Dwarf inquisitor


Advice


I think I built one of the best builds I have in a really long time. My GM generally let's us have higher than normal stats and it's a level 12 inquisitor. I really like this class, at higher levels it is strong combat and can neutralize casters for a period of time. It's very independent and a support character at the same time and it's always great to be able to use magic. Tell me what you think...

Stats: Hp 132 skill points per level-8
Str 20
Dex 16 Ac 27
Con 18
Int 12 Initiative +10
Wis 20
Cha 14 SR 16
Feats: dodge, weapon focus, combat reflexes, combat casting, iron hide, endurance( to keep the breastplate on at night)
Teamwork feats: shield wall, outflank, shielded caster, precise strike

+2 dwarven waraxe +17/+12 x3
S. 1D10+7
*i can use greater bane on my weapon and apply an extra +2 to hit and 4d6 dmg.
If I use my judgements and can increase my damage or attack bonus by +5


You are talking about a "best" (which I read as "mechanically best") build and you dont even have Power Attack on a strength based melee character?

=> Back to the drawing board is my verdict. :-P


Why would I do that when I have BAB of 9? The bonus would be too small since it's based off of your BAB, it's not a damage build, it's mostly supportive. plus the high str is for the giants in my campaign that love to use combat maneuvers. If I wanted to do all damage I do my current character, a half giant two handed fighter using a lucerne hammer. He hits for 3d6+33 per swing. Get a wizard in the party to enlarge and now you're hitting 4d6+36. Get vital strike and improved vital strike and now you're using 12d6+40 all in one hit at you're highest bonus minus the power attack. I currently have 2 other fighter types in my group both with AC near 40. Now imagine How the GM has to react to a character like this?he has to focus on the character with way less ac doing a lot of dmg. And with a healer that is currently not that powerful? I could use some more healer/fighter types.


Pathfinder Adventure Path Subscriber

Trait: Fate's Favored. Use with say...Divine Favor.


Are you using the Advanced Race Guide with the dwarven inquisitor favored class option? i.e. +1/2 level with regards to one judgement.

It's a very nice boost at higher levels.


Not so bad. Once you equip him he should be a beast. BTW 6-9 extra damage per hit is definitely worth taking P.A. my 20 point buy inquisitor outshined the pouncing c.a.g.m barbarian in combat. 12 dex high strength he was a terror to behold with comp. Longbow too.


Halvdan62 wrote:
Why would I do that when I have BAB of 9? The bonus would be too small since it's based off of your BAB, it's not a damage build, it's mostly supportive. plus the high str is for the giants in my campaign that love to use combat maneuvers. If I wanted to do all damage I do my current character, a half giant two handed fighter using a lucerne hammer. He hits for 3d6+33 per swing. Get a wizard in the party to enlarge and now you're hitting 4d6+36. Get vital strike and improved vital strike and now you're using 12d6+40 all in one hit at you're highest bonus minus the power attack. I currently have 2 other fighter types in my group both with AC near 40. Now imagine How the GM has to react to a character like this?he has to focus on the character with way less ac doing a lot of dmg. And with a healer that is currently not that powerful? I could use some more healer/fighter types.

1. Because you have the Justice Judgement which increases your BAB to almost full-BAB-progression without even using Favored Judgement or Judgement Surge and +9 Damage (assuming that you use a 2-handed weapon) is "slightly" better than +1 AC from Dodge (which will be superflous if somebody casts Haste on you).

2. What should the other example of yours tell me? I know that Vital Strike is not as bad as some people here say (especially when you can't count on regular Full-Round-Attacks), but I really don't see a connection to your opening question (besides being offended by my criticism ;-)). And to answer this rather unrelated topic: Especially Vital Strike doesn't need AC to be countered. Just let the enemies use Mirror Image and Blur and you will curse your single attack per round. And even if the GM can't kill him outright, he can still dominate/charm/confuse such a Fighter to crush his own team mates.

3. Because of his obscene stats your character should still be able to survive the adventure, but he is so far away from the term "best", that I'm hard-pressed to keep my answer serious.

4. Unless his deity grants him the proficiency, a dwarven Inquisitor doesn't get the proficiency for Dwarven Waraxes.


You should really try to fit Steel Soul in there somewhere. It's one of the strongest feats in the game and playing a Dwarf without it is a total waste.

Also, I second adding power attack. Even the small-ish damage bonus a medium BAB character gets from power attack adds up quickly over multiple attacks/rounds.


We are going to look at it differently. I see that character as support and additional healing. He already has high potential for damage with bane but I need to get it all on target. If I do a rediculous amount of damage, every monster in the field is going to target me. Considering that my GM is beefing up the monsters, I don't want to take huge damage in return. I'd be right back where I am trying to outdo the competition in damage before I die. I already have a character that does that very well and take most of the spotlight from other characters. I would rather use my judgement to boost my ac and give the rogue in the party flank since he has a Halfling rogue. He does minimal damage unless he is flanking and using sneak damage. I want this one to be under the radar and medium to high ac. Sorry if I offended you.


No problem. It's the internet, so everything is ultraserious business. :-)

In my experience the Inquisitor tends to be a stage hog because of his versatility. Somebody on this board called him the Ego Bard and this description is very fitting in my opinion. You're like a Bard for yourself and (almost) only you. If you really want your group to shine, I'd take a bard or a cleric and go for the buff route. The Inquisitor can support the group too, but this would ignore the strengths of the class.

An Arcane Duelist would have roughly the same combat performance as an Inquisitor, but his main contribution would be Inspire Courage and his spells, which would let his entire group shine and not himself alone.


Inquisitors using one handed weapons or bows do less damage with power attack, actually, mostly because of bane. Also, I highly recommend the feat extra bane or extended bane instead of dodge, more bane is always good


I agree with above, the favored class bonus for a dead if huge AND u need power attack or its ranged equivilant if u use ranged PERIOD. One even a support inquisitor can never go wrong with those as at worst u simply don't use it for that particular fight.

Also I would say dodge is subpar. My alternative would be steel soul or judgment surge, especially at level 8. Isn't level 8 when u get two judgments at once per use? If so then Ur boosting ur AC that way if it means that much to u in addition to something else.

Dark Archive

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

extended bane might be better for you it adds your wisdom modifier to the number of extra rounds of bane you can use

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