Rapanuii |
I am making a slayer who intends to intimidate with couragan smash, then shatter defenses. I believe I'm set with feats, and traits, but I am trying to figure out what exists in terms of items.
I know the stone mask exists to give bluff a good boost, and perhaps something exists that could greatly help intimidate?
EDIT: My character is in PFS, so if that can be kept in mind, that would be great when making suggestions.
keerawa |
A masterwork tool is a non-magical item, perfect for a given purpose, that can give a +2 circumstance to the skill. Masterwork thieves tools and a healer's kit are examples. You can buy masterwork tools for other skills and purposes, assuming your GM doesn't mind, for 50 gold.
Chernobyl |
cackling hag's blouse +2 competence bonus to intimidate...expensive
I wouldn't go with any face items as I find +5 perception from eyes of the eagle far more useful
circlet of persuasion +3 to all CHA skills
I've looked at a lot of intimidate features...my 6th level intimidation build has a +27 intimidate
andreww |
Other options are fairly limited. They include:
Hag's Shabble, 3400gp for a +2 bonus
Holy Mask of the Living God, 2100gp for a +2 bonus
Maw of the Wyrm, 18000gp for a +4 bonus
Dead Mans Headband, 3600gp, +2 bonus and a +1DC to any fear effects
Lion Cloak, 12000gp and a +2 bonus
Intimidate boosting items are pretty limited.
Rapanuii |
Rapanuii wrote:I never bothered to look into masterwork tool, and just associated climbers kits and stuff that were pre-existing to be associated with this. I didn't know someone could make one, but I don't think there is any legal way to use this in PFS.Masterwork tools are legal in PFS.
I'm talking about just making one up to accommodate a skill
andreww |
andreww wrote:I'm talking about just making one up to accommodate a skillRapanuii wrote:I never bothered to look into masterwork tool, and just associated climbers kits and stuff that were pre-existing to be associated with this. I didn't know someone could make one, but I don't think there is any legal way to use this in PFS.Masterwork tools are legal in PFS.
Yes and that is allowed in PFS, it is part of the CRB. You may need to explain what it is and as a circumstance bonus there may be situations in which it does not apply but they are absolutely legal. As an example I use a pair of glasses as my Perception masterwork tool and they apply to pretty much any visual based perception check I might make. Obviously they are no help if I am listening at a door to hear what might be behind it.
aegrisomnia |
If you use a weapon, you can throw Ominous on there to add the enhancement bonus to your Intimidate checks. It's unclear based on other discussions whether you'd need to be actively wielding the ominous weapon to get its benefit and, if so, what that would mean; still, you can always get the benefit in combat.
A raging barbarian with a +5 Ominous Furious Human-Bane Greatsword could be rocking +9 to intimidate checks while raging (assuming that's allowed) against humans. I'm pretty confident there are ways to do better.
EDIT: no idea on PFS-legality of this... it's in the PRD so I assume it's safe. YMMV.
Hawktitan |
andreww wrote:I'm talking about just making one up to accommodate a skillRapanuii wrote:I never bothered to look into masterwork tool, and just associated climbers kits and stuff that were pre-existing to be associated with this. I didn't know someone could make one, but I don't think there is any legal way to use this in PFS.Masterwork tools are legal in PFS.
I believe you can, but expect table variation. In short, I would try to get the item from the scenario in question to minimize scrutiny, and especially for social skills (bluff/intimidate/diplomacy) I'd really try to avoid using a generic 'masterwork tool'.
On the bright side, if you get a masterwork tool and the GM doesn't allow it for that particular scenario you aren't down a ton of gold.
FastTadpole |
250 GP Elixir of thundering voice +10 Intimidate competence for an hour (ACG)
4,000 GP Cloak of the Yeti +2 Intimidate competence, Endure Elements (Cold only), +1 Natural Armor Bonus (Reign of Winter)
1,000 GP+ Feral Mutagens +2 Intimidate competence (APG)
3,500 GP Ring of Eloquence +2 Bluff, Diplomacy, Intimidate competence wild speech in 4 languages (ACG)
3,500 GP Maiden's Helm +5 Intimidate competence, Command 3x/Day (Shattered Star)
Spells
Enhanced Diplomacy, Face of the Devourer, Memory Lapse, Persuasive Goad, Savage Maw, Blistering Incvective, Dwarven Veil, Focused Scrutiny, Instrument of Agony, Channel Vigor, Fearsome Duplicate and Pain Strike