Double dueling weapon


Pathfinder Society

5/5 * Venture-Lieutenant, Spain—Madrid

Hi

As both versions of dueling weapon special abilities are in additional resources.

Is PFS legal buy (or upgrade) a dueling dueling weapon?

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

I would assume so. But prepare for a few confused GMs.

The Exchange 5/5 RPG Superstar 2010 Top 16

For people playing along at home, the dueling property from the Pathfinder Society Field guide is a +1 enhancement. It's description reads:

Field Guide wrote:
A dueling weapon bears magical enhancements that makes it particularly effective at performing certain combat maneuvers. When a dueling weapon is used to perform a combat maneuver that utilizes the weapon only (see below), it grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out the maneuver. The dueling weapon also grants this same luck bonus to the wielder’s CMD score against these types of combat maneuvers. These combat maneuvers include disarm and trip maneuvers, but not bull rush, grapple, or overrun maneuvers. If you’re using the additional combat maneuvers in the Advanced Player’s Guide, this also includes any dirty trick maneuvers that utilize the weapon, as well as reposition combat maneuvers, but not drag or steal combat maneuvers. Note that this luck bonus stacks with the weapon’s enhancement bonus, which in and of itself adds to CMB checks normally.

and the dueling property from Ultimate Equipment costs 14,000 gold. It reads:

UE wrote:
This special ability can only be placed on melee weapons. A dueling weapon (which must be a weapon that can be used with the Weapon Finesse feat) gives the wielder a +4 enhancement bonus on initiative checks, provided the weapon is drawn and in hand when the Initiative check is made. It provides a +2 bonus on disarm checks and feint checks, a +2 bonus to CMD to resist disarm attempts, and a +2 to the DC to perform a feint against the wielder.

So, as I understand it, a +1 rapier with both of those enhancements would grant a +5 bonus to CMB when disarming or tripping.

Grand Lodge 4/5

Chris:

+1 enhancement, +2 luck and +2 untyped, so +5 on disarm, only +3 on trip or sunder.

Also the UE Dueling property is a reprint of the APG Dueling property, which means that it is both older and younger than the PSFG Dueling property...

Sczarni 5/5 5/55/5 ***

I wouldn't recommend putting different Dueling properties on opposite ends of a double weapon. Each would only work on that respective end (meaning they wouldn't stack together).

The Exchange 5/5 RPG Superstar 2010 Top 16

I don't think anybody's suggesting that, Nefreet. (IS there a finessable double weapon?)

Sczarni 5/5 5/55/5 ***

Oh, I guess not. I thought the Spiked Chain was a double weapon but I guess that was back in 3.5

(ah, the title reads "Double dueling weapon", and I took that to mean two dueling ends on a double weapon)

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Nefreet wrote:

Oh, I guess not. I thought the Spiked Chain was a double weapon but I guess that was back in 3.5

(ah, the title reads "Double dueling weapon", and I took that to mean two dueling ends on a double weapon)

The Master of Chains prestige class would allow you to treat a spiked chain as a double weapon, but without special rules the spiked chain itself was never a double weapon in 3.5.

Shadow Lodge

Nefreet wrote:
Oh, I guess not. I thought the Spiked Chain was a double weapon but I guess that was back in 3.5

Speaking as someone who's playing a spiked chain wielding fighter in a 3.5 home campaign at the moment, I can tell you that it is NOT a double weapon in 3.5; it is, however, a reach weapon (that can also attack adjacent squares), which it is NOT under the PF rules.


I think the offhand of a double weapon is technically finessible. But not sure if that matters for enchanting.

Community / Forums / Organized Play / Pathfinder Society / Double dueling weapon All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society