Loosing Access to Feats


Rules Questions


In the Core rulebook, it states that if you choose feats, but no longer meet the prerequisites, you no longer have access to the feat.

Normally, I assume this would be due to ability damage or drain, but are there other ways?

Can you use magic items to meet prerequisites? For example, if you had an 11 Dex and a wayfinder slotted a Deep Red Sphere Ioun Stone (granting both +2 Dex and Improved Unarmed Strike), would that allow you to take Dodge (prereq 13 dex) and Crane Style (prereq Dodge and IUS), loosing access to all the above if you lost the wayfinder or took 1 point of dex damage?


Can you use magic items to meet prerequisites? For example, if you had an 11 Dex and a wayfinder slotted a Deep Red Sphere Ioun Stone (granting both +2 Dex and Improved Unarmed Strike), would that allow you to take Dodge (prereq 13 dex) and Crane Style (prereq Dodge and IUS), loosing access to all the above if you lost the wayfinder or took 1 point of dex damage?

Eyup

Sczarni

In your example, suffering 1 point of Dex damage would not make you lose the feat, but removing the Wayfinder would.

1 point of Dex drain would also do it.

Scarab Sages

BigNorseWolf wrote:

Can you use magic items to meet prerequisites?

....

Eyup

If that's true, it comes as news to me (at least with regard to 3.0 Edition and onward) - where do the rules/rulings say this?

Liberty's Edge

2 people marked this as a favorite.

An answer from SKR:

Sean K Reynolds wrote:

Here's the official word:

1. The game differentiates between permanent ability score bonuses (such as +1 every 4 character levels and wearing a +2 belt of giant strength for 24 hours) and temporary ability score bonuses (such as from barbarian rage, an alchemist mutagen, or a bull's strength spell).

2. Permanent ability score bonuses do count for the purpose of qualifying for feats.

3. If you lose a permanent ability score bonus, you still have the feat, you just can't use it until your ability score qualifies again.

4. Temporary ability score bonuses do not count for the purpose of qualifying for feats. (My earlier statement contradicting this point was my opinion of how it should work.)

5. I personally believe that differentiating between permanent and temporary scores in this fashion is needlessly complex and only hinders player choices in a metagaming way.

6. I personally believe that you could revise the feat prerequisite system so characters could select feats before they actually meet the prerequisites, but wouldn't be able to use the feat until they do, which would allow (for example) monks and rogues to take Weapon Focus at level 1 in anticipation of having the required BAB +1 at level 2.

7. Implementing points 5 and 6 as official game rules would require making revisions to language elsewhere in the game (such as qualifying for a prestige class), similar to how the discussion about revising the Stealth skill is a significant change that affects other parts of the rules (such as scent and hide in plain sight).

8. The design team hasn't discussed implementing 5 and 6 as official game rules.

Grand Lodge RPG Superstar 2012 Top 32

I'm thinking there might have been a FAQ on this subject, but I don't feel like looking it up right now, as I haven't had caffeine yet.

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