Fan Scenario: Tales of the Rusty Dragon (post-Deck 5 lvl)


Homebrew and House Rules


Deck 5 turned out to be quite a breeze for my party and Arkrhyst in particular has been single-handedly slain on turn 11, so I challenged my PCs with a scenario I have pulled together using some of the lesser used cards and combos. It is aimed at 2-6 players, and I hope you'll enjoy the implied narrative flow of it and occasional teeth-scratching challenges. I have barely finished it on turn 30 myself with a party of 4, so here it goes :)

Tales of the Rusty Dragon

Flavor text:

For year beyond counting the patrons of Rusty Dragon have spinned many a-tales of valor and glory, many of which naught but shameless brags and creations of imagination. When the first dragon burned through the roof of the tavern, however, only a handful of true heroes were the ones to stand against the enemy. As they are about to discover, a far more sinister evil, the Father of Dragons, has awakened from slumber, regaining his strength every day with the powerful magic of the souls he has consumed.
After defeating the immediate threat, the heroes must venture through the most perilous paths of this world filled with unspeakable monsters and beasts, haunted by the elder magic to slay the ferocious beast and claim his long-guarded treasures

Locations:
2: The Rusty Dragon
2: Runeforge Hub
2: Mountain Peak
2: Giant Lair
3: Abjurant Halls of Envy
4: Nettlemaze
5: Halls of Wrath
6: Deeper Dungeons

Villains:
-Arkrhyst, Black Fang, Mammy Graul, Black Magga,

Henchmen:
-Dr Habe, Nightbelly Boas
-Haunts added separately

Setup:

-Place the villain Arkrhryst in the Runeforge Hub location
-Place the villain Black Fang in the Rusty Dragon location
-Create a pile of villains and henchmen from the list above equal to number of locations in play minus 2. Include all villains first. Shuffle the pile and deal one card to each location except the Rusty Dragon and the Runeforge Hub.
-When setting up the location decks, add one Haunt for each location except the Rusty Dragon and the Runeforge Hub. Add one random ally to the Rusty Dragon location

During this scenario:

-All players start in the Rusty Dragon location. They may not move or be moved from this location until it is permanently closed.
-Ignore the Haunts' ability to attempt to close a location
-When you first encounter Arkrhyst, place all Hanuts in front of all characters underneath Arkrhyst: the difficulty of checks against Arkrhyst is increased by the number of Haunts under its card.

Reward:
-Each character chooses a random non-basic, non-elite boon from the box.

Notes:
-The scenario is only aimed at PCs that have completed Sins of the Saviors and have very strong decks and synergies
-Be careful when adding villains and henchmen to the decks. There must always be only Black Fang with additional ally in the Rusty Dragon and Arkrhyst in the Runeforge Hub. So, if there are two players, you select Mammy Graul and Black Magga for other locations; if there are 3 you add Dr Habe, if more you add Boas. You then additionally add Haunts for these other locations.
-When you have set up all locations decks, there should be 11 cards in each one except the Runeforge Hub
-Remember that Haunts increase difficulty by 1 each during the scenario, When you encounter Arkrhyst, however, add only the total number to the difficulty against him.
-Remember that Hauts and Boas don't allow you to attempt to close locations, and Dr Habe only allows you to do so when there are no more banes in the deck.
-Remember to place all your characters on the Rusty Dragon location before turn 1 (thus, if you encounter Black Fang on turn 1, all characters have to make a check against him)
-The scenario is very combat-oriented, which can bee seen from the number of monsters in the decks, so prepare to fight a lot.

Hope you enjoy the scenario as much as I did! Please leave your comment below.

Contributor

We played this with our post-level 5 characters, and found it a little awkward, and not particularly hard.

I see what you're doing with the design: by seeding everything with henchmen that don't allow you to close the location, you make people run down decks. This doesn't work in practice, though, because you have so many villains, and defeating a villain allows you to close a location automatically (and without the difficult checks that some of these have!) while the villain runs off. The exception is if there is another villain in that stack, of course, but then you know just where a villain is, and whether he's the only villain left, and can pick the best character to go beat him.

So ultimately you'll end up having all the villains run to the Runeforge Hub, which you must visit last, and defeat all the villains there one at a time.

It seems you could just start by seeding all those villains in the Runeforge Hub, and put normal (if tough) henchmen in the locations as normal. Or you could use the henchmen you've picked, instead, and that makes everyone have to drill through all the locations all the way to the bottom of each--which might run you out of time more often than not.

Anyway, we had a reasonably good time--my Seelah must have faced Mammy Graul about four times, leading the other players to comment that Seelah and Mammy might have something going on on the side--but it just seemed like you could more easily arrive at what you're going for here.

Thanks for setting this out!

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