Ascalaphus |
Hrothdane wrote:If you have a 13 int, get Unsanctioned Knowledge and put Expeditious Retreat onto your spell list.This is actually my favorite solution (if you have the int) although I would suggest longstrider instead due to the much longer duration. In a couple of levels you are likely to have it up most of the time (thanks, pearl of power and lesser extend rod!) and not need to spend a valuable action while you are in combat.
Longstrider doesn't seem to be on any of those lists, but Expeditious Retreat is on the Inquisitor list. I have the requisite Intelligence, and it's nice that it doesn't require dualclassing.
Alternative dips -
2 levels in Ninja. Cha synergizes well and with the Ki pool you can increase your movement speed by 20' on demand or get an extra attack. Other benefits include 1d6 sneak attack and a ninja trick or combat feat of your choice.
This is interesting. I've got a 14 Charisma, doing the burst of speed 3x/day should be sufficient in most scenarios. If only to catch enemies off-guard. And doing sneak attack damage as a paladin is just gravy :)
3 levels of fighter + Mithril Full Plate, plain or any archetype that doesn't remove armor training. Other benefits include a couple more feats, no BAB loss, possibly additional AC depending on your current dex. Downside is Mithril Full Plate is pretty expensive and three levels is kind of a lot.
I'm more worried about the level cost than the gold cost. But the bonus feats would be nice I suppose. Worth a bit of research.
Belafon |
Longstrider doesn't seem to be on any of those lists, but Expeditious Retreat is on the Inquisitor list. I have the requisite Intelligence, and it's nice that it doesn't require dualclassing.
Huh. Thought it was on the bard list. Learn something every day.
Honestly, if you're going to spend a standard action in combat you get the spell effortless armor at 7th level anyway. Armor doesn't reduce your speed for 1 min/lvl.
Hawktitan wrote:3 levels of fighter + Mithril Full Plate, plain or any archetype that doesn't remove armor training. Other benefits include a couple more feats, no BAB loss, possibly additional AC depending on your current dex. Downside is Mithril Full Plate is pretty expensive and three levels is kind of a lot.I'm more worried about the level cost than the gold cost. But the bonus feats would be nice I suppose. Worth a bit of research.
That's a lot of levels but if you do go that route the Sash of the War Champion is only 4000 GP and lets you treat your fighter level as 4 higher than normal for armor training (and bravery). In other words you would be able to move at full speed in heavy armor with 3 fighter levels (+4 from the sash).
Mathwei ap Niall |
Belafon wrote:My bad, one of my homebrew characters had three. Didn't realize it wasn't PFS legal though, Hmm...FrodoOf9Fingers wrote:Consider quickrunners shirt, essentially 3/times a day trade a swift action for a move action to move. 1k gold. Pretty cheap, and pretty darn effective (use it to move in and still be able to full attack O.o)Not a PFS legal item.
Also, it's only a once per day item.
Also incorrect, the quickrunners shirt doesn't let you move and full attack, it let's you move twice in a round but the full attack action is specifically restricted.
Check the rules for full round actions (which a full attack is)A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.
Any time you move more than 5ft a round you can't take a full attack. Unlike the pounce ability there is nothing in the quick runners shirt that overrules this limitation.
Malachi Silverclaw |
FrodoOf9Fingers wrote:Belafon wrote:My bad, one of my homebrew characters had three. Didn't realize it wasn't PFS legal though, Hmm...FrodoOf9Fingers wrote:Consider quickrunners shirt, essentially 3/times a day trade a swift action for a move action to move. 1k gold. Pretty cheap, and pretty darn effective (use it to move in and still be able to full attack O.o)Not a PFS legal item.
Also, it's only a once per day item.
Also incorrect, the quickrunners shirt doesn't let you move and full attack, it let's you move twice in a round but the full attack action is specifically restricted.
Check the rules for full round actions (which a full attack is)
Quote:A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.Any time you move more than 5ft a round you can't take a full attack. Unlike the pounce ability there is nothing in the quick runners shirt that overrules this limitation.
This is not correct.
In a normal round you choose one from this list:-
• 1 standard action and 1 move action (or vice versa)
• 2 move actions
• 1 full round action
Any swift of free actions are extra and don't affect your main choice from the list.
If you can use your swift action to gain an extra move action (such as from the Quickrunner's Shirt), this doesn't prevent you from taking a full round action. The description of full round action you quote is in reference to a 'normal' round; it doesn't prevent you magically getting extra actions over and above the normal allotment.
Proof of this is the Belt of Battle from the 3.5 Magic Item Compendium. Among other things, for 1 charge you can get an extra move action, 2 charges gets you an extra standard action, and 3 charges gets you an extra full round action. If taking a full round action prevented you from getting extra actions, then the 3 charge use would be impossible.
How action economy works hasn't changed between 3rd ed and PF.
Mathwei ap Niall |
Mathwei ap Niall wrote:FrodoOf9Fingers wrote:Belafon wrote:My bad, one of my homebrew characters had three. Didn't realize it wasn't PFS legal though, Hmm...FrodoOf9Fingers wrote:Consider quickrunners shirt, essentially 3/times a day trade a swift action for a move action to move. 1k gold. Pretty cheap, and pretty darn effective (use it to move in and still be able to full attack O.o)Not a PFS legal item.
Also, it's only a once per day item.
Also incorrect, the quickrunners shirt doesn't let you move and full attack, it let's you move twice in a round but the full attack action is specifically restricted.
Check the rules for full round actions (which a full attack is)
Quote:A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.Any time you move more than 5ft a round you can't take a full attack. Unlike the pounce ability there is nothing in the quick runners shirt that overrules this limitation.
This is not correct.
In a normal round you choose one from this list:-
• 1 standard action and 1 move action (or vice versa)
• 2 move actions
• 1 full round actionAny swift of free actions are extra and don't affect your main choice from the list.
If you can use your swift action to gain an extra move action (such as from the Quickrunner's Shirt), this doesn't prevent you from taking a full round action. The description of full round action you quote is in reference to a 'normal' round; it doesn't prevent you magically getting extra actions over and above the normal allotment.
Proof of this is the Belt of Battle from the 3.5 Magic Item Compendium. Among other things, for 1 charge you can get an extra move action, 2 charges gets you an extra standard action, and 3 charges gets you an extra full round action. If taking a full round action prevented you from getting extra actions,...
It would be nice if it worked like this but it doesn't (and action economy DID change going from 3.5 to pathfinder).
Remember, the shirt lets you trade your swift action for another move action, the full round rules explicitly state
it can't be coupled with a standard or a move action
.
You are not moving with a swift action, you are moving with a move action which the full round action specifically says can't be used with a full attack.The confusion has always been that players think that a full round full attack is a standard action + a move action, so if you get more than one move action you can still trade those other two for a full attack but that's not true.
A full round action is a specific action that cannot be done at the same time one of those other two actions are used.
If you have a thousand move actions a round you still can't make a full attack due to the restriction I quoted above.
Sorry, this tactic doesn't work.
To move and full attack you need something that specifically says this rule doesn't work and the shirt doesn't have anything on it that says that. Pounce does but this doesn't.
Mathwei ap Niall |
@Mathwei ap Niall:-
• how does the Belt of Battle work when it grants you an extra full round action?
• what has changed about the action economy since 3.5 introduced swift and immediate actions? Where does PF say it works differently to 3.5 regarding action economy?
Belt of Battle is from 3.5 and has not been ported to pathfinder rules so is irrelevant to this conversation and as for the changes made to action economy, well they've made so many it would take forever to identify them all. Most are subtle but everything has been streamlined.
Now with that said this is significantly off topic, if you want to continue these questions start a new thread (or look at any of the other threads addressing these items) and ask it there.
Cao Phen |
Effortless Armor Spell - It is in the Paladin's Spell List (2nd Level Cleric Spell as well). This is Minutes/Level. A wand would result in 3 minutes of standard movement.
Slipstream Spell - 2nd Level Wizard/Druid Spell. This is touch, so it can be applied as a Potion. This gives +10 untyped Movement Speed. Going uphill, you lose the bonus, going downhill doubles it. Gives you a Swim Speed to boot. 10 Min/Level, resulting in a 30 minute duration for a Potion of Slipstream.
Sir Thugsalot |
Fruian Thistlefoot wrote:Mithral Full plate + Wand of Longstrider. Anyone with UMD or a ranger/druid can cast it on you. Later Haste will come in and you will be doing fine.Same problem as a potion of longstrider...it's a personal range spell so you have to UMD the wand yourself.
Phosphorus wrote:I don't want to turn this into another thread on that topic, but there's a large number of arguments against this being possible. Particularly the "using a wand" part. Search for one of those threads before you decide to do this, your PFS GM is likely to disallow it.Step 1. Get a Vibrant Purple Prism (Cracked) Ioun Stone for 2,000 gp.
Step 2. Get a wand of Longstrider or Expeditious Retreat for 750 gp.
Step 3. Get 1 rank of UMD, or get somebody else to use the wand.
Step 4. Profit.
Other GMs maybe, but no PFS one should be doing that.
What theu should be doing is being a pain in the ass about action-economy, i.e., "So are you sheathing your sword in order to fish out your wand?", etc.
If it's pre-combat, then it's no big deal, since it is explicitly how the skill Use Magic Device is supposed to function.
...note that, without the Dangerously Curious trait, even a paladin is going to find it hard to getting things automatically popping (and any roll of a 1 means your wand if "off" for the day).
Sir Thugsalot |
I'm playing a human paladin in PFS. Just hit level 3, I've got 12 fame, 10 PP and about 5K available. (I haven't bought full plate or magic weapons yet.) I fight with a falchion.
My problem is my speed of 20 is proving to be just a bit too slow. Those damn goblins keep running out of reach.
What is your dexterity?
If it's 14 or better, buy mithral breastplate, also upgrading your belt as necessary at some point.
You'll be AC-1 relative to full-plate, but the payoff in mobility are well worth it.
Raymond Lambert |
Your first post says Falchion, your last says no-dachi. As long as you swing a 2-handed weapon and do not wield a shield, you will have a poor AC. At low levels, even if you can cast shield, you are losing a standard action, a resource, maybe an action putting the wand back or risking someone running awaywith it. If you do not wield a shield, you might as well wear light armor. It goes.both ways, if you do not wear heavy armor, you might as well use a two handed weapon.
Deadmanwalking |
Heavy armor works fine with no shield. Speed is, as this thread demonstrates, an issue, but AC? Very workable.
By, say, 10th level (to pick an arbitrary number) equal CR enemies have roughly +18 to hit...but you can easily have an AC of 27 (+12 armor, +1 Jingasa, +1 Ioun Stone, +1 Dex, +1 Ring, +1 Amulet) and that's with minimal GP investment and no Feat, Trait, or Stat investment (all of which could improve that, potentially by a lot...I think I can get it one higher with Traits, another one or two with Feats, another easy two or three with GP...and so on).
That's a little low on its own, but with the various enhancements I mention, plus Smite Evil, it gets quite respectable pretty quick. It's not an untouchable AC, but it's a solid one if you work at it a bit.
Gregory Connolly |
I wouldn't worry about the bad guys running away from you too much. It only gets to be a problem when they move around you like you aren't there and attack the casters and archers. After a few more levels you will be able to ride a floating disk into battle anyway, it might be cheaper to befriend a wizard.
Gregory Connolly |
I play a Wizard with evocation as an opposition school who spends 2 slots just to memorize the spell Floating Disk. You have to keep the thing within short range, you have to speak to direct it to do anything other than follow you around, you can't run, you can't fly more than 3 feet off the ground, it can't carry large creatures, and it can't carry more than 100 lbs/level. What it can do however is let the wizard move the melee character up to the melee, letting the melee character full attack from higher ground.
Gregory Connolly |
Lincoln Hills wrote:
Well, I had a solution involving a monk henchman, the ant haul spell, and a rickshaw... but on closer inspection I don't think it's PFS legal.
Rickshawing isn't PFS legal?
I don't think there is any way to gain or employ any type of humanoid followers, I would assume that was the problem rather than the rickshaw.
Or, if you were trying to be funny, (I can't tell) then ha!
Ascalaphus |
I play a Wizard with evocation as an opposition school who spends 2 slots just to memorize the spell Floating Disk. You have to keep the thing within short range, you have to speak to direct it to do anything other than follow you around, you can't run, you can't fly more than 3 feet off the ground, it can't carry large creatures, and it can't carry more than 100 lbs/level. What it can do however is let the wizard move the melee character up to the melee, letting the melee character full attack from higher ground.
That sounds neat for a home game; since we're currently exploring swamps I may even try it (I play the wizard). But I haven't seen a lot of people playing wizards in PFS here.
Sir Thugsalot |
For moving at full speed in medium armor a 1 level dip into Emissary Cavalier would be enough.
Given how much mileage paladins get out of each level, forfeiting one is a *way* worse deal the losing a point of AC going from plate to MBP. (Unless his DEX is 7 or something -- I saw a guy do it once in a pally.)
Damiancrr |
Malachi Silverclaw wrote:...Mathwei ap Niall wrote:FrodoOf9Fingers wrote:Belafon wrote:My bad, one of my homebrew characters had three. Didn't realize it wasn't PFS legal though, Hmm...FrodoOf9Fingers wrote:Consider quickrunners shirt, essentially 3/times a day trade a swift action for a move action to move. 1k gold. Pretty cheap, and pretty darn effective (use it to move in and still be able to full attack O.o)Not a PFS legal item.
Also, it's only a once per day item.
Also incorrect, the quickrunners shirt doesn't let you move and full attack, it let's you move twice in a round but the full attack action is specifically restricted.
Check the rules for full round actions (which a full attack is)
Quote:A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.Any time you move more than 5ft a round you can't take a full attack. Unlike the pounce ability there is nothing in the quick runners shirt that overrules this limitation.
This is not correct.
In a normal round you choose one from this list:-
• 1 standard action and 1 move action (or vice versa)
• 2 move actions
• 1 full round actionAny swift of free actions are extra and don't affect your main choice from the list.
If you can use your swift action to gain an extra move action (such as from the Quickrunner's Shirt), this doesn't prevent you from taking a full round action. The description of full round action you quote is in reference to a 'normal' round; it doesn't prevent you magically getting extra actions over and above the normal allotment.
Proof of this is the Belt of Battle from the 3.5 Magic Item Compendium. Among other things, for 1 charge you can get an extra move action, 2 charges gets you an extra standard action, and 3 charges gets you an extra full round action. If taking a full round action
Ok sorry to bring up something that is so off topic but this post really bothered me. A Swift Action Can be taken at any part of your turn. Which means You can Full-Round Action someone then take your swift action from quick runner's to move again. If you can do that then you can do it prior to your full action aswell. And you CAN do it the way i described, because while the movement your doing is a move action, it is done as a swift action. Which specifically states that it takes no time and little effort and can be used with any combination of full-rounds or standard->move. Saying that you cant use your swift action to move after a full-round is akin to saying you cant take a standard->move after dismounting from a Huge Creature(free action) since your body moves at least 5ft in that action(similar to jumping via acrobatics which does consume movement). Free/Immediate/Swift actions have not and do not affect your ability to use your full-round or standard->move action