Jazzai Moonbreaker |
Well Dragon style gives things THAT are extremely useful for a Swordmaster,
Dragon Style
While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
Crane Style
You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.
The rest are actually in the description of the class since they don't give style feats but specific things.
Tsiron Ragmar |
As a question: What sort of downtime rules are you using? What is the size of the settlement that this will be taking place in?
Hahahahahaha. Umm, you'll be too busy either A. Running for your life or B. Fighting mythic monsters to worry about developing settlements. As for the starting location? Well, you won't have to worry about that place for long. (Mwahahahahahahaha >:3)
Monkeygod |
I'm thinking of a variant Aasimar, that gives up Skilled and Celestial Resistances for Heavenborn and Celestial Crusader, which puts it at 18 RPs.
My guy, like the trait Heavenborn says, was born and raised in Nirvana. Kelumarion, the King Over the Mountain(Leonal leader), became aware of the impending war with Baphomet and sent my PC to Loch Ragmar to aid the small town.
Will you allow this?
Jazzai Moonbreaker |
Tsiron, here is my crunch. I picked only one trait like you said and used the rogue average gp to start. If you see any problems please tell me.
Kankai
Female Tengu Rogue (Swordmaster) 1
CN Medium humanoid (humanoid, tengu)
Init +5; Senses Lowlight; Perception +9
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 1
hp 9 (1d8+1)
Fort +1, Ref +5, Will +3
Defensive Abilities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Elven Curved Blade +5 (1d10+3/18-20) and
Dagger +5 (1d6+2/19-20) and
Sling +5 (1d4+2)
--------------------
Statistics
--------------------
Str 14, Dex 20, Con 12, Int 14, Wis 16, Cha 12
Base Atk +0; CMB +2 ; CMD 17
Feats Weapon Finesse
Traits Child of the Temple +1 Know(Religion) (Class Skill)
Skills Acrobatics +5, Appraise +2, Bluff +6, Diplomacy +6, Disable Device +7, Know(Local)+6, Know(Nature)+2**, Know(Religion) +6, Linguistics +10, Perception +9, Sense Motive +7, Sleight of Hand +5, Stealth +9, Survival +7, Use Magic Device +2** :: **=Trained Only Ranks to go in Later
Languages Common, Tengu, Elven, Dwarven, Aklo, Goblin
SQ Favored Class Bonus +1/2 to confirm Critical Threats with Elven Curved Blade
Other Gear Elven Curved Blade 80 gp, 3x Dagger 6gp, Sling, Sling Bullets (10) 1 sp, Rogues Kit 50gp, 3gp 9Sp
--------------------
Special Abilities
--------------------
Sneak attack +1d6
Trapfinding
Tsiron Ragmar |
All right, I just realized something:
I have no campaign setting. At all. Pretty much it's just Drow Space, Duergar Space, Loch Ragmar, and the Mountain.
So, I'm extending an invite to the three players I have given acceptance to play a Lords of Creation game to create a setting with me.
I will send you all PMs.
In the meantime, you will have LOTS of time to polish your characters and create interrelated backstories-I'm even allowing you to make new characters if you wish.
Have fun!