Critique my PFS Dawnflower Dervish Cleric


Advice

Owner - October Country Comics, LLC.

I hope to be able to get this guy up to 3rd level quickly so i can play prt 3 of the Destiny of the Sands trilogy soon but i just wanted some feed back on the build. Either from those that have played or built something similar or just general thoughts. I know he seems a tad unfocused but being he'll be played in PFS with an unknown table, sometimes, i wanted to be able to contribute to at least a few areas. As he goes forward i'll try to focus some more to mostly Melee combat with some out of combat face type skills and knowledges.

Nizam al'Latif:

Nizam al'Latif
Male Human (Keleshite) Bard (Dawnflower Dervish) 1/Cleric (Crusader) of Sarenrae 1
NG Medium humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 19 (2d8+6)
Fort +4, Ref +6, Will +7; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 20 ft.
Melee cold iron dagger +1 (1d4+1/19-20) and
. . cold iron morningstar +1 (1d8+1) and
. . masterwork scimitar +5 (1d6+3/18-20) and
. . unarmed strike +1 (1d3+1 nonlethal)
Ranged sling +3 (1d4+1)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate, inspire courage +1), battle dance: inspire courage, channel positive energy 4/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—touch of glory
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +2):
1st (2/day)—expeditious retreat, saving finale (DC 12)
0 (at will)—dancing lights, detect magic, ghost sound (DC 11), read magic
Cleric (Crusader) Spells Prepared (CL 1st; concentration +3):
1st—bless, shield of faith [D]
0 (at will)—create water, purify food and drink (DC 12)
[D] Domain spell; Domains Glory, Heroism
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 13, Wis 14, Cha 13
Base Atk +0; CMB +1; CMD 14
Feats Additional Traits, Dervish Dance, Toughness, Weapon Focus (scimitar)
Traits armor expert, birthmark, maestro of the society, pride of the diamond empire (keleshite)
Skills Acrobatics +4 (+0 jump), Diplomacy +5, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +6, Perform (dance) +5, Sense Motive +6, Spellcraft +5, Stealth +4
Languages Common, Kelish, Osiriani, Osiriani, Ancient
SQ aura, battle dance, domains (heroism)
Combat Gear cold iron sling bullets (50), oil of magic weapon (3), wand of cure light wounds, wand of shield of faith (50 charges); Other Gear masterwork chain shirt, cold iron dagger, cold iron morningstar, masterwork scimitar, sling, cloak of resistance +1, sleeves of many garments, traveler's any-tool, adventurer's sash, backpack, masterwork, bedroll, belt pouch, flint and steel, grooming kit, gold holy symbol (Sarenrae), ink, black, inkpen, journal, mess kit, scroll case, scroll case, signet ring, skeleton key, spell component pouch, trail rations (4), waterproof bag, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 577 gp, 1 sp
--------------------
TRACKED RESOURCES
--------------------
Bardic Performance (standard action) (8 rounds/day) - 0/8
Battle Dance (move action) - 0/0
Cleric Channel Positive Energy 1d6 (4/day) (DC 13) (Su) - 0/4
Cold Iron dagger - 0/1
Cold Iron sling bullets - 0/50
Oil of magic weapon - 0/3
Touch of Glory (5/day) (Sp) - 0/5
Trail rations - 0/4
Wand of cure light wounds - 0/50
Wand of shield of faith (50 charges) - 0/50
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but thes
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Birthmark +2 save vs. charm & compulsion
Cleric (Crusader) Domain (Heroism) Associated Domain: Glory
Cleric Channel Positive Energy 1d6 (4/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Maestro of the Society +3 rounds of Bardic Performance a day.
Pride of the Diamond Empire (Keleshite) You are not affected by lesser effects when you save vs. Fear effects.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Sleeves of many garments Transform current clothes into any non-magical new form.
Touch of Glory (5/day) (Sp) Grant +1 to a CHA-based skill or ability check.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Wand of shield of faith (50 charges) Add this item to create a wand of a chosen spell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Hopefully my next few purchases will be a Handy Haversack to deal with encumerance issues, a mithril breastplate and maybe a weapon upgrade.

Would using a buckler in my off hand count as a wielded shield for the sack of interaction with Dervish Dance/Battle Dance?

Thanks for any thoughts, critiques and advice.


I would dump strength. You're a caster, one casting of ant haul will last you through the dungeon even at low levels.

Owner - October Country Comics, LLC.

BigNorseWolf wrote:
I would dump strength. You're a caster, one casting of ant haul will last you through the dungeon even at low levels.

That makes sense. Sucks to lose Bless as my 1st level Cleric spell. I was also thinking i'd take Power Attack at later levels, possibly, once i got a DEX/STR belt. Affording a dual belt is quite pricey though. Strength also affects any other melee attacks not made with my Scimitar and sling. I guess getting a X-Bow would help with the ranged and how many other melee attacks am i making with another item other than my Scimitar? Tough decisions.

Another note is that Ant Haul only affects Encumberance with carried items and not from Armor. Decisions decisions.

I'm also toying with the idea of swapping either INT or CHA for STR and getting that out of the way now. That seems to make more sense. I don't know if i plan on taking anything that requires a 13 Int or 13 Cha. Selective channel would most likely win out over fast learner so i'll need to work up a FEAT progression to see if there are any other prerequs i'm looking for.


ez rider wrote:
Another note is that Ant Haul only affects Encumberance with carried items and not from Armor.

I don't see how you're getting that distinction. Your carrying capacity IS your carrying capacity, its not differentiated into carrying armor and carrying other stuff.

The "encumbrance due to armor" is for armor check penalties, speed reduction and the like.

re fast learner: you can use toughness like fast learner at any int. Just take toughness and then put your favored class bonus into the skillpoint instead of the hit points: winds up being the same thing.

Owner - October Country Comics, LLC.

BigNorseWolf wrote:
ez rider wrote:
Another note is that Ant Haul only affects Encumberance with carried items and not from Armor.

I don't see how you're getting that distinction. Your carrying capacity IS your carrying capacity, its not differentiated into carrying armor and carrying other stuff.

The "encumbrance due to armor" is for armor check penalties, speed reduction and the like.

re fast learner: you can use toughness like fast learner at any int. Just take toughness and then put your favored class bonus into the skillpoint instead of the hit points: winds up being the same thing.

Alright. I'm still not totally sold on the Strength dump. Losing PA is going to keep my damage down as well as making it nearly impossible to swim or climb or do anything really physical.

But...

With that said, what stats am i looking to adjust? If i dump strength am i boosting WIS or DEX. Do i also adjust INT and CHA. After the dump my stats are currently 7/16/14/12/16/12 with my favored class into SP. Bought some scrolls of Ant Haul and kept Bless as my 1st Cleric Spell.

Revision:

Nizam al'Latif
Male Human (Keleshite) Bard (Dawnflower Dervish) 1/Cleric (Crusader) of Sarenrae 1
NG Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 20 (2d8+7)
Fort +5, Ref +6, Will +8; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 30 ft.
Melee masterwork scimitar +5 (1d6+3/18-20) and
. . unarmed strike -2 (1d3-2 nonlethal)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate, inspire courage +1), battle dance: inspire courage, channel positive energy 4/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—touch of glory
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +2):
1st (2/day)—expeditious retreat, saving finale (DC 12)
0 (at will)—dancing lights, detect magic, ghost sound (DC 11), read magic
Cleric (Crusader) Spells Prepared (CL 1st; concentration +4):
1st—bless, shield of faith [D]
0 (at will)—create water, purify food and drink (DC 13)
[D] Domain spell; Domains Glory, Heroism
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 14, Int 12, Wis 16, Cha 12
Base Atk +0; CMB -2; CMD 11
Feats Additional Traits, Dervish Dance, Toughness, Weapon Focus (scimitar)
Traits armor expert, birthmark, maestro of the society, pride of the diamond empire (keleshite)
Skills Acrobatics +7, Diplomacy +6, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +7, Perform (dance) +5, Sense Motive +7, Spellcraft +5, Stealth +7
Languages Common, Kelish, Osiriani, Osiriani, Ancient
SQ aura, battle dance, domains (heroism)
Combat Gear oil of magic weapon (3), scroll of ant haul, ant haul, ant haul, ant haul, wand of cure light wounds, wand of shield of faith (50 charges), weapon blanch (adamantine), weapon blanch (cold iron) (2), weapon blanch (ghost salt), weapon blanch (silver) (2); Other Gear masterwork chain shirt, crossbow bolts (20), light crossbow, masterwork scimitar, cloak of resistance +1, sleeves of many garments, traveler's any-tool, adventurer's sash, backpack, masterwork, bedroll, belt pouch, flint and steel, grooming kit, gold holy symbol (Sarenrae), ink, black, inkpen, journal, mess kit, scroll case, scroll case, signet ring, skeleton key, spell component pouch, trail rations (4), waterproof bag, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 117 gp, 1 sp
--------------------
TRACKED RESOURCES
--------------------
Bardic Performance (standard action) (8 rounds/day) - 0/8
Battle Dance (move action) - 0/0
Cleric Channel Positive Energy 1d6 (4/day) (DC 13) (Su) - 0/4
Crossbow bolts - 0/20
Oil of magic weapon - 0/3
Touch of Glory (6/day) (Sp) - 0/6
Trail rations - 0/4
Wand of cure light wounds - 0/50
Wand of shield of faith (50 charges) - 0/50
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but thes
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Birthmark +2 save vs. charm & compulsion
Cleric (Crusader) Domain (Heroism) Associated Domain: Glory
Cleric Channel Positive Energy 1d6 (4/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Maestro of the Society +3 rounds of Bardic Performance a day.
Pride of the Diamond Empire (Keleshite) You are not affected by lesser effects when you save vs. Fear effects.
Scroll of ant haul, ant haul, ant haul, ant haul Add this item to create a scroll with spells on it.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Sleeves of many garments Transform current clothes into any non-magical new form.
Touch of Glory (6/day) (Sp) Grant +1 to a CHA-based skill or ability check.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Wand of shield of faith (50 charges) Add this item to create a wand of a chosen spell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Another Version that doesn't dump but does adjust some. Both versions have Ant Haul active. This second version allows me to boost WIS to 16 @4th but i'll still not be able to get Power Attack. Further stat boosts will come from items such as a belt and headband.

Revision #2:

Nizam al'Latif
Male Human (Keleshite) Bard (Dawnflower Dervish) 1/Cleric (Crusader) of Sarenrae 1
NG Medium humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 20 (2d8+7)
Fort +5, Ref +6, Will +7; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +0 (1d4/19-20) and
. . cold iron morningstar +0 (1d8) and
. . masterwork scimitar +5 (1d6+3/18-20) and
. . unarmed strike +0 (1d3 nonlethal)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate, inspire courage +1), battle dance: inspire courage, channel positive energy 3/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—touch of glory
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +1):
1st (1/day)—expeditious retreat, saving finale (DC 11)
0 (at will)—dancing lights, detect magic, ghost sound (DC 10), read magic
Cleric (Crusader) Spells Prepared (CL 1st; concentration +3):
1st—bless, shield of faith [D]
0 (at will)—create water, purify food and drink (DC 12)
[D] Domain spell; Domains Glory, Heroism
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 14, Int 12, Wis 15, Cha 11
Base Atk +0; CMB +0; CMD 13
Feats Additional Traits, Dervish Dance, Toughness, Weapon Focus (scimitar)
Traits armor expert, birthmark, maestro of the society, pride of the diamond empire (keleshite)
Skills Acrobatics +7, Diplomacy +5, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +6, Perform (dance) +4, Sense Motive +6, Spellcraft +5, Stealth +7
Languages Common, Kelish, Osiriani, Osiriani, Ancient
SQ aura, battle dance, domains (heroism)
Combat Gear oil of magic weapon (3), scroll of ant haul, ant haul, ant haul, ant haul, wand of cure light wounds, wand of shield of faith (50 charges), weapon blanch (adamantine), weapon blanch (cold iron) (2), weapon blanch (ghost salt), weapon blanch (silver) (2); Other Gear masterwork chain shirt, cold iron dagger, cold iron morningstar, crossbow bolts (20), light crossbow, masterwork scimitar, cloak of resistance +1, ioun torch, sleeves of many garments, traveler's any-tool, adventurer's sash, backpack, masterwork, bedroll, belt pouch, flint and steel, grooming kit, gold holy symbol (Sarenrae), ink, black, inkpen, journal, mess kit, scroll case, scroll case, signet ring, skeleton key, spell component pouch, trail rations (4), waterproof bag, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 22 gp, 1 sp
--------------------
TRACKED RESOURCES
--------------------
Bardic Performance (standard action) (7 rounds/day) - 0/7
Battle Dance (move action) - 0/0
Cleric Channel Positive Energy 1d6 (3/day) (DC 12) (Su) - 0/3
Cold Iron dagger - 0/1
Crossbow bolts - 0/20
Oil of magic weapon - 0/3
Touch of Glory (5/day) (Sp) - 0/5
Trail rations - 0/4
Wand of cure light wounds - 0/50
Wand of shield of faith (50 charges) - 0/50
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but thes
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Birthmark +2 save vs. charm & compulsion
Cleric (Crusader) Domain (Heroism) Associated Domain: Glory
Cleric Channel Positive Energy 1d6 (3/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Maestro of the Society +3 rounds of Bardic Performance a day.
Pride of the Diamond Empire (Keleshite) You are not affected by lesser effects when you save vs. Fear effects.
Scroll of ant haul, ant haul, ant haul, ant haul Add this item to create a scroll with spells on it.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Sleeves of many garments Transform current clothes into any non-magical new form.
Touch of Glory (5/day) (Sp) Grant +1 to a CHA-based skill or ability check.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Wand of shield of faith (50 charges) Add this item to create a wand of a chosen spell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


What about replacing power attack with piranha strike?

Owner - October Country Comics, LLC.

BigNorseWolf wrote:
What about replacing power attack with piranha strike?

That would work but then i still need weapon finesse. I could lose the Bard level stick with plain ol' Cleric or Evangelist Cleric and grab Dervish Dance at 3rd level. I'll have to give this all some looking over.


You'll get much more feedback from a build advice thread over in the Advice forum. I've flagged it for a move.

That said, looks like it could be a lot of fun. As far as I know, a buckler still generally counts as a shield so I don't think you'll be able to get the bonus there. I'm not a big fan of dumping strength after killing a brand new level 1 kitsune in pfs with a single crit from a shadow, but I suppose that wasn't the most likely of outcomes there.

Enjoy destiny of the sands 3. It's a blast.

Owner - October Country Comics, LLC.

zefig wrote:

You'll get much more feedback from a build advice thread over in the Advice forum. I've flagged it for a move.

That said, looks like it could be a lot of fun. As far as I know, a buckler still generally counts as a shield so I don't think you'll be able to get the bonus there. I'm not a big fan of dumping strength after killing a brand new level 1 kitsune in pfs with a single crit from a shadow, but I suppose that wasn't the most likely of outcomes there.

Enjoy destiny of the sands 3. It's a blast.

Thanks. I thought about posting there but came here first since it was PFS specific.

Thats what i thought about the Buckler but wanted to double check.

I know i'll enjoy Part 3. So far outside the Confirmation these have been some of my favorite scenarios and with BigNorseWolf as my GM it just makes it better. :)

Grand Lodge

BigNorseWolf wrote:
What about replacing power attack with piranha strike?

You cannot use Piranha Strike with a Scimitar as it is not a light weapon and Dervish Dance does not make it one.


BigNorseWolf wrote:
What about replacing power attack with piranha strike?

Piranha strike doesn't work with scimitars--it's light weapons only. (Which sucks.)

Owner - October Country Comics, LLC.

So in the long run is Power attack really worth it or should i try to invest in more Constitution up front? I can go 10/14+2/14/12/14/13 and boost DEX @ 4 and 8 with a head band for WIS and belt for more DEX.

Owner - October Country Comics, LLC.

I'm also wondering if Warpriest is a better option than Crusader Cleric?

Grand Lodge

The thing about PFS is at level 2 you can retrain everything about your character.

Means technically you can have weapon Finesse + Dervish Dance by level 2 anyways. As long as the sheet says you have 2 perform dance ranks.

Means by 3 you can have piranha Strike.

Quote:
You cannot use Piranha Strike with a Scimitar as it is not a light weapon and Dervish Dance does not make it one.
Quote:
You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability).

I think It does allow it!

Lastly there are 2 other classes that might help ya if you are not set on a second spell caster class. Paladin or Swashbuckler. If you go paladin you could Dump wisdom as well and up CHA for saves, UMD, Smite damage. Will make your 3 main stats Dex, Con, Cha.

With Swashbuckler you can take the feat Slashing Grace-Scimitar and use Piranha strike and all the the fun things that come with Swashbuckler. Your damage will be good with Bardic performance. You will be combat efficient.

With both you get a full BaB and good damage to back up your swings.

IMO Paladin would be the strongest dip probably because Divine Grace at level 2 is strong. Even if you decide to switch back to bard levels your Main stats won't suffer badly and your still able to hit things. Regardless you Choose 2bard/9Paladin or 2paladin/9bard you will be Strong. Only down fall is your AC in light armor. But with Lay on hands of Higher Bard spells that won't be too big an issue.

Destiny of the sand part 3 character advice:
You get 3 tiers of mythic for Part 3 and only part 3. I defiantly recommend if you take a path and select Sudden Attack as your Feature that you choose the Trickster and Path Dabbling all your abilities to cherry pick the best of the best abilities from all the Mythic Paths.

Sovereign Court

Pathfinder Rulebook Subscriber
Fruian Thistlefoot wrote:


Quote:
You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability).

I think It does allow it!

Piranha Strike requires a light weapon, which a one-handed piercing weapon is not, so Piranha strike doesn't work with Dervish Dance

Owner - October Country Comics, LLC.

Thanks for all that Fruian.

The first part of your statement, if i'm catching your actual meaning, is something i thought about but is super cheesy so i think i'll just skip that.

The second portion is pretty much a no go. I have a 6th level Pally and no desire to play or even dip another right now. I also have a 1st level Taldan Bard in play which would go better with the Bard/Swashbuckler combo instead of Bard/Cavalier/Battle Herald i planned so i think i'll hold off on that.

I think what it's coming down to with this rebuild is, Do i want to go for more arcane or divine. It's really a toss up between Cleric and Warpriest where each has their own strengths and weaknesses or do i want to go more arcane, being this guy is a rebuild from Wizard? Another thought i've had is go even more whole hog with the rebuild and change his race to boot. Maybe a Tiefling but i'm not totally sold on that. I've yet to play a "monsterous" race, or anything other than human for that matter, in PFS so i thought that could be cool.

My thoughts here would be a Nightcrawler esque type. High mobility and hopefully teleporting dervish build. Tiefling Bard(Dawflower Dervish)/Kensai Magus. Maybe i'll put that build together and bring it back in a new thread for some advice. I just don't know if i have the mastery of the rules to play a Magus.

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