Jaelithe |
What I mean is this: You felt, years or even decades ago, that there was a lack/weakness in the game, and came up with a fix/house rule you felt improved play. Then, a later version of said game incorporated your very change as canonical.
In other words, which of the innovations you arrived at independently later found their way into D&D?
I myself, for example, came up with (among numerous others):
- Dead at negative constitution rather than -10 (this one more than 25 years ago)
- Specific combat styles that afforded situational bonuses
How about you?
S'mon |
Yeah; eg 3.5 D&D addressed my concerns with 3.0, and 4e D&D addressed my concerns with 3.5. I fairly often see my house rules subsequently reflected in games, but I post a lot on message boards (well over 10,000 posts on ENW, for instance) so the designers may have read my thoughts - and I'm pretty smart so my thoughts are often good. :D
Drejk |
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Jaelithe |
Yeah; eg 3.5 D&D addressed my concerns with 3.0, and 4e D&D addressed my concerns with 3.5. I fairly often see my house rules subsequently reflected in games, but I post a lot on message boards (well over 10,000 posts on ENW, for instance) so the designers may have read my thoughts - and I'm pretty smart so my thoughts are often good. :D
I'd say that's so for many if not most posting here, S'mon. ;)
Do you have a few specific examples for us of your innovations? I'd enjoy reading about them.
S'mon |
S'mon wrote:Yeah; eg 3.5 D&D addressed my concerns with 3.0, and 4e D&D addressed my concerns with 3.5. I fairly often see my house rules subsequently reflected in games, but I post a lot on message boards (well over 10,000 posts on ENW, for instance) so the designers may have read my thoughts - and I'm pretty smart so my thoughts are often good. :DI'd say that's so for many if not most posting here, S'mon. ;)
Do you have a few specific examples for us of your innovations? I'd enjoy reading about them.
Stuff that got copied? Hm, reducing the duration on 3.0's stat buff spells and making them fixed-bonus was one. I think I had it 10 minutes/level not 3.5's 1 minute/level, though. My 3.5 game went over to a monster building system loosely based on AD&D via C&C that was very similar to that in 4e (4e more complex though).
Ideas that have not yet been wildly copied are probably more interesting, though? Eg for my Pathfinder campaign:
1. No critical hit confirmation roll.
2. Crits do fixed damage, x2 = max, x3 = 1.5 max, x4 = x2 max.
3. Stats are rolled best 3 of 4d6 in order, but swap any pair (got that from another GM). My AD&D game is the same, but there you can raise your highest two rolls to '15'.
4. Character Base Save Bonus = Level, for all stats.
Those simple modifications make the game play a lot better, faster, less swingy, and more balanced IME. Hopefully Pathfinder 2.0 will follow them. :)