Nathan Addison |
Howdy pathfinders!
Alright, easy question (I hope). If my PC gets turned into stone (say by a Basilisk) during the course of a scenario what are my options to remove the effect? Let's assume that I do not have any spell casters in the group. More importantly, is there a way to remove the effect by burning some Prestige Points?
Thanks guys!
Nathan
BigNorseWolf |
Hopefully your party is at least willing to drag you back to civilization.
You can then pay either 660 GP (6th level spell X 11th level caster X10) or 2? prestige points to have flesh to stone put on you. (otherwise you need to pay 5 pp for body recovery, and be thankful they don't charge by the pound). You don't actually have to be concious to request the transaction: it just means you've pre arranged this sort of thing with your faction as part of the pathfinder HMO.
WARNING: This may cause you to die as you're turned back if you fail a dc 15 fort save. Another option
You can also try break enchantment at 450 gold (or 2 pp)(5th level 9th caster X10) which doesn't seem to have the fort save requirement, BUT will require a caster level check.
So what i would do is spend gold trying break enchantment until you're down to your last 660 gp/ or prestige, and in the unlikely event that the caster keeps rolling 1's on the caster level check then risk the fort save.
How much are those folios where you are?
Brian Lefebvre RPG Superstar 2014 Top 32 |
In the specific case of a basilisk. fresh basilisk blood can be used to reverse the petrification.
In all other cases you would need to spend the gold to hire a spellcaster in a settlement of sufficient size to cast Stone to Flesh.
Stone to Flesh does not appear on the list of spells you can purchase using Prestige Points.
If this condition was not resolved at the end of the session your character will need to be marked as dead, and is removed from campaign play.
Nathan Addison |
Or just close your eyes.
See the problem is that I'm separating player knowledge from character knowledge. We're running a scenario tomorrow that has a surprise Basilisk that can easily TPK the party (they all like to rush into the fight). Now, I know its there but I'm not going to be "That Guy" and meta game. lol
BigNorseWolf |
Finlanderboy wrote:Or just close your eyes.See the problem is that I'm separating player knowledge from character knowledge. We're running a scenario tomorrow that has a surprise Basilisk that can easily TPK the party (they all like to rush into the fight). Now, I know its there but I'm not going to be "That Guy" and meta game. lol
450 for break enchantment and you'll be fine
Pirate Rob |
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Since we've moved to storytime:
There's a retired season 0 scenario with a Medusa. The Taldan faction mission is to recover some Taldan statues so they can be turned back to flesh.
Our Taldan had told us about his mission but was unfortunately turned to stone. We just put him in the cart of other Taldan statues to be revieved and got him back without any trouble.
Sarta |
If the party doesn't figure out about Basilisk blood, Break Enchantment can be the most affordable option at 450 Gold.
For this cost you are getting a 9th level caster to cast the spell, so a single cast can affect up to 9 PC's. In order for Break Enchantment to work, a CL check must be made against DC 11 + the Hit Dice of the basilisk or DC 18 (even for a young). This means multiple Break Enchantments may be required if a nine is not rolled.
Stone to Flesh is 660 Gold and is guaranteed to work, but requires a DC 15 Fort save or the victim dies in the process.
If things really go badly for the petrified party, a Make Whole may be required first, which requires finding all the pieces and paying 60 Gold.
Kyrie Ebonblade |
I know the one scenario that I played in.. we had 3 players turned to stone and I had my cleric use her Heal skill to ensure that she got the most blood out of the body.
Best line ever.. waking to find the Taldan Noblewoman/Priest of Pharasma standing over you with bloody hands and a dagger smiling as she says..
"The Lady said it wasn't yet your time.."
gnoams |
Metagaming through this is tricky.
What's the logic behind needing a knowledge check to know about basilisk blood working, but no knowledge check required to know about stone to flesh as well?
Table variation on this question is the difference between life and death.
Is it metagaming to know that clerics can heal wounds? While the average Joe may have no idea how to help his friend that's been turned to stone. The average Joe does know there are powerful wizards who sell their services and are knowledgeable in such matters. Its perfectly reasonable to go find a mage and ask if they can help. I have no idea how to diagnose illnesses, but if there's something clearly wrong with me, I know where to find doctors to ask.
Sarta |
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Diagnosis of afflictions and negative conditions isn't specifically mentioned in the rules. Players do not have to die of disease because they fail to recognize the problem with a sufficiently high Heal check.
PC's can tell their friend has been turned to stone by a crazy lady with snakes for hair or by a six-legged lizard. However, they may not recognize what these threats are or that the latter threat's blood will cure its petrification, while the former's will not.
As a GM running these encounters it becomes very important to clearly describe what the person is making a saving throw for:
"You lock eyes with the unusual lizard's glowing eyes and feel all the joints of your body seizing and stiffening up. Make a Fortitude Save."
In this way, a PC who successfully saves, but doesn't make a knowledge check understands the nature of the threat and can warn their companions.
Further, when a Player makes a successful Knowledge check for a creature with a signature ability of power, don't just say to the player, "You recognize that the lizard you face is a Magical Beast called a Basilisk. What two things would you like to know?" they may ask for resistances and damage reduction.
Instead you should say something to the effect of, "You identify the lizard as a Magical Beast known as a Basilisk. They can turn people to stone merely by making eye contact. Their blood can reverse this process. I can tell you one more thing that you might like to know."
Give players the signature move for free if they identify a creature (harpy song, hell hound breath, rust monster rust, etcetera). Then if there is another critical piece of info, give them that as the first item they can know. Don't force a PC to blow a question learning that Nagas have no DR, while being unaware they can cast spells.
Matthew Pittard |
This exact thing came up in the game I was in
Spoilers below Ahoy!
Severing ties was the first scenario my new Shadow lodge Shoanti Barbarian played. We were not doing too badly until 2/5 of us were turned to stone by Basilisk. Thing being that the other guy was the only one with the relevant knowledge skills to know about Basilisk blood 'reversing' the effects. Now we knew there were cultists there so what did the rest of the party do? They went and asked the Clerics there for assistance for help in removing the condition (or asking how to). The cleric actually did help us (bluff skills were used to good effect)
In a sense this is what other people have suggested, leaving and getting outside help. Perhaps we should of done this, but it didnt occur to use to do so
Ever since then my character has had A) a big aversion to Basilisks (ie kill em quick!) and B) a fear of being living undead stone!