HectorVivis |
Nope. Just the target of your Sunder.
If you could somehow pile on enough damage bonuses even a Whip can Sunder a weapon made of pure Adamantine.
Doesn't sunder subject to the same rules as "smashing an object" from the CRB ?
If so:Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.
If not... Huuuuu!
blahpers |
Nefreet wrote:Nope. Just the target of your Sunder.
If you could somehow pile on enough damage bonuses even a Whip can Sunder a weapon made of pure Adamantine.
Doesn't sunder subject to the same rules as "smashing an object" from the CRB ?
If so:
Quote:Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.If not... Huuuuu!
Yes, those rules still apply. But a whip sunder is not exactly far-fetched--a skilled whip crack can break bones, not just flay flesh. Given the larger-than-life abilities of a barbarian Smasher with the full Whip Mastery line of feats....yeah, that should do it.
TGMaxMaxer |
WHo needs that stuff? My Lore Warden does 1d3+19 damage wielding his whip two-handed with PA. It would only be 1-2 points per Sunder, not counting additional effects...BTW...
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.
Durngrun Stonebreaker |
Kinevon wrote:WHo needs that stuff? My Lore Warden does 1d3+19 damage wielding his whip two-handed with PA. It would only be 1-2 points per Sunder, not counting additional effects...BTW...UE Weapons-Whip wrote:You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.
But Power Attack (assuming that is what was meant by PA) is -1/+3 for weapons wielded in two hands.
kinevon |
TGMaxMaxer wrote:But Power Attack (assuming that is what was meant by PA) is -1/+3 for weapons wielded in two hands.Kinevon wrote:WHo needs that stuff? My Lore Warden does 1d3+19 damage wielding his whip two-handed with PA. It would only be 1-2 points per Sunder, not counting additional effects...BTW...UE Weapons-Whip wrote:You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.
Correct, if a bit weird.
For my PC:1d3 base for whip.
+2 Weapon Specialization
+1 weapon training
+6 Str (22 = 16 +2 racial +2 level boosts +2 belt) mod
+1 enhancement
+9 Power Attack (8 BAB)
=1d3+19
TGMaxMaxer |
Wasn't saying you were wrong per se... you didn't have the bonuses/level listed out.
Just pointing that out since I have seen the last line of a -lot- of entries missed.
My LW/Skulking slayer uses one too, +1 PFSFG-Dueling (for the CMB bonuses).
I just wanted to throw this in there because the whip is weird in counting for one but not the other.
kinevon |
Wasn't saying you were wrong per se... you didn't have the bonuses/level listed out.
Just pointing that out since I have seen the last line of a -lot- of entries missed.
My LW/Skulking slayer uses one too, +1 PFSFG-Dueling (for the CMB bonuses).
I just wanted to throw this in there because the whip is weird in counting for one but not the other.
Agreed. I actually had to sit down and look at this PC's build when UE came out, because that rider wasn't there when I first made him.
He is actually going to get some more feat retraining, actually. The damage difference compared to the other benefits lost are not, usually, worth him switching to a heavy flail for 2H damage and the bigger damage die.
So, retraining away from the HUman Martial Versatility feats for Weapon Spec & Focus. Still not totally sure what I will be having him retrain into, though...