Viliana |
Hi!
One of my player decided to use that dirty trick, but honestly... what exactly it should do?
I know from my common knowledge that glass shards in eye is most of the time bye bye to eyesight and permanent blindness.
However I would like to make clear what it does. I don't know maybe some fortitude test? An if yes, what DC? Any idea guys? Without any test, glass becomes ultimate 1st lvl debuff for everyone.
Regards!
Kirth Gersen |
Blinding someone by throwing stuff in their eyes is a Dirty Trick maneuver: LINK. Basically, roll CMB vs. victim's CMD; if successful, victim is blinded 1 round. And using it provokes an attack of opportunity unless you have a feat.
Ground glass might be considered the "perfect tool for the job" and provide a +2 bonus on the CMB check.
Yes, it's very underwhelming compared to the real thing, but lots of people in Pathfinder can also jump off cliffs and wade through molten lava without dying, so there you have it.
Green Smashomancer |
Well, the way I would run it would be as follows:
Bag Of Crushed Glass: This underhanded tactic is commonly employed by city thugs and other ruffians. Treat as a ranged touch attack in a 15 ft cone. The target receives a Reflex save equal to 11 + throwers Dexterity modifier. If the target fails, they take a -4 penalty on sight-related perception checks and are blinded for 1d4 rounds, taking 1d3 bleed damage each round until they take a full round action to clean out their eyes. Creatures without eyes are immune.
It probably would be permanent blindness if run "realistically" but, wheres the fun in that? If your players protest that the effect should be permanent, remind them that nothing stops you from using the same tactic on them, except your sense of fair-play.
EDIT: What that guy said too, either or would be fine really.
Kirth Gersen |
Smash, your version is like an at-will 2nd pyotechnics spell with a shorter range but no fire needed. That might be a tad much for an essentially free piece of equipment. If you wanted it to work the way you describe, I'd model it after a potion (1-use spell usable by anyone), but using pyrotechnics as the spell. Or you could use blindness instead and it would be permanent, but would affect only 1 person instead of an area. In either case, the cost would be 2 x 3 x 750 gp = 4,500 gp, which seems a bit much for a bag of glass!
My CMB interpretation is based on where the rules actually spell out how you can blind a guy buy chucking stuff in his eyes. Granted, the example given is sand, not glass, but in general I feel existing mechanics should be used so the game doesn't dissolve into mutually contradictory corner-cases.
Green Smashomancer |
Isn't Pyrotechnics kind-of bad though? That's a serious question, I don't know much about the spell. I would suspect that much glass would start getting heavy at some point.
Of course, I will concede that the RAW should always be the default way to go, I was simply unaware that there was any, and tried to come up with something.
Cyrad RPG Superstar Season 9 Top 16 |
Okay, realistically speaking, smacking someone with a bag of glass would not always result in blinding them permanently. Unless the person is completely defenseless, you had the ability to carefully stab their eyes, or you got a lucky hit, they likely took the instinctive reaction to protect their face from your attack.
In game terms, I'd say you would only permanently blind someone if the attack scored a critical hit (or treated as such for a combat maneuver). Otherwise, if the person is helpless, you can perform a coup de grace except choosing to blind them permanently rather than kill them.
James F.D. Graham RPG Superstar 2009 Top 8 |
Well, the thing about a dirty trick maneuver is that it doesn't actually require a physical item does it? Technically, you can attempt one to blind someone without actually having a bag of glass on your person.
So if the character in question went out and bought one (or made one I guess..) then it might be better off as home brew splash weapon.
or, as Kirth said.. you could say that using one gives a +2 to the dirty trick attempt.