Ten things you consider vital to a good scifi


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The Exchange

Whether book, tv, or film there are ten things you consider vital to good scifi. What are they?


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Good story, believable characters, an interesting conflict, good language, a bit of mystery, some emotional punch, appropriate length, unexpected plot twists, decent dialogue... oh, and one or more ideas, well executed.

SF books are still books.


space travel
advanced tech (this could likely be broken down into multiple things)
psychic powers
either dystopian govt or utopian civ
alien dangers


Hmm...
Hope you don't mind if I change the topic a little bit, but here are three things that science fiction stories don't necessarily need.

Interplanetary travel
A lot of science fiction sub-genres rarely feature interplanetary/interstellar travel, like cyberpunk. That said, I think I'd enjoy Star Trek a hell of a lot more if they didn't jump from system to system, but instead settled in one place and fleshed out a whole planet.

Misused technology.
Repeat after me: A glass test tube works. A plastic one might work better. Using force fields as the only method of containment around the deadly virus we just discovered is frickin' stupid, especially if the power supply has been previously demonstrated to be unreliable.

And don't forget weapons. If my anti-ship Neutrino Doom Beam takes seven minutes to charge up and can't fire beyond "Visual Range", I think I'll stick to railguns and missiles.

Mechs
I can think of three, maybe four science fiction universes that used them well. The rest is trash.


The idea of mechs is ludicrous, to be honest. Even today, they compare the size and speed of the very biggest tanks (which seem to be on the way out because they are too large and not fast enough), limited firepower due to limited space and the terrain mobility of infantry (but infantry unable to find cover due to size).


Cool ideas. Everything else is optional.

Now it's not that I haven't read or watched derivative or idea-wise bland SF stories and enjoyed them, but the core of SF is ideas. Exploring concepts and things we can't do IRL, simply thinking "What if X? How would it work out?"
It doesn't necessarily need to be hard SF, it can be as soft as water, but it needs to be an idea that makes me think 'wow', that make me feel as though my mind has expanded, given me something new to think about.


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One thing I always say is, the difference between scifi and fantasy is in scifi you have adamantium, and in fantasy you have adamantine.

Liberty's Edge

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1. A decent story.

2. No Tom Cruise.

3. No Tom Cruise.

4. No Tom Cruise.

5. No Tom Cruise.

6. No Tom Cruise.

7. No Tom Cruise.

8. No Tom Cruise.

9. No Tom Cruise.

10. No Tom Cruise.

Seriously, Cruise destroys every sci-fi project he gets attached too. Well, except Scientology, I guess.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Mike Franke wrote:

space travel

advanced tech (this could likely be broken down into multiple things)
psychic powers
either dystopian govt or utopian civ
alien dangers

That's funny... much of the best sci fi I've ever read or watched has at most, only one of the above, sometimes none.


science that is at least based on enough real science to not annoy scientists that are watching the science fiction

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Lamontius wrote:

science that is at least based on enough real science to not annoy scientists that are watching the science fiction

There are plenty of "real scientists" who have absolutely no problems with watching the wildest fantasy or goofiest sci fi on the screen. Issac Asimov was one of them. It's a good break from work.


LazarX is that a thing I said I consider or that you consider

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Lamontius wrote:
LazarX is that a thing I said I consider or that you consider

*BLANK STARE*

What???


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Nudity.

a good scifi needs nudity. lots of it.

tripple nipple female aliens for the win!

a decent story and relatable characters don't hurt... but still... boobs.


Krensky wrote:
Seriously, Cruise destroys every sci-fi project he gets attached too. Well, except Scientology, I guess.

Don't forget Will Smith. I'm amazed that Men In Black came out as good as it did.

Liberty's Edge

Lamontius wrote:

science that is at least based on enough real science to not annoy scientists that are watching the science fiction

This. In spades. Make it real...or at least believable.

Liberty's Edge

Henry Southgard wrote:
Krensky wrote:
Seriously, Cruise destroys every sci-fi project he gets attached too. Well, except Scientology, I guess.
Don't forget Will Smith. I'm amazed that Men In Black came out as good as it did.

He doesn't destroy every sci-fi property though.

The MiB movies were good. Independence Day was (empty) fun.

Really it's just the last one that was horrible.


1)Techno-babble
2)Strange exploration, or exploration of something new
3)Technology integral to the plot, such as space ships, future armor/weapons
4)a great foe, my favorite example being the Reapers from the Mass Effect games
5)Put the fate of the planet/galaxy/universe at stake
6)Great back story, to give depth to exploration, maybe an extinct powerful civilization, crazy tech being just now rediscovered
7)Fleshed out biology of the aliens, foes, allies
8)Future societies and implications to the new tech, aliens, and foes; such as the implications of a future govt to AI or galactic war
9) An awesome tech McGuffin that is a game changer or upsets the status quo that drives exploration
10) The story driver being separate even hated foes must come together in a desperate bid for survival, and the only way to possibly win is a desperate, insane gambit against all odds
Bonus 11) Make a bad guy a Magnificent Bastard, running a xanatos gambit :)


I also love the dichotomy between technology being the means to solve problems and the humanity being the sole means of survival. I also love the social implications of people using advanced technology and working with other races. My favorite example of great sci fi is Mass Effect; I love the way they introduced the social implications of AI run rampant and let's you draw your own conclusions, such as the difference between the Normandy, the Geth and the Reapers; three different examples of artificial intelligence on the universe.
Also the back story of the Proteans and their story; the rise of their civilization, their successes and failures, and their demise by the reapers. I really loved that it even showed that the Proteans didn't even create the mass effect relays and the citadel, it leaves so many questions while sating the want to find out more.
Also I love the idea of how the different races were so bad off and couldn't come together without such a strong presence as Sheperd. They were going to destroy each other even while the reaper threat was looming.


Sissyl wrote:
The idea of mechs is ludicrous, to be honest. Even today, they compare the size and speed of the very biggest tanks (which seem to be on the way out because they are too large and not fast enough), limited firepower due to limited space and the terrain mobility of infantry (but infantry unable to find cover due to size).

I feel I have to disagree with you on a few things.

Many weapon systems, when first developed were actually rather sucky. It has generally taken much time and effort (And not more than a lot of other people shooting at said technology) for it to get 'better'.

Even then, the developers can still make wrong decisions and develop seemingly very strange ideas.

So...will 'mechs' happen? Probably. Will they be walking, 40' tall towers of possible destruction? Probably not.

Remember, the first tanks were not developed to shoot at other tanks. This came decades later. The first tanks were developed to meet the need of crossing shell blasted terrain. Not be destroyed by relative small arms fire, while still being able to suppress/eliminate same said small arms fire positions.

What will 'mechs' do? Assuming something small enough for a human pilot to operate? Then basically become the 'middle' to low end of infantry support.

Something will develop that is NOT a tank...Or helicopter...Or hover-type craft...Or armored truck/car/bicycle....

Though, I actually see 'mechs' developing as an outgrowth of motile drones, myself. Basically an equivalent armored shell that allows an 'operator' or 'supervisor' to be closer to what ever effort the motile drone is performing.

So...Good Sci-fi" Are we talking 'Hard' or 'Soft'? I actually feel there's relatively little 'hard' Sci-fi...with more of it being the 'Soft' 'Star Wars' variety, myself.

I like the older classics. Niven and Pournell. Asimov. Clark. Ian Banks.


Krensky wrote:
Henry Southgard wrote:
Krensky wrote:
Seriously, Cruise destroys every sci-fi project he gets attached too. Well, except Scientology, I guess.
Don't forget Will Smith. I'm amazed that Men In Black came out as good as it did.

He doesn't destroy every sci-fi property though.

The MiB movies were good. Independence Day was (empty) fun.

Really it's just the last one that was horrible.

Yeah, Will Smith gets cast in some pretty lame movies, but ya can't blame the guy for accepting huge cheques in exchange for reciting some cheesy dialogue from someone's half-baked script.

And hey, I Am Legend is one of my favorite scifi films! I tear up every time I see...

Spoiler:
Neville strangle his dog while singing Bob Marley's Everything's Gonna Be Alright.


Sissyl wrote:

Good story, believable characters, an interesting conflict, good language, a bit of mystery, some emotional punch, appropriate length, unexpected plot twists, decent dialogue... oh, and one or more ideas, well executed.

SF books are still books.

Yes, this!

I will add that while I can enjoy stories that involve time travel -- Lost, Star Trek, etc. -- I've never read or seen anything that I didn't enjoy despite the time travel. My favorites all have a conspicuous lack of time-space continuum shenanigans, even when the story flirts with time manipulation, as with Frank Herbert's Dune.


yellowdingo wrote:
Whether book, tv, or film there are ten things you consider vital to good scifi. What are they?

One and one thing only...

Sexy aliens.


Tequila Sunrise wrote:
Krensky wrote:
Henry Southgard wrote:
Krensky wrote:
Seriously, Cruise destroys every sci-fi project he gets attached too. Well, except Scientology, I guess.
Don't forget Will Smith. I'm amazed that Men In Black came out as good as it did.

He doesn't destroy every sci-fi property though.

The MiB movies were good. Independence Day was (empty) fun.

Really it's just the last one that was horrible.

Yeah, Will Smith gets cast in some pretty lame movies, but ya can't blame the guy for accepting huge cheques in exchange for reciting some cheesy dialogue from someone's half-baked script.

And hey, I Am Legend is one of my favorite scifi films! I tear up every time I see...
** spoiler omitted **

If you liked the film, try the short book. For added immersion, read it while the songs the protagonist plays are on. That will take you to paranoid places good buddy.


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Tequila Sunrise wrote:

And hey, I Am Legend is one of my favorite scifi films! I tear up every time I see...

The movie entirely missed everything that made the original book amazing.

It's like the script writers went through the book page by page and intentionally changed everything to the point where giving the movie the same name as the book is basically a lie.

Liberty's Edge

Also, I was referring to After Earth. I did hear that I Am Legend missed the point and was more a remake of the Omega Man then an adaptation of the book.

Jack Assery wrote:
My favorite example of great sci fi is Mass Effect;

Mass Effect was a really good, excellent even, series of games.

It's mediocre military space opera sci-fi at best though.

Now, excuse me, I need go back to re-reading Judas Unchained while my boss figures out what he wants me to do today. Maybe I'll reread All You Need is Kill after lunch and pretend that Cruise isn't butchering that as well.


Bjørn Røyrvik wrote:
Tequila Sunrise wrote:

And hey, I Am Legend is one of my favorite scifi films! I tear up every time I see...

The movie entirely missed everything that made the original book amazing.

It's like the script writers went through the book page by page and intentionally changed everything to the point where giving the movie the same name as the book is basically a lie.

I agree, and I sure missed the Robert Neville from literature being in the film (how I was looking forward to the drifting to sleep scene), but if he wants to get the real deal, he will track down the book (or read it online).


beleivable supernatural powers without nonsense technobabble and misused scientific terms. i'm not saying "it's magic" should be sufficient. but generally, any supernatural powers must be consistent and should they have an explanation, it should be beleivable, even if it isn't realistic. i know it is fiction. instead of tying magic to quantum theory, behind the guise of technobabble, calling it a lost science fueled by using a combination brainpower and personal electrical output to manipulate matter should be fine enough. keep the technobabble simple and don't go too overboard. guy can use psionics to enhance his strength? it is fine to explain the rarely used non-conventional discipline of Psychometabolism, as a Psionic power that is internally focused and uses one's own body fat as a power source for physical augmentation, whether to heal stuff that is otherwise impossible to heal, or to increase output. but how many psychometabolists do you honestly see in fiction?

The Exchange

DM Under The Bridge wrote:
yellowdingo wrote:
Whether book, tv, or film there are ten things you consider vital to good scifi. What are they?

One and one thing only...

Sexy aliens.

So you prefer:

(a)delen with hair
(b) bald is sexy delen
(c) ugly bumpy chin pilot episode delen


LazarX wrote:
Mike Franke wrote:

space travel

advanced tech (this could likely be broken down into multiple things)
psychic powers
either dystopian govt or utopian civ
alien dangers
That's funny... much of the best sci-fi I've ever read or watched has at most, only one of the above, sometimes none.

Well your sci-fi is WRONG!!! Just kidding. :) I didn't mean that you had to have all of the above, just that those are some things I enjoy. Sci-fi is so broad some of the best stuff will have none of that depending on the sub-genre. I loved "The Cat That Could Walk Through Walls" and it was pretty much just near future mystery on a space station. Same goes for "Outland", just a western in space.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Mike Franke wrote:
LazarX wrote:
Mike Franke wrote:

space travel

advanced tech (this could likely be broken down into multiple things)
psychic powers
either dystopian govt or utopian civ
alien dangers
That's funny... much of the best sci-fi I've ever read or watched has at most, only one of the above, sometimes none.
Well your sci-fi is WRONG!!! Just kidding. :) I didn't mean that you had to have all of the above, just that those are some things I enjoy. Sci-fi is so broad some of the best stuff will have none of that depending on the sub-genre. I loved "The Cat That Could Walk Through Walls" and it was pretty much just near future mystery on a space station. Same goes for "Outland", just a western in space.

Outland? Outland!? I'm sorry when the movie has characters going through an inflated tube on an airless world wielding pump action SHOTGUNS!


Barring the obvious (well written characters, a solid plot, a good myth arc, interesting ideas, etc.) there's one thing I think sci-fi (and Fantasy, but especially sci-fi) needs.

Internal consistency.

Give me your technobabble. Have it work based on half-baked pseudo-science and physical impossibilities. Whatever.

But dammit, keep your story straight. If your explanation for why your plasma gun is able to fire without the plasma just dripping out the end is "a stable magnetic flux holding the plasma into a cohesive whole" then that better be how it works when somebody explains it again later. If it's now "gravitational manipulation to keep the plasma compacted until it reaches its target, where it expands" I'm gonna call b#!!%*%$ (and bad writing).


Well, since everyone has mentioned all the right things that a movie or book should have, I guess the only thing I can add are my favorite movies.
Babylon 5 Strazinski liked to have a beginning, middle and end. Even though the show wasn't complete, he strove to get all three in the show.

Dr. Who: getting time travel done the right way. I think Dr. Who looked to always have the right audience and have this little bit of "scare" in each show.

Firefly: Only once season but ahead of its time. It treats space like space (no rocket engine noise). I think if Clint Eastwood somehow appeared in an episode it would have been great (expensensive, but great).

I suppose there are tons more I could think of but these are the first one that come to mind.


LazarX wrote:
Mike Franke wrote:
LazarX wrote:
Mike Franke wrote:

space travel

advanced tech (this could likely be broken down into multiple things)
psychic powers
either dystopian govt or utopian civ
alien dangers
Outland? Outland!? I'm sorry when the movie has characters going through an inflated tube on an airless world wielding pump action SHOTGUNS!

See what happens when you don't have advanced tech, psychic powers, and alien dangers! :)


Tequila Sunrise wrote:
Sissyl wrote:

Good story, believable characters, an interesting conflict, good language, a bit of mystery, some emotional punch, appropriate length, unexpected plot twists, decent dialogue... oh, and one or more ideas, well executed.

SF books are still books.

Yes, this!

I will add that while I can enjoy stories that involve time travel -- Lost, Star Trek, etc. -- I've never read or seen anything that I didn't enjoy despite the time travel. My favorites all have a conspicuous lack of time-space continuum shenanigans, even when the story flirts with time manipulation, as with Frank Herbert's Dune.

My absolute favourite time travel story is The Anubis Gates, maybe you should try that too.


ngc7293 wrote:
Dr. Who: getting time travel done the right way. I think Dr. Who looked to always have the right audience and have this little bit of "scare" in each show.

Doctor Who has possibly the least consistent 'science' of any science-fiction. The time-travel and everything else runs solely on the laws of 'plot'. For example, the consequences of meeting your past self are totally different every time it happens.

Wibbly-wobbly, indeed.

Yes, I'm a bit jaded.


Sissyl wrote:
Tequila Sunrise wrote:
Sissyl wrote:

Good story, believable characters, an interesting conflict, good language, a bit of mystery, some emotional punch, appropriate length, unexpected plot twists, decent dialogue... oh, and one or more ideas, well executed.

SF books are still books.

Yes, this!

I will add that while I can enjoy stories that involve time travel -- Lost, Star Trek, etc. -- I've never read or seen anything that I didn't enjoy despite the time travel. My favorites all have a conspicuous lack of time-space continuum shenanigans, even when the story flirts with time manipulation, as with Frank Herbert's Dune.

My absolute favourite time travel story is The Anubis Gates, maybe you should try that too.

I wasn't impressed by that one. Try John Crowley's "A great work of time"


Beyond what everyone else said (Good plot, characterization, etc)

-Minimal technobabble. I don't mind if a science fiction uses speculative ideas to explain the technology, but please keep the science in the setting consistent. I hate it though when technobabble is used to randomly get characters out of any problem they have, or to restrict the characters actions in ways that it didn't a few books/episodes ago.

-Keep a theme. Having a consistent theme in a novel or science fiction show is good, whether it's exploring the consequences of a certain technology or taking another genre and putting it in a new setting. Some themes to me just don't gell well when they are used in a kitchen sink approach (I am looking at you, time travel)

-Realistic time frames: Personally, if you are going to create a story about people colonizing the galaxy, try not to set it within the next 20 years. I always get distracted when I read space opera set in the far future of 1990.

-Build a realistic culture: Another pet peeve of mine is how much a future setting coincidentally shares all the same fashion/moral qualms/etc as today. Obviously you need shared cultural touchstones, but I think it's silly to think society will remain static between now and a hundred years from now, when it hasn't even in the last 50 years. Also I eyeroll everytime a show set hundreds of years in the future has characters that are somehow intimately familar with all of today's pop culture.


DM Under The Bridge wrote:


If you liked the film, try the short book. For added immersion, read it while the songs the protagonist plays are on. That will take you to paranoid places good buddy.

Added to my reading list!

Bjørn Røyrvik wrote:


The movie entirely missed everything that made the original book amazing.
It's like the script writers went through the book page by page and intentionally changed everything to the point where giving the movie the same name as the book is basically a lie.

...Welcome to Hollywood cinema! It's much more enjoyable when you stop expecting film adaptations to be the same as the source fiction.


Sissyl wrote:
Tequila Sunrise wrote:
Sissyl wrote:

Good story, believable characters, an interesting conflict, good language, a bit of mystery, some emotional punch, appropriate length, unexpected plot twists, decent dialogue... oh, and one or more ideas, well executed.

SF books are still books.

Yes, this!

I will add that while I can enjoy stories that involve time travel -- Lost, Star Trek, etc. -- I've never read or seen anything that I didn't enjoy despite the time travel. My favorites all have a conspicuous lack of time-space continuum shenanigans, even when the story flirts with time manipulation, as with Frank Herbert's Dune.

My absolute favourite time travel story is The Anubis Gates, maybe you should try that too.

Added to my list!

Also, Tim Powers seems to have written a novel that inspired the fourth Pirates movie...


MMCJawa wrote:

-Realistic time frames: Personally, if you are going to create a story about people colonizing the galaxy, try not to set it within the next 20 years. I always get distracted when I read space opera set in the far future of 1990.

-Build a realistic culture: Another pet peeve of mine is how much a future setting coincidentally shares all the same fashion/moral qualms/etc as today. Obviously you need shared cultural touchstones, but I think it's silly to think society will remain static between now and a hundred years from now, when it hasn't even in the last 50 years. Also I eyeroll everytime a show set hundreds of years in the future has characters that are somehow intimately familar with all of today's pop culture.

Of course the SF set in 1990 was usually written quite a while back. I can't think of anything offhand that I'd call "space opera" set that close, but there's probably some 50s or 60s stuff I'm overlooking. I'm almost more amused by the tech assumptions for near future "hard" SF. Or the older stuff - early space travel navigation done by slide rule, for example.

As for culture, I'm not too bothered by it. A good part of any fiction is to shed light on your own culture, by showing it from a different perspective. Predicting cultural changes is even harder than tech ones and doesn't age as well. I'd rather see an author projecting his own culture forward and thus commenting on it, than making assumptions about how it will change that will look even more dated in a few years.
Agreed on pop culture stuff though.

Even worse for me is the (formerly?) common "Galactic Empire" approach, with all the standard feudal roles and rituals. (Still nearly ruins the otherwise brilliant Mote in God's Eye for me.) If you're not going to try to project forward, at least don't just transplant ancient cultures forward.

Liberty's Edge

Galactic Empire setups can work in space operas if properly executed.

It typically needs some amount of in story explanation for why you have a absolutist monarchy or something resembling one.

The real reason, of course, should be that it's an intrinsic element of the story.

A simple example can be found in two of David Weber's works. THe hOnor Harrington books started as Hornblower in space. Everything in the world building from the tech to the politics is set up to let Weber do Napoleonic naval action in space.

Then there's the stand alone In Fury Born which also has a constitutional monarchy, but several elements of more archaic monarchism, namely the elite special forces unit the Imperial Cadre who have the Emperor as their personal liege. There's a point halfway through the plot where that's crucially important for the plot and the character's development.

On the other hand, it fails miserably when it's just there because 'Galactic Empires are cool, right?'


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Henry Southgard wrote:

I think I'd enjoy Star Trek a hell of a lot more if they didn't jump from system to system, but instead settled in one place and fleshed out a whole planet.

Dude. Deep Space 9. You should watch Deep Space 9.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Umbral Reaver wrote:
ngc7293 wrote:
Dr. Who: getting time travel done the right way. I think Dr. Who looked to always have the right audience and have this little bit of "scare" in each show.

Doctor Who has possibly the least consistent 'science' of any science-fiction. The time-travel and everything else runs solely on the laws of 'plot'. For example, the consequences of meeting your past self are totally different every time it happens.

Wibbly-wobbly, indeed.

Yes, I'm a bit jaded.

Season 6 was actually pretty good at it as it was planned as one continuous story. The Doctor's sudden reappearance after walking off in the Byzantium episode looks kind of odd until you see the flip side of the same scene in "The Big Bang" at the end of the series.

Season 7 also dealt with the consequences of finding out too much about your own future.

"The Angels Take Manhattan"

Doctor to River Song:

"I've got to break your hand."

"Why?"

"Because Amy read it in your book that you have't written yet."

And then of course the one thing a Time Traveler shouldn't look for.. Rory accidentally finds his own tombstone.

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