Kwin Hammmerknell, Mythich Adventure Path Character - HELP


Advice

Dark Archive

My group is playing some unique characters, an oddball group to say the least:

An Assimar Ranger with a celestial wolf
A human Magus
A human Paladin/Monk of I think Irori
and myself...

A duergar cleric of Shelyn.

Yeah you read that right. She's all about redemption.

Now we're playing the Mythic AP and we just hit our first Mythic tier and I'm lost.

So I'm looking for a bit of advice.

My goal for the character is that of a redeemer, trying to protect her friends and allies, working towards freeing the enslaved and trying to bring those lost into the light.

I'm not sure if I should go down the Heirophant path, the Guardian path or a split of the two....

She tends to hold her own in combat, using a glaive. She heals decently. She can take a hit...

So..

yeah any thoughts or input would be great.


Whatever your character is, Mythic will supercharge it. If you hit hard in combat, Mythic can ensure that you're crushing party-level threats as a solo character. If you can take a hit, Mythic can make you nigh-invulnerable to practically anything short of GM fiat. Take the abilities and feats that make you the best at what you do.

If you want to pick between Hierophant and Guardian and can be certain that you'll eventually go all the way to 10th tier, then pick Hierophant and just Dual Path for the Guardian abilities you want (this is because the 10th tier Guardian ability is terrible). Make sure that you take Inspired Spell. Being able to stop and page through every book in the game for just the right spell you need is unbelievably good (Wild Arcana is a bit better, but that's owing to the Sorc/Wiz list than it is any structural difference in the two abilities themselves).

You can also look up some mythic guides if you want. Here's one, and this thread contains links to some (brief) looks at path abilities for Universal and Archmage.

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