How do you do Magitech?


Homebrew and House Rules

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FWIW:

Dimensional Technology.

Build a pocket dimension with 2 entrances/exits, one in one city the other in another. Instant trade route: No taxes or Tithes, no bandits and virtuously instantaneous transportation.

Or:

Build a Pocket dimension for storage. Uses up less space than a normal warehouse. Tie it's entrance to a ship, and you've got a ship with a massive storage capacity (you could hold an army in there). Create the laws of the pocket Dimension to facilitate storage.


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The Mighty Chocobo wrote:
4 wheeler? Y u no ride Chocobo?
The Mighty Chocobo wrote:
Chocobo is the bestest ride!

Are you suggesting magitech cyborg chocobo? Or just regular chocobo? :)


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Dang it... must... create... campaign... setting... for... chocobos...

EDIT:...
...
...
... dang it

1) White Chocobos have cure abilities or maybe Lay on Hands equivalent
2) Blue Chocobos have the amphibeous special quality
3) Green Chocbos... I dunno, maybe lesser cure abilities than the white
4) Red Chocobos have a meteor swarm ability
5) Black Chocobos have flight
6) Gold Chocobos have superior flight
7) Brown Chocobos have regeneration and/or bark skin spell-likes
8) Silver Chocobos are basically minor monstrous paladins
9) Purple Chocobos are basically minor monstrous bards
10) Fat Chocobo is the king of all, and has an (occasionally-growing) demiplane inside its belly; it is also a summon
11) Baby Chocobos are chocobos with the young template applied several times
12) Cocoon Chocobos are probably just one-size-smaller versions of regular Chocobos (decrease the size category by 1 and all that entails) and have the Docile feature; they may be Advanced
13) Pulse Chocobos are probably the basic Chocobos; or Advanced basic ones
14) all Chocobos may (or may not) come automatically awakened from the base stats above, depending on setting
-EDIT 2: 14-a) or maybe Advanced

EDIT 2: I wonder if it requires something like summon monster IX and/or summon nature's ally IX to summon fat chocobo, at which point he does the equivalent of a single RAGELANCEPOUNCE attack from the sky, and vanishes (unlike the normal rules for summoning creatures)? Then he responds to planar ally or planar binding otherwise.

EDIT 3: Here. Now go ye and add to it.


May be relevant to the OP, though it's more "magicomp" (i.e. magical computers) than "magitech" usually implies. :)


This is a pdf I put together and finished back in January. It's completely free and has a lot of different options in it. As for your Magitech question, in this pdf are Alchemical Wondrous Items which is the way my group handles Magitech. I hope you enjoy it

The Lost Arts

Also, as for power armor, here is a class I created a while back as well that does the whole power armor thing. Prolly not exactly what you're looking for, wanting power armor usable by every class, but this class can be easily adapted to do just that. I hope you enjoy this also.

The Armored-Engineer


Tacticslion wrote:
The Mighty Chocobo wrote:
4 wheeler? Y u no ride Chocobo?
The Mighty Chocobo wrote:
Chocobo is the bestest ride!
Are you suggesting magitech cyborg chocobo? Or just regular chocobo? :)

OFMFG CYBORG CHOCOBOS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!


Advanced intelligent War machine (sorry couldn't find a link, it's in advanced bestiary) axe beak = cyborg chocobo


Tacticslion wrote:
Are you suggesting magitech cyborg chocobo? Or just regular chocobo? :)

See... I really thought you were going to go somewhere else with that one. Too obvious?


WoW


Fnipernackle wrote:

This is a pdf I put together and finished back in January. It's completely free and has a lot of different options in it. As for your Magitech question, in this pdf are Alchemical Wondrous Items which is the way my group handles Magitech. I hope you enjoy it

The Lost Arts

Also, as for power armor, here is a class I created a while back as well that does the whole power armor thing. Prolly not exactly what you're looking for, wanting power armor usable by every class, but this class can be easily adapted to do just that. I hope you enjoy this also.

The Armored-Engineer

My firewall cannot scan that for viruses so I won't download it.


Same, I'll see on my school's computer.


Goth Guru wrote:
Fnipernackle wrote:

This is a pdf I put together and finished back in January. It's completely free and has a lot of different options in it. As for your Magitech question, in this pdf are Alchemical Wondrous Items which is the way my group handles Magitech. I hope you enjoy it

The Lost Arts

Also, as for power armor, here is a class I created a while back as well that does the whole power armor thing. Prolly not exactly what you're looking for, wanting power armor usable by every class, but this class can be easily adapted to do just that. I hope you enjoy this also.

The Armored-Engineer

My firewall cannot scan that for viruses so I won't download it.

For those that can't download it, if you send me a private message, I can find a different way to send those to you.


It is truly quite interesting, I'll grant you that. It works perfectly with the inner sea and the Alkenstar styled homebrew campaign I've been working on.


Didn't see much real Magitech in there, plenty of tech though


Magitech spammer killer, can someone find me one? :/

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
The Mighty Chocobo wrote:
Tacticslion wrote:
The Mighty Chocobo wrote:
When I originally made that post, I was asking for big nasty guns/siege engines of Magitech. I already had my idea for the fortress.
That works - I just wasn't sure. :)

Guess I wasn't clear enough then.

So to rephrase: To those geniuses out there, any ideas on big badass guns that make 20th level Dwarven raging Barbarians pee their pants and run away screaming MOMMY!!! at the top of their lungs

The Palladium forums are that way -----> You can take a stop at Synnibarr while you're on the way there. Synnibarr is really the ulitmate expression of magitech in a gaming setting. It's the only world I know that produces wizards, barbarians, flying bears, and starships.


OK, but I'm looking for on-world style Magitech


Cannonman. These golems have the hits and other stats of cannons. Their feet grip into decks to brace for firing. They generally obey the acting captain, as they enjoy firing. Cost to create is 50% more than an iron golem of equal size.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
The Mighty Chocobo wrote:
OK, but I'm looking for on-world style Magitech

I don't quite understand your statement. If you're talking about Golarion, it's rather obvious that it's not common there, to the point where it's not made an influence on war. Just regular firearms aren't quite at that point yet, although they are key to the defense of Alkenstar. But not that many nations want to conquer a magic dead area.


LazarX wrote:
The Mighty Chocobo wrote:
OK, but I'm looking for on-world style Magitech
I don't quite understand your statement. If you're talking about Golarion, it's rather obvious that it's not common there, to the point where it's not made an influence on war. Just regular firearms aren't quite at that point yet, although they are key to the defense of Alkenstar. But not that many nations want to conquer a magic dead area.

On world=no starships :)


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The Mighty Chocobo wrote:
OK, but I'm looking for on-world style Magitech

In my dwarven setting, the Dwarfs' naval flagship is called the Adamantine Queen. It is outfitted with a series of enchanted cannons with massive revolver barrels turned and loaded by a series of golems. They used it (and other ships) to fight a lord of hell that took the form of a massive kraken.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
The Mighty Chocobo wrote:
LazarX wrote:
The Mighty Chocobo wrote:
OK, but I'm looking for on-world style Magitech
I don't quite understand your statement. If you're talking about Golarion, it's rather obvious that it's not common there, to the point where it's not made an influence on war. Just regular firearms aren't quite at that point yet, although they are key to the defense of Alkenstar. But not that many nations want to conquer a magic dead area.
On world=no starships :)

The problem is your question is incomplete. Unless magi tech is rare and isolated, it's not just another macguffin, it totally redefines the campaign world. If you want an example, look at Eberron as the definitive magi tech world in WOTC's lineup.

The other extreme is Journey to the Barrier Peaks, you get a few items with limited charges and no way to recharge or duplicate them. Their impact is flavorful, but brief and temporary.


Eberron isn't everything in Magitech, Excaliburproxy has some stuff that it doesn't have, so does Aerylinth, people have different ideas.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
The Mighty Chocobo wrote:
Eberron isn't everything in Magitech, Excaliburproxy has some stuff that it doesn't have, so does Aerylinth, people have different ideas.

I never said it was everything. It still is the magi tech world in WOTC'S LINEUP. as I said.


Sigh, I know. It's too good for them. :/


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This thread is pool for those other ideas (I'm sitting with Eberron Campaign setting, Races of Eberron and Sharn City of Towers in front of me I'm cool with Eberron)


Dead thread,okay. :(


In another thread, I suggested power being generated by a circle of severed heads. Maybe a city wired for electricity is hiding a horrible secret. The circle of heads converts negative energy into negative current, i.e. electricity. If the power needs increase, a ritual must be conducted to add a head to the circle, or even another circle.


The Mighty Chocobo wrote:
Dead thread,okay. :(

Actually, I have the thread as one of my "always open" tabs right now, as I'm pondering some of the things therein...


Goth Guru wrote:
In another thread, I suggested power being generated by a circle of severed heads. Maybe a city wired for electricity is hiding a horrible secret. The circle of heads converts negative energy into negative current, i.e. electricity. If the power needs increase, a ritual must be conducted to add a head to the circle, or even another circle.

Oooh, now that sounds fun. Necropolis anyone?


Tacticslion wrote:
The Mighty Chocobo wrote:
Dead thread,okay. :(
Actually, I have the thread as one of my "always open" tabs right now, as I'm pondering some of the things therein...

Yay! Alive! :D


I check often as well, in case anyone else likes my ponified Halo idea. Well the other stuff is neat as well, I am just trying to get away from DnD spells. They are getting boring from familiarity. I want truly different. Which is another reason why I am making Roads and Ruins.


GM DarkLightHitomi wrote:
I check often as well, in case anyone else likes my ponified Halo idea. Well the other stuff is neat as well, I am just trying to get away from DnD spells. They are getting boring from familiarity. I want truly different. Which is another reason why I am making Roads and Ruins.

I've never played Halo so I wouldn't be able to appreciate as well as others can


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I'm basically making tech as it might be developed by mages. Power armor, enemy detection, ranged weapons, vehicles, etc. Of course figuring out the races and incorporating other elements are still in development.

I am also working on a version of magic defined by how it affects matter or energy, rather then defining effects and saying it works because "it's magic."

Putting my scientific knowledge to use, going for a scifi feel with my magic.


Cyrad wrote:
What if magitechnology relied on animated or intelligent items?

That is what I have been talking about earlier: golemtech.


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Pathfinder Adventure Path Subscriber

It would be interesting to see what one could do tapping into the Positive Energy Plane to imbue objects with life (or a semblance thereof.) Bound ravids could be cheap sources of such energy.


Dreaming Psion wrote:
It would be interesting to see what one could do tapping into the Positive Energy Plane to imbue objects with life (or a semblance thereof.) Bound ravids could be cheap sources of such energy.

YES! Finally something other than elementals to bind! Thank you!


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Now I'm finally able to think of some other things. Under the Law of Outsider Bound Computing Systems, Axiomites are forced to loyally serve as computers.


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There can be no fantasy computer other than my undead pocket dimension quantum computer.

But hey: how about undead? The machines work with reanimated ox muscle pulling and pushing the moving parts.


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1. I just made the Internet
2. That sounds cool.


All this technology, too much for me! Talking chicken, you show me how blinky lights and things work... Or don't, feeling hungry all the same.


What's with the whole "summoned and bound creatures as a computer" thing. Can't magic perform computer like tasks without involving creatures?


It's much better to have an explanation for things. Makes the world seem more real, "It's magic" isn't a great explanation.


That wasn't what I meant. I hear lots of ideas, here and elsewhere, about magic computers but near all of them center around bound creatures, never any other explanations.

I'm thinking like "how about magic circuit tracings made of magic dust and applied in exquisite patterns," or something. You know, other ways of making magic computers.

( Personally, I use gems that hold mana patterns that work like programming logic. Thus mages of the booksmart variety are better at making them.)


For 1/10 the cost of an iron golem you can make a Babbage difference engine that is self powered. It requires the same spells to make. It will tell you how to aim that catapult. It will advise you how to bank shot that arrow around the corner.


How to shoot that +5 M249 SAW and completely blaze through that army. hell yeah


GM DarkLightHitomi wrote:

That wasn't what I meant. I hear lots of ideas, here and elsewhere, about magic computers but near all of them center around bound creatures, never any other explanations.

I'm thinking like "how about magic circuit tracings made of magic dust and applied in exquisite patterns," or something. You know, other ways of making magic computers.

( Personally, I use gems that hold mana patterns that work like programming logic. Thus mages of the booksmart variety are better at making them.)

Google=Divination, Legend Lore

YouTube/Skype=Scrying/ Greater "
Google Maps= Locate Object/Creature
Yahoo= Commune, Contact other Plane
Wikipedia=Identify

Just a few ideas that I based off some existing sites


Pathfinder Maps, Starfinder Maps Subscriber
GM DarkLightHitomi wrote:

That wasn't what I meant. I hear lots of ideas, here and elsewhere, about magic computers but near all of them center around bound creatures, never any other explanations.

I'm thinking like "how about magic circuit tracings made of magic dust and applied in exquisite patterns," or something. You know, other ways of making magic computers.

( Personally, I use gems that hold mana patterns that work like programming logic. Thus mages of the booksmart variety are better at making them.)

Runes as circuitry is how I personally envision magical items. The way that I see it, the item is first prepared alchemically to receive the enchantment, including the need for runes. The enchantment empowers the runes, which glow when the device is activated.


I've always seen it like a battery. A single item can only hold so much charge before it starts rejecting more magic.


Magic items made with rituals rather than feats and spells will have runes and lines connecting them. Gems carved with runes connected with inlaid precious metals is one way to prepare the item before the ritual.
I see rituals as what came before the split of science and magic.

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