Does "Sunder" Damage attacker's weapon?


Rules Questions


Simply put, does the damage that the attacker does also apply to his own weapon (which may have different hardness and hit points)?

Sovereign Court

No.

Sczarni

Nope. Just the target of your Sunder.

If you could somehow pile on enough damage bonuses even a Whip can Sunder a weapon made of pure Adamantine.

Scarab Sages

Breaker Barbarian with Smasher and a Whip. Stuff of nightmares...


Only if your GM houserules it does to screw you over to make the game "more fun"...Otherwise, no.

Sczarni

Cao Phen wrote:
Breaker Barbarian with Smasher and a Whip. Stuff of nightmares...

And one level of Warpriest to raise the damage of your Whip to 1d6.

Grand Lodge

WHo needs that stuff? My Lore Warden does 1d3+19 damage wielding his whip two-handed with PA. It would only be 1-2 points per Sunder, not counting additional effects...


Next we'll have people asking if using an unarmed strike deals damage to you as well. -.-

Grand Lodge

Rynjin wrote:
Next we'll have people asking if using an unarmed strike deals damage to you as well. -.-

Yes, if you are attacking a creature like an Ankheg...

Grand Lodge

Piston Maul.


Nefreet wrote:

Nope. Just the target of your Sunder.

If you could somehow pile on enough damage bonuses even a Whip can Sunder a weapon made of pure Adamantine.

Doesn't sunder subject to the same rules as "smashing an object" from the CRB ?

If so:
Quote:
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.

If not... Huuuuu!


HectorVivis wrote:
Nefreet wrote:

Nope. Just the target of your Sunder.

If you could somehow pile on enough damage bonuses even a Whip can Sunder a weapon made of pure Adamantine.

Doesn't sunder subject to the same rules as "smashing an object" from the CRB ?

If so:
Quote:
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.
If not... Huuuuu!

Yes, those rules still apply. But a whip sunder is not exactly far-fetched--a skilled whip crack can break bones, not just flay flesh. Given the larger-than-life abilities of a barbarian Smasher with the full Whip Mastery line of feats....yeah, that should do it.


Kinevon wrote:
WHo needs that stuff? My Lore Warden does 1d3+19 damage wielding his whip two-handed with PA. It would only be 1-2 points per Sunder, not counting additional effects...
BTW...
UE Weapons-Whip wrote:
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.


TGMaxMaxer wrote:
Kinevon wrote:
WHo needs that stuff? My Lore Warden does 1d3+19 damage wielding his whip two-handed with PA. It would only be 1-2 points per Sunder, not counting additional effects...
BTW...
UE Weapons-Whip wrote:
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.

But Power Attack (assuming that is what was meant by PA) is -1/+3 for weapons wielded in two hands.

Grand Lodge

Durngrun Stonebreaker wrote:
TGMaxMaxer wrote:
Kinevon wrote:
WHo needs that stuff? My Lore Warden does 1d3+19 damage wielding his whip two-handed with PA. It would only be 1-2 points per Sunder, not counting additional effects...
BTW...
UE Weapons-Whip wrote:
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.
But Power Attack (assuming that is what was meant by PA) is -1/+3 for weapons wielded in two hands.

Correct, if a bit weird.

For my PC:
1d3 base for whip.
+2 Weapon Specialization
+1 weapon training
+6 Str (22 = 16 +2 racial +2 level boosts +2 belt) mod
+1 enhancement
+9 Power Attack (8 BAB)
=1d3+19


Wasn't saying you were wrong per se... you didn't have the bonuses/level listed out.

Just pointing that out since I have seen the last line of a -lot- of entries missed.

My LW/Skulking slayer uses one too, +1 PFSFG-Dueling (for the CMB bonuses).

I just wanted to throw this in there because the whip is weird in counting for one but not the other.

Grand Lodge

TGMaxMaxer wrote:

Wasn't saying you were wrong per se... you didn't have the bonuses/level listed out.

Just pointing that out since I have seen the last line of a -lot- of entries missed.

My LW/Skulking slayer uses one too, +1 PFSFG-Dueling (for the CMB bonuses).

I just wanted to throw this in there because the whip is weird in counting for one but not the other.

Agreed. I actually had to sit down and look at this PC's build when UE came out, because that rider wasn't there when I first made him.

He is actually going to get some more feat retraining, actually. The damage difference compared to the other benefits lost are not, usually, worth him switching to a heavy flail for 2H damage and the bigger damage die.

So, retraining away from the HUman Martial Versatility feats for Weapon Spec & Focus. Still not totally sure what I will be having him retrain into, though...

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