf wrote:
    Putting a dm in loco parentis is kinda heavy on the loco...

    Especially since I don't really know which players are under 18.

    Darn kids...everyone under 25 looks the same.

    Liberty's Edge

    Theoretically does he need to own the CRB in the near future as I already own one? I read that people may share books.

    Liberty's Edge

    Cdecle, I am fifteen, Your bro should be fine, I go to lincon every month and dispite my issues of self doubt, I manage to enjoy it. I think our group enjoys having me around too, I hope....

    The Exchange 5/5 RPG Superstar 2010 Top 16

    1 person marked this as a favorite.

    Yah, cdecle, you and your brother can share books, as long as you're at the same table. Once he starts getting enthusiastic all on his own, and the two of you are playing different scenarios, the campaign doesn't want the two of you calling out over the convention floor, "Could you throw me the Ultimate Magic book? I need to look up the range of a spell!!"

    Shadow Lodge 4/5

    1 person marked this as a favorite.

    I used to play at a store where we had a number of pre-teens play with us. As long as everyone is comfortable with it, it's fine. We did have some parents thinking they could use us as free babysitting. We told them we were here playing games all day, they were welcome to join us, but if their kid wandered off we weren't going to stop them.

    5/5 5/55/55/5

    cdecle wrote:
    Theoretically does he need to own the CRB in the near future as I already own one? I read that people may share books.

    I'm pretty sure you don't need the CRB

    ahah! found it

    Highly Recommended but not required

    5/5 5/55/55/5

    1 person marked this as a favorite.
    gnoams wrote:
    I used to play at a store where we had a number of pre-teens play with us. As long as everyone is comfortable with it, it's fine. We did have some parents thinking they could use us as free babysitting. We told them we were here playing games all day, they were welcome to join us, but if their kid wandered off we weren't going to stop them.

    Free range children will be mistaken for halflings and shipped to cheliax.

    Grand Lodge 4/5

    2 people marked this as a favorite.
    BigNorseWolf wrote:
    gnoams wrote:
    I used to play at a store where we had a number of pre-teens play with us. As long as everyone is comfortable with it, it's fine. We did have some parents thinking they could use us as free babysitting. We told them we were here playing games all day, they were welcome to join us, but if their kid wandered off we weren't going to stop them.
    Free range children will be mistaken for halflings and shipped to cheliax.

    Shouldn't that be Slipped to Cheliax?

    Community / Forums / Organized Play / Pathfinder Society / PFS for teens? All Messageboards

    Want to post a reply? Sign in.
    Recent threads in Pathfinder Society