Is my Aasimar legal?


Pathfinder Society

Scarab Sages

Alamae, Level 1 Aasimar Oracle

Idyllkin
Typical Alignment: Ng
Ability Modifiers: +2 Con, +2 Cha
Alternate Skill Modifiers: Handle Animal, Survival
Alternate Spell-Like Ability: Idyllkin gain summon nature’s ally II as a spell-like ability.
Idyllkin Race Traits: Enlightened Warrior, Speech Of The Wilds

Replacements: Skilled with Truespeaker (Handle Animal/Survival with Linguistics/Sense Motive)

Oracle of the Lunar Mystery with the Curse of Tongues

And similarly, while I know that Variant Abilities are not allowed for Society Play, are Alternate Physical Features allowed? Or could one theoretically have an aesthetic trait (Ie feathers, claws, or even wings) so long as they don't make any mechanical difference?

I've been trying to find more information on this but it mostly seems to be conflicting?

5/5

You can check out the legality of all your non-core options on the Additional Resources page.

In general, you can describe your character however you'd like within racial norms, which those physical features are a good guideline for. But you're correct in assuming this is limited to non-mechanical impact, and subject to the rules that you can't reskin something as something else. That is, for example, your aasimar could have cat-like features, but no one with any ranks in knowledge local would confuse it for a catfolk or were-tiger.

Scarab Sages

Right, my main question is whether or not I can replace Handle Animal and Survival with the Truespeaker alternate racial feature. Near as I can tell the Alternate Physical Features don't have any mechanical impact, so I can mostly do as I see fit with her physical appearance, so long as she's still a humanoid aasimar? Like feathery wings are cool, flight speeds are not?

5/5

As far as I know, there arent rules for alternate racial features and heritages like there are for archetypes saying that you cant trade out options that have already been altered. Idyllkin changes what Skilled does, but you still have the feature, so as far as I know you can trade it out for Truespeaker.

Silver Crusade 2/5

You can still take Truespeaker. From what I can tell, you're all good to go!

I would say that feathers are fine, wings and claws are not. A person might think you could fly if you had wings, or gut them if you had claws. Since claws and wings are specific items that can do mechanical things, you probably should avoid them.

That said, having a feathered up Aasimar sounds good to me!

Grand Lodge 5/5

Personally, Id be fine with the claws and wings, as long as you made sure to mention them beforehand, and roleplayed them to the point where it should be obvious they are no more than flavour.

Something like: 'I have claws, though they look to be little more than pointy fingernails, and wings, but they are obvious to anyone who sees them that they wouldnt be able to carry my weight in flight.'

5/5

Sorry to rain, but you actually need to have the feat Angel Wings to have wings or other non-normal features...see here why


That depends how old is your Aasimar?

Scarab Sages

Thank you Alexander and Zefig, I read some conflicting opinions on that and wanted to ask myself just to make sure I was clear for this!

Alright Sniggevert, I wasn't sure mostly 'cause it just seems weird to me for a character to go up a level and suddenly sprout wings they had no sign of before, but I understand that sometimes mechanics just have to take precedence for things to be properly fair. So I like to try for little signs of things that, with time (ie when the mechanics become available) develop into full fledged powers.

Also I'm thinking about 67 but it's not laid in stone yet XD

Grand Lodge

Well, in Golarion, Aasimar and Tieflings age the same way Humans do.

3/5

blackbloodtroll wrote:
Well, in Golarion, Aasimar and Tieflings age the same way Humans do.

No according to the PRD assimars and teiflings are adults at 60. Human 15.

Sovereign Court 3/5

Finlanderboy wrote:
blackbloodtroll wrote:
Well, in Golarion, Aasimar and Tieflings age the same way Humans do.
No according to the PRD assimars and teiflings are adults at 60. Human 15.

Indeed. The table referenced in the Guide lists the Advanced Race Guide table for ages/weights, and that says that the only valid ages for Tiefling/Aasimar are all elf-y in scale, James Jacobs and AP continuity be damned.

Sczarni 5/5 5/55/5 ***

My Aasimar and Tiefling are each 80-something.

Where does it say they start at 16?

5/5

I'm reeeaaally hoping that age errata gets pushed through soon. They've been talking about it for ages.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
El Baron de los Banditos wrote:
Finlanderboy wrote:
blackbloodtroll wrote:
Well, in Golarion, Aasimar and Tieflings age the same way Humans do.
No according to the PRD assimars and teiflings are adults at 60. Human 15.
Indeed. The table referenced in the Guide lists the Advanced Race Guide table for ages/weights, and that says that the only valid ages for Tiefling/Aasimar are all elf-y in scale, James Jacobs and AP continuity be damned.

It's scheduled to be corrected via errata, so take that cup of damnation and drink deeply.

Liberty's Edge

Finlanderboy wrote:
blackbloodtroll wrote:
Well, in Golarion, Aasimar and Tieflings age the same way Humans do.
No according to the PRD assimars and teiflings are adults at 60. Human 15.

Yes, but the Blood of Angels/Fiends books says that they live only slightly longer than their parent race, and James Jacobs has stated that Blood of Angels/Devils have the correct age for Aasimars and Tieflings in Golarion.

James Jacobs wrote:
Aegys wrote:

So I've been thinking about the ages of such characters.

The Advanced Race Guide has a chart that shows their ages, having them hit adult hood by 60ish.
Yet the Blood of Angels and Blood of Fiends books contradict this by saying they live slightly longer then their parent race.
The second option is correct for Golarion, and it SHOULD have been the case in Advanced Race Guide (which, while it isn't world specific, should have assumed Golarion as the baseline). It'll be corrected in an upcoming reprint of Advanced Race Guide.

3/5

El Baron de los Banditos wrote:
Finlanderboy wrote:
blackbloodtroll wrote:
Well, in Golarion, Aasimar and Tieflings age the same way Humans do.
No according to the PRD assimars and teiflings are adults at 60. Human 15.
Indeed. The table referenced in the Guide lists the Advanced Race Guide table for ages/weights, and that says that the only valid ages for Tiefling/Aasimar are all elf-y in scale, James Jacobs and AP continuity be damned.

So what? When was the last time that anyone cared about your character's age?

Sczarni 5/5 5/55/5 ***

I had it written into my Aasimar's backstory, but she's shelved at level 12.1 with no plans of being played again.

My Tiefling is also one game from 12.

So, I guess it doesn't matter to *me* anymore, but I'm sure someone else will care.


Sniggevert wrote:
Sorry to rain, but you actually need to have the feat Angel Wings to have wings or other non-normal features...see here why

I have my aasimar's shadow appear to have wings.

:)

-j

4/5 ****

There is a PFS playable module that includes a trap that can age characters significantly. Making age details suddenly matter.

Other than that, completely irrelevant as far as I know, In fact I just looked at my 20 PFS characters. 3 have ages listed on their character sheets. The rest do not, I wonder if I've been cheating all these years by not finishing my characters...

Sczarni 5/5 5/55/5 ***

Whenever I level a character I increase their age by one year.

Shadow Lodge 4/5

I age characters every year, unless they have done a lot of traveling, say... a ship to Nagajor and back and then a short trip to Jol in the far north, in which case I add a year to the count. Can't cross the known world in a month after all.

The Exchange 5/5

Nefreet wrote:
Whenever I level a character I increase their age by one year.

My wife has a cleric that started 5 months pregnant. She's 10th (or maybe 11th) level now and we're still waiting for her to hatch.

I guess she could be working on the 8th or 9th kid maybe...

;)

Grand Lodge

James Jacobs supports those who use the real Golarion ages for Aasimar and Tieflings.

Silver Crusade

The Additional Resources document could always be adjusted to specify the correct Blood Of books rather than pointing to the ARG, couldn't it?

Sczarni 5/5 5/55/5 ***

blackbloodtroll wrote:
James Jacobs supports those who use the real Golarion ages for Aasimar and Tieflings.

That statement just makes me kind of scrunch my face.

If he had said the same thing about elves, or dwarves, people would be rightfully upset.

But with Tieflings and Aasimars it's kind of "meh".

You'd think that defining a radically different age structure for two different races would elicit more of a negative player reaction.

Is the same true for other native outsiders? (Ifrit/Oread/Sylph/Undine?)

5/5

Nefreet wrote:
blackbloodtroll wrote:
James Jacobs supports those who use the real Golarion ages for Aasimar and Tieflings.

That statement just makes me kind of scrunch my face.

If he had said the same thing about elves, or dwarves, people would be rightfully upset.

But with Tieflings and Aasimars it's kind of "meh".

You'd think that defining a radically different age structure for two different races would elicit more of a negative player reaction.

Is the same true for other native outsiders? (Ifrit/Oread/Sylph/Undine?)

If elves or dwarves were described in Elves of Golarion or Dwarves of Golarion, respectively, as aging similarly to humans and not discovering their elfyness/dwarfiness until puberty, then we'd have a similar situation.

I'm not too sure about the other native outsiders. Information on them in the Golarion-specific books has been fairly scarce, but I'm sure we'll find out more when Blood of the Elements comes out.

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