Michael Landis |
I return, hat in hand:
http://paizo.com/threads/rzs2l7ns&page=492?Ask-James-Jacobs-ALL-your-Qu estions-Here#24583
It appears JJ disagrees. I'd have to concede the point even though I completely disagree and there's nothing stating you interrupt your current action in Dimension Door.
I agree that it can be interpreted your way. It looks like a valid loophole to break the restriction on dimension door, when interpreting the text as referring to Actions. (Henceforth, my use of lowercase refers to the common usage of the word "action" and uppercase refers to the game term).
As JJ said, though, some rules may supersede others and not every rule can cover every situation. I especially believe this is true when later content interacts with earlier content. I see the design intent of dimension door as a tactical, limited teleportation spell. Unless there is an exception that breaks this rule (e.g. the Dimensional Agility feat), casting dimension door prevents all further actions regardless actual Actions you have left.
If it were my game, I'd stick with JJ's ruling when crafting an NPC. If a PC wanted to do that, I might allow your interpretation, if only to test it, but make it clear that its a provisional ruling. I've never run a game with a magus before, so if it gets out of hand I may reverse the rule.
Lastoth |
By my reading it's not contained within an action at all, AOOs seem to circumvent the system. This is interesting because a whole host of conditions like dazed and stunned would also be impacted.
Of course it would be easy to just assume an AOO is a free action with strict rules restraining how many you can use in a given round. I rather like that, everything should have an action type associated with it.
Deadmanwalking |
Interesting note:
Even going by JJ's ruling (which I would) a Magus can get by with only Dimensional Agility, eschewing the rest of the Feat chain and simply using it as part of his spell combat, as long as any other spell he uses that round is Quickened. He still needs the full Feat chain to Dimension Door and spellcombat with a 1st level Shocking Grasp, but he can manage the poor man's version with just the one Feat, something nobody else can manage.
Lastoth |
Heh, "you can take any actions you still have remaining on your turn"
Well after this full attack action completes, I'm pretty much out of actions anyway :-)
Actually that makes this whole thing worse, because it's specifically stating you can take remaining Actions (like move/standard/free)which are the things DD specifically prevents. This further legitimizes my interpretation of the spell referencing Actions instead of the general ability to act at all.