Pick apart this build.


Advice


I'm trying to build a character using this build.

https://onedrive.live.com/view.aspx?cid=BE45A5E31B322825&resid=BE45A5E3 1B322825!9270&app=WordPdf&wdo=1

It seems to mostly be consistent, but there are 2 charisma points I can't account for.

25 point buy

16 CHA to start.
+3 from leveling.
+6 from equipment.
+6 from mythic.
Total: 31

What am I missing?


I did not look at the build...but maybe Racial bonus?


Oh hell, that's right, two points for being human.

Thanks.


Well, I'm still having problems... This guy has built many characters, so I'm wondering why he hasn't figured out how to make them clear.

He clearly takes the feat Extra Path Ability. But then he also has the feat Undead Master as a bonus mythic feat with nothing saying how the character has a bonus feat. The only logical conclusion that I can think of is that he used the Extra Path Ability to take Extra Mythic Feat - which is ridiculously pointless.

There is also an ability listed called Necromantic Mastery, which doesn't appear to turn up any results when I search for it on the SRD. Does it even exist?


OK so at level one a sorcerer can cast unlimited 0 level spells that he/she knows and 3 first level spells that he/she knows.

while a wizard can cast 3 0-level spells and 0ne 1-level spell that he/she studies.

so my question is how is this fair?

The Exchange

it is from Mythic Realms, and 1 a first tier archmage path ability. It is tied to the Cenotaph location, so unless the character ascended there, it really shouldn't be allowed.


Mitch Mantei wrote:

OK so at level one a sorcerer can cast unlimited 0 level spells that he/she knows and 3 first level spells that he/she knows.

while a wizard can cast 3 0-level spells and 0ne 1-level spell that he/she studies.

so my question is how is this fair?

It's to compensate for the fact Sorcerers can only know so many spells while Wizards can know unlimited spells.

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