Goblinworks Blog Update: A More Detailed Map


Pathfinder Online

CEO, Goblinworks

Lee has provided and updated Map for your use!

Sovereign Court Goblin Squad Member

What's the icon that looks kinda like a bonfire (eg. in hex 00.11)?

Goblin Squad Member

Nightdrifter wrote:
What's the icon that looks kinda like a bonfire (eg. in hex 00.11)?

Volcanoes maybe...?

Goblin Squad Member

On another note... the scale of the new map is very, very large (and may not even be the "final").

This gives us a sense of the enormity that awaits us...

Thanks again to GW for the responsiveness and transparency in allowing us to see what the future may look like. (Yay for lean, yay for Agile)

Assumption: this big map (v1) is an earlier iteration of the mini-map(v2)? (some minor differences in icons and colouring and the mini-map has more detail)

Thanks @lee, lots of thinking to be done.

Goblin Squad Member

On the new map there are no letters for settlements.

Goblin Squad Member

Lorhayden wrote:
On the new map there are no letters for settlements.

Yes, there are a number of minor anomalies. The legend does have an icon, but no settlements are marked. Likely there is a layer that is not visible to us when they exported the map (but it is likely to be there.)

This all takes precious time, so quite easy to overlook something of this nature I would guess.

Goblin Squad Member

Sorry to be picky but... your impassable borders ending suddenly at 11.09 bother me. >_>

I understand that it's a WIP, the impassable walls are clearly intended to extend all the way, etc.

I'm also curious what the bonfires are indicating...

Goblin Squad Member

Most excellent! Very much appreciated, I'm sure that took a lot of work :)

Goblinworks Game Designer

Lee previously had bonfires all over the place to indicate general wilderness hexes. It looked like the world was on fire. I suspect he cleared them all out for simplicity and missed a few. :)

Sovereign Court Goblin Squad Member

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Stephen Cheney wrote:
Lee previously had bonfires all over the place to indicate general wilderness hexes. It looked like the world was on fire.

Some men just want to watch the world burn.

Sovereign Court Goblin Squad Member

There are some NPC protected hexes north of Thornkeep that are higher elevation which would require going through a pass to get to from Thornkeep. Since NPC protection appears to extend 2 hexes from the settlement (not counting roads) and the pass is 3 hexes away, that means they are protecting area 4-7 hexes away on foot. 2 hexes away as the bird flies can be much further by foot!

A similar situation occurs near Fort Riverwatch. One hex they protect (-29.-18) is 5 away by foot.

Goblinworks Executive Founder

Are the hex boundaries from -7,4 to -7,5 and -6,5 passable or not? Likewise is 1,18 in the higher elevation, lower elevation, or bridging the two?

The newer map disagrees with the prior one on -16,8 and -18,8; I think that the more recently published one has the correct meteorite hex location, based on the patterns I see across the board.

But the pattern I see is broken in other places: -6,-24; -28,-20;5,-16;-31,-14; -10,-7; -27,29; and the southern border all break the rule of "Exactly two settlement sites two hexes distant, with a third three hexes distant where feasible.

Many of those impact sites are near protected roads and/or starting areas, while others are on blocking terrain, but I cannot reconcile -10,-7 with either a rule nor an obvious exception.

Goblin Squad Member

I would think that where the Settlement protection and the Road protection overlap, the Settlement protection applies.

Where the protection extends beyond the Settlement buffer, that protection would drop off to the lesser Road protection.

There was mention in the discussions surrounding Outposts, that even within the settlement hex, it's protection is delayed out to its farthest perimeter.

Goblin Squad Member

I suspect that the closer you are to a settlement, the faster the "response time" of the patrolling NPCs (ala Eve high-sec), unless there are actually visible NPC road patrols and trade caravans / diplomatic convoys which would be cool to have.

Goblinworks Executive Founder

Where the more detailed map differs from the Land Rush map, which one is more likely to be correct?

I understand that everything is subject to change, but there appears to have been a significant amount of effort put into the details of this map, and the gross geography is based on Paizo campaign materials. Is it reasonable to conclude that the playable map area will expand to the area in that map before it extends much beyond the described area?

Goblin Squad Member

Overlay the new smaller map over the large one and that's likely the most accurate currently.

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